Join the Ashes of Creation MMORPG
(Register or log in to remove advertisements - why ads?)

A Personal Anuad

Started by Idriar
Post #117931

Faction & Race:
Aldmeri Dominion (Altmer)
A personal Anuad by Andarcya

Cloudrest Scroll-like-Notion Elementary School, Religious and Ancestral Education, grade 26b, homework assignment, minimum 2000 words

In the beginning there was not nothing. There was far less than even literally nothing, not even the Void, for there was no world, no place for things to be, and therefor no place not to be. This changed, when Anu appeared. Anu faced the nothingness and where she walked, there was Anu. Anu was the first and alone. Since she appeared, everything which is and is not, is or is not Anu.

For Anu wondered, "What qualities are mine? What are my properties, my features? My attributes, my characteristics?", fundamentally, "Who am I?"

And her primary answer was: "I am existant."

Secondary features were: Magnificent, graceful, splendid, grand, gorgeous, beautiful, glorious, good, etc. etc. And all the features and characteristics, Anu identified as her own, were unchangable, for Anu would never be not magificent or not graceful. And all the features and characteristics, which were of Anu, became sentient, each and everyone of them. Together they, who are our God-Ancestors, formed the very soul of Anu, Anui-El.

But as Anu realized, that she was existant, she answered in negative: "I am non existant."

Secondary features, which were not of Anu, were: Abject, scurrile, despiteful, wretched, twisted, unsound, pathetic, evil, etc. etc. And all the attributes and properties, which would never describe the being of Anu, were unstable and everchanging, for the ones, which did describe Anu, were stable and neverchanging. These attributes and properties became sentient aswell and lived in Padhome or Padomay. And as Anui-El was the soul of Anu, Padomay became the soul of Sithis, who is the opposite of Anu, sheer non-existance, which is not after the end of things.

As the attributes, who lived in Padhome and Anui-El, could not exist in the same place, they were divided and repelled each other, stretching the existance of Anu to its full extent. And between Anui-El and Padhome a great, vast plane was created, called Aurbis, the Grey Maybe. And features of Anui-El and the characteristics of Padhome visited Aurbis, facing each other. They intermingled, blended, filled Aurbis. But the features of Anui-El did not understand the characteristics of Padhome and vice versa. For Anui-El was existant and stable, while Padhome was non existant and unstable. But furthermore, the features of Anui-El could not understand each other, for they could not talk to and not even interact with each other. They were stable and unchangeable, nothing could influence them, not even they themselves. So the single features of Anui-El turned to the soul of Anui-El and asked for guidance and aid.

And the soul of Anui-El produced Auri-El, who united and joined the features and called the unit 'moment'. Auri-El arranged the united features in a long and endless rows, having one unchangable state of Anui-El's features following the other one, jumping from one state to the next. And the long and endless row, the sequence of moments, was called time, and Auri-El watched over it, while all the other rows were called possibility. So Auri-El brought order and stability to the everchange of non-existance, so the features of Anui-El could alter themselves, progress, develope and change even if they were stable and existant.

Under the new arrangement of time, the features of Anui-El could define themselves, interact and think. Like Anu they wondered, who they were, and found many, larger answers, every single one found its own. And the answers were their names, which were their new, larger souls. Noteable names are Stendarr, Mara, Xarxes, Jephre, Xen and Magnus. And Aurbis was filled with the children of the features of Anui-El, most importantly the Elhnofey, but many other races of Ada like creatures. From Padhome came the Hist, as did many other races. And their souls were all larger than the one of their ancestors. They all lived in Mythic Aurbis, restrictionless and free, and enjoyed the states which followed eachother in time, without bondage or convention. Suffer was unknown to them, as were need or mightlessness, for they hovered and danced in Aether.

But, as Anui-El produced Auri-El to give stability to the everchange, non-existance itself, Sithis and all of Padhome, despised time or found it pointless. They were changing and did not need time to define their quality of everchange. Auri-El, however, placed existant stability over non existant change and Sithis and Padhome witnessed this in discomfiture. But the arrangement of time had one flaw, which was exploited by Sithis: Even if Anui-El gained the ability to change, there still were states, the name bearing features were unable to reach. These states were outside of existance, outside of Auri-El's time, outside of the patterns of possibility. The row and rows does not contain the untimes.

These were new features for Sithis. And Sithis grasped them and joined them, inspireing them with his empty soul. And the being he created, was the abject, despiteful, wretched, scurrile, twisted, unsound, pathetic, evil, foul, corrupt etc. etc. as it was the exact opposite of what the magnificent features of Anu, Anui-El, who are our God-Ancestors, could be and possibly change to within the arrangement of Auri-El, the row and rows. The new being on the other hand could change itself aswell, being pure everchange, like Sithis is pure non-existance. But the being did not have Auri-El to give order to his change, so he was doomed to be ever aimless and pointless. And the defiler of liberty, the evil minded and ill hearted hater of freedom, future thief of Nu-Mantia, the wheelwright of convention, named himself Lorkhan, Doom Drum.

And Lorkhan walked among the other name bearing features, acting as if he was one of them, interacting with them in friendly manners. And he, who was outside of time, brought new ideas to Mythic Aurbis, which were nothing but lies and treacherous words of non-existance and everchange: He told them of his dream, a shared soul of all beings within Aurbis, lead by the name bearing features, Auri-El and himself, a place were they all could be as one and as great and magnificent as Anu herself, wondering who were they instead of who am I. And he called this place Mundus.

Some name bearing features, which came from Anui-El, especially Magnus, listened to the plans of Lorkhan. They remembered Auri-El installing the new order of time, giving order and benefit to them all. They compared the proposal of Lorkhan to the fundamental arrangement, which was time. And as Lorkhan did exist only because Auri-El did exist, they trusted him. So, they handed a large amount of their power to Lorkhan, who infact only planned to betray them and to torture them and all existance for no reason, for he was aimless everchange, purpose is uninquireable. The ones betrayed will be lateron known as the Aedra, our Ancestors.

The ones, who came from Padhome, knew Lorkhan much better and knew his aimless and pointless nature, which was incapable of leading anywhere. Also, the ones who come from Padhome are non existant and can not create, just change. And their everchange characteristic was not required in Lorkhan's plan, as Lorkhan was everchange himself. They refused to help Lorkhan, but they remained within the event horizon of Lorkhan's plan implemented. These ones will be lateron known as the Daedra, not our Ancestors.

And Lorkhan, the unstable mutant, cleared a large area of Aurbis by concentrating everything, the existant and the non existant, into the sixteen planes of creation, on which he placed the numerous sentient races upon, like the Elhnofey and the Hist. While doing so, he transformed the power of Anui-El into creatia. Then, together with Magnus, he constructed a large wall around the planes of creation, seperating the cleared area, which was the Void, from the rest of Aurbis, which was occasionally Aetherius, while the future Daedra gathered in one corner of the Void, watching and witnessing what Lorkhan was doing.

At this point in time, a large amount of the lent power of the name bearing features was already consumed. Magnus realised that Lorkhan's plan of Mundus was flawed, doomed to fail, or that it was a trick. So he decided to leave the Void behind in favor of Aetherius. He penetrated the wall, tearing a learge breach into it. Other name bearing features or sentient races panicked and followed Magnus. They are the Magne Ge, who left their queen Merid behind. The breach of Magnus is known as the sun, the breaches of the Magna Ge are known as the stars, through which Magicka flows and Souls pass from Mundus to Aetherius and the other way round.

After Magnus' departure the other name bearing features also realised the treachury of Lorkhan. But it was too late, for Lorkhan had stolen their powers to stabilise the planes of existance, so they could no longer escape. The name bearing features were trapped within the Void and finally killed. They turned into the Earthbones, making the wheel of convention start turning, stabilising Mundus. Noteably Jephre, who saved beauty from destruction, a deed for which we love him, yet it was a poisonous gift. Without their divinity they turned into the Et'Ada. But also the sentient races, the Hist, the Elhnofey and all the others, lost their power and freedom, being sundered from their – our – divinity and subdued by the new physical laws, which were the Earthbones, facing with horror their material prison, filled with suffer and consequences. Indeed, the Old Elhnofey became mortal at this very point in time.

Mobilising their last ressources of power, the Et'Ada tried to undo Lorkhan's treachury by engaging in a godly conflict. Unfortunately, they created Ada-Mantia, which was the first spoke of the wheel of convention, while they planned their actions against Lorkhan. All other towers, which followed are spokes like Ada-Mantia. The Elhnofey chose to side with the Et'Ada, to retrieve their divinity. And the leaders of the Ehlnofey, who are our God-Ancestors, were, beside others, Phynaster, Xarxes, Syrabane and Trinimac, who was Auri-El's most favored. So Trinimac led the forces of the Et'Ada against the enemy. In the end of the war Lorkhan, the one who brought dreaded mortality upon us, was defeated, his body was shattered and his heart was ripped out of his chest by Trinimac himself with more than hands. But Lorkhan could not be killed, for he was non existant and everchange. It is impossible to kill something which is non existant and everchange. So, the heart mocked Trinimac and Auri-El, producing words of heresy and non-existance. Unable to destroy the heart, Auri-El handed a projectile based weapon to Trinimac, who attached the heart to a missile and shot it into the Void, from where it never should have been recovered again.

During the conflict, Sithis himself destroyed the sixteen planes of creation. They were consumed by the fifteen most powerful of the Daedra, who turned themself into the fifteen anathematized Daedric Princes (Trinimac was lateron turned into the sixteenth). From the broken planes, they formed the various planes of Oblivion. Some of the early mortal races were able to flee before their worlds were destroyed, using Void Ships (Hist, Kwama), Summoned Portals (Goblins, most of the Akaviri), Plane Waves (Dreugh, Sload) or they flew themselves (Dragons, the extinct Betmer native to Cyrodiil). For these survivors, the Et'Ada created a last plane, which is Nirn, which is still guarded by their eight heavenly bodies and orbited by the shattered body of Lorkhan. The Elhnofey constructed a Void Ship of their city continent Aldmeris, but not all of them. A group of twisted individuals, who sided with Lorkhan, fled on other ways, reaching Nirn before the Aldmeris Elhnofey did. Also, Lorkhan's heart found its way upon the newly constructed Nirn, probably because it followed the trail of Lorkhan's followers.

The two groups of Elhnofey were Mer, who traveled on Aldmeris, and Men, who had sided with Lorkhan. There is one fundamental difference between noble Mer and infernal Men (Beside physiological differences, like a shorter life span or rose-shaped ears): Men forgot that they had been Elhnofey once. Without reference to divine liberty they thought their material prison, which is only to abhore otherwise, to be a gift by the Gods. They even revered Lorkhan as the one who brought this gift. They will never be able to understand, that they are wrong, for they lost all their memory and experience of the Mythic Aurbis. (Though Redguards seem to understand, that creation was an act of treachury and violence)

The Mer of Aldmeris, who were the Aldmer, came to Nirn and reshaped it, flooding it with plane waves, loosing Aldmeris in the process. Unfortunately, they created Crystal-like-Law, to attract the souls of the fallen Elhnofey to be reborn upon Tam-Riel, unaware that they created a Tower like Ada-Mantia, solidifying their own material prison. Still, they managed to drive Men from Tam-Riel, the beauty of Dawn, which is a fragment of Old Elhnofey. Men were divided in three larger groups: The Redguards fled westwards and settled on Yokuda, which they later destroyed. The Nedic fled northwards and settled on Atmora, which was later covered with ice, a catastrophe most likely caused by Men. The Tsaesci fled eastwards and settled on Akavir, where they were consumed by the Akavirians. There were smaller groups of human, who are nowadays extinct without exception.

After their tremendous victory, the Aldmer returned to the most pure fragments of Old Elhnofey, which are the Sumursend Isles. Here, in relative peace, the sages and clerics ever since try to search a possibility to undo the treachury of Lorkhan. All we want is to set an end to suffer and pain, to break our material prison, to restore the Dawn, our freedom, liberty, divinity and Nu-Mantia. Unfortunately this is not the end of history:

Lorkhanic and Padomaic influences made several heretic groups of Mer leave the perfect society. Also, men returned to Tam-Riel. Far worse, our own kind was changed over the time. We are Altmer, but no longer Aldmer. All this is like water running over the millwheel, which is the wheel of convention. It is our sacred duty to end this unsufferable state and process, to reverse it. We need to restore Dawn, ourselves and Nu-Mantia, for we are not made for this mortal realm! As none was ever made for it.
This post was last modified: November 25th 2013 09:10 AM by Idriar

Who controls the Septim crown?
Who keeps the Allesian Heresy down?
We do, we do

Who knocked Yokuda off the maps?
Who keeps the Dwemer under wraps?
We do, we do

Like Reply

User(s) browsing this thread: 1 Guest(s)
(Register or log in to remove advertisements - why ads?)

This fan site is not affiliated with ZeniMax Media Inc. or any of its subsidiaries. Including, but not limited to, Bethesda Game Studios and ZeniMax Online Studios.
The Elder Scrolls® images © ZeniMax Media Inc. / Forum content ©