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Add-ons?


Started by Lippert
Post #17751
Member

5
Faction & Race:
Daggerfall Covenant (Redguard)
What do we know about that? Add-ons will be allowed? Would you like to use it, or play the game as it'll be?
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Post #17758
Member

18
Faction & Race:
Not Set
I wouldn't use it, nor do I want it to be allowed in the game. I love the idea of having a minimalistic UI, if they allow addons that philosophy goes down the drainpipe.


[Contact me directly at:@ItsLorgarn]-[ Welcome to DivinityCraft ]-[Check out: ItsLorgarn]
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Post #17762
Banned

867
Faction & Race:
Ebonheart Pact (Argonian)

use the search function first.
addons have been discussed and the large majority of the community does not want them in the game.
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Post #17764
Member

46
Faction & Race:
Ebonheart Pact (Argonian)
I personally don't want this to turn into wow's screen clutter. No addons. Its ok for the single player games cause they can be used to add content. Can't exactly do those kind of addons for an MMO, so no, I don't want any. Just the in game UI.
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Post #17767
Member

5
Faction & Race:
Daggerfall Covenant (Redguard)
As said by Lorgarn, I would like to have a minimalistic UI too. I have only played Skyrim, but I like the lack of bars and menus in the game screen, unless you need and then "tab", or shortcut button.
This post was last modified: December 13th 2012 04:55 AM by Lippert
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Post #37061
Member

68
Faction & Race:
Daggerfall Covenant (Orc)
Addons used effectively can help optimize your game time, for example on world of warcraft there was one called gather-mate, marked on the display map where you can mine ore, so when you go farming for either professions/crafting or to sell in ah, it makes it much more time effective. another one Recount, separates the men from the boys, those that have mastered there class and those that haven't got a clue, how many times have people done a dungeon and you have 30%+ dps and you have a well geared person has 12% dps, it allows people to offer advice and correct problems suggest add-ons that help etc, over wise peoples short comings get overlooked and they are not aware they are failing. rare npc scanner - tells you whe rare monsters are near so you can hunt for them, ones that you might miss otherwise, i know some people will argue not having them puts everyone on a level playing field, but without them we have no way of comparing dps, finding out which classes do what damage etc, add-ons will help determine optimal builds and the less desirable ones.


GM OF [TDA] THE DAGGERFALL AUTHORITY..
RECRUITING NOW..@..www.daggerfall-authority.enjin.com
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Post #37062
Member

115
Faction & Race:
Ebonheart Pact (Dunmer)
Well i like dps meter, but WoW had its problems with it, needles to say i used it a lot too, but frankly i would prefer DPS meter provided by game it self, lets say in the end of the Dungeon/raid they would show who preformed good or not, and show damage that was done, only during boss phase, lets be frank most of us slack off as hell killing trash. And if its possible to suggest this to them after the game is launched, so they wont lose time doing it at this crucial moment.
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Post #37307
Member

13
Faction & Race:
Ebonheart Pact (Nord)
There are a range of limitations that could be placed on addons to make them work. For example, only UI reskins - without the ability to add more complex mods like Auctioneer, DBM, or DPS meters.
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Post #37471
Member

4
Faction & Race:
Ebonheart Pact (Dunmer)
One of the devs already said it's likely all there will be is stuff like UI mods and not for release. Don't expect anything like Skyrim where you can have custom textures, etc.
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Post #37487
Member

8
Faction & Race:
Ebonheart Pact (Dunmer)
Ability to change the user interface would be nice, but no DPS meters or anything like that, please.
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Post #37494
Member

11
I love addons in most mmo's, but with the hotbar being a maximum of 6 buttons and they have said we can move/turn off every bit of the ui, i don't see the point.

If they've added a threat mechanic to the game which wasn't there back in may (there wasn't a reticle, action combat or a confirmed trinity in may either), i wouldn't mind a threat meter, also if no addons I would like an in build tps/dps/hps meter for end game content (theres no harm in them, they actually do help you to improve).
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Post #40353
Member

4
Faction & Race:
Ebonheart Pact (Argonian)
I wouldn't mind having something that changes the ui, as long as it does not add anything. I do understand, that there has to be a system though to see if someone is actually good or not, just because it is an mmo and players want to be competitive. DPS-meters gave an idea about that in earlier mmos, but i see a big potential in combos right there.

That the skill level of a player is not determined by a raw dps, but by how he works together with other players, which was already well executed in guild wars 2 and was really fun there, at least in my opinion and I hope that ESO can deliver something similar.

A system where you don't have to care for only your dps, but for the dps of other perople around you as well. Something where everybody has to support everybody, which would make the question about dps-meters redundant. And i think numbers are the biggest concern when it comes to Addons, just because they can take out a lot of fun and add a lot of pressure which this game should not be about. It is fine in wow, but we don't want to see another wow.
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Venitas the Heretic
Post #40360
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25
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Daggerfall Covenant (Breton)
(February 9th 2013 07:00 PM)Guild Master Wrote:  Addons used effectively can help optimize your game time, for example on world of warcraft there was one called gather-mate, marked on the display map where you can mine ore, so when you go farming for either professions/crafting or to sell in ah, it makes it much more time effective. another one Recount, separates the men from the boys, those that have mastered there class and those that haven't got a clue, how many times have people done a dungeon and you have 30%+ dps and you have a well geared person has 12% dps, it allows people to offer advice and correct problems suggest add-ons that help etc, over wise peoples short comings get overlooked and they are not aware they are failing. rare npc scanner - tells you whe rare monsters are near so you can hunt for them, ones that you might miss otherwise,

But do they do anything that doesn't make everyone outside of Bartle's Achiever category retch in disgust?

(February 9th 2013 07:00 PM)Guild Master Wrote:  i know some people will argue not having them puts everyone on a level playing field, but without them we have no way of comparing dps, finding out which classes do what damage etc, add-ons will help determine optimal builds and the less desirable ones.

Sure you do; but in a qualitative rather than quantitative fashion. Or in a fashion that requires a bit more effort, which (while not a perfect hedge) will at least somewhat throttle down the presence of the grinder-monkeys who ruin games.
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Tappec
Post #40364
Member

68
Faction & Race:
Daggerfall Covenant (Orc)
Being one of those that does grind, and does powerlevel my characters to get multiple high level characters fast, i tend to favor add-ons, i like experimenting with different builds, and use add-ons to determine my damage output to other stats such as healing received, self healing etc, allowing me to tweak builds, change rotations to increase their effectiveness, what i feel your saying it that the people that put in a few hours a week should be on the same playing field as those that take pride in the game and invest a substantial amount of time fine tuning their builds and styles. I think those that are anti add-on are those that have trouble competing in the grand scheme of things. Also i am a farmer and like the use of add-ons to show me routes to farm and locations of nodes be that ore or herbs etc, they come into there own.

(February 16th 2013 06:46 AM)Venitas the Heretic Wrote:  
(February 9th 2013 07:00 PM)Guild Master Wrote:  Addons used effectively can help optimize your game time, for example on world of warcraft there was one called gather-mate, marked on the display map where you can mine ore, so when you go farming for either professions/crafting or to sell in ah, it makes it much more time effective. another one Recount, separates the men from the boys, those that have mastered there class and those that haven't got a clue, how many times have people done a dungeon and you have 30%+ dps and you have a well geared person has 12% dps, it allows people to offer advice and correct problems suggest add-ons that help etc, over wise peoples short comings get overlooked and they are not aware they are failing. rare npc scanner - tells you whe rare monsters are near so you can hunt for them, ones that you might miss otherwise,

But do they do anything that doesn't make everyone outside of Bartle's Achiever category retch in disgust?

(February 9th 2013 07:00 PM)Guild Master Wrote:  i know some people will argue not having them puts everyone on a level playing field, but without them we have no way of comparing dps, finding out which classes do what damage etc, add-ons will help determine optimal builds and the less desirable ones.

Sure you do; but in a qualitative rather than quantitative fashion. Or in a fashion that requires a bit more effort, which (while not a perfect hedge) will at least somewhat throttle down the presence of the grinder-monkeys who ruin games.


GM OF [TDA] THE DAGGERFALL AUTHORITY..
RECRUITING NOW..@..www.daggerfall-authority.enjin.com
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Post #40376
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Daggerfall Covenant (Breton)
(February 16th 2013 07:17 AM)Guild Master Wrote:  Being one of those that does grind, and does powerlevel my characters to get multiple high level characters fast, i tend to favor add-ons, i like experimenting with different builds, and use add-ons to determine my damage output to other stats such as healing received, self healing etc, allowing me to tweak builds, change rotations to increase their effectiveness, what i feel your saying it that the people that put in a few hours a week should be on the same playing field as those that take pride in the game and invest a substantial amount of time fine tuning their builds and styles.

No, son.
What I'm saying is that the hardcore grinders and goldfarmers who make use of such add-ons tend to have a similar, albeit more subtle, effect as the PK griefers that were (more or less) nerfed out of most MMORPGs when they did away with non-consensual PvP: catering to them tends to have a deleterious effect on the enjoyment of everyone else who's playing the game.

(February 16th 2013 07:17 AM)Guild Master Wrote:  I think those that are anti add-on are those that have trouble competing in the grand scheme of things.

Coincidentally, PKs tend to say the exact same thing of 'carebears' who don't like open-world full-loot PvP. Personally, I think both those beliefs are rooted in an erroneous myopic presumptive that everyone else is just a flawed copy of the speaker.

And really, if I were at all concerned about having "trouble competing in the grand scheme of things," I'd be all over the add-ons you're promoting like Lance Armstrong on blood-doping. My problem with them isn't about competitiveness, it's about the crowd they attract and the trickle-down effects that crowd has on other aspects of the game.

(February 16th 2013 07:17 AM)Guild Master Wrote:  Also i am a farmer and like the use of add-ons to show me routes to farm and locations of nodes be that ore or herbs etc, they come into there own.

I'm not sure you really want to admit to that. Farming tends to be looked down apon by real players and the devs alike.
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Tappec




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