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Ask Us Anything VP#8


Started by Kilivin
Post #102857
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178
Faction & Race:
Daggerfall Covenant
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Link to official page: http://www.elderscrollsonline.com/en/new...ety-pack-8

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In past games, weapons of one type (such as Orcish, Elven, glass, etc) were all basically the same style. In ESO, will they have different styles and will there be looks for other kinds of weapons like scimitars? - Jared Dennewitz

Our weapons and armor will have a lot of varied appearances. In fact, every race has its own weapons and armor that will progress in looks. At level one, an Orcish sword will look one way, and at level 50 an Orcish sword will look very different. There are other styles of armor and weapons in addition to the nine racial styles, unique weapons and armor, different tints for all of the armor, and different materials armor can be made from.


I've had one question on my mind for the longest time: will we see a huge amount of wildlife or a hunting activity/skill of some sort? - Allister A.

Yes, there will be a large amount of wildlife, and while there isn’t a hunting skill, you will be able to get hides and leather from some of the wildlife.


I know that one character will be able to visit all three faction areas, but I have always been an altoholic. I have a favorite race in each faction and I would like to play as each of them. I also like to play all roles in an MMO, so I want one character to be a tank, one character to be a healer, and one character to be a damage dealer. Will there be any way for me to accomplish this? – Cody G.

The first step is admitting you have a problem. But yes, you can have multiple characters.


Will I be able to wear a heavy armor plate mail with a mage's hood and leather boots, or will it all armor be one set? - Sam Hoch

You will be able to mix and match as you see fit. We do have sets of armor and weapons that confer special bonuses to you when you wear three or more items from that set. Also, if you have gained passive skills in certain armor skill lines, you’ll also get a larger bonus when you wear more armor of that type. And, of course, you may find an individual piece of armor with a bonus trait or enchantment you really like. There will be many choices about how you gear yourself in ESO, with no “right” choice for everyone.


Is the famous Nightingale armor going to be featured in ESO? If not, is there any chance that we might see something similar to this awesome armor set? Let’s be honest here, masks and hoods are so awesome for stealthy thief/assassin characters! – Henrik v. Ovesen

As we mentioned in one of the earlier answers, there will be a wide variety of armor in the game that you can wear. Don’t worry; you’ll have hoods and masks. As for particular sets, we won’t go into exactly what those are, because part of the fun is in discovering them!


You have teased the existence of veteran points. Can you elaborate on how to get them and what you can do with them? – Rowan Marward

Veteran Points are similar to XP, and your Veteran Rank goes up as you gain them (like gaining a level). You’ll get Veteran Points for accomplishing certain tasks in the game. Imagine you were told you needed to kill a specific NPC or monster in a dungeon. If you’re level 50, you’ll get Veteran Points for accomplishing that goal. When you get enough Veteran Points, you go up in Veteran Rank. There will be lots of ways to gain VP. You could gain Veteran Points in PvP or in Adventure Zones.

VRs do improve your character’s power by granting stats and the ability to equip better gear, though the increases are smaller than the ones you’ll gain through normal leveling. This will make it easier for you to visit wherever you want in the next alliance you play, and will make it easier when you’re grouping with friends who may not be as advanced as you are.

You’ll continue to gain skill points while increasing your Veteran Ranks, so it’s really a time when you’ll be able to broaden your character’s skills. We’ll release a full write-up for VPs and VRs in the near future.



How does resurrection work in PvP? Can I res any player in any situation (e.g. in the middle of a fight)? Does it cost Soul Gems, too? I imagine you might run out of them real quick. – Jenny Balls

You do have to use Soul Gems to resurrect players who have fallen on the field of battle. Provided you have the Soul Trap spell, you can always find monsters or players in the area to fill your empty Soul Gems with. You can also buy filled Gems at a premium. This means that battles are actually won or lost—you want to make sure one side can’t just keep bringing in reinforcements, causing a battle to last forever.


One of my favorite play styles in The Elder Scrolls games is the conjurer. I love summoning Daedra and undead to distract and harm my enemies while I batter them with spells from afar. Unfortunately, I find that in a lot of MMOs, summoned creatures are only useful against NPCs and mobs. Will summons be a viable weapon in ESO’s PvP? – Adam Schuster

We want to ensure that summons have properties in both PvE and PvP settings. Since summoning spells take up a valuable ability bar slot, we give them powerful utilities to supplement their damage and tanking potential.

I’ll give you an example with the Sorcerer’s Summon Winged Twilight ability: at first, the winged twilight simply has a ranged attack. However, the ability can be enhanced in one of two ways. Option one adds a passive aura to the summon that increases the magicka regeneration of all nearby allies. Option two causes it to cast a healing spell on you when you’re low on health. In either case, having the winged twilight out can be a huge benefit to you (and your allies) in both PvP and PvE. Plus, she still has her nifty ranged attack.

This is just one example, of course. We look at each summon individually to make sure it has a unique flavor that is useful in all game modes. And I promise you that the Summon Storm Atronach ultimate does not have the problem of being too weak in PvP right now!



Will there be items or spells players can obtain that will cast an appearance illusion over them, making, say, a Breton look like an Argonian or a frost troll for a limited amount of time? - Jared Dennewitz

Yes. We have a disguise mechanic in the game, which allows you to equip an item that changes your appearance. This can be used for costuming purposes or, for instance, to infiltrate the camp of an enemy. There are also spells that change your appearance for a limited amount of time—these can change your appearance in more drastic ways than disguises can.


How will players be assigned to the PvP campaigns? Will it be based on their individual PvP skill or history, or maybe on their achievements in previous ESO campaigns? When electing to transfer to a different campaign, is the player able to choose the degree of challenge/skill of their next campaign by browsing various statistics of available campaigns? - Forrester Lavigne

Characters are assigned campaigns on a character-by-character basis within your own account. You are not allowed to have an Ebonheart Pact character assigned to the same campaign as an Aldmeri Dominion character on your account. There will be campaigns after launch with various special rules (such as higher rank requirements) that you can elect to join.

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Personally, I'm delighted to see how disguises work from this. Not to mention, hopefully the next creature they show us is the Storm Atronach. Something that worried me deeply from this was the question from Jenny Balls, "How does resurrection work in PvP? Can I res any player in any situation (e.g. in the middle of a fight)? Does it cost Soul Gems, too? I imagine you might run out of them real quick."

In the answer of that question it states, "You can also buy filled Gems at a premium." Now, I'm really hoping a premium is just a name for a merchant. What worries me about this is if it means the cash shop. If that's the case, alliances with players more willing to spend real money will win more battles. Of course, in the back of my mind I'm telling my self that there is no way ZOS would do something so destructive to the game. . but still. :\

I'm also very curious about the veretan point system now. Also, whether or not it won't be as major of a gap between players that causes making an alt for PvP a futile effort. I'd also hate to go into PvP with people substantially better than myself just because they've played more. . I understand progression and all, but I've never agreed that the gap between someone who has played 1000 hours and someone who has played 500 hours should be very noteworthy in any manner. Hopefully, VP & VR won't corrupt PvP for newbies.

What do you feel about this Ask Us Anything? Feel free to discuss! Smiling
This post was last modified: October 7th 2013 09:48 AM by Kilivin


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Hentmereb
Post #102916
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@Kilivin

By 'premium', I can almost certainly say that they're referring to in-game vendors.

As for the VR system, I certainly don't hate it. Like you, I understand the need for progression... I just hope it won't scare off the casuals; they can often make or break the success of a AAA MMO. From the limited info we've been given, I keep drawing parallels to GW2's WvW world rank system. Am I off base? Is there a max VR? Maybe it's closer to D3's paragon system. Should be interesting to see how it all unfolds.
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Post #102930
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VR system to me sounds similar to achievement system that has actual rewards.
I'm very curious, and like they said, more info coming soon!!

Also Premium DOES NOT mean cash shop, they already confirmed there is no cash shop.
I would imagine it means, very expensive, very hard to get, and possibly limited.
As to avoid the whole, 'Lets group pvp, oh wait we need Soul Gems, everybody go out and farm them for an hour'.


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Post #102939
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Vet points to me sounded like some sort of end game progression as well. Almost like a way to level past level cap. I honestly am just speculating there, and I'm incredibly curious about it, but I worry it isn't just kind of a way to falsely prolong the levelling experience. Like prestiging in an FPS. I never got off to that stuff, where it's like yah you hit cap BUT JUST KIDDING you gotta level more. Some people, it may work fine for them. I'm just hoping VP are more than that, have more substance.


Fight for something to die for, because living for nothing really isn't worth it.
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Post #102979
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(October 7th 2013 05:54 PM)Ferroc Wrote:  Vet points to me sounded like some sort of end game progression as well. Almost like a way to level past level cap. I honestly am just speculating there, and I'm incredibly curious about it, but I worry it isn't just kind of a way to falsely prolong the levelling experience. Like prestiging in an FPS. I never got off to that stuff, where it's like yah you hit cap BUT JUST KIDDING you gotta level more. Some people, it may work fine for them. I'm just hoping VP are more than that, have more substance.

Yah, I get what you mean. I just hope that substance isn't in the form of me owning everyone because I play a lot. Personally, I would like something similar to what Warhammer did (just improved on). If I recall, when you did PvP you were able to get vanity stuff to make your guy look cooler. This came in the form of badges at first that you put on your armor, and then further on you got much more badass looking things like heads on spikes for your shoulder pads as Chaos, or a giant sun emblem on your chest plate as the Empire. For TESO you could have things like those badges, but even more than that you could have things like Dremora horns for your helm. Maybe even something more gruesome like the head of an enemy race hanging from your belt? It doesn't need to be too major because it's the whole idea of having a ton of little improvements on your appearance that would, in the end, make the long-time vets look totally badass.

Even more than just the vanity of it, sure, you could have some minor ish buffs as well. Personally, I love that idea mainly because when you are on the battlefield, it will be much easier to recognize the veterans from the normals (if they decide to show off). Not to mention would add even MORE variety between players in terms of their appearance. =)
This post was last modified: October 8th 2013 05:21 AM by Kilivin


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Post #103020
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Vanity goes to a certain extent, not everybody wants a head hanging off them, or things such as that.
Plus it cannot get out of hand and make you stronger than everybody else, if its skill points? you only can use the same amount of skills as anybody else.

I wouldn't worry about it, just wait for the info to come out.


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Post #103029
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(October 8th 2013 12:17 PM)Avidus Wrote:  Vanity goes to a certain extent, not everybody wants a head hanging off them, or things such as that.
Plus it cannot get out of hand and make you stronger than everybody else, if its skill points? you only can use the same amount of skills as anybody else.

I wouldn't worry about it, just wait for the info to come out.

Haha that's booorrriiiing. I like imagining my character with the heads of enemy races on my shield. I also would love something like an Argonian skin wrapped around my torso for having killed x amount of Argonians. Sort of tie in PvP achievements with vanity items for PvP to make your guy look totally badass.

Possibly even make it to where when you finish an achievement you are able to purchase vanity items related to that achievement. Then on top of that you have your VR which makes you able to have more items related to that achievement. So say you have an achievement to kill 100 orcs in PvP, at VR 1 you can get a badge for your armor, at VR 5 you can get something like orc ears on a necklace, etc etc. Overall you could really deck your guy out. . idk, I love when vanity is something earned instead of just bought from a shop. Means so much more if you ask me to see someone and know that they are badass in both appearance and in the game.


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Maciek
Post #103065
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While vanity could be something it incorporates, I have a sneaking suspicion it will be just a bit more than that. I hope vanity items will be included for sure. But I'm guessing titles will also be in there, at least


Fight for something to die for, because living for nothing really isn't worth it.
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Kilivin
Post #103092
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I must admit the idea of making clothing out of khajiit is tempting.


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Kilivin
Post #103251
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(October 8th 2013 01:14 PM)Kilivin Wrote:  
(October 8th 2013 12:17 PM)Avidus Wrote:  Vanity goes to a certain extent, not everybody wants a head hanging off them, or things such as that.
Plus it cannot get out of hand and make you stronger than everybody else, if its skill points? you only can use the same amount of skills as anybody else.

I wouldn't worry about it, just wait for the info to come out.

Haha that's booorrriiiing. I like imagining my character with the heads of enemy races on my shield. I also would love something like an Argonian skin wrapped around my torso for having killed x amount of Argonians. Sort of tie in PvP achievements with vanity items for PvP to make your guy look totally badass.

Possibly even make it to where when you finish an achievement you are able to purchase vanity items related to that achievement. Then on top of that you have your VR which makes you able to have more items related to that achievement. So say you have an achievement to kill 100 orcs in PvP, at VR 1 you can get a badge for your armor, at VR 5 you can get something like orc ears on a necklace, etc etc. Overall you could really deck your guy out. . idk, I love when vanity is something earned instead of just bought from a shop. Means so much more if you ask me to see someone and know that they are badass in both appearance and in the game.

It would be such an amazing thing! I love the idea of earned vanity items. However, I think it should be quite hard to get. As I hear that some people are going to play 10-12 hours a day and hit max lvl in 10-14 days, I think that's insane. It should be a real challenge, so that you can't get everything after 2 months of gaming.
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Kilivin
Post #103304
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Uhh, people planning to power level and hit max level in days are the same as people planning on ruining their own game experience.


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Ruin
Post #103306
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(October 9th 2013 07:28 PM)Avidus Wrote:  Uhh, people planning to power level and hit max level in days are the same as people planning on ruining their own game experience.

Well, I wouldn't put it past people to do that. When you get into "competitive play" nobody really cares much for "game experience." They just want to win. My suggestion to solve this would be to just make way more vanity items and just stuff you get through VRs. Make it to where the amount of content to achieve is so vast that even people who play a whole lot have trouble achieving everything. I've always preferred the idea of having a lot of stuff to choose from instead of a mere few pinnacle things to choose from. Not to mention, if there were ever to be a limit of vanity items for your character or other rewards for VR, then it would allow for more variety among the player-base as well. Smiling


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Post #103308
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Well one of the reasons there is no arena in the game is because they don't want TESO to be an E-sport, its designed to be played like an Elder Scrolls game, if people want to rush, its up to them, hopefully there will be an option to select to say 'Don't put me with power leveling e-sports nubs'


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Post #103318
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(October 9th 2013 10:53 PM)Avidus Wrote:  Well one of the reasons there is no arena in the game is because they don't want TESO to be an E-sport, its designed to be played like an Elder Scrolls game, if people want to rush, its up to them, hopefully there will be an option to select to say 'Don't put me with power leveling e-sports nubs'

Hahaha, I wouldn't call anybody who can power-level through a game and be considered "pro" a nub. Even so, I'm sure there will be a way to filter that out. Not that I will, personally, I love playing with hardcore players in most games. You learn from people better than you. Granted, I won't play with said players if the game is broken in the sense that you can beat someone without even trying. This being from just playing more and getting better gear, better stats, etc etc. Any game that causes a disconnect from veterans and other players is a game not even worth the effort. I can guarantee this game won't last long if that happens.

Still, I'm hopeful that they won't make it a major disconnect and it will always be based on skill whether or not you win a fight. This is of course concerning two level 50 players not a level 10 & level 50. I obviously don't mind that though because I'm not leveling up through Cyrodiil. Feel like that would ruin the experience when said power-levelers get to 50 before you and start to own you. Then suddenly you have to PvE but you are waaay behind on the storyline so you have to backtrack. EH, I would dislike something like that to happen to me. However, it's still something I can see becoming an issue from players who wish to level through AvA.

Regardless, there will definitely be competitive players and even guilds. Those who create Metas and those who bring them to heel are always in any form of competition such as ESO AvA. Just because this is an ES game doesn't mean players will look at it like some happy-go-lucky play time event in Cyrodiil. People take their killing rather seriously sometimes, and it will be those players that get to the top of the AP boards and become emperor, which is exactly why I feel there should be the option to give emperor-ship. Who wants a hardcore AvA person as emperor? Winking_grinning


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Post #103434
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Well until we know more about how becoming emperor really works, you cannot assume that the hardcore AvA's guilds will get it, at the same time, i have no issue with somebody who puts in the time and effort getting it.

I also know that given this being an MMO people will try to power level, and will try to rush content, I think it is a real shame.
I have no issue with quick leveling or people getting through content really quickly, its the mentality that it brings.
Expectations that the best players level fast and clear content.
I used to do it in several MMO's until it got to the point where it wasn't fun, it was too serious.

I maintain the best players are the ones who enjoy the game and get more out of it than others.


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