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Best Class for a Oblivion Styled Sorceror?


Started by HAple2769
Post #110209
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This post was last modified: August 13th 2016 03:23 AM by HAple2769
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Post #110878
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This post was last modified: August 13th 2016 03:23 AM by HAple2769
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Post #110897
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then you almost definitley want to roll templar they have aedric spear which is close ranged damage and some far. dawn's wrath which utilises fire spells (plus who doesn't love explosions). finally healing light which are your healing abilities. It makes you the best defensive tank/mage possible it also makes you able to keep yourself alive with your healing.
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This post was last modified: August 13th 2016 03:24 AM by HAple2769
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Post #111238
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There is no mention of there being any sort of "sword & magic". Not to mention even if there were it wouldn't be any good due to weapon swapping. When you can switch between wacking someone with a giant two hander to a staff for spells as easy as pressing a button, then there is little benefit to having a sword and spell style of combat. The only possible way this doesn't happen is if the sword and spell is as damaging in each hand as it would be with a full-on spec for either, which would just be overpowered so that obviously won't happen.

So.. I don't see any implementation of sword & spell due to the weapon swapping aspect. If you have it to be the same damage output as either just using melee or just using spells then you make it the best DPS output. If you don't do this then people will just go with a two-hander/destruction staff(or restoration..etc)

To sum it up, it isn't worth implementing a sword & spell form of combat in TESO, which I'm SURE ZOS has come to this same conclusion... maybe there is a work-around, but I doubt it.

As far as which class to go down it really doesn't matter. They're just extra trees to get your character some more passives/abilities/ultimates. I'd focus on what you want to do.. so if you want to cast spells & melee just have a staff/melee weapon. Something I plan on doing is being a tank/mage for PvP. my "tank" weapon of sword&board will focus on CC while the other I can whip out when they're stunned then blast them. All while being very hard to kill.

You can max everything so you can do anything. Remember that. Smiling


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The following 1 user likes Kilivin's post:
Ruin
Post #111278
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One thing to keep in mind is that Templar has a magic based damaging tree, so you don't have to worry about "to do any magic other than restoration they have to use a staff" as it's simply not true. You can check it here: http://tamrielfoundry.com/templar/.

Also, take a look at the Sorcerer skill line. They have quite a few defensive buffs and CC stuff, which you can see here: http://tamrielfoundry.com/2013/09/skill-...sorcerer/.

The effectiveness of the skills are going to play a huge part in how things eventually turn out, but I would give the taking damage aspect of being defensive to the Templar. However, Templar CC comes from their damage tree which forces you to be aggressive (something you didn't like). However, Sorc has a lot of straight CC as well as some defensive buff stuff. One problem is that if you're really going for any kind of magicka based build, Templar might gimp you a bit with their Sun Shield ability since you aren't able to recover magicka while it's active. Here's a simple breakdown of how I see it and why:

Taking damage: Templar (Sun Shield, Eclipse, Backlash, Blinding Light, Rune Focus, personal heals), but look at the Sorc personally for comparison.

CC: Sorcer (Encase, Repulse, Rune Prison, Daedric Mines, healing yourself when using CC due to a passive), but look at the Templar's damage tree which is where most of their CC comes in.

Magicka management: Sorcerer HANDS DOWN (Dark Exchange, regeneration still possible during toggled defense buff. Passives such as Capacitor, Expert Mage, Unholy Knowledge). I can't stress Dark Exchange enough from Sorcerer. It allows you to pump health and stamina (aka, being defensive) while still having what I call "a large effective magicka pool". Templar simply can't recover magicka while Sun Shield is active.

It all comes down to the style you want to play.


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This post was last modified: August 13th 2016 03:24 AM by HAple2769
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Post #111567
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This thread has given me some insight and i may have to consider Sorcerer over Dragonknight for my tanky-flame knight build plan due to the higher magicka control, but I think itll really be important to get into the game first
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Post #111587
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(November 7th 2013 04:15 PM)Ruin Wrote:  This thread has given me some insight and i may have to consider Sorcerer over Dragonknight for my tanky-flame knight build plan due to the higher magicka control, but I think itll really be important to get into the game first

Agreed. The effectiveness of each ability won't be known until the game actually comes out so don't be afraid to keep your mind open if the thing you wanted from a class just seems simply underpowered compared to what you were expecting.


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Post #111599
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I had a similar idea @Ruin. I want to eventually (once i've gotten bored of my main, which will likely never happen) make a sort of fire mage. There's some decent fire-based skills in other trees I'd have access to as well, and might also draw from them, but yah it depends on how everything works in game. I'll probably have a very niche role in combat, but considering the incredible offensive output possible with that sort of build (and all the passives that come with it), it could work.

With the ability to wear all light armour and get all the crazy passives that come with it (see Tamriel Foundry's article on the armour skill lines), plus being able to put attribute points exclusively into magicka, this build could work very well.

To me magicka control sounds more like a player skill rather than a class-based stat. You could rock a flame tank as a dK, quite effectively i think. But hey a fire sorc tank would be pretty sweet to see


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Post #111613
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(November 7th 2013 05:45 PM)vigk vagk v2 Wrote:  
(November 7th 2013 04:15 PM)Ruin Wrote:  This thread has given me some insight and i may have to consider Sorcerer over Dragonknight for my tanky-flame knight build plan due to the higher magicka control, but I think itll really be important to get into the game first

Agreed. The effectiveness of each ability won't be known until the game actually comes out so don't be afraid to keep your mind open if the thing you wanted from a class just seems simply underpowered compared to what you were expecting.

(November 7th 2013 06:16 PM)Ferroc Wrote:  I had a similar idea @Ruin. I want to eventually (once i've gotten bored of my main, which will likely never happen) make a sort of fire mage. There's some decent fire-based skills in other trees I'd have access to as well, and might also draw from them, but yah it depends on how everything works in game. I'll probably have a very niche role in combat, but considering the incredible offensive output possible with that sort of build (and all the passives that come with it), it could work.

With the ability to wear all light armour and get all the crazy passives that come with it (see Tamriel Foundry's article on the armour skill lines), plus being able to put attribute points exclusively into magicka, this build could work very well.

To me magicka control sounds more like a player skill rather than a class-based stat. You could rock a flame tank as a dK, quite effectively i think. But hey a fire sorc tank would be pretty sweet to see

Totally agree guys, the possibilities are endless! With it being so early still the only thing i can really rely on is the concept of the Fire Knight itself! But hey creating and experimenting builds are one of the best parts of the game, so we'll see how it turns out!
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