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Betrayal of your Faction


Started by Golden Saint
Post #437
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0
I want to play a Breton, but I really feel that Morrowind is my homeland.

Do you think/know TESO will allow a betrayal process to switch factions? In EQ I betrayed the 'evil' side with a Dark Elf to the good side and became a monk.

However, because this game may be more PvP based, I don't know if that complicates it or what.

It would be a simple process in all they need to do is add a quest line accessible at certain level, like 15 or 20 (not too early so that people don't just do it on a whim) in which you meet with an ambassador and show your new loyalty. Say, you have to gain x amount of favor points to be allowed in the big city areas. In the mean time, there are specific areas dedicated to these outcasts who are between allegiances that offer you services in the mean time. I think the process needs to be a little challenging so that most people will not want to bother with it unless they have a strong motive.

They wouldn't even need to follow that model, but I really hope we get the option because I really find High Rock to be a dull place. Do you think it will be included and could it have any bad effects that I may not realize?
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Post #439
Member

47
Faction & Race:
Daggerfall Covenant (Redguard)
Nope. This one mechanic could completely contradict and undermine the entire system of the three factions. This "betrayal" would lead players to run to whichever faction was dominant and place the other two in a rather unfavorable and likely impossible situation.

I do understand your concerns about being forced into a particular faction. However, for the sake of the game, this is just not possible. If Matt Firor replicates the server types that were available in DAoC, there will likely be a PvE-only server where players can go to whatever province they like. Of course, the factions and RvR will be completely eliminated for this unrestricted freedom.

To clarify this game definitely is much more PvP-based as it is heavily influenced by DAoC. I would expect the same rules that bound DAoC to be present in ESO as well. There's still a possibility as I suggested above though that there could be a PvE-only server where faction stability and RvR are not the focus.
This post was last modified: August 8th 2012 05:56 PM by Redguard King
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Post #441
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0
(August 8th 2012 05:26 PM)Redguard King Wrote:  Nope. This one mechanic could completely contradict and undermine the entire system of the three factions. This "betrayal" would lead players to run to whichever faction was dominant and place the other two in a rather unfavorable and likely impossible situation.

It makes sense that it is harder to implement on PvP, but I would only see it made as a one-time thing so you can't just change when your side is losing.

On that note, what is to stop players from making a new character if they realize their faction is already losing? Are there limitations to that as well?

Sorry, I don't have much experience on PvP servers. I have always imagined they are very top heavy in older games. I'm hoping to start experiencing it more with TESO as it will probably be more balanced.
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Post #443
Member

47
Faction & Race:
Daggerfall Covenant (Redguard)
(August 8th 2012 06:34 PM)Golden Saint Wrote:  
(August 8th 2012 05:26 PM)Redguard King Wrote:  Nope. This one mechanic could completely contradict and undermine the entire system of the three factions. This "betrayal" would lead players to run to whichever faction was dominant and place the other two in a rather unfavorable and likely impossible situation.

It makes sense that it is harder to implement on PvP, but I would only see it made as a one-time thing so you can't just change when your side is losing.

On that note, what is to stop players from making a new character if they realize their faction is already losing? Are there limitations to that as well?

Sorry, I don't have much experience on PvP servers. I have always imagined they are very top heavy in older games. I'm hoping to start experiencing it more with TESO as it will probably be more balanced.

Well there is no confirmation on this as of now, but in DAoC players were restricted to one faction per server. This would help to prevent that faction swapping and spy mentality that could potentially happen to undermine the PvP.

More than likely for the sake of RvR, ZOS will follow these similar steps to protect it. No need to apologize, I'm just merely explaining that having freedom can be great fun, but it comes at a price. That price would be compromising the integrity and validity of the RvR, which is the primary system for ESO.

So in regards to an RvR server, you'll either have to be content with being a Breton in the Daggerfall Covenant, or you'll need to become a Dunmer, Nord, or an Argonian. It may not be exactly what you want, but I think players will come to realize and appreciate why these restrictions are being placed on the game.

It's really for the benefit of all of us.
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Post #446
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(August 8th 2012 05:26 PM)Redguard King Wrote:  Well there is no confirmation on this as of now, but in DAoC players were restricted to one faction per server. This would help to prevent that faction swapping and spy mentality that could potentially happen to undermine the PvP.

More than likely for the sake of RvR, ZOS will follow these similar steps to protect it. No need to apologize, I'm just merely explaining that having freedom can be great fun, but it comes at a price. That price would be compromising the integrity and validity of the RvR, which is the primary system for ESO.

So in regards to an RvR server, you'll either have to be content with being a Breton in the Daggerfall Covenant, or you'll need to become a Dunmer, Nord, or an Argonian. It may not be exactly what you want, but I think players will come to realize and appreciate why these restrictions are being placed on the game.

It's really for the benefit of all of us.

Oh that makes sense thanks! I'm fine either way lol its really just a game.
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Post #466
Banned

867
Faction & Race:
Ebonheart Pact (Argonian)

Everquest 2 had it, it was a good Faction for that. But for nothing else. Betraying would only work if you could do it like ONCE and thats it. And even then. I dont want altmer running around in Black Marsh, probably if it was a realy hard quest, and would cause you to lose all your money, so that people dont do it. Maybe then it would be cool, cause a few rare Orks running around as mercs in the Pact could be cool.

still either have it very very limited or not have it at all.
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Post #468
Member

232
Faction & Race:
Daggerfall Covenant
Imperial
I think the Idea is interesting enough to be worth exploring. I'm wondering how it could possibly work with the current RvR setup. Let's assume the following:

Servers are faction locked
A betrayal quest is available at level 20 only
It's rather lengthy and tedious
It's one time only [Edit:(per account/server)]
All classes are available for all factions


Due to this you could only do a betrayal quest if you have just one character, so you would have to make up your mind the moment you roll on your server wether you want to betray your faction or not. On Demand switching wouldn't be possible, as you would have to delete all your other characters, except one that's 20 or below.

But couldn't it work as well with a level capped character? You would have to abandon all other characters and there would be no way back.
This post was last modified: August 9th 2012 08:25 AM by Deveron


The Ghost of TESOF
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Post #469
Banned

867
Faction & Race:
Ebonheart Pact (Argonian)

you would only be able to do it when you only got one char on the server anyway. would be silly otherwise.

In EQ2 it actually didnt work on a PvP server. It was for a different purpose tho. It was the only way of getting a Darkelf Paladin for example, or , much to the loathing of fans, Iksar Monks (Wich was a classic combination from EQ1 wich wasnt possible in the second one due to monks beeing good aligned and iksar evil)
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Post #470
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(August 9th 2012 08:39 AM)Sordak Wrote:  you would only be able to do it when you only got one char on the server anyway. would be silly otherwise.

In EQ2 it actually didnt work on a PvP server. It was for a different purpose tho. It was the only way of getting a Darkelf Paladin for example, or , much to the loathing of fans, Iksar Monks (Wich was a classic combination from EQ1 wich wasnt possible in the second one due to monks beeing good aligned and iksar evil)

Yea. When I betrayed in eq2, the quest was at level like 15ish, and at that time you didn't get your 3rd-tier specialized class until level 20. I was on PvE server so it didn't really matter.

I don't know how the class system will work in TESO though so its hard to speculate on that.

Also eq didn't really advertise the quest so most people didn't think about.

For RP, no cost would be too great for me lol. Unless its real life money like WoW. I don't like the feeling of being milked, my udder is sore. :(

On that note, are RP+PvP servers usually made?
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Post #471
Member

232
Faction & Race:
Daggerfall Covenant
Imperial
You mean if they slap on the name RP or RP-PvP just for designation purpose? Yeah, that's pretty common. Extra rule sets on the other hand are rare. Enforced rulesets even more so. And I've never heard of a different and enforced rulesets for RP-PvP and RP. Which makes me a sad panda indeed.

I really hope we see better moderation and tailored rules to the different types of servers, if they offer any, in TESO. But that's a whole different topic and should be saved for it's own thread.


The Ghost of TESOF
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Post #477
Member

22
Just for lore-reasons alone, I'd like to be able to make Breton in the Ebonheart Pact, or a Nord in the Covenant. However, this should remain a rare curiosity. How they make it, I don't really care, but it should be hard, and not repeatable to join another faction with your character.

We already know there are Orc Strongholds in Skyrim, and there will probably be more NPCs throughout the game that don't belong to that faction. I would find it very odd if I constantly ran into Orsimer, but couldn't make one myself.
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Post #600
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Default Avatar
25
Faction & Race:
Daggerfall Covenant (Breton)
(August 8th 2012 06:47 PM)Redguard King Wrote:  So in regards to an RvR server, you'll either have to be content with being a Breton in the Daggerfall Covenant, or you'll need to become a Dunmer, Nord, or an Argonian. It may not be exactly what you want, but I think players will come to realize and appreciate why these restrictions are being placed on the game.

Partial work-around: roll a Nord, work the customization to get him looking as much like a Breton as you can, RP him as the Breton traitor and put up with him having Nord racial abilities rather than Breton ones.

(Obviously this doesn't cut it if the main reason you want to play a Breton in Ebonheart is for the Breton racial abilities; but it's a pure RP thing it's likely the closest you'll get.)
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Post #602
Member

47
Faction & Race:
Daggerfall Covenant (Redguard)
(August 23rd 2012 08:53 AM)Venitas the Heretic Wrote:  
(August 8th 2012 06:47 PM)Redguard King Wrote:  So in regards to an RvR server, you'll either have to be content with being a Breton in the Daggerfall Covenant, or you'll need to become a Dunmer, Nord, or an Argonian. It may not be exactly what you want, but I think players will come to realize and appreciate why these restrictions are being placed on the game.

Partial work-around: roll a Nord, work the customization to get him looking as much like a Breton as you can, RP him as the Breton traitor and put up with him having Nord racial abilities rather than Breton ones.

(Obviously this doesn't cut it if the main reason you want to play a Breton in Ebonheart is for the Breton racial abilities; but it's a pure RP thing it's likely the closest you'll get.)

It really comes down to whether the player wants to be a Breton more or if he wants to be part of a certain faction more. I assume most would likely choose a particular faction over race just because they want to be placed in a certain part of Tamriel (The Ebonheart Pact being the most obvious and popular).

If there is a PvE server where players can travel to whatever territory they want without RvR being a factor, one could technically have both. Of course, one could never betray a faction to join another and that feature will likely never be implemented. The main reason for this being that the fully-voiced story and all the quests are tied to particular factions and I don't see ZOS ever allowing players to swap.
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Post #2046
Member

356
Faction & Race:
Ebonheart Pact (Nord)
Yeah, not possible. And I would not want to kill a fellow Nord.


Clan leader of The Bromlokiir

Voth Ahkrin!
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Post #2050
Banned

867
Faction & Race:
Ebonheart Pact (Argonian)

as ive pointed out. its not that there are NO orcs in the pact and so on. Its just that the player has exactly ONE prerequisit, nameley he is actually part of the Faction. A Soldier so to speak (to some degree that is) and those are race limited. I guess it does make sense. Because i know it SHOULD be a curiosity. But it wont be if you let players have it. So better dont.
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