Join the Ashes of Creation MMORPG
(Register or log in to remove advertisements - why ads?)

Cheat as Mods?


Started by Xoo
Post #5569
Contributor

252
Faction & Race:
Aldmeri Dominion (Khajiit)
So far you know...TESO will add "mods" as extra thing for character customization or better user Interface. But it can cost LAG...Do small mods, ok, not big...

But i wish not: Combat mods, it would be cheat...Ok if DKP..

I am sure TESO team will check out and remove if illegal.

Known mod link, is http://www.curse.com

Skyrim got mods from Curse.

What do you mean of this?


The Elsweyr Confederacy

My motto: "Don't look for the next opportunity. The one you have in hand, is the opportunity."
Like Reply
Post #5595
Member

10
Faction & Race:
Not Set
Only interface mods will be allowed. Anything that might get in the way with other people's experience or somehow give an unfair advantage to a player (EG: autopots, autohit) is going to be forbidden. If any third party developer manages to bypass hackshield and serverside the "mod" is going to be considered a cheat and you might get banned permanently if you use it.
This post was last modified: November 3rd 2012 02:07 PM by DanielMM
Like Reply
The following 1 user likes DanielMM's post:
Hidethatcake
Post #6169
Member

441
Faction & Race:
Aldmeri Dominion (Khajiit)
I am surprised that ESO would allow any mods at all, most online games do not. What are interface mods? While I love modding for single player games and downloading good ones from other modders - it doesn't seem fair to allow modding in an online game.

Now, Everquest II is starting a player-created mod system for game items where you can model a weapon, etc. in Blender, give it a lore and good reason to fit into the game and then if the devs like it - it will be added to the Station Cash store and the player-modder will receive money for their item (I'm assuming ingame cash or Station Cash.)

Do you think that TESO will have something like that so that if somebody does a good interface mod, it will be available to everyone playing to obtain?


TESO - - Multiplayer: "M'aiq does not know this word. You wish others to help you in your quest? Coward! If you must, search for the Argonian Im-Leet, or perhaps the big Nord, Rolf the Uber. They will certainly wish to join you." M'aiq the Liar.

"Va Khaj Dar - Khajiity's united? M'aiq will join!" M'aiq the Liar
Like Reply
Post #6179
Member

57
Faction & Race:
Ebonheart Pact (Nord)
(November 6th 2012 06:58 AM)CedarLilly Wrote:  I am surprised that ESO would allow any mods at all, most online games do not. What are interface mods? While I love modding for single player games and downloading good ones from other modders - it doesn't seem fair to allow modding in an online game.

Now, Everquest II is starting a player-created mod system for game items where you can model a weapon, etc. in Blender, give it a lore and good reason to fit into the game and then if the devs like it - it will be added to the Station Cash store and the player-modder will receive money for their item (I'm assuming ingame cash or Station Cash.)

Do you think that TESO will have something like that so that if somebody does a good interface mod, it will be available to everyone playing to obtain?

No I doubt it would be like that.

In terms of mods for TESo, they should be better called 'addons'

A good example is the addons available for World of warcraft
Example

I have a feeling the 'mods' will be more similar to that.


Throren Stormblade
Thane of Clan Stormblade
Like Reply
Post #6184
Contributor

252
Faction & Race:
Aldmeri Dominion (Khajiit)
I would mean as well "addons" too. But still addons can also cheating if in combat.


The Elsweyr Confederacy

My motto: "Don't look for the next opportunity. The one you have in hand, is the opportunity."
Like Reply
Post #6188
Member

63
Faction & Race:
Aldmeri Dominion (Altmer)
Probably before using your mod in the game you will have to obtain TESO approvation, or maybe the megaserver will put you with peoples that installed the same mod.
Like Reply
Post #6236
Member

536
Faction & Race:
Ebonheart Pact (Dunmer)
(November 6th 2012 08:59 AM)Asmoden Wrote:  Probably before using your mod in the game you will have to obtain TESO approvation, or maybe the megaserver will put you with peoples that installed the same mod.

They'll probably be WoW-style addons.

I will be royally pissed if they allow for addons which tell people how to play. Anything that reduces the impetus for player skill is unacceptable in my opinion.


Grand Marshal of
The Buoyant Armigers
An Official TESOF Guild : Hardcore PvP/PvE


Like Reply
Post #6240
Contributor

252
Faction & Race:
Aldmeri Dominion (Khajiit)
Heh, agree. But many wanna own UI or better system as Trade professions or Guild, easy to show list, or so.


The Elsweyr Confederacy

My motto: "Don't look for the next opportunity. The one you have in hand, is the opportunity."
Like Reply
Post #6241
Banned

867
Faction & Race:
Ebonheart Pact (Argonian)

im already not a fan of WoW style addons. basically it will mean that devs will have to balance the dungeosn around them or it will be too easy for raid guilds and then everyone is reuqired to have them.

its how it works in WoW and its terrible.
Like Reply
Post #6245
Member

118
Faction & Race:
Ebonheart Pact (Nord)
Personally, I liked some of the mods in WoW. My favorite ones where one of the ones that changed the toolbar UI, and one that let me put notes on the map...I used that for mapping mining/herbing points before the mode for that even existed.

I think purely aesthetic mods like that are just fine...it wouldn't be cheating if I printed out a physical wow map or had a PSD with my notes, so simplifying that ability and making it open to everyone only seems fair. Same with some of the toolbar mods and whatnot.

I mean, if they ban all mods, and someone does want to use one that does slight automation, I've got bad news for everyone....Logitech makes a G-series of keyboards with hardware based macros, thereby making basic automation undetectable.

Yeah, ban people for bottling when you can, but banning basic mods simply means you have to pay a bit more for a physical device to do the same thing. Now *that's* terrible.


The Obsidian Brotherhood
Ebonheart Pact ─ Casual to Moderate ─ North American.
Weekly Raids ─ Private Voice Chat ─ Council Leadership.
For the Brotherhood. For the Pact.
Like Reply
Post #6261
Member

536
Faction & Race:
Ebonheart Pact (Dunmer)
(November 6th 2012 01:24 PM)Glassweaver Wrote:  Personally, I liked some of the mods in WoW. My favorite ones where one of the ones that changed the toolbar UI, and one that let me put notes on the map...I used that for mapping mining/herbing points before the mode for that even existed.

I think purely aesthetic mods like that are just fine...it wouldn't be cheating if I printed out a physical wow map or had a PSD with my notes, so simplifying that ability and making it open to everyone only seems fair. Same with some of the toolbar mods and whatnot.

I mean, if they ban all mods, and someone does want to use one that does slight automation, I've got bad news for everyone....Logitech makes a G-series of keyboards with hardware based macros, thereby making basic automation undetectable.

Yeah, ban people for bottling when you can, but banning basic mods simply means you have to pay a bit more for a physical device to do the same thing. Now *that's* terrible.

I don't believe that macros would be issues they're worried about. Remember that with only a limited deck to choose from at any one time, macros themselves won't be nearly as complex as in WoW.

The issues stem not from the automation of abilities, but the automation of players. When players start following their UI and playing their UI like drones, instead of playing the game, things are bad.

I'd like to customize my UI. But I don't want addons that tell me where to stand, where to go, what to click, who to attack, what ability to use at this very instant. That's not fun for me.


Grand Marshal of
The Buoyant Armigers
An Official TESOF Guild : Hardcore PvP/PvE


Like Reply
The following 1 user likes Reichmar12's post:
Glassweaver
Post #6269
Member

118
Faction & Race:
Ebonheart Pact (Nord)
I would agree, though I have to admit I never saw those used outside of some VERY hardcore guilds. I never saw casual/moderate guilds using that kind of garbage, and if you're doing it solo, I think that's borderline botting.

All that said, to eliminate all these things completely....well, I think it could do more harm than good. Aside from outright unmanned botting, there are sadly ways get around almost anything. Even WoWs Warden is actually easy to circumvent if you have an excellent understanding of computers. I feel like banning the addons would just entice unethical programmers to develop undetectable means of these addons, which could become a 'gateway' to worse things. :/


The Obsidian Brotherhood
Ebonheart Pact ─ Casual to Moderate ─ North American.
Weekly Raids ─ Private Voice Chat ─ Council Leadership.
For the Brotherhood. For the Pact.
Like Reply




User(s) browsing this thread: 1 Guest(s)
(Register or log in to remove advertisements - why ads?)


This fan site is not affiliated with ZeniMax Media Inc. or any of its subsidiaries. Including, but not limited to, Bethesda Game Studios and ZeniMax Online Studios.
The Elder Scrolls® images © ZeniMax Media Inc. / Forum content © TESOF.com