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Class Confusion


Started by Jarl_Norend
Post #16804
Member

5
Faction & Race:
Ebonheart Pact (Nord)
It seems to me that I may have been mislead in the way that classes are going to be created. It seems that on many posts here in the forum that people are saying there are to be classes, such as warriors, dragon knights etc.. That said it seems to me that classes have very specific roles, and I could have sworn that the dev's said you could make whatever character you wanted just like the other titles. If I wanted to be a rogue that hid from view and healed people I could, or if I wanted to be a heavy armor wearing mage I could be.

So what's the truth, am I going to be playing a class like everyone did in other MMO titles, or am I going to be creating my character like every other Elder Scrolls game?


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Post #16818
Member

3
Faction & Race:
Aldmeri Dominion (Bosmer)
Hi Jarl_Norend
From What I have read, "you are free to make any roll" as in if you want a on-handed mace wielding ork that has leather armor or a mage that has heavy armor you can and will not be disadvantaged. I am not sure what posts your referring to but they may have been speaking in relation to guild roles ?


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Post #16820
Member

9
Faction & Race:
Aldmeri Dominion (Altmer)
The devs have specifically said we will have the flexibility you are asking for. I'm not sure how effective those playstyles will be, but they'll certainly be possible. I think their goal is to move away from the trinity system through class flexibility... I think Paul has said another way they are doing that is by using Stamina as a resource as well.
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Post #16822
Banned

867
Faction & Race:
Ebonheart Pact (Argonian)

the classes basically just give you a basic layout and they give you your active abilities. but you can use every armor and weapon type and specc in any stat, like you would in skyrim.
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Post #16851
Member

3
Faction & Race:
Daggerfall Covenant (Breton)
I think the classes are more of a context for your character and you're allowed flexibility within that context. Picking a stealthy rogue class, you should be able use subterfuge for whatever role you prefer.
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Post #16919
Member

345
Faction & Race:
Ebonheart Pact (Dunmer)
Sordak summed what we know so far, its not enough yet to fully answer your question. We know you may play as mage in heavy armor with sword and board and lots of health, occasionaly shooting a fireball from you hands and thunder from your ass

What we dont know is if there will be threat boost in such build, my guess is yes. It would probably be as a bonus somewhere among the health path and heavy armor path. Despite trying to move away from trinity, there has to detailed aggro mechanic otherwise it would be same pile of crap as GW2 PvE is

So if devs head this way, you may really choose any role regardless of class. If you want Dragon Knight healer you get a robe and healing staff and you are set. If you want Warden tank you stack some heavy armor plus sword and board and jump in the fray. Yet Dragon knight would make better tank for his class skills give him more utility and melee focus and Warden would still make better healer for additional spells in his arsenal.


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Post #16921
Banned

138
Faction & Race:
Ebonheart Pact (Dunmer)

Classes suck but Mmorpg has to be that way
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Post #16929
Member

22
(December 10th 2012 03:42 AM)Rage Wrote:  What we dont know is if there will be threat boost in such build, my guess is yes. It would probably be as a bonus somewhere among the health path and heavy armor path. Despite trying to move away from trinity, there has to detailed aggro mechanic otherwise it would be same pile of crap as GW2 PvE is

There is no aggro mechanic in TESO; at least that's what the GI article back in May said. When you have aggro mechanics, you are inclined to play the mechanic instead of the game, and that's what they want to get away from.
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Post #16935
Member

345
Faction & Race:
Ebonheart Pact (Dunmer)
Well I do hope that gets fixed. GW2 clearly shows that no aggro concept as a mess. Your info from May might be related to "no trinity" back then, later on they moved away from that
This post was last modified: December 10th 2012 05:38 AM by Rage


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Post #16978
Banned

867
Faction & Race:
Ebonheart Pact (Argonian)

they are kind of both. the thing is. i stil think aggro sucks. the problem with GW2 was that the enemies had just way too much HP and did too much damage, so all you could do was kiting, instead of activieley switching targets, and then again for an expirienced group that was not so much a thing too.

they wont be going for an aggro system. but they dont go for "no ai just attack" they will have an AI system that will try to pick up weak members and such. thats a good thing. and just to add this this is NOT how gw2 does it.
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Post #16982
Member

345
Faction & Race:
Ebonheart Pact (Dunmer)
I dont think it will be that easy Sordak. If AI is real, they will always go for squishies, and suddenly squishies become the tanks and stack all health. Sounds like very bad design to me. And probably to them too as they now lean toward trinity existance


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Post #16985
Banned

22
Faction & Race:
Daggerfall Covenant (Breton)
(December 10th 2012 08:10 AM)Rage Wrote:  I dont think it will be that easy Sordak. If AI is real, they will always go for squishies, and suddenly squishies become the tanks and stack all health. Sounds like very bad design to me. And probably to them too as they now lean toward trinity existance

Trinity existance? What is that?
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Post #16988
Banned

867
Faction & Race:
Ebonheart Pact (Argonian)

they acknowledge the fact that you can go that way. but you dont have to. and i certainly wont be a "dd" because thats boring and i wont be a full tank either.
i rather have a smart AI that acts like an opponent in PvP then an aggro system that makes the game boring for everyone but the tank.
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Post #16991
Member

536
Faction & Race:
Ebonheart Pact (Dunmer)
(December 10th 2012 08:19 AM)macmicool Wrote:  
(December 10th 2012 08:10 AM)Rage Wrote:  I dont think it will be that easy Sordak. If AI is real, they will always go for squishies, and suddenly squishies become the tanks and stack all health. Sounds like very bad design to me. And probably to them too as they now lean toward trinity existance

Trinity existance? What is that?

The trinity = healer, tank, DPS.

This game leans towards the trinity -- which isn't a bad thing in organized settings as much as people make it out to be. The devs have already hinted at internal testing experiences where healers followed behind melee lines keeping them up as they charged through magic AoE.

Its going to be awesome.


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Post #17004
Banned

22
Faction & Race:
Daggerfall Covenant (Breton)
(December 10th 2012 08:25 AM)Reichmar12 Wrote:  
(December 10th 2012 08:19 AM)macmicool Wrote:  
(December 10th 2012 08:10 AM)Rage Wrote:  I dont think it will be that easy Sordak. If AI is real, they will always go for squishies, and suddenly squishies become the tanks and stack all health. Sounds like very bad design to me. And probably to them too as they now lean toward trinity existance

Trinity existance? What is that?

The trinity = healer, tank, DPS.

This game leans towards the trinity -- which isn't a bad thing in organized settings as much as people make it out to be. The devs have already hinted at internal testing experiences where healers followed behind melee lines keeping them up as they charged through magic AoE.

Its going to be awesome.

I can't wait for the option to make a hybrid class just like in the single player games. I've always wanted to make a viable mage tank. I guess we will see...
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