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Creating ESO: Designing Skill Lines


Started by Harlwystyr
Post #121371
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More stuff about skills lines and progression. This time an article!

http://elderscrollsonline.com/en/news/po...kill-lines
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Hentmereb, Horizon Seeker
Post #121403
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Aye, nothing new for me personally, but you can just sense the tons of customization decisions and options we are going to get. This stuff will be glorious


Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it
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Hentmereb
Post #121417
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Nothing new but the compiled information and reading it as a single piece just makes it all the more real, and all the more exciting.

Although I would like elaboration on what magic users would get as benefits for using heavy armor, like is it gonna force them to take on tank-like skills? Or will they get the opportunity to pick magic based heavy armor skills etc.
This applies to all mix and match playstyle to armor/weapons/class


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Hentmereb
Post #121450
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(December 4th 2013 12:56 PM)Harlwystyr Wrote:  More stuff about skills lines and progression. This time an article!

http://elderscrollsonline.com/en/news/po...kill-lines

Thank you. :)
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Post #121482
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(December 4th 2013 03:48 PM)Avidus Wrote:  Nothing new but the compiled information and reading it as a single piece just makes it all the more real, and all the more exciting.

Although I would like elaboration on what magic users would get as benefits for using heavy armor, like is it gonna force them to take on tank-like skills? Or will they get the opportunity to pick magic based heavy armor skills etc.
This applies to all mix and match playstyle to armor/weapons/class

Basically the way I see it is you lose out on the bonuses you can get with passives which you would have access to with the light armour skill line (boosts to magicka, regen etc) but you get more survivability. You'll hafta play around with attribute and skill points more, it'll be tougher to make a build that works (but the build will be more interesting). You'll get access to new passives which can help keep you alive longer but you possibility sacrifice some offensive output.

So if you wanna be a frontline mage, hanging with the melee dudes or even just have some peace of mind when you're in the back that if some monster takes a swing at you, you can last longer than one hit.

Doesn't mean you automatically become an off-tank, but you balance out defense and offense.

Really it's just a trade off
This post was last modified: December 4th 2013 08:48 PM by Ferroc


Fight for something to die for, because living for nothing really isn't worth it.
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Post #121485
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@Ferroc Yeh thats sorta what I was thinking, but without anything to go by its still just speculation.
Id like to see if we do however get choices when skilling up heavy armor if we can pick something like Extra magicka instead of say extra health.
Obviously we don't want the magic bonuses on it to outweigh those of lighter armors, however it would be nice to see some sort of variation in the outcome of wearing heavy armor.
Perhaps even with Morphing.
say 100 health Buff into either 200 health, or 100 health and 100 magicka.


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Post #121488
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(December 4th 2013 08:48 PM)Ferroc Wrote:  
(December 4th 2013 03:48 PM)Avidus Wrote:  Nothing new but the compiled information and reading it as a single piece just makes it all the more real, and all the more exciting.

Although I would like elaboration on what magic users would get as benefits for using heavy armor, like is it gonna force them to take on tank-like skills? Or will they get the opportunity to pick magic based heavy armor skills etc.
This applies to all mix and match playstyle to armor/weapons/class

Basically the way I see it is you lose out on the bonuses you can get with passives which you would have access to with the light armour skill line (boosts to magicka, regen etc) but you get more survivability. You'll hafta play around with attribute and skill points more, it'll be tougher to make a build that works (but the build will be more interesting). You'll get access to new passives which can help keep you alive longer but you possibility sacrifice some offensive output.

So if you wanna be a frontline mage, hanging with the melee dudes or even just have some peace of mind when you're in the back that if some monster takes a swing at you, you can last longer than one hit.

Doesn't mean you automatically become an off-tank, but you balance out defense and offense.

Really it's just a trade off

You're pretty much right on, my friend. You are basically trading damage output for survivability. The easiest way to think about it is that light armor will mainly benefit magicka users, while heavy armor benefits health and medium armor benefits those who use stamina mostly. Also, keep in mind that you do not have to use all of the same armor to get armor set bonuses. Meaning you can get the bonus, and still use some of the other armor to get benefits from them, even if they are minimal at best.


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Post #121507
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Yah true to both points. But remember armour skill lines have only one active ability, so unless it's possible to morph Passives then I couldn't see changing the armour abilities to cater to different builds like that.

But morphing Passives would be so cool XD do I think it'll happen? No. But it'd be interesting for sure.

Anyways back to the point, remember that we have an enchanting profession, so I wonder if you could wear like all heavy armour but enchant it to boost magicka. It'd be a good way to compensate for the lacking light armour passives while keeping up survivability. Or throw some health stats onto medium armour, keep a melee player in the fight a little longer (I have to admit, since I saw the medium armour skill line I've been worried medium armour wearers may be squishier than I hoped).


Fight for something to die for, because living for nothing really isn't worth it.
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Post #121545
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So i have a stupid noob question about the skill lines, and it may be pretty obvious but i just need clarification. So if i start off as a Sorcerer, i won't be able to also get dragon knight skills? :o
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Post #121546
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(December 5th 2013 08:00 AM)Johnny the Dreamer Wrote:  So i have a stupid noob question about the skill lines, and it may be pretty obvious but i just need clarification. So if i start off as a Sorcerer, i won't be able to also get dragon knight skills? :o

No you won't. Class and racial skills are exclusive to those categories.

(December 5th 2013 01:57 AM)Ferroc Wrote:  Yah true to both points. But remember armour skill lines have only one active ability, so unless it's possible to morph Passives then I couldn't see changing the armour abilities to cater to different builds like that.

But morphing Passives would be so cool XD do I think it'll happen? No. But it'd be interesting for sure.

Anyways back to the point, remember that we have an enchanting profession, so I wonder if you could wear like all heavy armour but enchant it to boost magicka. It'd be a good way to compensate for the lacking light armour passives while keeping up survivability. Or throw some health stats onto medium armour, keep a melee player in the fight a little longer (I have to admit, since I saw the medium armour skill line I've been worried medium armour wearers may be squishier than I hoped).

The other thing to consider is that you get to boost an attribute with every level. So if you're focusing on using medium armor for stamina purposes, theoretically you can dump more points into health for survivability because you'll have the extra steam regent and cost reduction to compensate.
This post was last modified: December 5th 2013 08:12 AM by Zim


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Post #121557
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(December 5th 2013 08:09 AM)Zim Wrote:  [quote='Johnny the Dreamer' pid='121545' dateline='1386255658']
So i have a stupid noob question about the skill lines, and it may be pretty obvious but i just need clarification. So if i start off as a Sorcerer, i won't be able to also get dragon knight skills? :o

No you won't. Class and racial skills are exclusive to those categories.


Damn… i was hoping making a cross between Sorcerer and the fire abilities of the Dragon Knight :/... well my dreams are crushed haha thanks Señor Zim.Thumbs_up
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Post #121560
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Lol you could always be a dragonknight focused on the fire abilities with a destruction staff ;)


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Post #121574
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Never say never. Maybe in future. They explained pretty well why class diversity is needed. im sure you will eventually find what you are looking for in other skill lines. there might be some we dont know of, and surely plenty to come in future content
This post was last modified: December 5th 2013 10:34 AM by Rage


Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it
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Post #121614
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(December 5th 2013 10:33 AM)Rage Wrote:  Never say never. Maybe in future. They explained pretty well why class diversity is needed. im sure you will eventually find what you are looking for in other skill lines. there might be some we dont know of, and surely plenty to come in future content

^^ True dat


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Post #121688
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There's nothing stopping you from not being a tank when you play DK. Heck, yo could even be a healer with the resto staff. Make a build all around healing and utility. One full bar of heals, another of stuns. Anyways, I'm just saying that just because you pick a class doesn't mean you hafta stick with the archetype. The archetype is there to help people without clear builds in mind to have a starting point.

Take me. After reaching a level of pure awesomeness with my two-handed close-to-midrange flame barbarian DK, I really wanna make this: a Fire Mage. Take a DK. Invest heavily into magicka. Use fire destro staff. Put points into the destro staff and Ardent Flame skill lines. Possibly wear a mx of heavy armour and light armour (be able to take some hits - especially using abilities like Fiery Reach, which pull enemies closer). Make a build dedicated to fire attacks and burning. Basically, high burst and stack the burn DoTs.

That is nothing like the DK archetype but heck it sounds fun, so i thought i'd try it. Don't be afraid to branch out!!!


Fight for something to die for, because living for nothing really isn't worth it.
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