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Death: Explained


Started by Beor of Skyrim
Post #23369
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"Molag Bal is also harvesting the souls of mortals. (The Hero is an adventurer whose soul has been taken, which allows them to constantly return to life.)"


I personally don't like this idea behind death. This would mean that people would do reckless and extremely unusual things because there is no reason to fear death. Now don't look at this from the game perspective but instead the realism perspective.

If people don't fear death you get these suicide bombers and what not and no one would be afraid of getting hurt or getting diseases. I mean in the end everyone would practicaly be immortal. Soldiers won't give two fucks whether they die or not cause they will come to life again...

I mean it's hard to explain but do you guys see my point? What do you think of it?


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Post #23370
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Well,the only guys who will be avaiblie to return will be the players,not the NPCs,so you'll have to see,'cause there are many and many NPCs,more than the players ofcourse.


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Post #23378
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(January 13th 2013 03:39 AM)Ulfgar the Fearless Wrote:  Well,the only guys who will be avaiblie to return will be the players,not the NPCs,so you'll have to see,'cause there are many and many NPCs,more than the players ofcourse.

Still, the players are not all heroes. If we have like 5-10 million players I mean.. there can't be 5 to 10 million heroes. Heroes are unique if there are 10 million of the same than you aren't really unique.

Players are seen as inhabitants of their races country aswell. They're also normal civilians to the game.


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Post #23379
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(January 13th 2013 03:48 AM)Beor of Skyrim Wrote:  
(January 13th 2013 03:39 AM)Ulfgar the Fearless Wrote:  Well,the only guys who will be avaiblie to return will be the players,not the NPCs,so you'll have to see,'cause there are many and many NPCs,more than the players ofcourse.

Still, the players are not all heroes. If we have like 5-10 million players I mean.. there can't be 5 to 10 million heroes. Heroes are unique if there are 10 million of the same than you aren't really unique.

Players are seen as inhabitants of their races country aswell. They're also normal civilians to the game.
Good example,well now I hate it too :D Maybe the heroes shall be the ones who fend off the attack on Brelrock(or something like that) or the werewolf invasion in Mournhold,that would be good.


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Post #23381
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The hero is every character, so yes there will be 5-10 million immortals. I agree with you, I hate this idea.


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Post #23384
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Won't there be some handicap? I mean, maybe they lose half their total atribute, or get sent back to a temple like Divine Intervention except when you die. I only think this because they said there are going to be hundreds of players fighting each other.


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Post #23386
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Yes, though still - they give a wrong explanation to why you get resurrected after you die. Does it need explanation? No, I don't need explanation.


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Post #23387
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It is a pretty crappy idea for a mmorpg. If it was a single player game it would be okay, but as you say Beor when we have 5-10 million (if this game ever gets this many players) "heroes" running around it just doesn't make for a good roleplaying experience.


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Beor of Skyrim
Post #23388
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If death is still a very agonizing experience,
if you're constantly suffering and only wish to end your current immortal state,
if you lose power or hold of your mortal self, or part of your soul, each time you die,
(and so on)
then you would fear death.

This issue doesn't extend disbelief nearly as much as the usual problems with fantasy worlds. For example, if magic can do just about anything why aren't rulers employing wizards in charge of agriculture and industry? Crop yields and production would skyrocket, population increase explode, abundance of wealth etc...
This post was last modified: January 13th 2013 05:31 AM by Skrofler


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Post #23391
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@Skrofler

So you like this idea? If you die in battle from a massive boulder, coming from a catapult, landing on you. Followed by you coming to life again - would you stop fighting for your country? No, you'll probably head back in the fray once more, against the undying, never dimishing enemy.

How can you win a war if you kill a whole army of say Aldmeris but they just come back with the exact same amount, who came alive once more? What would the point of faring war against each other? Nobody is ever gonna win. Because nobody is gonna die, nobody "scores points". Nobody gains something, nobody loses something.


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Post #23394
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(January 13th 2013 05:51 AM)Beor of Skyrim Wrote:  @Skrofler

So you like this idea? If you die in battle from a massive boulder, coming from a catapult, landing on you. Followed by you coming to life again - would you stop fighting for your country? No, you'll probably head back in the fray once more, against the undying, never dimishing enemy.

How can you win a war if you kill a whole army of say Aldmeris but they just come back with the exact same amount, who came alive once more? What would the point of faring war against each other? Nobody is ever gonna win. Because nobody is gonna die, nobody "scores points". Nobody gains something, nobody loses something.

I just answered these questions. I'm sorry but I don't know how I can make it any clearer.
But I never said I liked the idea. Immortality is a necessary function of any MMO where you are supposed to spend hour upon hour investing in a character. You come up with something better.


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Post #23395
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We have very little information on this matter, so do not make any conclusions yet.


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Post #23396
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@Skrofler

You don't have to come up with anything concerning death. WoW never really did so, nor did GW2. Just leave that subject untouched. War = death and misery. There ai no such thing if there's 100% guarantee that you'll come back alive, unscratched.


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Post #23397
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(January 13th 2013 06:03 AM)Beor of Skyrim Wrote:  You don't have to come up with anything concerning death. WoW never really did so.

What do you mean by that? When you die in WoW your body separates from your spirit which is brought back by the spirit healer. Then your spirit has to travel back to your body to bring it back to life. How is that "not coming up with anything concerning death"? And how is it essentially different from TESO if you're concerned about realistic consequences of immortality? In both cases people are immortal and, according your reasoning, will gladly keep on fighting for eternity.

And still, if you don't agree with the Molag Bal model, how would you have done it?


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Post #23398
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Personally, I would have rather they didn't attempt to unravel the mysteries of MMO life. They just look stupid doing so.
This post was last modified: January 13th 2013 06:20 AM by Reichmar12


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