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Discussion: your thoughts on traveling and time.


Started by Triskele
Post #22742
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No, not like the futuristic stuff!

In every game I've played and every roleplay-community I've seen, people have been treating this differently, and I always find it interesting to hear people's views on the matter.

Obviously, in worlds as big as Tamriel, it would take a fair chunk of time to get from one place to the other, if you'd actually look at it realistically. Same goes for games such as AoC and LotrO. A fun fact to consider: on a game such as LotrO it takes 10 minutes to ride from Bree to Rivendell. The actual journey would realistically take two weeks.

Now, I'm not saying I'm oblivious to the fact the world in a game is almost always adjusted for the sake of mechanics and gameplay. It would be crazy and simply not doable to create a game in which it WOULD actually take two weeks (though I can't help but sometimes think it would be neat to someday see a game that treats traveling that realistically, but that's not the point right now).

Obviously, if you're a roleplayer and have been a vivid roleplayer for years, you have probably taken part in an event/in-character journey a fair amount of times. So, how did you treat this? How do you and your friends deal with time spent traveling? Do you take the mechanics literally for ease, or do you make more realistic claims about distance traveled and time spent?

To me personally it's always been irking to see people stand in Old Tarantia on AoC or in Darnassus in WoW (yes, sue me ;)) and go, in-character: "Hey, want to go grab an ale right now in Khemi/Stormwind/<insert place which realistically is pretty damn far away>? Yeah? Let's go, shouldn't take long!"

One of the major things to make RP more realistic and enjoyable to me is immersion, hence I usually take a realistic approach to traveling. If I agree to meet friends in-character in another continent/place far away from where I am, I usually do the Superman-thing if nothing else, at the very least (this being the whole "Two weeks have past okay? Even though all it took was one minute and a traveling fee").

So, how do you approach in-character traveling? Discuss :D
This post was last modified: January 9th 2013 02:48 AM by Triskele




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Tecca
Post #22764
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I'll make a pretty short reply since I'm in a hurry right now, might flesh this out later.

To me it depends on what we are doing. If there's a way to walk to the area without having to use some sort of Fast Travel I do that and me and my companions would make camp along the way and have our characters sit down and rest for a bit. It varied from time to time too. If we were in a hurry then a short rest for a hour IC would have to do before we had to continue but if we had the time we would let a night pass IC and then 'skip' to the next morning.

Of course there's more than just making camp. Your character might want to fill their water bottle when you find a fresh source of water or stop to take a piss behind that tree, forcing the rest of the group to wait for you. I had a character that was a tracker and when we were just out doing some PvE I would 'track' enemies (I often knew where to find them), stopping to look at the ground and whatnot. This would make going out for a hunt taking more time and be harder for the characters as it was possible to have your tracker lose the trail.

Death to Fast Travel!


Vahlok of The Bromlokiir Clan.

Come and join us in the Hall of the Bromlokiir, Kinsmen!
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Archmage Rythis, Beor of Skyrim, Triskele
Post #22822
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I try to make the journey have a sense of realism when possible and appropriate. In some cases it may be best to ignore time/travel variables such as attending a quick meeting far away; but when it comes to IC traveling I like to take it slow but with plenty of activity or topics of interest so it isn't just a boring trip; or have a prep event that just sets up how we get there.

If we're going on an expedition to a desert across the sea; I'd like to have some sort of ship prep event. Then once the ship sets sail, we start off the next bout of RP as having just arrived; normally whenever the next convinient day for RP comes by.

I usually stick with a direct time conversion, as in 1 Real Day = 1 IC day. I find it rough to say "two weeks have passed" over the course of one real day because it puts you off-sync with people who aren't directly in the RP.

If someone arrives at a location in a minute when it's actually far away; usually I just sidestep that issue by not mentioning it and continue with the RP topic. It's probably not worth questioning it and it's best to just roll with it. If I'm the someone in question though and have to bring it up, I'll say something ambigious like "The trip took a while," instead of giving a specific amount of time.

The issue comes up when two RPers aren't on the same page. There was this one time when me and my guild were "stranded" in the wilderness for the course of an actual week, when we came across another RPer who said "Oh, we can just fly over this hill to this settlement; it'll take 2 minutes. Come on, hop on this mount." At that point I have to make up some IC excuse why that won't work for us which gets a bit messy.


Character Profiles:
Endaros Ilmori - Buoyant Armiger
Sunrio - Aldmeri Justiciar

Taren Jucanis - Imperial Deserter (Used for The Black Shroud RP)
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Frejya Egildottir, Triskele
Post #22825
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(January 9th 2013 06:41 AM)Baldar the Loyal Wrote:  I'll make a pretty short reply since I'm in a hurry right now, might flesh this out later.

To me it depends on what we are doing. If there's a way to walk to the area without having to use some sort of Fast Travel I do that and me and my companions would make camp along the way and have our characters sit down and rest for a bit. It varied from time to time too. If we were in a hurry then a short rest for a hour IC would have to do before we had to continue but if we had the time we would let a night pass IC and then 'skip' to the next morning.

Of course there's more than just making camp. Your character might want to fill their water bottle when you find a fresh source of water or stop to take a piss behind that tree, forcing the rest of the group to wait for you. I had a character that was a tracker and when we were just out doing some PvE I would 'track' enemies (I often knew where to find them), stopping to look at the ground and whatnot. This would make going out for a hunt taking more time and be harder for the characters as it was possible to have your tracker lose the trail.

Death to Fast Travel!
No death,I like Fast Travel,it would be cool that it's your choice how you fast travel,by boat,by horse,by carriage. But to me I'd really love to see the realistic gameplay,like that thing @Triskele talked about. I don't like those Fast Traveling in Skyrim or Oblivion,that take 5 secs,but I'd love to see some moving of the character,and coming up with some dangers like a Highway Bandit on his path. That would be cool.


Zeymah of the Bromlokiir. Voth Ahkrin!
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Triskele
Post #22828
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I agree with most that is said so far really. I don't get why people limit themselves to tavern-RP and the like when in RP your creativity and the sky is the limit*. Open-world RP and traveling are my favourite things to do IC'ly, I don't understand why you would not want to interact with the universe provided to you.

Then again, as @Horizon Seeker said, problems only occur about time, phasing and traveling when two players don't agree or have a different interpretation. I remember a huuuuuge thread on GW2RP about waypoints and how to RP around them. Holy hell, the amount of shit-flinging that commenced... Sadly it seems to be especially roleplayers who can get incredibly feisty in debates ;)**

*Disclaimer: this does not imply I'm okay with the countless Twilight-scenarios popping up in whatever universe.

**I'm guilty, too.




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Post #22833
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The way I see it is if you don't agree with another group of Roleplayers and neither of you wish to back down about the issue then just go your seperate way and RP somewhere else with other people. I often try to stay away from People that RP in a way I don't like and if someone would come up to me and do as Horizon Described with the whole ''Just jump on the mount here!'' I'd simply tell him in OOC that I don't Roleplay like that, no need for me to find a way In Character to dodge this scenario.


Vahlok of The Bromlokiir Clan.

Come and join us in the Hall of the Bromlokiir, Kinsmen!
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Post #22837
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If I'm clever enough I can make up an IC reason that keeps the RP rolling on! Sometimes an OOC interjection makes the pace stumble a bit if it leads to responses, questions, debates, etc. For the most part they usually get the hint and adjust accordingly. If they keep pressing the subject, sometimes a few words OOC do provide much needed clarity.

I find controversies about RP generally aren't worth getting into a heated argument about. Best to be cool, reasonable, and level-headed.


Character Profiles:
Endaros Ilmori - Buoyant Armiger
Sunrio - Aldmeri Justiciar

Taren Jucanis - Imperial Deserter (Used for The Black Shroud RP)
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Post #22839
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You won't see Skyrim/Oblivion style map-click fast travel in TESO, mainly because of RvR. When sieges commence or when you get killed, if you're able to port right back to the fight, it cheapens the whole idea of PvP. There needs to be some time penalty that keeps a killed player from getting back into the fight immediately (unless they're rezzed, of course).

If there's going to be any sort of PvE death penalty, that's also another reason TESO won't have map-click fast travel. If you can attack a mob and get killed while bringing it down to 1/2 health, then port back and continue the fight before it regens, there will be no meaning in PvE either.

Both of those things make me happy.

OTOH, there must be a certain amount of fast travel in the game. If your guild announces a raid, or they're collecting a group to get some XP, there needs to be a way to get there in a decent amount of time, RP or no. It's just not fun to be separated from your friends by a hour of walking despite how large that would make the game world feel.

Thankfully, teleportation and taxi-services are already TES mainstays. Bind/Recall is lore friendly. Mages guild teleportation is lore friendly. Silt striders (which are confirmed in TESO) are lore friendly. I'm sure boats and horses and carriages and many other forms of transportation will also be available. Although for taxi services, you'll have to experience to entire journey instead of just appearing at your destination as in Morrowind and Skyrim.

I'm sure a decent implementation of teleportation will solve many of the RP issues players have with the size of the game world.
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Reichmar12
Post #22853
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(January 9th 2013 12:26 PM)Triskele Wrote:  Sadly it seems to be especially roleplayers who can get incredibly feisty in debates ;)**

**I'm guilty, too.[/size]

RPers? Fiesty? No way!


Ok seriously now, @Triskele , I'm of the mind that things like death penalties and no fast travel a'la Oblivion will help RPers out. We don't know much about mounts in ESO, so with that and a lack of perspective about the size of provinces, it's impossible to determine the viability of true RP travel.

I have faith in ZoS, though. I really do feel as if they'll dedicate effort to helping RPers RP and not simply 'allowing' them to RP in their world.


Grand Marshal of
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An Official TESOF Guild : Hardcore PvP/PvE


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Post #22854
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(January 9th 2013 03:50 PM)Reichmar12 Wrote:  
(January 9th 2013 12:26 PM)Triskele Wrote:  Sadly it seems to be especially roleplayers who can get incredibly feisty in debates ;)**

**I'm guilty, too.[/size]

RPers? Fiesty? No way!


Ok seriously now, @Triskele , I'm of the mind that things like death penalties and no fast travel a'la Oblivion will help RPers out. We don't know much about mounts in ESO, so with that and a lack of perspective about the size of provinces, it's impossible to determine the viability of true RP travel.

I have faith in ZoS, though. I really do feel as if they'll dedicate effort to helping RPers RP and not simply 'allowing' them to RP in their world.

Oh me too, definitely. TES is a RPG-series after all, one of their main things is immersion, so I have very good faith that ZOS will do a lot of things right in the roleplay-book, such as actually being able to use furniture and little things like that (looking at you, A-net.....Sloppy).




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Post #22856
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@Triskele , you know, I noticed that back in the beta, and wondered if it was just an oversight. Part of my annoyance at the game was their world design -- you were a spectator to their artwork, and not a person actually "living" in it.


Grand Marshal of
The Buoyant Armigers
An Official TESOF Guild : Hardcore PvP/PvE


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Post #22868
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I like when RP sessions are planned before starting them. Open world RP is great, as long as I don't get attacked every minute by mobs. I guess some RPers avoid the realistic travelling time because they don't have much time to RP or it's just not that important to them. Mark my words you will see a lot of RPers casting Divine Intervention in ESO. :)
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Post #22969
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To me, time in roleplay is always a relative thing. There's just no way to make any rules that will work 100% of the time, so I prefer being a bit flexible with it.
A scene that would take an hour to act out RL might take five hours to roleplay, because text is just slower, and a travel that should have realistically taken several days can be done in 10 minutes because of the scaling of the world.
But it really doesn't have to be a bigger issue than people choose to make it themselves. Personally, I usually try to not be too specific with times. My characters rarely have a precise age, etc.

That also mean that things like travelling can take exactly as long as we need it/want it to. If we have plenty of time and would like some travel RP, well, then there's usually plenty of opportunity of doing that. As people say, walk the entire way, make camp along the way, etc.

Despite the fact that I actually really like travel RP myself, I really don't have a problem with quick travel. It's very convenient for the times I'm not roleplaying, and to be honest, there are are times where I'm not, and even in roleplay, if travel roleplay for one reason or another isn't interesting to the relevant group, fast travel can be used as a way to "skip forward" in time. It doesn't have to mean the travel didn't happen ICly, just that it didn't hold any relevance for the story in question, and thus there is no need to spend any more time on it. You see it in movies and books all the time: They never show those two hours in car where no one is saying anything unless that specifically has a relevance.

Anyway, I guess what I'm getting at is just that staying flexible I find really is the best solution when it comes to time, and then just not overthinking it. I usually just avoid giving very specific times, and I don't remember the last time I had an issue with time in RP. Most people, in my experience, seem to manage to work it out as they go along :)
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Triskele
Post #23095
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Often I believe people get too caught up to reaching the end, or getting to their final destination. It makes sense though, as that is their overall objective.

But sometimes if you take things slow and consider the details during you trip, you just might enjoy yourself.


Character Profiles:
Endaros Ilmori - Buoyant Armiger
Sunrio - Aldmeri Justiciar

Taren Jucanis - Imperial Deserter (Used for The Black Shroud RP)
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Triskele
Post #23096
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(January 10th 2013 11:08 AM)Kashemia Wrote:  Anyway, I guess what I'm getting at is just that staying flexible I find really is the best solution when it comes to time, and then just not overthinking it. I usually just avoid giving very specific times, and I don't remember the last time I had an issue with time in RP. Most people, in my experience, seem to manage to work it out as they go along :)

Pretty much this.

Roleplay always calls on your flexibility, otherwise it just won't work out. My only gripe though is when people drop their common sense, as I mentioned in the example about people IC'ly treating a trip that in their universe takes days or weeks as a slight jog that will take them to their tavern within ten minutes.




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