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dps healing!


Started by Valfurium
Post #24342
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Aldmeri Dominion (Bosmer)
So i have been Throwing around the idea of Playinging a DPS archer/Healer. I think it would be viable in pvp as well as pve. What do you all think?


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"If you want peace, prepare for war"
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Post #24462
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Ebonheart Pact (Dunmer)
Damage + Range + Healing = OP


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Post #24464
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Aldmeri Dominion (Bosmer)
Hmm, it's not exactly OP because he won't be able to allocate points to his health/magicka/stamina to be 100% effective in all three skills. It's not like hybrids will be as effective in one skill of its many different skills as a dedicated character with balanced strategic resources is in that same skill.


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Post #24749
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Well, the notion is nice, but it's really not going to be solid until you can actually theory craft an actual build.

However, if we're talking just logistics of it, I mean I guess, and I say that loosely, that maybe this could world decently.

Theoretically if you're a healer you'll need to focus on the magicka tree, and pick a class that is heavy in healing utilities. So, I guess Warden is our go-to for this. You want to incorporate DPS into this, which we all know that every class will have a dps option, because most of it is based off of weapon leveling.

So, it's safe to say Magicka Warden focusing on healing with possibly one or two dps utilies could work. Maximize your bow with passives and weapon-leveling/skill-leveling traits that increase DPS and not control, using the majority of your utilities for healing spells.

Now we have to equip gear, and since you'll be using magicka primarily, you'll be wearing the bulk of cloth, and then secondary leather pieces for your stamina so you can keep up with firing arrows since they're your primary dps option. So, you equip Cloth chest/hat, and leather gloves/boots, and you should be good to go.

Remember like @Ceydro said, you'll be a hybrid, so your healing and dps will not be as good as someone focusing on them, but I can see it working pretty well for 1v1s.
This post was last modified: January 21st 2013 01:21 PM by Acrowe


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Post #24969
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I was thinking tho, if the point system is like skyrim then it is possible to do......i would imp my dps most the way and leave a few points for imp healing .....i don't want a ton of magika cause i will be focus Dps the healing is more for a buddie or two. then i can gear light with robes to add magika and add archery buffs to it....or vice versa.....it would be mostly support never doing the highest dps but who wouldn't like a archer to heal ya if your his tank or warrior buddie hell even battle mage. Remember if you have competent people to pvp and dungeon with i would say the class would be invaluable.

they did say your character the way you want to play it.
This post was last modified: January 20th 2013 04:19 PM by Valfurium


Si vis pacum para bellum (Latin)
"If you want peace, prepare for war"
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Post #25073
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Hmmm interesting concept. @Acrowe and @Valfurium have to valid ways of looking at it.


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Post #25077
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I agree that spreading your skills across different trees is unwise to some extent however i was gonna mix healing with dps marksmanship and dual wield daggers/swords. I think that as long as you dont exceed 3/4 skills its fine


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Post #25126
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It's sadly not like skyrim. Each class gets 3 trees. Magicka, health, and stamina. They aren't exactly clear on how that works, but it's generally accepted magicka = magic and healing, stamina = physical dps/sneaky stuffs, and health is for tanking, there's an example somewhere I can't remember that describes the dragon knights health tree.


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Valfurium
Post #25135
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I think those three trees are attributes and that the skill points will be separate from that....but this is speculation . I only use the info i have seen off the TESO home page and the interviews with the devs. so really i am unsure but cant wait to see what happens


Si vis pacum para bellum (Latin)
"If you want peace, prepare for war"
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Post #25172
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To my knowledge it works more like a talent tree. Every level you get a skill point, and then you can spend them in the various trees as you see fit. Skills are leveled by actually using the skill, and every 5 levels you can choose a perk for it. Weapon skills are the same, but I don't know at what variable, only that it caps at 8 skill points. But it's all here-say and speculation at this point. I'm sure we'll have an article posted on it when it's in full detail.


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Post #25262
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Where did you get this info would love to read about it more!


Si vis pacum para bellum (Latin)
"If you want peace, prepare for war"
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Post #26373
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(January 21st 2013 03:32 PM)Acrowe Wrote:  To my knowledge it works more like a talent tree. Every level you get a skill point, and then you can spend them in the various trees as you see fit. Skills are leveled by actually using the skill, and every 5 levels you can choose a perk for it. Weapon skills are the same, but I don't know at what variable, only that it caps at 8 skill points. But it's all here-say and speculation at this point. I'm sure we'll have an article posted on it when it's in full detail.

From what I heard through official interviews, yes, there are trees. However, you can jump between trees at any given moment without losing your leveling progression of the tree you're switching from. They VERY much said something along the lines of that, as well as something about being able to fully max every single skill given enough time and use. They absolutely don't want to limit you or your character because of choices made earlier on. Based on this goal that they have, it would be counter-intuitive to lock you into any kind of skill tree.

The only thing (if I recall) that they said were more or less locked in were that, just like Skyrim, upon leveling you can decide to upgrade your general health, magicka, or stamina stat. In other words: basic stats are locked in, but you're allowed to level any and all skills, and all variations of, to the max.

As for my sources, it's a combo of random youtube stuff and shoddycast.com.
This post was last modified: January 24th 2013 01:05 AM by vigk vagk v2


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