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Elder Scroll Race help


Started by Handies
Post #23179
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So i am really new to the Elder Scrolls games with Skyrim being my first. So i do not know what all the races are/etc

I know that

Nord = Human
Kajhit(i think i spelle dthat right) =The cat people
Orcs=obivous


My point is, can Some one make a race list that tells exactly what they are.
Thanks


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Hentmereb
Post #23188
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Argonians are a reptilian species that has several sub-species, of which only one will be playable in TESO. They live in the Black Marsh.

Khajiit, sometimes considered among the Elven mer, are a species whose appearance is decided by the positions of the Moon at their birth. They can be very human-like or come up as very bestial, moving on four legs. The Khajiit in TESO will be relatively feline Suthay-raht subspecies.

Altmer are High Elves. Traditionalist, often arrogant species in the eyes of others.

Bosmer are Wood Elves.

Dunmer are Dark Elves, descendants of "corrupted" Aldmer who are ruled by a Tribunal of three of them who rose to a kind of godhood.

Orsimer aka Orcs are descendants of Aldmeri who tried to stop the ancestors of Dunmer from taking the path that led them to becoming Dunmer. After their defeat and "eating" of their leader, this band of Aldmer were transformed into Orcs according to a myth.

Bretons are humans with some Aldmer blood in them and have stronger connection to magic than most humans.

Redguards are human survivors from the lost continent of Yokuda. Their culture and appearance seems to be a mix of several Mediterranean and Middle Eastern cultures.

Nords are somewhat equivalent to Norse aka Vikings in their culture.
This post was last modified: January 12th 2013 03:30 AM by Hentmereb
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Post #23190
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(January 12th 2013 02:34 AM)Hentmereb Wrote:  Argonians are a reptilian species that has several sub-species, of which only one will be playable in TESO. They live in the Black Marsh.

Khajiit, sometimes considered among the Elven mer, are a species whose appearance is decided by the positions of the Moon at their birth. They can be very human-like or come up as very bestial, moving on four legs. The Khajiit in TESO will be relatively feline Suthay-raht subspecies.

Aldmer are High Elves. Traditionalist, often arrogant species.

Bosmer are Wood Elves.

Dunmer are Dark Elves, descendants of "corrupted" Aldmer who are ruled by a Tribunal of three of them who rose to a kind of godhood.

Orsimer aka Orcs are descendants of Aldmeri who tried to stop the ancestors of Dunmer from taking the path that led them to becoming Dunmer. After their defeat and "eating" of their leader, this band of Aldmer were transformed into Orcs according to a myth.

Bretons are humans with some Aldmer blood in them and have stronger connection to magic than most humans.

Redguards are human survivors from the lost continent of Yokuda. Their culture and appearance seems to be a mix of several Mediterranean and Middle Eastern cultures.

Nords are somewhat equivalent to Norse aka Vikings in their culture.

Thank you! This has helped alot!


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Hentmereb
Post #23192
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(January 12th 2013 02:34 AM)Hentmereb Wrote:  Aldmer are High Elves. Traditionalist, often arrogant species.

Not quite.
You're referring to Altmer. Aldmer were the ancestors of all Mer including Altmer. They don't exist anymore.


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Hentmereb
Post #23193
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(January 12th 2013 03:15 AM)Skrofler Wrote:  
(January 12th 2013 02:34 AM)Hentmereb Wrote:  Aldmer are High Elves. Traditionalist, often arrogant species.

Not quite.
You're referring to Altmer. Aldmer were the ancestors of all Mer including Altmer. They don't exist anymore.

I'm sorry and thank you for correcting me, I made the same mistake between Altmer and Aldmer throughout the entire post.
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(January 12th 2013 03:15 AM)Skrofler Wrote:  
(January 12th 2013 02:34 AM)Hentmereb Wrote:  Aldmer are High Elves. Traditionalist, often arrogant species.

Not quite.
You're referring to Altmer. Aldmer were the ancestors of all Mer including Altmer. They don't exist anymore.

Yes, thanks for clarifying that. As i am a complete nub to this kind of stuff. :O


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Hentmereb
Post #23212
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It's no biggie, and I doubt you were the last to make that mistake. The spelling of Aldmeri Dominion is begging for it and our future newcomers will probably just think it's an alternate spelling of Altmer.
Then we can correct them and bask in the glory of our wisdom.


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Post #23218
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(January 12th 2013 05:26 AM)Skrofler Wrote:  It's no biggie, and I doubt you were the last to make that mistake. The spelling of Aldmeri Dominion is begging for it and our future newcomers will probably just think it's an alternate spelling of Altmer.
Then we can correct them and bask in the glory of our wisdom.

You avatar keeps reminding me of a squig hunter from Warhammer online.. :O


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Hentmereb
Post #23223
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Imperial
Oh and Imperials. They're sort of a mix. Basically Romans


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Hentmereb
Post #23224
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I'm going to give a slightly different explanation of the Dunmer race, @Handies , as I think the one Hent used is a little vague (not really, its good enough, but I'm partial to Dunmer).

The Chimer were a group of ancient Aldmer who travelled away from their home province to the northeastern reaches of Tamriel under the direction of three "gods" (Boethiah, Mephala and Azura). When they reached the northeast province, now called Morrowind, the Chimer ended up fighting a war against the native Dwemer. After winning the war, three Chimeri leaders murdered their general (Nerevar) and used an ancient power to become immortal and installed themselves as the Tribunal -- three Gods in residence, if you will.

Because Azura much loved Nerevar, she punished the Tribunal for his murder and newfound godhood by "cursing" the Chimer people. Their skin turned dark grey from its original gold and their eyes turned a fiery red. From this point on, they were called "Dark" elves, or Dunmer. They came to embrace their new condition and now wear it as a badge.
This post was last modified: January 12th 2013 07:14 AM by Reichmar12


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Hentmereb
Post #23244
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Yes, and in an expansion they could possibly add races like maybe Snowelves like we saw in the Dawnguard DLC for Skyrim. Any others?
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(January 12th 2013 09:47 AM)Elember Wrote:  Yes, and in an expansion they could possibly add races like maybe Snowelves like we saw in the Dawnguard DLC for Skyrim. Any others?

Akaviri probably should be brought up, as based on the recent invasion we might run into them in the game.
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(January 12th 2013 07:12 AM)Reichmar12 Wrote:  I'm going to give a slightly different explanation of the Dunmer race, @Handies , as I think the one Hent used is a little vague (not really, its good enough, but I'm partial to Dunmer).

The Chimer were a group of ancient Aldmer who travelled away from their home province to the northeastern reaches of Tamriel under the direction of three "gods" (Boethiah, Mephala and Azura). When they reached the northeast province, now called Morrowind, the Chimer ended up fighting a war against the native Dwemer. After winning the war, three Chimeri leaders murdered their general (Nerevar) and used an ancient power to become immortal and installed themselves as the Tribunal -- three Gods in residence, if you will.

Because Azura much loved Nerevar, she punished the Tribunal for his murder and newfound godhood by "cursing" the Chimer people. Their skin turned dark grey from its original gold and their eyes turned a fiery red. From this point on, they were called "Dark" elves, or Dunmer. They came to embrace their new condition and now wear it as a badge.

Well talk about punishment backfiring.


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(January 12th 2013 05:26 AM)Skrofler Wrote:  The spelling of Aldmeri Dominion is begging for it and our future newcomers will probably just think it's an alternate spelling of Altmer.

One could make jokes in the manner of Holy Roman Empire based on it (you know, it wasn't Holy, Roman nor Empire). More seriously, making it Aldmeri instead of Altmer is longing - and making claims for a lost past and hopes of regaining it, at least in some manner.
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Guys, guys. I think we're bombing Handies with quite alot of "advanced" information right now, such as terms and names of things that are not entirely obvious to a TES newcomer. Why not take it abit slower?

To start of, in the elder scrolls universe, the entirety of existance is called oblivion, which is in simple terms, governed by divine beings called daedra. A select few of these beings banded together and created the mortal realm, called Nirn. These daedra, considered "good" by most of the mortal races of Nirn later came to be called Aedra, while the remaining daedra who did not help create Nirn are usually considered bad.

Upon Nirn there are several continents, but all the games in the elder scrolls series have thus far been on a single one, Tamriel. Tamriel was home to the elves, or mer as they call themselves (all races with mer in their names are some form of elf, such as altmer, dunmer, bosmer and even orcs, who are actually called orsimer!). The elves all originated from a single ancestor race of mer, called the aldmer. THe aldmer has since died out, but the altmer, or high elves as humans call them, are a very traditionalistic race and try to keep their blood as "pure" as possible, to keep their aldmer connection intact. Therefore, altmer are most likely resembling a true aldmer very much, something they are extremely proud of. The other races of mer however, abandoned the altmer society for various reasons, most often for differing religious views. Among these are the Chimer, who were led by a prophet named Veloth, who abandoned the altmer worship of the aedra and instead turned to daedra worship, speifically the worship of the three daedric princes Azura, Boethiah and Mephala (the daedra are ruled by the daedric princes, gods of oblivion. They represent different things, Azura is the prince of dusk and dawn, Boethiah is the prince of plots and Mephala is the prince of murder, sex and secrets. You can read more about the different daedric princes here: http://www.uesp.net/wiki/Lore:Daedric_Princes

Veloth guided his people away from the altmer nation of summerset isles towards the northeastern part of Tamriel, today called Morrowind. On their journey they were stopped by an altmer general, Trinimac, who had come with his armies to stop Veloth and his followers of leaving the altmer society. However, the daedric prince Boethiah apeared and "devoured" him, forever changing his physical form. This "merging" between Boethiah and Trinimac gave birth to a new daedric prince, Malacath. All of Trinimac's followers were also transformed, into what we today know as the orsimer, or orcs.

Saved by their god, Veloth and his Chimer people continued into what is today known as Morrowind, at the time home to the dwemer, or dwarves. The dwemer didn't worship either aedra or daedra, instead relying on their survival through science and technology. This clashed with the chimer, who were extremely devout. They remained in relative peace, however, until they day the chimer discovered that the dwemer were harnessing the power of the heart of Lorkhan, the aedra who had originally come up with the idea of creating Nirn, and subsequently the mortal races. The other aedra "killed" him, since creating Nirn disturbed the balance of the order of the universe, and ripped his body apart and threw his heart onto Nirn, where the dwemer later found it. The dwemer were using the unimaginable powers of the heart to help the entire dwemer race "ascend" into a higher being. Outraged, the chimer people went to war against the dwemer, which ended when the entire dwemer race disapeared from the face of Nirn, never to return. (There are lots of theories of what happened to the dwemer race, but the most acknowledged idea is that the dwemer used the heart of Lorkhan to "ascend" in the middle of the battle, but became trapped. It's too complicated to describe here, so I'll link it: http://www.uesp.net/wiki/Lore:Dwemer#History

after the war with the dwemer, the chimer general, Nerevar, found the heart of Lorkhan but decided not to use it for his own ends, and decided to keep it away so that its' powers would never be used again. He was betrayed by his closest friends and his wife however, who killed him and used the heart to raise themselves to godhood over their entire race. The daedric prince Azura apeared and cursed them for their greed, and as a sign of their corruption he turned the skin grey and the eyes red of every chimer. The chimer later changed their name into dunmer, meaning dark elves.

Other than the dunmer, orsimer and dwemer, there are other kinds of mer that left the aldmer society to establish new civilizations elsewhere, such as snowelves who migrated to todays' Skyrim, and the bosmer (wood elves) who left the summerset isles for the forests of Valenwood. Khajiit, the humaniod race of felines, are also considered as a subspecies of mer by some, but I'm not entirely sure if it's the one way or the other. They live in the lands called Elsweyr.

Other than the races of mer, there also lived a race of humanoid reptiles on Tamriel, called the argonians. They live in the southeastern part of the continent in the land called Blackmarsh, where they are scattered in tribes of different subspecies. They worship the hist, the trees that only grow in Blackmarsh, and which are supposedly the only living thing on Nirn not created by the aedra. Link: http://www.uesp.net/wiki/Lore:Hist

The races of man didn't come from Tamriel, but from other continents on Nirn. The first men to settle on Tamriel were the nedes, who came to Skyrim from the northern continent Atmora. The races of men and mer lived in relative peace for a time, but racial tensions ended in a bloody war, where according to legend the only men to survive the elvish onslaught were Ysgramor and his two sons. The fled back to Atmora and rallied an army of five hundred companions, which returned to Tamriel and took the fight back to the elves. They conquered Skyrim (and almost commited genocide against the snow elves) aswell as the northern island of Solstheim. After the death of Ysgramor the races of man and mer lived in relative peace, and part of both races intermingled and created the breton race, men with aldmer blood, with a stronger affinity for magic than any other speceies of man. The nedes eventuelly migrated to cyrodiil, the central part of Tamriel, and evolved into the imperial race. Those who stayed in Skyrim remain much the same in apearance as the nedes, calling themselves nords.

The redguards aren't from Atmora like the other humans though. They came to Tamriel from a continent called Yokuda which is probably west of Tamriel. They settled in the deserts of Hammerfall and started a war of conquest against the natives of the lands, and settled in the ruins they left behind. The redguards were extremely capable warriors, which even managed to defeat the orcish armies and lay siege to the orc capital Orsinium. Not until after that did they start trade with the other races, and truly become part of Tamriel society.


That's pretty much a very simplyfied, watered down version of the elder scrolls setting. Of course, there are lots, tons even, of stuff that I won't bother bringing up here. Lots of history of war between the races, invasions from other continents and races, lots of legends about the dwemer, creation of Nirn, the rise of the Septim empire, and stuff like that. But this pretty much sums up the origins of the different playable races in the game.

PS: I've most likely said some wrong stuff in the text, (for example the altmer didn't come until around the time of the nords and imperials, so whenever I say altmer in the text it still should be aldmer, if I'm correct) but other people can probaly point out my mistakes if they manage to go through this wall of text that I suppose this is. Hope this helps.
This post was last modified: January 12th 2013 04:40 PM by Meridus


If an argonian turned into a werecrocodile would there be any difference in appearance? Like, at all?

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