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Elder Scrolls Online's 6 Hidden Gems


Started by Valdr Troll-Bane
Post #3841
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Enjoy!


http://www.gamebreaker.tv/mmorpg/elder-s...treasures/


"Oh, you talk and you lie and you drink all our mead
Now I think it's high time that you lie down and bleed!"
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Post #3900
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(October 24th 2012 02:09 PM)Valdr Troll-Bane Wrote:  Enjoy!


http://www.gamebreaker.tv/mmorpg/elder-s...treasures/

I love that public PvP dungeons are in. I loved DF in DAoC.
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Post #3945
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Aldmeri Dominion (Altmer)

Oh yes...pvp dungeons...carebears will QQ moar
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Post #4104
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(October 25th 2012 10:01 AM)Gavyyn Wrote:  Oh yes...pvp dungeons...carebears will QQ moar

Maybe at first, but was stated in an article on MMORPG that "You’ll be able to set your preferences so that it groups you into areas with like-minded players." So most likely Carebears will end up around other Carebears.

So unless you're a wolf in Carebear clothing you'll probably end up fighting other wolves.
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Post #4105
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they wont in Cyrodiil, as thats a PvP zone.
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Post #4132
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(October 26th 2012 10:56 AM)trippel Wrote:  So unless you're a wolf in Carebear clothing you'll probably end up fighting other wolves.

I find the idea amusing, faking being a carebear and wreck havoc amongst them. Doesnt worth it tho, more fun would be being among same minded peep


Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it
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Post #4136
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(October 25th 2012 10:01 AM)Gavyyn Wrote:  Oh yes...pvp dungeons...carebears will QQ moar

I'm terribly sorry, but it's exactly this attitude that puts people off PvP 99% of the time, which is a shame, because something potentially fun gets ruined.

I've made the "mistake" of rolling on an open PvP server on AoC. I've stayed put there for give or take 3 years, and especially when the game was at its prime questing was pretty much impossible. This had absolutely nothing to do with skill, and everything with attitude. AoC was a game that gave you a dialogue-screen when you engaged an NPC. Before a fix finally came, you'd be stuck in that screen for as long as the dialogue went on. Other players could freely stab you in the back, literally, as you stood there defenseless. I cannot count on 2,3,4 or 5 hands how many times engaging an NPC meant death and running back from a respawn.

And as soon as you dared mention it, you were a "carebear".

Do me a favour, and replace the word "care" with "sense". A "common sense-bear", I wouldn't mind being called that.

PvP is brutal, sure, and the weathered, seasoned PvPer will have the advantage over someone who just jumped the wagon, and the process of learning will be tough on the fresh meat. But it's the utterly inmature attitude of a lot of PvPers that ruins the fun for a LOT of people before they have even given it a shot.

Let's not endorse that.

My rant aside, yes; I actually look forward to the PvP side of things, and public dungeons can bring very nice dynamics :)
This post was last modified: October 26th 2012 02:02 PM by Triskele




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Post #4141
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[Image: applause.gif]
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Post #4145
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Im a DotA player. And i think a strong hand is the way to forge a PvP community. I dont say that to be a dickward. but i point you towards LoL. Look at it. Look at that lump of a game! They just dont have the bite that Starcraft or DotA players have. and thats how you should aproach PvP.

There need to be penalties for screwing up. And even more ways to succeed. LoL removed denieng, saying it was counter intuitive. But actually have a way more farm oriented game as a result.
Same can be said for shooters. Games like call of duty actually said that with beeing able to take less bullets you would have to be more wary how you play. but at the end of the day the opposit is the case with spraying now beeing a legitimate tactic and a speed thatis heavily decreased in comparison to games like quake.

Catering to the so called "carebears" has ruined quite a few PvP games. Id say DaoC did show some of that in its later stage, and it was not liked by many.

Of course this is always minding that the skill curve is actually there. Thats why i discourage ganking, because it is skill and honorless. it is not an accomplishment. and therfor griefing. and beeing a dick for no other reason than to be a dick is not something to aspire.

and hell i did alot of that in AoC.
This post was last modified: October 26th 2012 02:07 PM by Sordak
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Post #4148
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No, that's just a way of justifying being a complete asshole to other players. The argument of "It's a strong PvP community!" infact forges an elitist PvP community, with about as much accessibility as a vault in Zurich.

I adore PvP, sometimes I'm even good at it, but I still adhere to common rules of fair play, and a part of that I feel is that I don't squat down over people 'below' me and demand that they bathe in the gift I just bestowed upon them, which is essentially what "qq carebear cry more go pve" says.

A good, strong PvP community is an accessible one, one that allows other players into it and acknowledges that they make mistakes, whilst also giving people a chance to develop. I understand the concept of hazing, but there's a difference between that and just being a jerk for the sake of it.

Griefing and ganking is skillless and honorless aye Sordak, but in my eyes it sits only just below ignorant trashtalk on that level. Not that I don't mind a bit of tongue in cheek funpoking at the guy you just beat 1v1 for the fifth time, but there's that and there's just being obnoxious about it. Vrage's two cents.

Source of my opinion: Officer in a PvP guild for a long-ass time.
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Post #4149
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Sordak, I was about to write down an explosion, but I'm glad you rephrased some of your sentences.

There seems to be a common misunderstanding amongst mostly younger people that "brutality" equals: "hell yes, I can be an asshole".

As you say, ganking is one of the things that's good for nothing, apart from providing the person who did it with a good laugh. For those who need online griefing as a way to compensate for something clearly lacking in their everyday-lives, I feel this special form of pity.

PvP, by that I mean decent and "honourable" (you know what I mean) PvP, has so much to do with attitude. I have played with many fine people who PvP'd their butts off, and never ever gave the opponent a sour attitude, called names or did something equally lame. PvP is about skill, outsmarting, fun and a bit of competition. It isn't (or shouldn't be) about cheating, griefing, weaseling and being a jackass.
This post was last modified: October 26th 2012 02:12 PM by Triskele




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Post #4155
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brutality is what it is in a nutshell.

Beeing punished for screwing up in your team. Im not talking about beeing an immature screaming kid that gets off ganking noobs.

Im talking about the consequences of screwing up. About beeing teached the hard way. Its how PvP should work. Because when its head on head. Its always going to be tough when you start out.

honorable should be rephrased to sportsmanship here, i forgot that. Nothing you do in a PvP game is honorable, youll be using exploits, youll be dancing and youll be playing mindgames with your enemy. But keep it withing the boundries of competetion.

Ill be totaly honest with you here tho. I get angry in PvP. Alot. i scold noobs, i taunt my enemies and i boast about my victories. But thats not just games. Its the same with sports. If you ever did a competetive sport. Not even in a real match up. Just in a fun game of soccer. By the point youre playing full on youre becoming a different person. Its how our human brains are wired.
Thats not an excuse for stuff thats out of the reasonable state tho.

Next point: Vrage youre wrong. Accessability is something you cannot force. You can of course make a game as easy to understand as possible. But you cant go further up a certain point. Why? Because of the human element. See if youre fighting mobs. You can just make them weaker. but (considering were speaking of a balanced game here) if you make a mechanic easier to pull off in PvP. It becomes easier for the enemies too. So the more expirienced players will still trash you. No matter what. There is not a single game that is balanced where that is not the case.
In fact. Having a game thats realy hard is more encouraging. Because more ofthen than not it will be more apparent WHY you actually lost. For example. lets compare two very different games that still highlight my point. Call of duty and dark souls. One is extremeley skill based the other one is call of duty.

Call of duty is incredible simplistic and therfore youd think youd do a good job when you start out. That is however not the case. Instead you die because you get shot by something you cannot see. Now lets talk about dark souls. When you die in that game, you probably know why. You think stuff like "aw i could have dodged that!" - "oh thats how you pull it off!"
Same goes for dota (ill mention it alot cause its my game of choice and i know alot about it) when i started playing it. I would be upset about myself. because i didnt see very obvious ganks. I knew why i died. I knew if i had bought wards i would have seen them coming. But i didnt so it was my own fault. And if i would suck at last hitting. the enemy carry would get fed. I knew what i did wrong.
thats what made me get better.

And there has to be a bit of self controll. Give me the possibility to gank. And ill do it. I know that cause i did it in AoC. And thats why im glad its not in TESO.

As for me ofthen editing my posts: this forum doesnt have the feature yet to show the other posts while you use the advanced editor. so i start out with a base rage filled post. and then go back to edit it. Also i got an agreement with deveron.
This post was last modified: October 26th 2012 03:02 PM by Sordak
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