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FAME + INFAMY


Started by Konahrik
Post #18279
Banned

138
Faction & Race:
Ebonheart Pact (Dunmer)

seen someone post about reputation i think this is a far better system..

FAME - GAINED BY COMPLETING PVE QUESTS/OBJECTIVES/EXPLORATION.

INFAMY - GAINED BY COMPLETING PVP QUESTS/OBJECTIVES/EXPLORATION.

both these numbers should appear alongside the players name like so XXX/XXX = fame/infamy. ofc they should be fully toggable on/off

everything you involve yourself in will accumilate fame or infamy and these numbers are a marker for how worldy you have become in TESO. are you more of a pve player that boasts a massive amount of fame..or are u a infamous pvpr that has earned a huge amount of infamy..this would create long term goals for players..

it can even be used as the marker in which how the next empororer is chosen. as every emporeror is chosen your infamy could reset. if you are the highest infamous player when your faction takes over cyrodil..you become emporeror.

or both fame/infamy could count towards becoming emporeror as this doesnt neglect a pve player as being unable to be rewarded emporeror.

just my thoughts..
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Post #18326
Member

259
Faction & Race:
Ebonheart Pact
Imperial
You mean a sort of Fable/ Mount and Blade thing. I like the idea but maybe not numbers. Maybe physical appearances or maybe the colour of your name: Red=Evil, Green=Good.
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Post #18454
Banned

138
Faction & Race:
Ebonheart Pact (Dunmer)

(December 15th 2012 10:25 AM)Iogairn Wrote:  You mean a sort of Fable/ Mount and Blade thing. I like the idea but maybe not numbers. Maybe physical appearances or maybe the colour of your name: Red=Evil, Green=Good.

no the last 3 es games had fame and infamy they should expand on it
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Post #18456
Member

46
Faction & Race:
Ebonheart Pact (Dunmer)
Nice concept actually... This could be totally viable as a means to select an Emperor.
Although I'm not sure how the best way to display it would be.

Have they revealed how an Emperor will he selected?


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The following 1 user likes Reiv's post:
Endemondia
Post #18458
Member

20
Faction & Race:
Ebonheart Pact (Argonian)
But next to your name? They said they would try and show as little ul on the screen as possibel, doing so would also justify showing the level of player next to the name etc etc Not even sure they'll show usernames but you'd have to ask for it since it otherwise would be like watching an npc with a name floating above kinda like everyone irl wearing nametags
However pretty much every mmo has that name display system I kinda hope it doesn't appear in teso
However I do not disagree about a fame infamy system besides how you gain it
prehaps kinda like gaining fame by saving an wandering npc on the roads without it being a quest, cause you're a hero and heck hero's are like Nirn's free road police
As of infamy perhaps jail? instead of decreasing your skill you'd maybe gain infamy?
Then since not bragable in the interface perhaps having it so that possitive(fame> and negative(infamy> aknowledgement of the realm affecting your overall disposition/speechcraft(if in the game>

This being my reasoning of gaining this being the following, gaining it through pve would be what? doing quest? these are not infinate killing beast? fine, kill 100 mudcrabs and be known as the mudcrab butterer of azuras shore, however who did wittnes this amazing display of bravery? If by pve it should be by having the npc who will spread the tales of you saving them from a kind heart and not because they gave you a reward rarely hear of the great neighbour who kindly helped build a new house out of kindness and consideration well that I paid him a carpenters full wage doesn't matter kind of fame, then it's just "I hired this guy once"

And now to gaining infamy through pvp
What is a pvp quest? repetive! kill this guy claim this place just like last time, also pvp in teso is for the sake of your nation and it's alliance so if anything you should gain fame

So unless I've talked myself too far off the topic
infamy=break the law
fame=help someone unconditionally

oh and the affecting the disposition thing should if done be temporary since you otherwise could have like we all want to marry you great one! forever kind of npc's like each time you gain fame/infamy you gain a disposition/speechcraft buff the amount determining the lenght of its duration or something


Argonian 'Shadowscale Omelet', selfsuppliable food source.
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Post #18463
Banned

138
Faction & Race:
Ebonheart Pact (Dunmer)

i like the above post about disposition vs fame/infamy. i also like the infamy is being a bad thing you are known for thus meaning no1 wants infamy unless you gain rewards for it.

a pvp quest is repeatable no sh!t brah. u can take over that keep or defend it all day everyday.
as is pve content dungeons/raids will be repeatable same sh!t.

i wouldnt mind if pvp and pve fame is tallied up together creating an overall fame rating for your character resetting after every emporeror is chosen. the more content you play through be it pve or pvp should lift your fame.highest fame at crowning of a new emporeror gains the title.

This brings us to infamy, which can be a difficult thing to incorporate into a mmo.

first of all it looks like the only crime you can commit in this game will be stealing from npc's in towns. you wont be able to kill them and ruin the game for 5million other players :P

so infamy relating to stealing is kind of boring. no1 knows you stole unless you get caught. pay your fine or do the time..i say. so scratch that.

this alternative seems way more appropriate....

maybe infamy should be a tool in which opposing factions identify each other with. maybe each point of interest(poi) in the pvp area gains infamy increasing as you hold the poi longer. the higher the infamy of a enemy poi the higher fame opposing factions gain if they capture the poi. this brings incentives for larger groups of guilds and players to band together and take over the larger poi. seems legit
This post was last modified: December 16th 2012 03:38 AM by Konahrik
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Post #18473
Member

20
Faction & Race:
Ebonheart Pact (Argonian)
I think you misunderstood what I meant, and also seems you're dead stuck on pvp=infamy war=bad warhero=everyone you knew hates you

Also they would know if you did something bad since as I said infamy could be used instead of skill decrease so if you're thrown into jail someone knew right? This would mean that one thought the gain was worth the risk

Also I never said anything about killing every npc just crime in general
So the most common thing would be theft, the more usefull items would usually be harder to steal
And it's not like I said anything about the power of the detoration of disposition ofcourse nobody would want to be a naughty naughty boy if the debuff would be like skyrims unpatched version of complete vampirism where everyone goes ay-shiat on you
the same being with fame thusly why I mentioned the amount of fame/infamy determining the lenght of duration instead of the magnitude of it

the repetive part mentioned was as of why pvp shouldn't be used for such as of 1; it's boring 2; this would mean that the hardcore pvp players would nearly constantly be loved by their factions npc's(or following you're example the war-hero would be hated for doing his part in the war on their behalf> also I don't see dungeons and instances as quests nor necessarily onesidedly beneficial to you're fellow countrymen

The reason I'm against using something which is not something which just happens and you happen to help is the following; You can do something "bad" anytime, but doing something "good" should be rarer and harder also non-repetive things could become a serious disadvantage while repetive things as being considered a decent guy? nope that's called getting a job and would feel too much of a chore for a tes game if you ask me

Therefore perhaps the occassional bard or poacher who is getting over his head needing help where you can decide, let him die and loot him or safe him

but since it would be difficult to implement correctly on such a large scale especially since if recall day-cycle-tasks for npc's won't be in it I suppose I could if done well go alongside of your idea of tangling together pvp-pve for fame

Also just because someone held a position longer does not mean they're any more difficult to seize just means they had it longer
This post was last modified: December 16th 2012 04:47 AM by Tricer


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Post #18478
Banned

138
Faction & Race:
Ebonheart Pact (Dunmer)

(December 16th 2012 04:45 AM)Tricer Wrote:  I think you misunderstood what I meant, and also seems you're dead stuck on pvp=infamy war=bad warhero=everyone you knew hates you

Also they would know if you did something bad since as I said infamy could be used instead of skill decrease so if you're thrown into jail someone knew right? This would mean that one thought the gain was worth the risk

Also I never said anything about killing every npc just crime in general
So the most common thing would be theft, the more usefull items would usually be harder to steal
And it's not like I said anything about the power of the detoration of disposition ofcourse nobody would want to be a naughty naughty boy if the debuff would be like skyrims unpatched version of complete vampirism where everyone goes ay-shiat on you
the same being with fame thusly why I mentioned the amount of fame/infamy determining the lenght of duration instead of the magnitude of it

the repetive part mentioned was as of why pvp shouldn't be used for such as of 1; it's boring 2; this would mean that the hardcore pvp players would nearly constantly be loved by their factions npc's(or following you're example the war-hero would be hated for doing his part in the war on their behalf> also I don't see dungeons and instances as quests nor necessarily onesidedly beneficial to you're fellow countrymen

The reason I'm against using something which is not something which just happens and you happen to help is the following; You can do something "bad" anytime, but doing something "good" should be rarer and harder also non-repetive things could become a serious disadvantage while repetive things as being considered a decent guy? nope that's called getting a job and would feel too much of a chore for a tes game if you ask me

Therefore perhaps the occassional bard or poacher who is getting over his head needing help where you can decide, let him die and loot him or safe him

but since it would be difficult to implement correctly on such a large scale especially since if recall day-cycle-tasks for npc's won't be in it I suppose I could if done well go alongside of your idea of tangling together pvp-pve for fame

Also just because someone held a position longer does not mean they're any more difficult to seize just means they had it longer

ok i give up that rabble you confused me with just blew my mind how can you type all this out and expect someone to comprehend it. i explained myself clearly if you cant understand it, your beyond help.

to the topic...

holding a poi for longer should gain more fame points for the defenders.
but the attacking factions see the amount of infamy the poi has and choose to attack it. once taken over by an emeny faction those infamy points are received by all players involved as fame. so the more poi's you take over or defend the higher your fame increases. i think its a very good system tbh. and it entices group play.

as for pve completing tasks/dungeons/raids should earn fame also.. you got to remember not everyone wants to pvp, they should still have a chance to become emporeror through pve content..helping npc's slaying the big baddie at the end of a cave all should accumilate fame.. but it should all reset with every new emporeror.

you say you dont want a grind. but thats mmo's they will always be grindy.

this system adds another element of burning desire to become the emporeror it is a ranking of your fame within the world your achievements in the period leading up to the change of emporeror.

It gives everyone an equal chance to become the emporeror.

do the time..emporeror is not for the casual.

also as your fame increases you could gain bonuses such as lower npc prices. but i maintain that once every emporeror is crowned the fame rating should reset...

remember emporerors can be short lived or hold the throne for weeks we dont know as of yet..but still your fame increases so the most devout players are most likely the new emporeror to be crowned. fine by me.

hardcore > casual.
This post was last modified: December 16th 2012 05:38 AM by Konahrik
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Post #18479
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76
Faction & Race:
Daggerfall Covenant (Redguard)
another "reputation" thread? seriously?
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Reichmar12
Post #18480
Member

20
Faction & Race:
Ebonheart Pact (Argonian)
grinding is one thing, mindlessly and self-forced upon annoying grinds for something like fame/infamy is another
However an mmo it is also an tes game, tes rarely has those kind of things that make repetive raid of the same dungeon(instance> beneficial/adviced

and grinding itself as said in my first post just like you mentioned that nobody will know who commited a crime without being arrested, I mentioned nobody will know you killed this and that without wittnesses

also just holding points longer should not accumulate more fame/infamy since how do you define who holds it? just by being there around the time of capture? staying there lollygaging?


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Post #18536
Member

115
Faction & Race:
Ebonheart Pact (Dunmer)
(December 16th 2012 03:35 AM)Konahrik Wrote:  i like the above post about disposition vs fame/infamy. i also like the infamy is being a bad thing you are known for thus meaning no1 wants infamy unless you gain rewards for it.

a pvp quest is repeatable no sh!t brah. u can take over that keep or defend it all day everyday.
as is pve content dungeons/raids will be repeatable same sh!t.

i wouldnt mind if pvp and pve fame is tallied up together creating an overall fame rating for your character resetting after every emporeror is chosen. the more content you play through be it pve or pvp should lift your fame.highest fame at crowning of a new emporeror gains the title.

i dont want Eperor to be a good PvE player, who has guild that carry's him in high lvl dungeon and grinds Fame. Please don mix PvP and PvE "reputatio/honor" or what ever will it be called. You want to be Emperor? i hope you pawn hard in pvp, i don't want to see carebear on the throne.

I dont like fame/infame in TES world, there should be only Bounty, as it was in all other TES games, and like i said good dungeon grinder, makes no sens to crow him as Emperor.
This post was last modified: December 16th 2012 03:23 PM by Ewan
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Post #18551
Member

110
Faction & Race:
Aldmeri Dominion (Altmer)
I like the idea for perhaps a multi-targeted audience.. something very small though. A guild perhaps.

You've gained so much fame over time and you're suddenly "mr.epic-guild-man", and everyone thinks you're cool.

But, when we have a massive scale (we don't know how many campaigns of Cyrodiil or how the crowning will really take place), but assuming its just a number based stat you can grind... that makes it very gloomy for the future of emperors. It really means that whoever spends most of their time grinding (yay, bots get to be emperor!) whatever stat are going to win.

But if you make it a literal vote, a real campaign, then people will be able to really make an influence on the cooler emperors. Sure, the most popular guild's GM will probably win it.. or maybe a podcaster, or maybe reddit will start a campaign to the grumpy kitty the leader.. It just ensures there's some player emotion behind it, no matter how nonsensical it is.


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Post #18632
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138
Faction & Race:
Ebonheart Pact (Dunmer)

I think ill leave this thread i made... its to hard to explain to ppl that every action you complete should have a reaction. Im not liking a popular voted emporeror that sounds like face book sh!t.

emporeror should be crowned for What they have done ingame. Thats all.

I hope something that encourages that is introduced

Oh and btw most people are pve carebears and you think that 90% of the Eso community will not complain about not having a chance to become emporeror think again.

(December 16th 2012 05:52 AM)Tricer Wrote:  grinding is one thing, mindlessly and self-forced upon annoying grinds for something like fame/infamy is another
However an mmo it is also an tes game, tes rarely has those kind of things that make repetive raid of the same dungeon(instance> beneficial/adviced

and grinding itself as said in my first post just like you mentioned that nobody will know who commited a crime without being arrested, I mentioned nobody will know you killed this and that without wittnesses

also just holding points longer should not accumulate more fame/infamy since how do you define who holds it? just by being there around the time of capture? staying there lollygaging?

How is my way forcing you to mindlessly grind haha..give yourself a big doh!.

By playing the game anyway you like everything you do should contribute towards you becoming crowned emporeror. you will be doing what you want anyhow so if you want to become emporeror HELP YOUR FACTION INSTEAD OF AFKING IN A CITY EXPECTING TO BECOME IT. how hard is it to understand.

IF YOU PLAY THE GAME YOU SHOULD ACCUMILATE SOME FORM OF POINTS THAT HOLDS YOU HIGHEST IN RANK ON YOUR FACTION.
This post was last modified: December 17th 2012 02:58 AM by Konahrik
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Post #18636
Member

20
Faction & Race:
Ebonheart Pact (Argonian)
I'm just gonna stop trying to argue somehow it is as if you've decided that I must and wish to be misunderstood and honestly you seem a bit too self praising, no offense


Argonian 'Shadowscale Omelet', selfsuppliable food source.
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Post #18642
Member

114
Faction & Race:
Daggerfall Covenant (Orc)
I liked the fame and karma system in Ultima Online (Freeshard). My evil Warlock had in red leters "dread Lord" in front of his name. This was also necessary to unlock some awesome skills. I had to kill hundrets of Ettins for the fame and almost the same amount of Nobles (blue NPCs) for the negative karma. Luckily I could hunt with friends. *nostalgia* The best online gaming expirence so far.

A moment of silence for the cruelties EA did to UO and all of the Ultima series. :-(
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