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fast pace immersive


Started by jj122
Post #104556
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would like to add my 2 cents in and maybe a really great idea. If anyone has played Guild Wars 2 they will definitively be aware of what I speak of. When playing the game, there is most definitley a different feel to it.

You know that you are playing a pc mmorpg but the pace it sets is that of first person shooter . You arent just pressing keys . All classes are able to do about two rolls ( with the possibility of more ) that allows you to dodge attacks . With this manueverability it immerses you into the game to be aware and look forward to avoiding what heads your way.


I personally LOVED the thief class in GW2 because he was extremely nimble and definitley felt like a real assassain/ ninja would
feel like.

To sum things up, im really looking forward for someone to incorporate this into Elder Scrolls Online because i feel it would do wonders for the feel of the game and combat. If you feel the same, bump, repost, spread the word to friends, and get involved because they do listen to players .

Thanks,
Excited for release
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Post #104561
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I have to kinda disagree with you.
First off I haven't played GWs or plan to so I cant relate to your comparison, lets just get that out of the way.
I think for a Elder Scrolls game which is what we would be playing,a overall fast paste combat system would take away the feel of Elder Scroll combat that most of us love. They have already added a soft lock with the archers and mages which understandable but to go change something this major they might as well change the battle system entirely.
I think classes may play a role in the speed of your character but also the armor you wear and the perks you unlock for that armor. I for one wouldn't like to see a person clad in heavy armor moving as nimble as a medium armor wearer and same for light.
The battle system they have in place now has a good speed to it and your character can be build to be faster whatever gear he is using but their will obviously be scaling where armor types are concerned. Raising the overall speed would just confuse things.
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Post #104562
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Well you would have to play to really get what I mean.. though I do agree a warrior type wearing 80 pounds of armor on his back should not be able to be quick. Though I liked in Gw2 how it added 2 rolls you could do ( that eventually recharge) and it would allow you to dodge. It would make for some exciting fights, instead of just exchanging sword swings . Oh and btw in Skyrims sneak tree there is a perk that allows you to roll while in sneak. What Id like is very similar
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Post #104563
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There are dodge options in the game, how fast and how often someone can do them would be determined by their choices in build and various things and again this is how we all know the game to be and we like it this way.
What im disagreeing with is the faster passed combat. Maybe I misunderstood you, so what I think you mean is the combat is speed 1 you want it to be speed 2 or even 3. "fast pace " "You know that you are playing a pc mmorpg but the pace it sets is that of first person shooter ."
This post was last modified: October 14th 2013 07:28 PM by Daren
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Post #104565
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I don't want players speeding around like the road runner . What I'd like is maneuverability, and interesting fights. Not wow pvp exchanging sword and spell shots
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Post #104572
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Well, GW2 dogding was like doing Barrel rolls... on the ground. All the time. Anyway, atleast your Position on battlefield did matter more than in GW1. But all such jumping and running around wouldn´t catch the rigth TES Feeling. There is always a certain realism in combat in TES games. It´s not about running around or running for cover, even not as mage or archer with range attacks, which actually turn TES games into shooters aswell. But even with shooter elements, all TES games had a 'slow pace', but actually, they did not have a slow pace, they had a realistic pace.

Of course, dogding should be in TES online, as you can no longer dogde by Walking out of the way of an arrow or fire ball. But it shouldn´t be an overdone Barrel roll or a flic-flac to the side. Not even for your 'ninjas'. Really. That would be stupid. A simple step to the side is enough, maybe a step backwards for melee. But anything else would be simly unrealistic and overdone.


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Daren
Post #104594
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I agree to keep the pace of TESO similar to what we've seen in previous Elder Scrolls games. In the MMO's I've played, you can target an enemy or player, cast a spell or ranged attack, and regardless of which direction you're facing, your character will turn and perform the attack. The only way of knowing it hit or missed is based on a stat roll with variables, much like a tabletop RPG's calculation. Magic attacks almost always hit unless it was countered in time (and that was if they cast the counter spell or block before the attack reached them - based on distance).

That was one thing I loved about TES because the attacks were based on which direction you were currently facing. Archery and ranged spells actually required you to aim at the target in order to affect them. Also, there are no cool-downs for spells unlike most MMO's, so that already speeds up what is mostly realistic. So dodging, rolling, strafing, and simply stepping out of the way are complete possibilities, and the effects of the fight from these practicalities are just awesome to me.

I, for one, like to think that I'm a quick wit on my feet when in the heat of the battle, so I work on building that agility for my character so that once I feel like I need to move and as soon as I press a button, it happens quick enough in game. While I have no real need for it skill-wise (templar mage build), I use it for these exact reasons.


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Daren
Post #106376
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If I recall I think there is a barrel roll type dodge in ESO. :/
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