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Furrier´s Workshop and Herbalogy


Started by Idriar
Post #16407
Member

633
Faction & Race:
Aldmeri Dominion (Altmer)
I would like to have trainable talents for FURRIERY (hope the right word) and HERBALOGY:

If there ale collectable ressources in the game (ore, bones, ingridents) I would like at least Furriery (getting resourcing from disembowel and skin animals) and Herbalogy (getting resources from picking up plants) as trainable talents:

For it is should be much more difficult to harvest a Nirnroot without breaking the roots than to pick up mountain flowers. And there could also be the question of finding the plants and identifying them. (okay, Nirnroot "yells" at you)

A low skill in Furriery would make you looting a torn-apart wolf hide from the beast, a high skill a flawless one, what would make a better price later on. Also you should need a high rank to loot from special creatures: I think of giant spider, Dreugh, Trolls...

This would make the game more "real": And also the TESO guys couls sell "Skinnig knife" for those who are impatient in leveling


Who controls the Septim crown?
Who keeps the Allesian Heresy down?
We do, we do

Who knocked Yokuda off the maps?
Who keeps the Dwemer under wraps?
We do, we do

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Post #16409
Member

182
Faction & Race:
Ebonheart Pact (Argonian)
hhhmmmm the thing i like alot elder scrolls is that u gain experience as a player by making potions and discovering herbs but in a different way than other games, like finding out by trail and error what effects the herb has and where these ingredients can be found rather than leveling up and unlocking skills to use certain herbs and the like. you the player earn that experience not the character

and being able to kill said creature it is your right to loot the spoils :)

so even though i can see where your coming from i don't agree atm :) but info on crafting and related mechanics haven't been talked about yet so im looking forward to that
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Post #16431
Member

137
Faction & Race:
Ebonheart Pact (Argonian)
I'm not sure how crafting is going to work in TESO, but I hope it's more like DAoC than Skyrim. Ideally, I'd like everything to have a 0.00 to 1.00 quality rating, from harvested alchemy ingredients, and raw crafting materials, to finished armour and weapons.

When a crafter crafts a weapon, the final quality of the weapon will depend on both the quality of the materials and the skill of the crafter. And perhaps even the quality of the forge! As long as we have the standard shallow slope for armour and weapon strengths we see in the single player TES games, I believe a system like this would work just fine.

To encourage crafting, items dropped as loot would always be less than a certain quality. Only crafters would be able to get near the 1.00 quality rating. And only those high in (using your example) the furrier and herbalist skills would be able to gather ingredients from the wild at near top quality. By the same token, those high in the Alchemy skill would maximise the quality of created potions, but still restricted by the quality of the ingredients. Even a master alchemist couldn't do much with ingredients of only 0.10 quality!

Then again, I am a big fan of micromanagement in RPGs and the trend from Morrowind to Oblivion to Skyrim has been moving away from micromanagement. I'm hoping the crafting system in TESO will be big and complex and rewarding, but I'm prepared to be disappointed.
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Post #16433
Member

20
Faction & Race:
Ebonheart Pact (Argonian)
Just to be annoying, I think you by furriery wish to refer to skinning, tanning or tailoring of animalistik clothings and such, and herbalogy perhaps botanic(however more the art of cultivating than harvesting from wild flora) well knowledge of herbs itself I'd presume, since knowledge of 'gather' itself is pretty vague.

Also I'd somewhat like to disagree further still. If decided by skill I'd say a low skill in gathering skills in generel (if implemented) should either result in failing and destroying the item as a whole or gaining an item called "crater-fillers, for it's worth no more now" while obtaining the more rare such as nirnroot always was based on the amount available. Nirnroot in itself is so rare as it is since no-one besides 2 people(which were born after TESO's timeline) know how to cultivate it. well few knew of it in generel.
This post was last modified: December 8th 2012 01:22 PM by Tricer


Argonian 'Shadowscale Omelet', selfsuppliable food source.
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