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Gamebreaker.tv - After Dark Ep 8 Discusses God Complex in TES/TESO


Started by Garbrac
Post #9067
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Check out the link here for the video.

This is a show that answered viewers questions, and one of the biggest and interesting question was

"How will TESO overcome the single player RPG "God Complex"?" 13:16 in is when the question is asked
This post was last modified: November 14th 2012 12:12 PM by Garbrac


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Post #9068
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Was this meant for the videos section?


Please use the Help & Feedback section if you need help. This will help others that may have the same questions and you will receive a faster response.
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Post #9070
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Link not working for me...
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Post #9071
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also where is the video? and when did this video come out?
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Post #9072
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here you go.

http://www.gamebreaker.tv/video-game-shows/convince-me/


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Post #9073
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(November 14th 2012 12:08 PM)Sordak Wrote:  also where is the video? and when did this video come out?

Came out last night..

I Link it working now

(November 14th 2012 12:06 PM)Tecca Wrote:  Was this meant for the videos section?

I don't believe Gamebreaker.TV videos work in the video section.

No youtube one... But the video is over an hour long, they discuss a ton of other games and questions.
This post was last modified: November 14th 2012 12:15 PM by Garbrac


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Post #9100
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WoW fans trying to talk TESO? Rubbish


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Post #9102
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(November 14th 2012 01:32 PM)Rage Wrote:  WoW fans trying to talk TESO? Rubbish

The very definition of rubbish...
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Post #9110
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I'd agree with their conclusion that time will tell for how the ESO will work out the story/god complex that players are used to from other ES games. I also think they made an excellent point with the comparison to SWTOR, as arguably the best feature of that game was the individual class stories, but the rest of the game was the basic themepark mmo experience. Hopefully ESO will avoid the gap that type of gameplay creates, as like they said in the video, it ends up being like you are playing two seperate types of games in one.

How god-like is it knowing that the other players around you have done the exact same epic storyline you have done? Not very from an mmo perspective. However, that's where guilds/groups/raids band together to achieve god-like feats that no one player on their own could possibly accomplish. If it's slaying a huge monster with afew dozen other players, or claiming the imperial city with an army of you fellow faction members, this is where MMO's offer the god-complex for their players to partake in. Only difference is, you share that god-like power with other people, but that's the fun of it & something singleplayer games cannot do.
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Post #9112
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to me the god complex was actually NEVER what made TES , TES. Quite the opposit actually. to me, a TES game is about beeing part of the world, not it revolving around you, that part actually annoys me greatly!
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Post #9127
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I personally feel the real reason SWTOR failed is because there was no real challenge to the game, it was pretty much all handed to you on a silver platter,
Lvling was no challenge at all, gear was way too easy, pvp was simplistic. the game was just not difficult at all, and everyone knows that you need a challenge in anything for it to feel worth while, and for it to grow some sort of attachment for us.

we need consequences, when you die you need to feel that death hurt, when you achieve something you need to feel like it was a real achievement, not just another dungeon, when you get gear you need to have it for a while to feel like you really earned it!
etc etc

think that's why EQ 1 did really well way back in the day. it was a real challenge.

only reason wow did any good is because it entered the market at the right time, and over time it appealed to a lot more ppl by making it easier and easier thus more accessible to the younger crowd, and lets face it most ppl that play wow are 20 or younger, and have a short attention span.

"but you know, that's just how I feel on the subject."

Winking_grinning


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Post #9129
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put down these nostalgia goggles. EQ1 was so successfull because it was new and there was no real competition.

and SWTOR failed pretty much because it was 1. more of the same and 2. the part that wasnt all the same was the storymode.

the conclusion was that people played through the storymode and neglected the MMO, ive heard quite a few people stating just that.
and if i was into star wars, i would have probably done the same. but im just not into that universe.
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Post #9134
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Speaking of EQ1 and the MMORPGs of olden times..

Time has changed, and so has society. This includes what we are inclined to enjoy in MMORPGs. The shift towards a less time consuming and easier experience with little in most of the game is because of a shift in our perception of what we enjoy.. There was actually an article about difficulty in videogames, how and why they've changed the past years.. I'll see if I can find it for you.

Edit: Here it is!

It also talks about a shift back to challenging gameplay.. So hopefully we'll see some of that too, in ESO!
This post was last modified: November 14th 2012 03:08 PM by Aseir


In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
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Post #9135
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Clarion Call was the top 5 Guild world wide when we played SWTOR, we were of the select few guilds running 16man HM and Nightmare Mode. The game was FUN, and I even went back to it and re-subbed this month because I have lost all interest in WoW. The biggest reason SWTOR fail was their Dev team. They put so much money into Hype, into making the game look fantastic and it does, but they dropped the ball on the areas that matter, Bug fixing. The game STILL has bugs that were in it during closed Beta, and I'm not refering to the minor bugs that happen in every game I am talking Game Breaking bugs, for example if you die during a specific phase of a boss the entire encounter bugs out and wiping the raid and re-zoning does NOT fix it, You are required to reset the Operation (Raid) and kill all trash again, and during progression this was one of the most annoying things we had to do, we actually said screw it a few times and called the night early.


But this thread is not about SWTOR, its about TESO.

TESO will do good, if they have the required items for a successful MMO;
The next Greatest thing to get peoples attention (for GW2 it was No Holy Trinity, WvW, Dynamic Events)
for SWTOR, it was the Choose your own adventure type of questing, and incredible detailed story lines.
World of Warcraft had large scale raids, open world PvP, World Bosses, (basically all the things that have been removed from the game)
DAoC had RvR, with a incredible ranking system

With MMOs you need a reason to login. And WoW did one of the most fantastic jobs at this, DAILIES, Rep Grinds, Farming. As much as people hate and rage about time sinks and gold sinks they are what make people play, and WoW has one of the biggest Time sinks, Rep Grinds.

Does anyone remember the horrible rep grind to get the Netherwing Drakes or the Mantas Rays? GW2 doesn't have it, (they are introducing something similar with next patch thou). SWTOR didn't really have any reason to log in other than Operations, there were weeks we'd have like 10 people online but come raid night we had over 40.

Progression, Not just PvE, but in all aspects of the game you want people to play. If you offer PvP in your game, you need a form of progression, WoW has it with the Ranking system. DAoC had it with their Realm Rank system. GW has nothing, and I keep using GW because its population is slowly becoming less and less (not saying the game is going to die) If you offer End Game PvE, you need a progression for it, not just gear, offer a leveling system.. Each Tier of raids requires you to be of a specific raid level. There are endless possibilities to progression types.

MMO Player need a visual that shows that their time played is actually doing something to their character, nothing is more harmful to a player base than to login for 4 hours and than look back at it and think well In that 4 hours, I have killed endless amounts of trash, earned gold that will buy me nothing, what did I actually accomplish?

In short, I think TESO will have all of these things because their Single Player games had a lot of them, not on the massive scale that is required for a MMO but they had them.


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Post #9139
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(November 14th 2012 02:51 PM)Sordak Wrote:  put down these nostalgia goggles. EQ1 was so successfull because it was new and there was no real competition.

I promise it's not Nostalgia goggles.
I just have a photographic memory and remember it just like it just happened,
also there where many mmos out at the same time as EQ1.

1998
Lineage
Ultima Online

1999
EverQuest
Asheron’s Call

but really you have to admit that SWTOR was too easy. :-P

and yes I agree it was too much of the same old thing as most mmo's in the past 10 years.


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