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Gear enchantments as raid/PvP rewards instead of gear?


Started by Brutulus
Post #17269
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Something Cools-His-Hands said on a post got me thinking about this one. I quote:

"One of the primary features of the single player games is that eventually, at a high enough skill, it doesn't really matter what material your armour is made out of, what's really important are the enchantments."

This could be interesting as far as eliminating everyone from wearing the same gear around end game. Throw in the ability to die/change the color of your gear.

I don't think I have any great idea how to implement it exactly. Gem slots? PvE/PvP set of gems maybe. Could load 'em up like a magazine with different rounds for different situations.

Has this been done?

Thoughts?


I took an arrow to both knees...and kept adventuring anyway.
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Post #17271
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(December 11th 2012 08:47 AM)Brutulus Wrote:  Something Cools-His-Hands said on a post got me thinking about this one. I quote:

"One of the primary features of the single player games is that eventually, at a high enough skill, it doesn't really matter what material your armour is made out of, what's really important are the enchantments."

This could be interesting as far as eliminating everyone from wearing the same gear around end game. Throw in the ability to die/change the color of your gear.

I don't think I have any great idea how to implement it exactly. Gem slots? PvE/PvP set of gems maybe. Could load 'em up like a magazine with different rounds for different situations.

Has this been done?

Thoughts?

We don't know the specifics of stat distribution on gear yet. We do know that crafting will allow us to augment gear that we find within Tamriel.

That said, I'd be concerned if we get gear with loads of sockets for gems, or if enchantments become an absolute necessity instead of a very useful bonus. They'd have to develop endgame around assuming specific critical and ideal player augmentations -- like stat heavy gems. That's a road that worries me.

Augmentations should be things like small stat/armor bonuses and reasonable enchantments on weapons, IMO.


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The Buoyant Armigers
An Official TESOF Guild : Hardcore PvP/PvE


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Post #17277
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We have got soulgems confirmed in game, so its quite possible enchantments will play significant role. And they should in Elder Scrolls, if you ask me


Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it
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Post #17278
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I'm not talking about augmentations, I'm talking about replacement. Instead of getting the Helm of Giganto-Lowhung-Ballsackius, you get the Gem of Giganto-Lowhung-Ballsackius that you can plug into whatever BASE helm you like the looks of.


I took an arrow to both knees...and kept adventuring anyway.
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Post #17281
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I don't like gem slots. That's not really a TES type of mechanic. Having different sets of armour with different enchantments would be more like it. If you get a steel helm with a fantastic enchantment, the only way you're going to wear it is if the lower armour rating of steel is balanced by the strength of the enchantment.

Plus, players will (probably) be allowed to enchant gear as well. So if you like the look of a certain base helm, learn Enchanting, or pay an enchanter to add it. No need for gems.

As an aside, I find myself thinking of the disenchant feature in Skyrim. If you're learning enchanting and can only cast enchantments which you've previously disenchanted, that's reason enough to crave horizontal-ish loot drops right there. However, that only really applies to enchanters...
This post was last modified: December 11th 2012 09:16 AM by Cools-His-Hands
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Post #17283
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(December 11th 2012 09:08 AM)Brutulus Wrote:  I'm not talking about augmentations, I'm talking about replacement. Instead of getting the Helm of Giganto-Lowhung-Ballsackius, you get the Gem of Giganto-Lowhung-Ballsackius that you can plug into whatever BASE helm you like the looks of.

I see. Almost an enhancement minigame...

It's a valid idea. My concern would be that we'd be playing for enhancements instead of gear (don't start with on the whole, I PLAY FOR RP OR FRIENDS OR FUN OR WHATEVER. I'm not talkin about that. =P).

Gear becomes cosmetic, and enhancements become the standard for stat advancement. In my view, TES has been about gear more than enhancements. -- I'd say a 70-30% split. Daedric is godly because its a pimp set with pimp base stats. Putting a restore health enchantment on my Daedric Tower Shield made it more godly.

Soul gems may likely be the item that carries enhancements though (if they don't plan on following TES gameplay to the letter with those), if not only a requisite material.


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Brutulus
Post #17284
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Indeed, gems are blizzards baby, we dont want them in TES. Soulgems are signature feature


Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it
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Post #17285
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Let me explain a little further. You would most likely have to have some kind of restrictions af far as what gems would go into what gear, i.e. a heavy armor gem would not fit into a cloth slot. And for early game play there would be stats already on the gear.

I am talking about end game gear with little or no stats on it, replaced by some kind of enchantment or stat "slot" or "charge capacity". The point being that your reward is not the gear itself, but the enchantment/stat on the gear. This opens the choice of the player to wear whatever style he likes, and eliminates everyone near end game from having the exact same helm, sword, armor model on.


I took an arrow to both knees...and kept adventuring anyway.
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Post #17287
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I would imagine it would work a lot like skyrim. So if you got the helm of *insert witty ability here* you could disenchant it and learn how to enchant things with *insert witty ability here*. Depending on how powerful your soul gem is (and probably the level of the item you wish to enchant) would determine how powerful your enchantement is that you make.

So it was : Destroy item learn enchantment

Select item to enchant
select enchantment to use
select soul gem to use.

How powerful end result was is determined by your level of skill in enchanting and the soul gem you used. Obviously some enchantments weree restricted to certain types of items.

There are no "slots" in Skyrim. I do not know if they would add such slots in armor in TESO.
This post was last modified: December 11th 2012 09:23 AM by Tabbycat
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Post #17288
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(December 11th 2012 09:16 AM)Cools-His-Hands Wrote:  As an aside, I find myself thinking of the disenchant feature in Skyrim. If you're learning enchanting and can only cast enchantments which you've previously disenchanted, that's reason enough to crave horizontal-ish loot drops right there. However, that only really applies to enchanters...

Yeah, if players enchant stuff, I'd be shocked to learn that you can't disenchant something to learn the enchantment -- or at the very least gather enchantment materials, like a soul gem, etc.


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Post #17290
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Ahh, Reichmar you got it before I could post that.


I took an arrow to both knees...and kept adventuring anyway.
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Post #17300
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My opinion on this is all heavy has same base defence but increases as your heavy armor skill increases and you add perks to armor bonus.
This eliminates daedric being the best and 100000 people running around in it and all other armors neglected.
It means whichever armor you like to wear it wont gimp you.

As for enchanting keep it like Skyrim it has been the best path over the past few games.

Soul gems can become a powerful trading material which will be impressive.
Also i hope enchanters have a skill to be able to create soul gems maybe by combinig two lesser ones will give you one of the next tier and so on
This post was last modified: December 11th 2012 09:50 AM by Konahrik
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Post #17303
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(December 11th 2012 09:46 AM)Konahrik Wrote:  My opinion on this is all heavy has same base defence but increases as your heavy armor skill increases and you add perks to armor bonus.
This eliminates daedric being the best and 100000 people running around in it and all other armors neglected.
It means whichever armor you like to wear it wont gimp you.

As for enchanting keep it like Skyrim it has been the best path over the past few games.

Soul gems can become a powerful trading material which will be impressive.
Also i hope enchanters have a skill to be able to create soul gems maybe by combinig two lesser ones will give you one of the next tier and so on

I likey. I knew gem slots weren't the answer but couldn't figure out how to expand on the idea from there. But it seems you all have gotten my main point, the gear being cosmetic.


I took an arrow to both knees...and kept adventuring anyway.
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Post #17306
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(December 11th 2012 08:47 AM)Brutulus Wrote:  Something Cools-His-Hands said on a post got me thinking about this one. I quote:

"One of the primary features of the single player games is that eventually, at a high enough skill, it doesn't really matter what material your armour is made out of, what's really important are the enchantments."

This could be interesting as far as eliminating everyone from wearing the same gear around end game. Throw in the ability to die/change the color of your gear.

I don't think I have any great idea how to implement it exactly. Gem slots? PvE/PvP set of gems maybe. Could load 'em up like a magazine with different rounds for different situations.

Has this been done?

Thoughts?

(December 11th 2012 09:08 AM)Rage Wrote:  We have got soulgems confirmed in game, so its quite possible enchantments will play significant role. And they should in Elder Scrolls, if you ask me

Agree with this 100%. I want to look different and I want the ability to stand out if I so chose to and this is perfect for an ESO MMO.
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Post #17308
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I can agree with that premise. I just don't want noob gear (not a pejorative usage here) on par with the best stuff you can get.


Grand Marshal of
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An Official TESOF Guild : Hardcore PvP/PvE


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