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Giving Emperorship


Started by Kilivin
Post #102391
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So, I was thinking - there's nothing cooler than becoming Emperor right? Phenomenal cosmic power!!! What about handing that power to someone else as a badge of honor? Or just because they know how to use the power better? Like say a PvP guild is all badassery in winning the throne from their tactical leader and his assortment of officers, but one of the members in his guild army becomes emperor. Is it just me that thinks it would be cool if we could give the title of Emperor to someone of our choosing? Like the guild leader that directed said player to do so well? Personally I think this would be awesome in the sense that it would be awesome to RP something like that, AND it seems like a very smart idea to give leadership to someone who knows what to do as the leader. Let the smart rule, and the skillful win them the crown so to speak.

Example: You become emperor. When you do, you have to choice to retain your crown or give it to a player of your choice. In doing so, you get the weaker benefits of being Emperor, but the other person becomes the real emperor. In turn, he gets all the phenomenal cosmic power. When their emperor-ship ends, they don't get the weaker emperor powers as they didn't rightfully earn it, but they still were given the honor of holding the title (and the powers that came with). The weaker powers go to the person who actually won it. In this scenario, you!

Would there really be any problems in this? Granted, you are giving two players of a faction pretty big buffs, but HONESTLY I don't think this will be a "One man wins all" type of thing. That thing being the weaker versions of the Emperor skill line. Also, More than likely the top 10 to be emperor I would think would be a very close knit group of people. Although, I could be wrong.

DISCUSS.
This post was last modified: October 4th 2013 03:41 PM by Kilivin


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Post #102460
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I actually kindof like this idea, but I can see jealous people making it a problem.

Lets say somebody out there, the greatest PvPer of our time, is a member of a guild and manages to achieve the rank of Emperor.
Now, he rightfully earned it, because it's based on the number of Alliance points you gain. He worked his ass off for that.
(I'm using "he" but no disrespect to women, we could have a female emperor, good luck to whoever gets the title of First Empress!)

Anyway, the leader of his guild says, "Either you give me your title that you just earned, or I kick you out and never return."
Now obviously that person would be able to join any guild, I mean he just got emperor for crying out loud,
but what if he wanted to keep it?

Suddenly, instead of people being happy for their new emperor, people are pissed he didn't give it to them, who really deserved it.


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Post #102464
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(October 5th 2013 10:00 AM)Terminus Zaire Wrote:  I actually kindof like this idea, but I can see jealous people making it a problem.

Lets say somebody out there, the greatest PvPer of our time, is a member of a guild and manages to achieve the rank of Emperor.
Now, he rightfully earned it, because it's based on the number of Alliance points you gain. He worked his ass off for that.
(I'm using "he" but no disrespect to women, we could have a female emperor, good luck to whoever gets the title of First Empress!)

Anyway, the leader of his guild says, "Either you give me your title that you just earned, or I kick you out and never return."
Now obviously that person would be able to join any guild, I mean he just got emperor for crying out loud,
but what if he wanted to keep it?

Suddenly, instead of people being happy for their new emperor, people are pissed he didn't give it to them, who really deserved it.

True, but wouldn't that just make most people hate that guild leader and in turn cause EVERYONE to leave? Or at least a large majority? Idk. . I feel like if a guild leader ever did that it would prove not beneficial to him at all. Not to mention, if the guild was professional in any way, I wouldn't expect leaders to be like that. This is of course coming from the assumption that the people who get emperorship have a professional guild. . Still - Personally, I like this because I would hate to be emperor because of the responsibility/nerves of it all. Imagine having thousands of players mad at you because you lost the crown to someone? PERSONALLY I would hate that, haha. Although, I'm no stranger to being competitive for AP which could in turn give me the crown. I'm not saying it will, but it will be those type of people that end up winning it.

While, sure, the system could be abused by negative players, but to me it feels like that would happen so infrequently because demanding that kind of power would end up in a no from most people. If anything, it'd only make the person who wins emperor a whole lot more famous. . possibly to a fault though. xD


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Post #102465
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I like the idea, I also see the problem.

This is more off topic but, I'd like to see an option where - if you don't want to be Emperor you can decide against being crowned and the next highest person with alliance points becomes Emperor. Remember though, becoming Emperor is extremely hard. ZOS say that they've been competing for the title for ages and not one Emperor has been crowned yet. :)


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Post #102466
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(October 5th 2013 10:13 AM)Arinlas Wild-Heart Wrote:  I like the idea, I also see the problem.

This is more off topic but, I'd like to see an option where - if you don't want to be Emperor you can decide against being crowned and the next highest person with alliance points becomes Emperor. Remember though, becoming Emperor is extremely hard. ZOS say that they've been competing for the title for ages and not one Emperor has been crowned yet. :)

All the more reason to have it if you ask me. If something is incredibly hard to get and you get it, then such an option SHOULD be given to the player. He deserves the option to even do as you say and give the crown the to next top score on their alliance. If something is super difficult to attain, make the "attaining it" very flexible to player choice. Because to me, while a lot of players will be going for emperor, I feel like there are others who could just as well not want that responsibility in a game. They would rather just do their very best in battles and such. To not allow it kind of makes being emperor kind of like what happened to Maxwell in Don't Starve. . Super awesome powers! Buuuut you are stuck for all of time in having them. In that game it was because of his powers he was stuck, in this it would be because of fear to lose the crown. That is due to the people who get the crown not being the exact right fit for having a crown. .

My best example of this is Robert Barratheon. :p


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Post #102586
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The way that the Emperorship is set up, it will take someone with incredible dedication (possibly bordering on unhealthy) to the Alliance War to be crowned Emperor. For one, every keep around the White Gold Tower must be owned by your own faction. Then you have to be the highest ranked member of your faction in your campaign (remember this could be 2000 or more). I can guarantee someone who is crowned Emperor will have been crowned because it was his or her goal. There won't be instances where people just log on one day to find they are the highest ranked player in their campaign, and that all they need is one more keep to be crowned. It will never be a happy accident like that.

Consider the landscape of a continuous, online war like this will be. Borders will change in hours. You could wake up and log in to the game, and then later that day log in again and find things very different. Lines will constantly be shifting, and perhaps whole regions will literally be won or lost overnight while you sleep. The people who keep up with that, who are always aware of the situation their Alliance is in, and how to properly respond to it, will be the ones that become Emperors. And these people will know they have earned it and will not want to give it up.

No, while it's a nice sentiment this could not work in game sadly. Not that people are too greedy, but only people who are gunning for that throne will actually get it, it wont just be given to a player (even a really good player) nor will players very easily find themselves in such situations.


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Post #102589
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(October 5th 2013 07:25 PM)Ferroc Wrote:  The way that the Emperorship is set up, it will take someone with incredible dedication (possibly bordering on unhealthy) to the Alliance War to be crowned Emperor. For one, every keep around the White Gold Tower must be owned by your own faction. Then you have to be the highest ranked member of your faction in your campaign (remember this could be 2000 or more). I can guarantee someone who is crowned Emperor will have been crowned because it was his or her goal. There won't be instances where people just log on one day to find they are the highest ranked player in their campaign, and that all they need is one more keep to be crowned. It will never be a happy accident like that.

Consider the landscape of a continuous, online war like this will be. Borders will change in hours. You could wake up and log in to the game, and then later that day log in again and find things very different. Lines will constantly be shifting, and perhaps whole regions will literally be won or lost overnight while you sleep. The people who keep up with that, who are always aware of the situation their Alliance is in, and how to properly respond to it, will be the ones that become Emperors. And these people will know they have earned it and will not want to give it up.

No, while it's a nice sentiment this could not work in game sadly. Not that people are too greedy, but only people who are gunning for that throne will actually get it, it wont just be given to a player (even a really good player) nor will players very easily find themselves in such situations.

Why does such an absolute statement have to cross-over to everyone? Just because they can doesn't mean they have to. Your argument is based on an assumption that people will do what you say. Why should the game conform to the notion that "people probably won't use it." So what? Maybe someone will use it because of reasons stated. Maybe it won't be as horrifically difficult than you think because ZOS hasn't tested with a huge mass of people.

The purpose of the idea is to give player-choice, and if the only argument to not allow that player choice is because people "might" or "probably" not use it, then the more reason it should be in. Why should the few conform to the thoughts of the many? Having this in would hurt nobody at all. All it would do is allow for people to have more choice in the matter. To deny that on the "off-chance" that nobody ever uses it is stupid. Not to mention it would be easy as hell to implement.


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Post #102866
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It may be sort of easy, that is not certain though. Unless you're a programmer and know exactly what would be required then I think it's fair to say we cannot judge what is easy per say to put in the game as a major mechanic or system. But my point has nothing to do with forcing people to conform to anything, nor does it try to detract from how good the idea is. I like the idea of being able to pass on Emperorship. It adds a lot of interesting possibilities, even in an RP sense.

But ZOS, in their internal testing, last I heard had not yet crowned an Emperor. And from what we know of how you would become Emperor, it looks like it's just as difficult as it sounds. Must I repeat myself on how to become emperor? The whole idea of this mechanic is that say someone becomes emperor and decides that they don't really want to be Emperor and pass it on, perhaps to someone 'more deserving' or 'knows how to use the power better.' I'm telling you know that will in all odds most likely never be the case. People who earn the right to be Emperor will know how to use that abilities and strengths it would require, else they wouldn't have earned the title. They have to be the person with the highest amount of Alliance points in their alliance. That means they can't have just hung around while the keep was being attacked, they were in and around and fighting. These will be elite players.

Also, it's been said that the emperor will almost be like a player world boss. Literally, he can change the tide of battle just by showing up. His abilities will be incredibly OP. Personally I'd probably not pass on that, especially if I had rightfully earned it. Even if I was to keep a regular-power skill line with the same abilities just brought to a manageable level, I'd rather have the crazy stuff. I just cannot see people wanting to give up something so awesome that they earned fair and square. And no one will have earned it more than them at that time.

Sure there will be some people who wouldn't mind giving the powers to a friend, because they are just nice people. And I applaud anyone who would give the Emperorship to a friend just cause they think it'd be nice or that the friend earned it. But many won't. It's just how people are. And it isn't bad to say so, because it's not bad to say you wouldn't give that up. When a president is elected he doesn't just pass power over to his buddy cause the buddy was a nice guy. The president accepts his powers and does what he can, what he earned through working to get it.

This is all my opinion of course. If it was implemented I would not complain. I'd just rather see ZOS put effort towards something else instead, something more practical. *cough* justice system *cough cough* more skill lines *cough*


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I don't know. I can see one guild being able to farm the title just because they have one awesome PvP'er. Which would make sense lore wise I guess... but it wouldn't make a lot of people happy in the game.
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(October 7th 2013 11:00 AM)Ferroc Wrote:  Also, it's been said that the emperor will almost be like a player world boss. Literally, he can change the tide of battle just by showing up. His abilities will be incredibly OP. Personally I'd probably not pass on that, especially if I had rightfully earned it. Even if I was to keep a regular-power skill line with the same abilities just brought to a manageable level, I'd rather have the crazy stuff. I just cannot see people wanting to give up something so awesome that they earned fair and square. And no one will have earned it more than them at that time.

I'm assuming his OP abilities would only be toward PvP? Like if he used a skill on a player, it'd have the OP effects, but using that same skill on a mob, it'd be normal? Otherwise he'd be crushing quests like no other and it would kind of ruin the game for him and others as collateral.

Also, what happens when that player dies in battle? Just respawns or revives as the emperor? Does the killer get any medals for killing the emperor? Assists? I'd love to see a stat chart for that, lol.
This post was last modified: October 11th 2013 08:05 AM by Zikai


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@Zikai I really have no idea. I assume that his abilities will globally have the same effect, but that's just me. I doubt it would really ruin the game per say, maybe make it a lot easier but I'm sure he wouldn't dominate in PVE as much (he isn't invincible just really hard to kill. Even in PVP I bet if you got enough good players you could take him down, even with maybe like 5-10 people).

I do know, once any of the keeps needed to become emperor are lost, if the Emperor dies then a new emperor is crowned. If he is killed but still has the prerequisites to stay emperor I assume he just rezzes and continues playing, and the people who killed him get bragging rights or something. I would bet there is an in game achievement but that is speculation.


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Post #103949
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Personally, being able to pass on the title might not be such a great game mechanic. It sounds cool in a show of respect kind of way, but i doubt if it became possible to do, it would be used in that way. One good player in the end would most likely hand the title over to his/her friend, and then he/she over to another, regardless of if they earned it or not. In the end, it would just become a farmed title held by the most "hardcore" guilds and not individual players.
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(October 12th 2013 11:11 AM)Denengar Wrote:  Personally, being able to pass on the title might not be such a great game mechanic. It sounds cool in a show of respect kind of way, but i doubt if it became possible to do, it would be used in that way. One good player in the end would most likely hand the title over to his/her friend, and then he/she over to another, regardless of if they earned it or not. In the end, it would just become a farmed title held by the most "hardcore" guilds and not individual players.

? You get to give it to one person and that person accepts it or not. Then after that it won't be until that emperor dies then your faction wins it back that that can happen again. That will in no way be a "farmed title". You're making it sound like getting Emperor is EASY. It by all means is not from what ZOS has told us and what guilds have said who have fought to get it.
This post was last modified: October 12th 2013 11:54 AM by Kilivin


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Post #104016
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I think what he means is he was worried that people would just be giving emperorship away (he probably thought it would not be restricted to one give-away) to friends and guild mates. The title of emperorship could then be bought or something, devaluing it. People would be able to keep the title within their guild, long as they were a top pvp guild.


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Post #104197
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(October 5th 2013 10:21 AM)Kilivin Wrote:  All the more reason to have it if you ask me. If something is incredibly hard to get and you get it, then such an option SHOULD be given to the player. He deserves the option to even do as you say and give the crown the to next top score on their alliance. If something is super difficult to attain, make the "attaining it" very flexible to player choice. Because to me, while a lot of players will be going for emperor, I feel like there are others who could just as well not want that responsibility in a game. They would rather just do their very best in battles and such. To not allow it kind of makes being emperor kind of like what happened to Maxwell in Don't Starve. . Super awesome powers! Buuuut you are stuck for all of time in having them. In that game it was because of his powers he was stuck, in this it would be because of fear to lose the crown. That is due to the people who get the crown not being the exact right fit for having a crown. .

My best example of this is Robert Barratheon. :p

Except there is no responsibility on becoming emperor. You get a title, you get a skill line and a few powers, that's it. If you want to just logoff after writing "thank you fuckers" on local chat you can do that, if you want to fight for a while then go farm materials for crafting you can do it... you're not responsible for anything when you become an emperor, it is just a "braging rights" title. I don't see why anyone would not want it if they worked hard enough to get it.


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