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Guild Wars 2 reflections


Started by casdegere
Post #4710
Member

30
Faction & Race:
Aldmeri Dominion (Altmer)
I decided not to purchase this game due to mixed reactions of Beta, can anyone who bought this game tell the community here of their personal experiences with GW2?


"Death is certain, life is not." -Unknown
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Post #4712
Banned

119
Faction & Race:
Ebonheart Pact (Nord)
That aside from a few rotten eggs (Soon tossed out), my experience has been overwhelmingly positive. It's an intuitive and reactive game, with gameplay that favours teamplay and tactics over simply having bigger numbers then the player/monster you're attacking.

The world is huge, the scenery is superb (Even when you run it on unspectacular graphics like mine) and the music does its utmost to immerse you and drag you into the world. That immersion is further enhanced by the things you -hear-, every zones ambient sounds seem to nail it, random NPC dialogue helps bring a sense of life to the world that's usually missing in other MMO-cities and such, a thing I really hope we see again in TESO.

The classes are relatively well balanced and each one always has something to contribute to a group, whether that is combo fields/finishers (A necessity for the higher tiers of skill-based gameplay), group support, buffs, CC, everybody does a lot more than straight up damage. Everybody can help heal their team, everybody can take a few hits, and everybody has a different way of turning the tide of a battle. My most memorable bossfight was the Giganticus Lupicus, a VERY difficult boss about midway through the final dungeon in the games Explorable mode. The tactics for that boss were on-par with most other raidbosses in other games, and we had to execute them with only 5 people. A few wipes, a few tries, and a lot of swearing over Teamspeak and we did it. We felt like GODS that day, and that is something that GW2 can always give you. The feeling of being -awesome-, knowing that it wasn't the tank that saved the day, or having an awesome healer, but it was the teamwork of everybody working together as a cohesive squadron, and knowing that you were a key part in it, you feel brilliant.

With it's B2P model, it's an easy game to drop and pick up again, so despite your mixed opinion it's definitely worth a buy. I guarantee you that if you're looking forward to the gameplay promised in TESO, GW2 will be worth your money.
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Post #4715
Contributor

1,211
Faction & Race:
Daggerfall Covenant
Redguard
(October 29th 2012 02:06 PM)Vrage Wrote:  My most memorable bossfight was the Giganticus Lupicus, a VERY difficult boss about midway through the final dungeon in the games Explorable mode. The tactics for that boss were on-par with most other raidbosses in other games, and we had to execute them with only 5 people. A few wipes, a few tries, and a lot of swearing over Teamspeak and we did it. We felt like GODS that day, and that is something that GW2 can always give you. The feeling of being -awesome-, knowing that it wasn't the tank that saved the day, or having an awesome healer, but it was the teamwork of everybody working together as a cohesive squadron, and knowing that you were a key part in it, you feel brilliant.

I was there that day. I mean, evening...night....looong part of the night. Yes. I concur ;) GW2 is an extremely rewarding game because it runs on skill, not standing still smashing your buttons. Teamwork is extremely rewarding and creative solutions are endorsed.

I have taken a break from the game for the time being, but that's mostly my fault, not the game's; I have been running a guild for a year and a half, and with a thousand and one things going on in-game and out of it I felt like a breather, which I'm having now. But that's circumstance, other than that there's really nothing I can name about GW2 that I despised or disliked. It truly evolved the genre, if you have mixed feelings, I suggest you try it out all the same and probably get positively surprised :) It's B2P, and well worth it's one time-fee. Hell, it makes me weep even more over the fact I spent the same amount of money on terrible stuff like Cataclysm. GW2 is a great investment, give it a shot :)




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Post #4716
Banned

866
Faction & Race:
Ebonheart Pact (Argonian)

it was nice for the first month then i got bored of it.

However it depends on what you like. I dont realy like PvE in multiplayer games. im a sucker for PvP wich GW2 delivers in spades. however there comes the big turnoff. There are basically 4 large scale pvp maps. 3 of wich are 1. all the same and 2. not realy good.

The center map, the eternal battlegrounds is amazing. But due to the way WvW actually works in GW2 you are mostly not getting in because it gets locked after a certain ammounts of players inside it. Making this quite disastrous.
So i basically switched my PvP efforts to PS2.

when it comes to leveling. Pretty much the best expirience youll get in an MMORPG. however it still gets dull. Especialy if you are lazy (like i am) and do the same event you know will give you alot of XP and basically abuse the system. it just ruins your own fun.

Also quite a few of the zones look simmilar (with a few REEAAALY good ones in between tho) as a general rule of fact. Play a Charr, a norn or possibly an asura. The humans and the sylvari are absoluteley horrible in terms of their personal story and most of their starting zones (the exception goes for sylvari if youre realy into this colourfull cutsey thing. but it gets tiresome quite a bit)

if you like jumping puzzles, go for the asura theyre all about that and have some interresting quest designs. Tho when it comes to balance of fun and meaty quests, go for the charr.

From what i know the Charr have pretty much the most enjoyable personal story. But that changes quickly when a certain NPC steps in and turns you into his sidekick. GW2 players will know what i mean.


so yeah if you want a recomendation. I cant give you one. If you like MMORPGs, youll gonna like GW2. probably not its dungeon content thats a different story. I liked it for the most part, but its kinda different, and thers alot of tiresome kiting invovled.
If you want PvP just go for planetside.
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Post #4762
Member

32
Faction & Race:
Aldmeri Dominion (Bosmer)
I heartily recommend the game, even though I do not really like MMOs (TESO sounds interesting tho ;)). I've been there from the start but still level 47, but then again I keep hopping online every now and again and I'm never bored. Huge world, lots of different things to do: events, personal quests, dungeons, jumping puzzles ( :D :D :D ), structured PvP, World versus World PvP.. Though I prefer real-time combat and can't stand the typical MMO combatsystems, GW2's system's rather good: tactical, engaging, fast-paced. And I haven't met an unfriendly person in-game yet, besides the occasional gold-seller. So yea, great game :)
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Post #4763
Contributor

252
Faction & Race:
Aldmeri Dominion (Khajiit)
I dont play GW2, reason my friends said: "Ok", "no recommand", "not your type to play", so i drop it, heh. Later I saw the game via friend, and i think it was right, not my type to play. Great for people who hate to pay every month (pfft).
This post was last modified: October 30th 2012 12:55 AM by Xoo


The Elsweyr Confederacy

My motto: "Don't look for the next opportunity. The one you have in hand, is the opportunity."
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Post #4770
Writer

310
Faction & Race:
Daggerfall Covenant
Breton
I listened to a podcast the other day where the speakers actively gamed Guild Wars 2, and they said that the comparisons between TESO and GW2 were there, but that the features in TESO were so much more in-depth, and that you wouldn't be able to comprehend it before you've played the game.

High hopes!
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The following 1 user likes Harlwystyr's post:
Tecca
Post #4773
Member

76
Faction & Race:
Daggerfall Covenant (Redguard)
i hate gw2. reasons:

1) not too much end game content
•seriously, less than a week to reach max level. first person to hit max level took a single day.
•no group content. only 5 man dungeons, all of which are easy.
•dungeon sets are so easy to get. no better sets afterwards.
•legend weapons only look good. but otherwise they have same damage as your normal one.

2) WvWvW
•WvWvW doesn't give you additional combat and/or pvp advantage. WvWvW is only a scoring point system to determine whose server is much better.
•No "unique" reward for doing things i.e. getting a keep, defending a keep.
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Post #4774
Member

30
Faction & Race:
Aldmeri Dominion (Altmer)
All of this is extremely helpful guys, thanks a ton!


"Death is certain, life is not." -Unknown
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Post #4777
Contributor

252
Faction & Race:
Aldmeri Dominion (Khajiit)
So what do you want, casdegere? Drop or love GW2...? :D


The Elsweyr Confederacy

My motto: "Don't look for the next opportunity. The one you have in hand, is the opportunity."
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Post #4788
Member

30
Faction & Race:
Aldmeri Dominion (Altmer)
Right now, Im doing another playthrough in SKyrim, I have Mass Effect 3, which I have yet to touch, IN mid way into Fallout New Vegas, I have D3 and only played it a little thus far. If GW2 was really sweet sounding I might have picked it up but how its all split, I don't think i will right now. So many games coming soon and I did want to try that newest XCOM. I loved that game!


"Death is certain, life is not." -Unknown
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Post #4790
Banned

866
Faction & Race:
Ebonheart Pact (Argonian)

(October 30th 2012 02:57 AM)Shadowthrone Wrote:  i hate gw2. reasons:

1) not too much end game content
•seriously, less than a week to reach max level. first person to hit max level took a single day.
•no group content. only 5 man dungeons, all of which are easy.
•dungeon sets are so easy to get. no better sets afterwards.
•legend weapons only look good. but otherwise they have same damage as your normal one.

2) WvWvW
•WvWvW doesn't give you additional combat and/or pvp advantage. WvWvW is only a scoring point system to determine whose server is much better.
•No "unique" reward for doing things i.e. getting a keep, defending a keep.

Keep in mind that these things are stuff that other people find good. The fact that the best items are only marginally better takes them out of the balance equation and gets them into prestiege teritory.

Not sure what you mean by WvW you do actually get rewards, but no nothing unique. This is done mostly to evade WoWs problem of PvP and PvE gear seperation. Wich just means that a raider will fail at PvP and a PvP player cant bring his gear to a raid.
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Post #4926
Member

76
Faction & Race:
Daggerfall Covenant (Redguard)
(October 30th 2012 07:27 AM)Sordak Wrote:  
(October 30th 2012 02:57 AM)Shadowthrone Wrote:  i hate gw2. reasons:

1) not too much end game content
•seriously, less than a week to reach max level. first person to hit max level took a single day.
•no group content. only 5 man dungeons, all of which are easy.
•dungeon sets are so easy to get. no better sets afterwards.
•legend weapons only look good. but otherwise they have same damage as your normal one.

2) WvWvW
•WvWvW doesn't give you additional combat and/or pvp advantage. WvWvW is only a scoring point system to determine whose server is much better.
•No "unique" reward for doing things i.e. getting a keep, defending a keep.

Keep in mind that these things are stuff that other people find good. The fact that the best items are only marginally better takes them out of the balance equation and gets them into prestiege teritory.

Not sure what you mean by WvW you do actually get rewards, but no nothing unique. This is done mostly to evade WoWs problem of PvP and PvE gear seperation. Wich just means that a raider will fail at PvP and a PvP player cant bring his gear to a raid.
what they could have done is make an extra area for adventurers who want more adventure(which is totally not included in the story whatsoever and has no connection to it) and are looking for far far more challenging foes i.e. 10 man or 24 man raids to clear a dungeon raid or whatsoever. by far the hardest thing i ever did was looking for vistas :|.

at the WvW thing. i mean, when you get a keep, sure there's an upgrade through the guild which can give us and our allies a boost, but what if the guild doesn't have those. keep holders should be able to get extra buffs for retaining a keep. aside from the points they should get more from taking a keep from the enemy. they should be allowed to get more content and more options for their keep. for example a little boost or higher percentage of damage or hp or other stuff.the defensive infrastructures are cool like the burning oil, trebuchets and arrow carts. but then it would be much better if we had mines, can get a FEW troop members whatsoever, spearwalls and such. or specific statuses or whatever.
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Post #4929
Banned

866
Faction & Race:
Ebonheart Pact (Argonian)

well the keeps are designed for guilds to have. I say encouraging Guilds to participate in PvP is a good thing. Especialy in a game called "Guild Wars"
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Post #4947
Member

76
Faction & Race:
Daggerfall Covenant (Redguard)
noooooo. you didnt get it. my point is that the rewards for besieging a keep and retaining one should've been boosted. i mean there should be "perks" for having a keep or incentive. i mean treasure chests, guild rooms, buffs, auras and what so ever :|.
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