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What do u want for sneaking?
Normal complete visibility 14.29% 3 14.29%
Bieng able to camo as you level up 85.71% 18 85.71%
Total 21 votes 100%
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* You voted for this item. [Show Results]

How will PvP sneaking work?!?


Started by toeyak5973
Post #19644
Member

14
Faction & Race:
Ebonheart Pact (Dunmer)
You cant just be completely visible in front of their eyes and i know it also makes you sound quieter but no one will rely on that.
I think after you level up in sneaking a little you will be able to camoflauge in bushes or at lie on your back. Anyone with me?
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Post #19647
Member

536
Faction & Race:
Ebonheart Pact (Dunmer)
I prefer a stealth class being able to be really effective as sneaking. While we'll all be able to get it. I think that the best the rest of us will be able to do is sneak in forestry or behind stuff.

When I envision PvP sneaking, I think of the following scenario:

A road through a forest with trees and bushes on either side; A DC raid group marches through it, ignorant of what's behind the foliage to their flanks. Behind the first row of foliage, there is a EP raid group -- half on either side. Its made up of all sorts of classes, not just stealthy ones. While the non-steath classes aren't as effective at sneaking, they can become hidden if hiding behind objects as they are now. The biggest boon, though, is the removal of nameplates while sneaking.

The trap is set...
This post was last modified: December 22nd 2012 05:15 PM by Reichmar12


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Post #19648
Member

14
Faction & Race:
Ebonheart Pact (Dunmer)
(December 22nd 2012 05:14 PM)Reichmar12 Wrote:  I prefer a stealth class being able to be really effective as sneaking. While we'll all be able to get it. I think that the best the rest of us will be able to do is sneak in forestry or behind stuff.

When I envision PvP sneaking, I think of the following scenario:

A road through a forest with trees and bushes on either side; A DC raid group marches through it, ignorant of what's behind the foliage to their flanks. Behind the first row of foliage, there is a EP raid group -- half on either side. Its made up of all sorts of classes, not just stealthy ones. While the non-steath classes aren't as effective at sneaking, they can become hidden if hiding behind objects as they are now. The biggest boon, though, is the removal of nameplates while sneaking.

The trap is set...

Yes i see what you mean but i was imagining this scene: your in a nord burial place like skyrim and you kill a lot of draugr (or something) and then you hear a player. If you only had normal skyrim sneaking you would be instantly caught due to there being no way to hide. But if you could lie down and arrange yourself under the bodies and then strike i would imagine this being a fun strategic way to hide from enemies. In my opinion i think Zenimax would be doing a smart move if they implemented this.
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Post #19653
Contributor

335
Faction & Race:
Ebonheart Pact (Dunmer)
As the introduction video gives away. The game will include an "artificial stealth." Much like you have witnessed in traditional MMORPG's. Which makes sense, a crouched player alone wouldn't be that invisible.


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Post #20100
Banned

138
Faction & Race:
Ebonheart Pact (Dunmer)

Chameleon as you progress through stealth your Chameleon ability Will become moee effective.
This post was last modified: December 25th 2012 08:07 PM by Konahrik
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Post #20102
Member

4
Faction & Race:
Ebonheart Pact (Dunmer)
I would like to see (with lvl progression) a slight transparency/chameleon when still or slowly moving and use no actions. And perhaps a smoke-bomb like ability when you hit sneak in combat, with a cool down.


Upon the conduct of each depends the fate of all.
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toeyak5973
Post #20109
Banned

138
Faction & Race:
Ebonheart Pact (Dunmer)

One of the ten commandments of the elderscrolls

"thou shall not have abilitys with cooldowns"

But i guess they have broken commandments already...

"thou shall be able too explore 100% of the map"

On topic... chameleon with its strength increasing with your sneak skill i believe is the best option at 100lvl you are fully invisible. chameleon is broken when you use an ability or interact with an object. i believe this is the best way ;)

Also if you perk into sneak. the abilitys could be as follows..

Movement increase

ninja rolls

disarm traps staying in chameleon

lay traps staying in chameleon

increased dmg to abilitys whilst in chameleon so your openers hit crits or harder.

Pickpocket / lockpick without losing chameleon
This post was last modified: December 26th 2012 03:34 AM by Konahrik
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Sentros, toeyak5973
Post #20243
Member

115
Faction & Race:
Ebonheart Pact (Dunmer)
The best way to execute stealth, if you haw low skill, the closer you get to another player if he "detecting" you, you look transparent to him, the more you lvl up the lesser is enemy detection range, bushes shadows and obstacles decrees "detection", detection is determined by player lvl stealth lvl and sound you make when sneaking, if you dont move, aka stay in single spot, you dont make any sound, so it greatly boosts your steal, since 1 factor of detection is gone. If you want to ambush some one and haw low stealth lvl just stay in single spot and wait to player come to you, when he sees you it will be too late.

To "just" chameleon and not true invisibility at long range wont make any sense, i still can see you are there even if its blurred and then i just move away from you since you are slower in stealth, i always tough stupid to haw chameleon enemy's at FPS, they are so easy to detect.

For perks:
I do agree there should be decrees "detection", aka more stealthy.
Ninja role is a must!
Increase movement speed in stealth, at max lvl you should haw same move speed as without stealth, and not 120% boost as some games do.
Increase back stab damage, 3 different perks 1 for melee 1 for range and 1 for spells.
Decrees "noise/sound" of casting wile in stealth, for stealth mages and healers.
Decrees "noise/sound" when walking in stealth. aka light feet.
And maybe decreasing "detection" angle from enemy's back, so its essayer to back stab.
At max lvl, you should haw smoke bomb or something, as sneak ultimate perk, to enter sneak in combat, it should haw cd 30s+ or until you out of combat.

There lots of more perks that can be added, like pvp pve utilities and different armor perks, like take less damage when you out of stealth in heavy armor, or haw chance to reduce demeg if you in stealth/crouch mode in leather armor, and etc etc

i just hope they wont ruin this cool mechanic.
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Post #20246
Banned

138
Faction & Race:
Ebonheart Pact (Dunmer)

English please.

Chameleon/invisibilty at max lvl is the best way Ofc if you arent moving your chameleon is harder to detect all this is given.

Still waiting on new info releases...
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Post #20256
Member

137
Faction & Race:
Ebonheart Pact (Argonian)
In all the MMOs I've played, sneaking players are usually totally invisible all the time (advantage sneaker), partially transparent all the time (advantage victim), or totally invisible except to those who are also sneakers or have a detection ability active.

Personally, I like the third option best, as it gives stealthers a real function in groups instead of preferring solo.

However, I still think stealthing could be done better, and the fact that everyone in TESO can stealth (effectiveness determined by skill rather than an on/off switch) provides an opportunity to explore a lot of new mechanics.

1. Location based bonuses - Every character will have a base stealth skill, but standing in some bushes, or wandering around at night without a torch will provide a stealth bonus.

2. Motion penalty - Standing still will give you a bonus to your stealth skill, while moving will cancel the bonus.

3. Focus of attention detection - Just like in RL, you perceive the most detail at the very center of your field of vision. Perfect transparency all the time always seems OP, so if your character is looking directly at a stealthed player with capped stealth skill, you should be able to see them; perhaps just a dim outline. As the center of your character's field of vision moves away from the stealther, he/she gets more transparent (how quickly/fully this happens depends on their skill). This, IMHO, makes stealthing much more believable as stealthers will actively seek out cover and hiding places where players are unlikely to look, rather than wandering around right in the open while invisible. It also makes approaching a victim from behind more desirable.

4. Invisibility potions - Since these are lore friendly, we need to address them. Perhaps these are the only items which offer total transparency, while even max stealth does not. The potential problem will be that people won't bother with the stealth skill and just drink their way to becoming a master assassin. I think this can be solved by simply making "invisibility" potions a bonus to stealth for a certain amount of time. This makes it work more like the "Chameleon" spell in Morrowind, rather than full invisibility. For example a regular invisibility potion will grant you a bonus of 50% to stealth for one minute. You can still be detected if someone looks right at you, but it makes it much easier to go undetected. Invisibility potions that push your stealth beyond the cap (eg. 200% bonus) could possibly allow complete transparency, even when looking directly at a player. Those potions should be super rare, expensive, or made from very hard to get mats.

Plenty of other ideas are out there, but no idea is going to be super great, essentially because stealth is hard to emulate in a video game. RL stealth is almost entirely choosing the right cover and camouflage, and the skill involved is knowing which of both to choose, not in how well you can crouch. It's already hard to suspend your disbelief in single player TES stealth as an actual real thing: "I guess it was just my imagination!" said the bandit with the arrow still sticking out of his knee. :P
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Post #20264
Member

148
Faction & Race:
Daggerfall Covenant (Breton)
Most likely it's one of those things that will be more effective the more skilled you are at using it. Those in heavy armor would probably not be quite as sneaky as those in leather, and those in cloth, that you would think would be more sneaky, might not be as much as those in leather if the leather armor gives a bonus to sneak.

Other than that, I would imagine it would work a lot like stealth in other games as to how a hostile enemy sees the sneaking player.
This post was last modified: December 27th 2012 11:22 AM by Tabbycat
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Post #20320
Member

115
Faction & Race:
Ebonheart Pact (Dunmer)
chameleon is OP in pve, get 100% and mobs wont see you, ever, in Oblivion you haw proof of that.
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