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[Interest Check] The Companions


Started by Commander Phoenix
Post #15235
Member

7
Faction & Race:
Ebonheart Pact (Nord)
Not that I have crafted it yet, I do have an honest question for all of you.

What would one say to the founding of The Companions as a guild for TESO? Here are the details it would have.
  • Seniority and dedication to The Companions is what determines rank, but there would be no established leader save for one 'Harbinger' who resolves disputes and problems. (For OOC sake, there would be a few people in Officer rolls)
  • It would be a hardcore PVP/PVE group, with role-play in between.
  • All races of the Ebonheart Pact can join. A blade arm is a blade arm.
  • Because lycanthropy was only a problem for them before the last few centuries of Skyrim, it will not be included in their lore for TESO.
  • The jobs and tasks of The Companions would stretch everywhere. We are mercenaries and will do whatever tasks as long as they do not betray the Ebonheart Pact nor our High King.

If anyone would like to add onto this, or make notice that there is already a Companions guild being made on this site, do let me know.


Kóri The Unabated - "You wield your blade like a man and your mouth like a child."

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Post #15236
Member

19
Faction & Race:
Aldmeri Dominion
Bosmer
The Companions exists on TESO ingame /lore timeline and it is confirmed here:

http://elderscrollsonline.com/en/news/po...act-part-2

"Will the Companions be involved somehow? – By Jason Bryden

Yes, The Companions—the legendary group of Nord heroes you met in the city of Whiterun in Skyrim—have been part of Nord culture since Ysgramor’s arrival on the shores of Skyrim before the First Era, so they certainly have a presence in ESO."

So... No.


“There are three things all wise men fear: the sea in storm, a night with no moon, and the anger of a gentle man.”

Patrick Rothfuss, The Wise Man's Fear
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Post #15239
Member

7
Faction & Race:
Ebonheart Pact (Nord)
Uhh... Don't know exactly what you're trying to say here. That is actually my reason for having The Companions be an actual player guild in this game. I know the game is including them, and that's why I wish to see if anyone else would like to play them as a general guild.


Kóri The Unabated - "You wield your blade like a man and your mouth like a child."

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Post #15241
Member

19
Faction & Race:
Aldmeri Dominion
Bosmer
(December 5th 2012 04:26 AM)Commander Phoenix Wrote:  Uhh... Don't know exactly what you're trying to say here. That is actually my reason for having The Companions be an actual player guild in this game. I know the game is including them, and that's why I wish to see if anyone else would like to play them as a general guild.

You dont get it: You can't "overwrite" lore ingame. There are already The Companions and I'm pretty sure that you will be able to quest for them - But you "can't" creat a Guild and call it "The Companion"... It is like creating a guild called "Stormcloaks" or "Dawnguard" - It isn't lore friendly, breaks immersion... It's quite metagaming in my opinion.

Same for Pop-culture things like "Los Angeles Lakers" - Why would a Guild be named after it?

Role players would assume that you are trying to take theyr name (The Companions) and theyr fame. You can creat it, of course, I"m just saying that consequences will be kinda heavy.

In fact I'll add something that a lot of MMO have:

The players agreement speaks about famous names being forbiden such famous game character from other games or from the one you are playing.

On WoW you can, anyday, get caught and log in with your character renamed to adg12345.

So just avoid it. Think something new! There are a lot of people here who can help with lore references.
This post was last modified: December 5th 2012 04:38 AM by nightniix


“There are three things all wise men fear: the sea in storm, a night with no moon, and the anger of a gentle man.”

Patrick Rothfuss, The Wise Man's Fear
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Baldar the Loyal
Post #15246
Banned

867
Faction & Race:
Ebonheart Pact (Argonian)

its a tricky topic and there is actually not all that much i can add here.
The thing is that. The Companions exist ingame, there isnt much to say here. The thing that kind of matters is how they are implemented, if the Companions are in a prominent position in the game, and you are actually doing quests for them. This kind of thing might turn out quite weird.

If they are joinable, you could represent a sub group of them. Wear their armor and go on an RP trip.
There is no reason to try to replace them however, if you make a guild based on the lore. Keep in mind to stay consistent with the current canon, and certainly dont go against it.

First you should begin reading of the companions of ysgramor, and think about what role you could fill in there. not what spot you could overtake by ignoring existing parts of the lore.
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Post #15248
Contributor

335
Faction & Race:
Ebonheart Pact (Dunmer)
I disagree with creating an guild of existing faction being immersion / lore-breaking. Its risky, and can easily go "overboard." But by any means it isn't doable. As long as your guild does not represent the "leadership" of such faction / guild. Go ahead. We already have multiple Dunmer houses / splinter groups.

Also, its extremely important to read every tiny bit about the lore of the Companions, and you've got an good start there. Usually, if not the circle, companions "hierarchy", although non-existent usually goes by respect, and respect = level of hierarchy. Usually comes by age and time spent in the Companions. I'd say those who are the officers of your guild are just respected members of the companions itself. And like many of the companions, you are usually sent on missions as a group. I.e. shield-brother/sister for such mission.


Come, Unstoppable Eraser Rain
Throat Adder | Societas Daemonica
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Commander Phoenix
Post #15250
Member

7
Faction & Race:
Ebonheart Pact (Nord)
(December 5th 2012 04:29 AM)nightniix Wrote:  You dont get it: You can't "overwrite" lore ingame. There are already The Companions and I'm pretty sure that you will be able to quest for them - But you "can't" creat a Guild and call it "The Companion"... It is like creating a guild called "Stormcloaks" or "Dawnguard" - It isn't lore friendly, breaks immersion... It's quite metagaming in my opinion.

Creating a guild based off the in-game organization /=/ overwriting lore as you put it. Your examples are very straw man and unrelated to the topic at hand. If you would like to use World of Warcraft as an example, there are many guilds who play as a Kaldorei Sentinel regiment, or an Orc Warband. Those are my intentions here.

I do not mean to say, "This man right here. Poonslayer1337awesomesauce is our new harbinger." No, of course not. The Harbinger would be whomever in-game is the current Harbinger of The Companions at the time. An NPC no doubt.

There is no defined term of how many Companions exist in today's day and age. And as they are pretty much the Fighter's Guild of Skyrim, I do believe we, in-game will have the ability to join up with them, the Mage's Guild (College), or the Thieve's Guild. Now, whether you want to make that association part of your role-play is up to you.

As for the sub-group, yes I had this in mind. But I find that The Companions are a very Umbrella-esque group to portray. By no means will the guild <The Companions> have complete and utter control over fellow Ebonheart roleplayers by saying who is and really isn't a Companion, but if you wish to wear the guild tag and run about doing a shit ton of Companion roleplay with us while PVPing/PVEing, why not?

Although the guild tag will not straight up be, <The Companions> as that'll be taken most likely, it would be something fairly off-shot from it. And above all, the theme of the guild will definitely be The Companions.
This post was last modified: December 5th 2012 05:22 AM by Commander Phoenix


Kóri The Unabated - "You wield your blade like a man and your mouth like a child."

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Post #15268
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536
Faction & Race:
Ebonheart Pact (Dunmer)
There certainly is a capability to make a guild like this work. So long as you dont break lore -- i.e. override existing lore in the game -- I'm pretty sure the RP community will be happy. I'm no one to tell you what you can or cannot do, but if you do decide to go down this route (much like the dunmer house guilds that we see already), just pay attention to lore.

Good luck.


Grand Marshal of
The Buoyant Armigers
An Official TESOF Guild : Hardcore PvP/PvE


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Post #15293
Member

7
Faction & Race:
Ebonheart Pact (Nord)
If I do take the initiative of putting this into play, it won't be a guild as much as it will a social group.

It wouldn't be worth making a banner over. Rather, I would just put up something like.

"Calling all Companion affiliates." blah blah blah, 7 pm, blah blah.


Kóri The Unabated - "You wield your blade like a man and your mouth like a child."

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Post #15298
Member

137
Faction & Race:
Ebonheart Pact (Argonian)
I would refrain from making such a guild until you find out how extensive the in-game Companions faction is. If you can join it as an NPC faction separate from guilds, it wouldn't make much sense to be part of The Companions faction, and also a member of The Companions guild.

Honestly, I hope the devs prevent player guilds from replicating in-game guilds. Next we'll want a Mages Guild guild, and a Fighters Guild guild, and not just in one of the realms, but separate versions in all three. What a mess.

OTOH, as has been mentioned before, this could definitely be done by casting your guild as a splinter group of the in-game guild, rather than the in-game guild itself. Perhaps your guild leader had a disagreement with the in-game Companions; by definition The Companions have no real leader, and perhaps your guild wanted one and were kicked out? I think such guilds would be fantastic, as long as they are named differently. I think there is already a Telvanni-splinter-group guild in the EP directory. This is cool.
This post was last modified: December 5th 2012 09:00 AM by Cools-His-Hands
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Commander Phoenix
Post #15393
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Ebonheart Pact (Nord)
This was just an interest check to see what people thought as far as, "Yeah, I'd totally join this." or "No way in Hell."

I practically wrote this up on the spot with only the smallest things in mind, just a whim really. Please don't dissect it too far down, it just makes me look stupider it's just an outline. I'm not going to make a character named Tiberis Septim and run around commanding everything. I'm just like one of you. A seasoned, role-player who is looking for new role-play ideas.
This post was last modified: December 5th 2012 01:05 PM by Commander Phoenix


Kóri The Unabated - "You wield your blade like a man and your mouth like a child."

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Post #15395
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536
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Ebonheart Pact (Dunmer)
(December 5th 2012 01:05 PM)Commander Phoenix Wrote:  This was just an interest check to see what people thought as far as, "Yeah, I'd totally join this." or "No way in Hell."

I practically wrote this up on the spot with only the smallest things in mind, just a whim really. Please don't dissect it too far down, it just makes me look stupider it's just an outline. I'm not going to make a character named Tiberis Septim and run around commanding everything. I'm just like one of you. A seasoned, role-player who is looking for new role-play ideas.

Nothing wrong with that, mate.

TES fans tend to be lore-motional, myself included. :-)


Grand Marshal of
The Buoyant Armigers
An Official TESOF Guild : Hardcore PvP/PvE


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Post #15404
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7
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Ebonheart Pact (Nord)
Oh, of course. There is nothing wrong with that. I am lore-motional in that sort of way too.

But there is a difference between being lore-motional and that of a pretentious ass. Not to say someone has crossed that threshold as of recent in this thread.


Kóri The Unabated - "You wield your blade like a man and your mouth like a child."

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Post #15462
Banned

867
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Ebonheart Pact (Argonian)

this is the TES community. get used to it. This isnt WoW, this isnt EQ. If you break the lore, youre in trouble with the community.

And thats a good thing, believe me.
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Post #15505
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Ebonheart Pact (Nord)
(December 5th 2012 03:20 PM)Sordak Wrote:  this is the TES community. get used to it. This isnt WoW, this isnt EQ. If you break the lore, youre in trouble with the community.

And thats a good thing, believe me.

Haha, I think we're done here.


Kóri The Unabated - "You wield your blade like a man and your mouth like a child."

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