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Introduction to the Lore of The Elder Scrolls Online


Started by Sparhawk
Post #603
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Daggerfall Covenant (Breton)
It would appear that the Elder Scrolls Online facebook page has released an official lore introduction to ESO. Take a look:

https://www.facebook.com/notes/the-elder...1251371913
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The following 1 user likes Sparhawk's post:
Tecca
Post #604
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46
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Daggerfall Covenant (Redguard)
I definitely can see some hints of actual story for each faction and game play that will take place in ESO. I'm curious if any of these hints at racial abilities could actually translate in the game or are only being mentioned for lore-purposes.
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Post #607
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232
Faction & Race:
Daggerfall Covenant
Imperial
This definitely sounds like they are using the same or very similar racial bonuses we are used to. So even though we will be limited in customizing our skills and abilities, they are sticking very close to the remaining character guidelines of TES. I must say, I was a little worried they could water this down, as there aren't many games out there that distinguish races this much.

And telling from what I've read, factions seem to matter more in Cyrodiil or close to it, and a lot less in your homeland. So while leveling up, there's plenty of room for old animosities as most of the allies were described as going after their own business first. Even if we might fight at the front together, it doesn't mean we would accept each other on our front lawn. Makes me wonder and looking forward to how they tell the factions story from the point of view of the different races.


The Ghost of TESOF
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Post #610
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Daggerfall Covenant (Breton)
(August 23rd 2012 03:50 PM)Deveron Wrote:  This definitely sounds like they are using the same or very similar racial bonuses we are used to. So even though we will be limited in customizing our skills and abilities, they are sticking very close to the remaining character guidelines of TES. I must say, I was a little worried they could water this down, as there aren't many games out there that distinguish races this much.

I would hope similar but not exact; there's a fair bit of divergence in utility between the racial abilities, which would create issues of balance in an MMO.

(August 23rd 2012 03:50 PM)Deveron Wrote:  And telling from what I've read, factions seem to matter more in Cyrodiil or close to it, and a lot less in your homeland. So while leveling up, there's plenty of room for old animosities as most of the allies were described as going after their own business first. Even if we might fight at the front together, it doesn't mean we would accept each other on our front lawn. Makes me wonder and looking forward to how they tell the factions story from the point of view of the different races.

Which is cool, but could result in a lot of people splitting their time between up to three different servers just to see all the angles - presuming they disallow having characters in different factions on the same server, as I suspect they will.
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Post #618
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232
Faction & Race:
Daggerfall Covenant
Imperial
Exact isn't really possible, as the different TES games have different racial bonuses, of course. And there's most likely skills and abilties in TESO that are not in TES and vice versa. But I think racial bonuses are in and another reason for why faction are set up like they are.

Let's have a look at Morrowinds racial bonuses and how they would add up for the different factions:

[Image: morrowindfactionbonijpg.jpg]

So we have the following best bonuses for each faction:

Aldmeri Dominion
Alchemy, Acrobatics, Enchant, Light Armor, Marksman, Sneak

Daggerfall Covenant
Armorer, Block, Conjuration, Heavy/Medium Armor, Long Blade, Restoration

Ebonheart Pact
Athletics, Blunt Weapon, Medium Armor, Short Blade, Spear, Unarmored

Even with this limited data, it already shows a rather good balance between the factions, leaving out possible bonuses or penatlties to attributes or resistances.

We have the dodgy, long range magic users and archers in the Dominion.
The heavy armored and, thanks to block and restoration, long lasting Covenant.
And, thanks to spread small bonuses, the fast moving and versatile Pact.

Of course, I may be reading too much into this announcement, but it does add up nicely, doesn't it?

(August 23rd 2012 09:01 PM)Venitas the Heretic Wrote:  Which is cool, but could result in a lot of people splitting their time between up to three different servers just to see all the angles - presuming they disallow having characters in different factions on the same server, as I suspect they will.

The 120h to cap could be a clue, that they have planned it that way. Maybe the thought behind it is having one main char for the RvR and roll alts just to experience the different stories.

This sounds awefully similar to swtors concept, however, so let's hope the RvR is engaging enough, so you really only want the story as a side dish when burned out on PvP.

In this case it could actually work, if people just hop onto their alts (and another server) every now and then. The rather short leveling time would be benificial in such a scenario.
This post was last modified: August 24th 2012 08:46 AM by Deveron


The Ghost of TESOF
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Post #625
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Daggerfall Covenant (Redguard)
Racial abilities are really a mechanic long lost in the MMO genre. Only the old school MMOs really took advantage of it as most races in today's MMOs are purely for cosmetic purposes. A main reason for this is inevitably one of the races would always be better than the others, so it can lead to balance issues and developers would rather avoid that altogether.

That being said, this is ESO so ZOS may try and translate racial abilities from the SRPGs into the MMO space. Considering many are already unhappy with certain races being restricted to certain factions, I'm not sure many would like if certain races are really proficient at certain roles. That would bold badly for giving players customization options, freedom to choose a class, especially if they are min/maxers.

Certainly ESO wants players to experience all that ESO has to offer, so having one character in each faction is likely going to happen. That being said, not everyone is interested in story and questing so hopefully ESO will have sufficient endgame content for those that aren't interested in making alts. This was the major issue with SWTOR as the PvE leveling experience was amazing, but once you got to max level there was nothing to do and the game slowly died out from there.

ESO will have RvR, and ZOS is definitely placing a lot of bets that it will keep the game fresh, entertaining, and give players a reason to play to make their faction dominant. It's a good start for launching the game, but hopefully ZOS will be aggressive in their post-launch schedule and really think of ways of building the community and longevity into the game.
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Post #627
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(August 24th 2012 08:37 AM)Deveron Wrote:  Even with this limited data, it already shows a rather good balance between the factions, leaving out possible bonuses or penatlties to attributes or resistances.

Actually, it was the resists and sub-powers I was mostly thinking about when I said that. Argonian water breathing or Khajit night vision versus, say, a Bosmer's animal summoning that very quickly becomes obsolete.

And one would have to take far more caution with the Breton magicka resist in MP than in SP - else the Breton Tank, with 100% magicka resist and maxed armour might be problematic.
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Post #628
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Daggerfall Covenant
Imperial
Breton Tank sounds pretty much like a paladin. So I think it's possible to see something in the line of this. Of course that's not easy to balance and usually developers think it's not worth the hassle, but from what I've read there's at least the chance of ZOS going this route. It's no easy task, but you can balance each race in a faction against their allied, as well as the opposing races.

So for the min/maxers there would be just one race fitting their respective playstyle. But then there are probably more playstyles than races, and min/maxers usually don't care that much about the side they are on, but on having the most effective character. So they should be spread across all factions, if done right.

Lot's of ifs here, of course. But it could work.


The Ghost of TESOF
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Post #638
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GAAAH! All this talk is making me *seriously* need info on game mechanics!
*smashes head against brick wall*
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Post #756
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Ebonheart Pact (Nord)
Interestingly, until they put out the facebook article about the factions I was pretty standoffish. But this made me think they had really done their homework into how the races thought of each other and what it would take to force them into alliances.
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Post #760
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Daggerfall Covenant (Redguard)
(August 28th 2012 07:07 PM)Jeroic Wrote:  Interestingly, until they put out the facebook article about the factions I was pretty standoffish. But this made me think they had really done their homework into how the races thought of each other and what it would take to force them into alliances.

Yeah. Many were concerned about the lore and the factions just due to the forced restrictions and the vague explanations for their existence. I think as we get closer to launch and eventually play the game, why things are the way they are in the game will make much more sense. We also have to consider that some things are still likely in flux as an MMO is never finished and development is always ongoing.
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Post #780
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Daggerfall Covenant (Breton)
Also, I'm a lot less concerned about balance issues now. The line describing the Khajiit as "the strong arm of the Dominion, the backbone of the alliance’s military" seems to confirm that they will indeed be the Cathay-raht form, rather than the more stealth-oriented Suthay-raht we're used to.
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Post #899
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Ebonheart Pact (Argonian)

i thought about that aswell, i hope they dont shove the races into archetypes.
cause now it kinda looks like each race represents an archetype, with some beeing fitted into ones that dont fit. The Bretons for example seem to fulfill the thievy archetype for the covenant and the kahjiit turn into the dominions warriors.

still a nice article, good to have some info even if i dont like all of it. And for the Pact there still is hardly any info on the Alliance itself. I liked the detail on the Covenant tho. *kinda* makes sense.

I also liked how they seperated colovian and nibenese imperials in the text, of course that may be just wishfull thinking but id like to see them beeing more different cultures (like they should be according to lore)
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Post #1113
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Ebonheart Pact
i love me some lore :)
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Post #1141
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Daggerfall Covenant (Breton)
(August 31st 2012 05:30 PM)Sordak Wrote:  i thought about that aswell, i hope they dont shove the races into archetypes.
cause now it kinda looks like each race represents an archetype, with some beeing fitted into ones that dont fit. The Bretons for example seem to fulfill the thievy archetype for the covenant and the kahjiit turn into the dominions warriors.

Just reread this. Wha? Bretons as thieves? *brain explodes*
Where the deuce did you get that? aside from the 'they rock at magic' line, the only other description of them is: "The Bretons are the political masters of the Covenant, charismatic negotiators and traders". So maybe they'll get a +5 to Speech/Mercantile or something, but thieves? I'm gonna have an aneurysm here! lol

Also, yes, warriorness would not fit the Suthay-raht. It does however fit, for example, the Cathay-raht. The Khajiit have many forms, as I'm sure you well know.
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