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Keep Upgrading and Repairing


Started by chocobacon
Post #102139
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Ebonheart Pact (Dunmer)
How do you think this is going to work since they retain their damage after battles. I think it might be something like having many faction-mates dumping some spare gold into it or something. Ideas?
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Post #102140
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345
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Ebonheart Pact (Dunmer)
More likely making sure they are well defended and the mill/mine/farm belonging to the keep is safe as well


Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it
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Post #102276
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Daggerfall Covenant (Redguard)
Damage done to keeps during attacks is slowly repaired after the keeps are taken. The rate at which repairs are done is determined by how many resources are controlled nearby. Controlling a mine near a keep speeds repairs of the walls and gives buffs to the walls once the repairs are done (increased wall HP I believe). Same for lumber mills and doors, farms and troop garrisons.


Fight for something to die for, because living for nothing really isn't worth it.
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Post #102296
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Ebonheart Pact (Dunmer)
Resources will contribute to upgrades too? Interesting.
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Post #102301
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Aldmeri Dominion (Altmer)
@Ferroc you seem to know a lot about TESO, just wondering where do you get all your info from? :)


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Post #102413
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Daggerfall Covenant (Redguard)
I've followed this game for several months now. Seen quite a few interviews (literally too many to remember) and I try to watch shoddycast every week. I keep up :)

I'll admit that I haven't been as dedicated the past couple weeks but I tend to have a good memory. Stuff I hear I remember

Shoddycast gave an in depth explanation into how this specific thing would be done. The bonuses to a system like this for pvp is that it further emphasizes strategic gameplay rather than just zerging a keep. While getting an overwhelming force will eventually take down a keep, taking the resources nearby will make it way easier. Plus, taking a resource means you hafta defend it until you take the keep it is associated with. Unless you did a synced assault on each resource and keep within a region, which of course would require a vast amount of coordination to be able to time taking each resource with the initial assault on the keep (though as hard as it would be to do that it would be SOOOO epic)
This post was last modified: October 4th 2013 08:50 PM by Ferroc


Fight for something to die for, because living for nothing really isn't worth it.
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The following 1 user likes Ferroc's post:
Ruin
Post #102463
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Faction & Race:
Aldmeri Dominion (Bosmer)
Usually it's a small percentage of people who repair the keep after a seige,
mostly the group leaders and people who have more of a sense of "honor".

For every additional person helping you, it saves you a significant amount of time and (most importantly) money,
as repairs come directly out of the players' pockets.

One person repairing costs them 100% and full resources, full time (about 5-8 mins)
Two people repairing costs them 50% each and 1/2 the time
Three people repairing costs 33% and is done in 1/3 the time (about 2-3 mins)
At five people, it only takes about 60 seconds and negligible resources to help out.
Keep in mind, the resources you control around your keep do not help in player repairs,
you need to purchase repair kits and do it yourself.

In regards to the Keep resources, they control two things:
1. If you can travel to the keep
2. How the walls/doors/defenses level up over time

If you own none of the resources around your own keep, you can't travel to it.
The leveling up takes place over long periods of time, measured in hours or even days.
The longer you hold onto the keep and resources, the faster it levels up.
It rewards more health for the walls and doors, faster repair times, etc.
This post was last modified: October 5th 2013 10:09 AM by Terminus Zaire


Stealth Archery like you've never experienced before!
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Post #102583
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Daggerfall Covenant (Redguard)
Exactly. This is why some people believe that a lot of big battles in Cyrodiil won't happen in the keeps themselves, but the resources surrounding the keeps. Attrition, 'starving out' keeps, may become an actual strategy


Fight for something to die for, because living for nothing really isn't worth it.
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Post #102838
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So do players do the repairs and upgrades are done through a "level up" system based on the owned resources nearby?
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Post #102871
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Daggerfall Covenant (Redguard)
Pretty much. Keeps will automatically repair on their own but I believe players can speed up the process. Owning resources nearby will give bonuses to your walls, sentries and gates, and holding the resources pertaining to specific parts of the keep will 'level it up' over time, getting stronger and stronger. Course I might be wrong on that last point.


Fight for something to die for, because living for nothing really isn't worth it.
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Post #103109
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That sounds pretty cool. I'm expecting to see people basically live in Cyrodiil.
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Post #103116
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Ebonheart Pact (Dunmer)
(October 9th 2013 04:36 AM)chocobacon Wrote:  That sounds pretty cool. I'm expecting to see people basically live in Cyrodiil.

I smell an EvE player Tongue_out_laughing

Mind there will be convenient means of instant travel, so despite people spending most of their time in Cyrodiil, they can still pop to their faction capitals whenever they see fit


Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it
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Post #103310
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Daggerfall Covenant (Redguard)
Well that's a big reason why they put quests and dungeons in cyrodiil. If you wanted you could spend your whole game experience in there. That's the beauty of it


Fight for something to die for, because living for nothing really isn't worth it.
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Post #103313
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I've never actaully played many MMOs. I've dabbled with the WoW free trial but never could bring myself to play for 14 days or till level 20. I tried Rift but didn't get past the instance at the beginning. I played Runescape religiously as a payed member until my acount got stolen though ( I was young and stupid with my account). I like the concepts and worlds of MMOs but I guess I've just never found the right community. That's why I'm so excited about ESO, the community is going to be just as passionate as I am and I think they (you) are going to be really fun and friendly overall. I'm excited :p
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