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Objects that shouldn't appear in TESO: (From the playerbase and developers)


Started by Harlwystyr
Post #4765
Writer

310
Faction & Race:
Daggerfall Covenant
Breton
Right, as an MMORPG veteran I've been a bit around. I've tried out everything from Everquest, World of Warcraft, Swtor, and in-between, and throughout all my years I have discovered one theme that always arises above the established lore amongst many roleplayers, and every time I nearly pull out my hair in anger.

Objects that shouldn't be in the established lore.

You wouldn't believe how many times my character on WoW had taken a quiet stroll down an avenue in Stormwind City and found that people are using items that are big no-goes. So let us sum up some of the things that we can imagine won't be in the game, but that people are almost moronic enough to roleplay into existence.

Cigarettes - Okay, first of all, look at this quote from the Imperial Library:

"The Wood Elves, of course, cannot smoke anything of a vegetable nature. Bone pipes are common, however, and are filled with caterpillars or tree grubs."

Skooma pipes & these kinds of pipes DO exist, and we even found tobacco leaves in Oblivion, but there's a VAST difference between the innovation of a pipe and a cigarette, just don't do it.


Coffee - Again, if we compare it to its real-life counterpart, coffee wasn't introduced and produced until the 15th century, and more than everything, it's a gimmick for people who roleplay characters that are tired and depressed. Go drink some mead to quell your sorrows!


Electricity - I don't even need to comment on this one. Only the Dwemer seem to have an understanding of thise (and even their exploits aren't too impressive when we look at them with modern eyes!), and there's no-one who has been able to duplicate any similar effect in lore. NO-ONE.


And that's just a few. Discuss, and post your own little things you believe shouldn't be in the game!
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Post #4780
Member

4
Faction & Race:
Aldmeri Dominion (Altmer)
Daedric items.
Sure there might be more then usual of this incredibly powerful items out there after the Crysis. But no. (Or wait, TESO was to take place long before Oblivion wasn't it?!)

"Unique items" should be strictly limited, even thou it's a MMO.
Unique items like Goldbrand and so on, should have a limit on how many there can be in the world at any given time. It doesn't really work game-wise, but I would really hate to see thousands of these running around like in WoW, where Illidans two glaives were seen everywhere.


The Imperial Library | Temple Zero Society
"As such, the faithful counsel has but one master: His mind." -Taheritae the Sage
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Post #4789
Banned

867
Faction & Race:
Ebonheart Pact (Argonian)

Electricity is dodgy. The dwemer actually didnt have it previously. But the "overcharge" mechanic hints that they now have electricty. however it is debateable if this is just their "attack" or their power source. also electricity is caused by magic. I wouldnt expect wires or anything of that kind.

To me a big turnoff would be anything "fun" related. Basically i made a big post about this concerning DotA but this applies here too. Armors that look cool but reflect the lore stay cool. just "fun" things are funny when they are introduced. But when the joke outlives its short premis its just lore breaking and not funny anymore. The same thing goes for pop culture references.
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Post #4809
Member

21
Faction & Race:
Ebonheart Pact (Dunmer)
The devs have said that the daedric artifacts, whether in the game or not, will not be attainable by players, which is appropriate as there should really only be one of each in the world.

As for 'fun' stuff, it is perfectly possible to have light little amusements in the world that do not break canon or immersion by referencing out-of-game stuff, ie pop culture references.
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Post #4810
Banned

867
Faction & Race:
Ebonheart Pact (Argonian)

Thats good news. But where did you get that information from? Must have slipped my radar.
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Post #4818
Member

21
Faction & Race:
Ebonheart Pact (Dunmer)
Ah, this is secondhand info supposedly from a podcast.
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Post #4820
Contributor

1,211
Faction & Race:
Daggerfall Covenant
Redguard
This a major gripe from me as well - objects that appear in a game when it's a complete no. People with gnomish cellphones in Stormwind and so on. Thing is, people (and especially roleplayers <.<) are creative, and if they find one tiny sentence or fact somewhere in the lore ("Hey, stop hatin' on my cellphone, gnomes have advanced technology!"), they will plant their flag on that little patch and nothing you will ever say or do will convince them otherwise. It's annoying, and it breaks immersion.

Creativity is one thing, common sense another. As Sordak said, over-the-top "fun" stuff that has no place in the world is good for a joke, maybe once or twice, but if it doesn't fit the setting, it should be left out. Around Christmas, no one wants to see three Dunmer ladies dressed in red skirts trimmed with white fur as they sing "Jinglebelll Rock".*

Stuff like cigarettes, coffee, electricity, all that... Well, Dwemer technology is an iffy one, although I think they mainly operated on steam-driven mechanics. I honestly don't know enough details about it to say for sure, though. I just know I'd blink at electricity suddenly being a "thing" in Tamriel.

Cigarettes and coffee are just silly. That boils down to common sense. If you're really insistant on implementing stuff like that in your roleplay for example, at least make it fit. Have your character burn herbs on a fire and inhale the smoke from that, or have him develop an addiction to skooma. It's all about keeping the universe in mind.







*You totally do.
This post was last modified: October 30th 2012 11:07 AM by Triskele




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Thelion-06
Post #4849
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118
Faction & Race:
Ebonheart Pact (Nord)
I pretty much agree that things like cellphones/cigarettes don't belong in the game. That said, if there's enough of a demand for it, and the devs think that adding such content would bring more people to the game, I could easily see it happening.

But look at it this way - if the MegaServers ability to pickup on our preferences & peeves is as good as they make it sound, all the cell phone using cigar smoking motorcycle riding people will be on a different shard than us, so everybody wins.


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Post #4852
Banned

867
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Ebonheart Pact (Argonian)

Not realy. See server technology is never as good as it sounds and truly filtering that would be a mess. Also why add something that does not add anyhting to the game? As ive pointed out it might be fun for a couple of minutes but then its just a thing. Not a particulary good one. Just one that doesnt fit with the lore. Why have it at all?
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Post #4863
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118
Faction & Race:
Ebonheart Pact (Nord)
Because even if you and I don't like it, if enough people show interest in that kind of thing, or ZeniMax thinks adding something 'that trivial and miniscule' might attract more people, they would likely do it. I also think it could be fun for the first couple minutes, but when you have ten thousand people each having their couple of minutes, just...put an arrow in my knee. See? Annoying! :D

I don't see them as filtering it, but from what I understand the mega server will effectively be a bunch of tiny parallel universes where the server can transition you from one to another depending on your preferences. Sure, this means you might see the occasional Nord smoking a cigar on his Harley, but if that is an absolute pet peeve and enough other people share it, people who actually like and use those items commonly won't be put into the same little...thing, as you. At least you won't see as many people 'texting and riding' as you do in WoW. Edit: Unless you are one of them and want to, that is :)
This post was last modified: October 30th 2012 02:39 PM by Glassweaver


The Obsidian Brotherhood
Ebonheart Pact ─ Casual to Moderate ─ North American.
Weekly Raids ─ Private Voice Chat ─ Council Leadership.
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Post #4865
Banned

867
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im sorry i would not accept this in my TES. Even if its only a minor thing.
Imagine youd be playing Skyrim and immerse yourself in the world and suddenly a guard rides around on a motorcycle. Even if it would happen once. Youd probably not burst into tears over your immerison. But youd certainly say to yourself: "was that joke realy worth it?"


I will not go into a discussion about this. At the end of the day i cannot change your opinion, but it looks like they stick tightly to the lore.
This post was last modified: October 30th 2012 02:43 PM by Sordak
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Post #4871
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I hope to visit Valenwood and see elaborate, twisting bonemeal-smoking pipes made of bone.


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Post #4877
Member

145
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Aldmeri Dominion (Bosmer)
I think that the things which might come to irk those that know the lore well could well be something hard to see now, instead of being clear cases of immersion breaking intrusions from outside the established lore.

I remember in WAR forums how the question of what mount the dwarves should have ended up as a dividing factor. Thus, instead of real world stuff outside the lore, the problematic question arose because the lore itself did not have a clear answer.

Another problem could be trying to appease the fans of the previous ES games too much, by making the different factions and their homelands "too much" like in the previous games, even when we are 900 years in the past. The first case is already Cyrodiil. This is - according to many - a problem also with SWTOR, although the similarities in it to the movie era has been explained with breaking previous canon. But, creating new explanations for existing lore without breaking it itself tends to irk people and the same could happen also with ESO.

I'm a bit surprised how well the official explanation for the Aldmeri Dominion being in this game, even when it was based on previous information established in 830 of the Second Age, was received in the Bethesda forums - that there are three or possibly four separate, consecutive Aldmeri Dominions instead of retconning it's date of establishment. It not only works, but seems to have passed the fan test, but the question is how many similar cases of "fan service" can be done without irking the fans?

So, I think there should be clear differences to the previous games, things that would be both similar enough to be recognized yet different enough to startle us and tell us that we are in a different age and in a different situarion, that old certainties don't always hold true here, in the past.
This post was last modified: October 30th 2012 04:14 PM by Hentmereb
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Post #4878
Member

118
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Ha, thanks for that image Sordak. Now, next time I encounter a dragon in Skyrim, I'm going to picture a bunch of guards doing donuts around it's feet to the tune of Danger Zone. Smiling


The Obsidian Brotherhood
Ebonheart Pact ─ Casual to Moderate ─ North American.
Weekly Raids ─ Private Voice Chat ─ Council Leadership.
For the Brotherhood. For the Pact.
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Hentmereb
Post #4932
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867
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Danger Zone used to be my song for Dungeon runs in everquest... good times.
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