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Do you like the idea of having a shop of your own?
Yes 75.76% 25 75.76%
No 24.24% 8 24.24%
Total 33 votes 100%
This poll is closed.
* You voted for this item. [Show Results]

Owning and running a shop


Started by voren
Post #15106
Member

46
Faction & Race:
Ebonheart Pact (Argonian)
Maybe I've been watching too much Sword Art Online, but I think I'd really like to see the idea of being able to run a shop that provides a service. We already have enchanting, blacksmithing, and alchemy in elder scrolls games, and this could be expanded upon with other professions as well in ESO (potentially).

What I'd like to see is the ability to, once you reach a certain skill level with your chosen craft) buy a shop somewhere and be able to hire an NPC to run the shop for you. Then you could do things like set prices and what items would be available. You'd have to make or find your entire stock though. Hell, maybe you could even do this as an open market thing like Final Fantasy 11 did (and I think Perfect World International has something similar as well).

I want to see a more player centric community for this game and I think it could work really well, but I am not entirely sure about how it could be pulled off. What do you all think?
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The following 1 user likes voren's post:
Hentmereb
Post #15108
Member

15
Faction & Race:
Aldmeri Dominion (Bosmer)
"Liking the idea" i like it, but the fact that is possible or not to have a store in the server, that is another topic my friend, think about the space limitations, even the way that the world is made is hard to imagine how a building can be bought or maybe you can own it.
I see that future kind of dark, but it would be AWESOME i have to say.



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Post #15110
Banned

138
Faction & Race:
Ebonheart Pact (Dunmer)

I can see how it could be done i like the idea.

Hit that skill lvl, then there is a trade district where random npc merchants are able to be recruited as your own merchant you give your wares to them to sell for you at the prices you want like a living marketplace in the big citys. all players are able to see these npc as they browse through the market place of player hired npc's..never know might pick up some bargains.

This brings immersion and takes away the dull auction house. imagine everyone in the trade district wandering through the crowd buying and selling things. seems a good idea
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The following 2 users Like Konahrik's post:
nightniix, voren
Post #15112
Member

9
Faction & Race:
Aldmeri Dominion (Altmer)
I love the idea... FFXIV tried to do something similar, though they didn't really succeed. I think the main thing for success would be a good organization system to help sift through all the player owned shops/bazaars/merchant npcs. When I go to shop in an MMO, whether it is for something specific or just a general upgrade, I don't plan to spend hours looking through XXTrollFaceXX's 100+ item list and find nothing but garbage. So if this could be implemented with some type of search criteria/filters, I think it would be great.

Perhaps it could even be linked to an online site for faster, out-of-game browsing. This would help with searching for deals and for identifying competitors. Lots of potential for both success and failure here.
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The following 1 user likes Nautalus Nimbus's post:
voren
Post #15119
Member

3
Faction & Race:
Aldmeri Dominion (Bosmer)
I would rather see a Guild Shop.
As in a single shop or stall that is able to be set up by a guild leader. Items could be limited to 10-15 to keep searching small and funds go to the guild account. The shop could be listed under the guild name "XYZ123 Merchant shop".


Member: Bosmer Bortherhood of Archers
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Post #15123
Member

9
Faction & Race:
Aldmeri Dominion (Altmer)
I like the idea of a guild shop, but I can see it being difficult for people to turn over noteworthy, sellable items to the guild account. Not saying players won't want to contribute to their guilds, but I think personal merchants would be where you'd find rarer items or high quality crafted items. This would be somewhat fixed if guilds set aside certain rare drops from dungeons or raids to go straight to the merchant rather than members, perhaps the "overflow" drops.
This post was last modified: December 4th 2012 09:44 PM by Nautalus Nimbus
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Post #15188
Member

6
Faction & Race:
Ebonheart Pact (Dunmer)
Then the elitist join a guild together and controll the whole servers prices, oh wait this isnt wow xD

No i love the idea, I find myself selling quite a bit of stuff to merchants, and it'd be nice to see those things come back in the flow of things to be used by people that need it

There would be many problems that COULD come from this, however if given the right balance and thought [naturally] I think this would be a great player-centric environment for the game
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Post #15193
Banned

867
Faction & Race:
Ebonheart Pact (Argonian)

i dont think we will see any of that. But i can see an auction house thats kind of required for an MMO of some kind.
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Post #15256
Member

441
Faction & Race:
Aldmeri Dominion (Khajiit)
It is interesting, but I said No I would not personally want a shop because it would be a distraction to my spying/warring for the Aldmeri Dominion.

...... now a Player Auction or Market, that I would submit crafted items to when I have the chance to make them.
This post was last modified: December 5th 2012 06:36 AM by CedarLilly


TESO - - Multiplayer: "M'aiq does not know this word. You wish others to help you in your quest? Coward! If you must, search for the Argonian Im-Leet, or perhaps the big Nord, Rolf the Uber. They will certainly wish to join you." M'aiq the Liar.

"Va Khaj Dar - Khajiity's united? M'aiq will join!" M'aiq the Liar
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Post #15259
Contributor

1,211
Faction & Race:
Daggerfall Covenant
Redguard
I like the idea, but sadly I'm aware it often doesn't work well in the end. Aion tried something like it, I think it mostly ended up in goldsellers advertising.

From a roleplayer's point of view it would be great to at least have in the game, just for the possibilities it presents.




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Post #15270
Member

34
Faction & Race:
Not Set
I'd love the idea of owning shops and such indeed, but I highly doubt that we'll see any of its kind in TESO, such things usually work in "sandbox" games and I believe that TESO will be quite themepark beside the PvP in Cryodiil.
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Post #15272
Member

536
Faction & Race:
Ebonheart Pact (Dunmer)
The furthest extent of this idea that I could see would be a guild shop tab at an auction house. However, I'm much more inclined to believe that we'll get the standard auction system (which, in itself, needs to be done right).


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Post #15311
Member

28
Faction & Race:
Ebonheart Pact (Argonian)
I like the concept and know it has worked well in Project Entropia. That game even sells off land and property with one island having been bought for $22,000. The fact you would only probably only be able to sell to your faction adds to contributing to the war effort. May make for a better dynamic than a global e-bay. Certainly becoming a great craftsperson would earn you kudos across your "alliance".


http://clanoftheblackmarsh.guildlaunch.com
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Post #15314
Member

17
Faction & Race:
Daggerfall Covenant (Breton)
First off, I love you because you watch SAO. Secondly, while a lot of Korean MMOs do this kind of thing, this game looks like its going to be much bigger than those games in terms of number of players. Combine that with the fact that the game is all one one server, I think it will be extremely hard for them to pull this off right. The Devs have said that player housing won't be in the game at launch, so when they do have player housing maybe it would be possible to have an option to turn your house into a shop.
This post was last modified: December 5th 2012 10:09 AM by Gondi
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The following 1 user likes Gondi's post:
voren
Post #15324
Member

27
Faction & Race:
Ebonheart Pact (Nord)
SWG had this set up and I loved it. For the simple reason it brought the crafting community closer, for example, people would come together and create malls. I was so busy as an architect that I would hire new players to gather resources out of my 200 static harvesters I had set up. Dishing out a million credits each time just to supply the maintenance and another million for the new guy to go there once a week and gather them.... I had tons of fun being a full fledge crafter in that game.


"Pain is temporary... Glory is eternal"
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