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Pet Classes


Started by Lobsel_vith
Post #10231
Contributor

175
And I don't mean obedience school! lol

we all know that Elder Scrolls games in the past have had all sorts of summoned pets,
so my question for everyone is,
What do you feel will the the pet classes be?
will there be only 1?
if so why?
and if you feel there will be more then 1, why also. Winking_grinning




My thought's on this is,
there will be at least 2.

a Class that Summons Undead / Necromancer class

a Class that Summons Atronachs.
"though not sure what type of name there will be for them."

though at the same time not sure how the classes will look like /work in ESO, I could be wrong about this all together.
like what if they have a system for the classes that is almost like Rift? where you can pick a few different classes as a build of sorts?


discuss away! Smiling
This post was last modified: November 18th 2012 03:34 AM by Lobsel_vith


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Qallidex
Post #10232
Banned

867
Faction & Race:
Ebonheart Pact (Argonian)

i doubt there would be "2 pet classes" in fact impretty sure there will be no "pet classes" at all. And i also doubt there will be a distinction between necromancy and conjuration. there never was.
The Ice atronarch is an ultimate skill, and the summon undead has been revealed to be at the very least something the enemy spell casters can use. In other words, its going to be skills for the mage, there wont be a special class for it. And thats a good thing.
As for the atronarchs im pretty sure they will work simmilar to the shaman elements in wow. Also its said that summoning the fire atronarch will cause a stun. in other words the atronarch skill is exactly the ultimate from warlock in dota.

As for other pets: TES was never a game about that. so i doubt there will be a hunter esque class built around pets and that alone, pets have a tendency of beeing AWFULL in PvP.
And since this game has been noted to merge PvP and PvE when it comes to playstyle, making a class about it seems to be not the right way to go.

They have however mentioned that you can use PERKS to get pets. So what does that mean? it most likeley means that all classes can get pets.
And i guess playing a knight with a pet dog might be a somewhat cute idea (althought useless in PvP)
This post was last modified: November 18th 2012 03:45 AM by Sordak
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Post #10236
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16
Faction & Race:
Aldmeri Dominion (Bosmer)
Personally never been a fan of pet classes in MMO's. I just think it takes away the focus from your main avatar.
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Post #10239
Contributor

175
(November 18th 2012 03:44 AM)Sordak Wrote:  As for other pets: TES was never a game about that. so i doubt there will be a hunter esque class built around pets and that alone, pets have a tendency of beeing AWFULL in PvP.
And since this game has been noted to merge PvP and PvE when it comes to playstyle, making a class about it seems to be not the right way to go.


Yeah I agree I'm 99.9% sure there will be no hunter type class in ESO.

as far as being awful in pvp, every little bit of dps can help in pvp, and pve.


P.S. You mentioned wow thats a curse word around these parts!! lol j/k
Tongue_out_laughing
This post was last modified: November 18th 2012 04:01 AM by Lobsel_vith


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Post #10246
Banned

867
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Ebonheart Pact (Argonian)

pets are atrocious in pvp, they just give away your position, are awkward to controll, die fast and deal no damage (as they are not enhanced by gear)
its impossible to balance a pet for PvP, to be viable it would have to have as much HP as a player.

thats the problem. In real life. A Pet in war makes sense, having a war dog. You and your dog vs a dude, you win! of course a dog is weak and he gets shot it dies, no problem. you still got yourself.
But in a game with a pet class. You have to have balance. In other words. Because you have a pet, YOU will be weaker. And since a pet dies realy fast. you end up beeing shit.

The only way to balance this that i can see is to make a "faux" pet so basically you got a pet, it cant realy die or somehting, or has as much health as you do, but all your active abilities are based on your pet besides a few. But thats not realy a pet then..
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Post #10282
Member

114
Faction & Race:
Aldmeri Dominion (Bosmer)
i think pet is a good feature. such as wardog. but we cannot command it. after it was unleashed. it cannot be controlled. which is pure logic. right?

but i think that will be more appropriate if the skill is only for bosmer. since bosmer can command animal.


Bosmer Archer, know strategy, and master of surprises.

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Post #10323
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345
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Summoned pets are there for limited time, pretty much as every atronach in Elder Scrolls. Sage mentioned pets might be obtainable as perks, but they are obviously not decided about it yet (lets pray he didnt mean useless cosmetic pets).


Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it
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Post #10327
Banned

183
Faction & Race:
Aldmeri Dominion (Altmer)

(November 18th 2012 04:48 AM)Sordak Wrote:  pets are atrocious in pvp, they just give away your position, are awkward to controll, die fast and deal no damage (as they are not enhanced by gear)
its impossible to balance a pet for PvP, to be viable it would have to have as much HP as a player.

Incorrect. I've seen pet classes be balanced and do well in PvP...

That is the crux however, how to make pet classes viable in PvP... I have to agree with the OP about there being an Atronachs class (Theurgist?), and a Necromancer-type class. That would certainly make sense, since in Skyrim, in the Conjuration constellation, there were those 2 lines. So, I definitely had this thought as well...

As far as how to balance them in PvP:

1) The standard, "does nothing" pet is just a speedbump type mob, but given to a caster, and these don't help in PvP.

2) In order for pets to work, they need to behave more like players, and have a decent AI (who can do this better than ESO, since all mobs already have an AI).

3) Caster should be given choices as to the types of pets he wants.. for example, a Healer pet, a Mage pet (with spells that support the caster), a Rogue pet, and a Tank pet. This definitely works well if the caster has multiple pets, such as the Bonedancer in DAoC (who also had a 4 second CD insta-cast Lifetap that was too powerful, making them OP, but still).

4) Having multiple pets works really, really, well, so long as it's balanced, and the caster has some control over what is out when.

5) The Necromancer in DAoC was a great idea... The way it worked was that the Caster couldn't be attacked while his pet was alive, simply because he turned incorporeal, and was made invincible. However, when the pet died, the Caster then had low HP, and was basically screwed... The Necromancer still sucked in PvP, but that was because all the good spells, were cast by the pet, instead of the caster, so that when the pet got into melee, it would basically be useless and the necro was screwed... This idea could be adjusted of course, to make a class that would be both viable in PvE as well as PvP...

Overall, I don't know how perma-pet classes (if in the game), would work with the whole, 5 abilities, 1 Ultimate, thing. But I certainly hope so. I would to see this in the game. Maybe having a perma-pet would take up one full slot on your bar, essentially giving you 4 abilities, and 1 ultimate. So for example, I could have a Mage pet, and a Healer pet, taking up 2 slots, which would mean that I still have 3 other slots, and 1 ultimate. Keeping these 2 active as pets until they die, where I would then have to recast them, (taking 10-15 seconds or so).
This post was last modified: November 18th 2012 11:37 AM by Qallidex
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Post #10329
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867
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its still hard to implement. Its either a "is the caster without the pet as good as another class"

if its not . the class is rubbish. if it is, sometimes this can be OP.

a good example of this, along with an example of multiple pets going wrong was that demon summoning class from AoC, it was utterly annoying and in most situations highly OP too.
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Post #10331
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183
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(November 18th 2012 11:41 AM)Sordak Wrote:  its still hard to implement. Its either a "is the caster without the pet as good as another class"

if its not . the class is rubbish. if it is, sometimes this can be OP.

a good example of this, along with an example of multiple pets going wrong was that demon summoning class from AoC, it was utterly annoying and in most situations highly OP too.

Yea. It might be hard to balance as compared to most classes, but I'd say it's still worth it, as some people just LOVE their pet classes. ^^
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Post #10332
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true. but thats why its even harder considering there are no real fixed classes in TESO. you know. if pet classes wouldnt suck at PvP. id love it. Especialy taking one that isnt ranged.

As said, a knight with a big ass war dog would be a nice combination, for a breton for example.

Or playing a light armored redguard with a hyenna pet, like that one badass viral pic.....
that would actually make me consider playing a redguard.
This post was last modified: November 18th 2012 12:02 PM by Sordak
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Post #10335
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(November 18th 2012 03:46 AM)Xhatch Wrote:  Personally never been a fan of pet classes in MMO's. I just think it takes away the focus from your main avatar.

True to that, besides in the games I dint have any why have it in the Mmo, because the other have them, I just hope it wont have, and if it does, I hope it to be optional, so I can only use my main character Winking_grinningThumbs_up
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Post #10336
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1,211
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I have no doubt there will be some class focussed on the usage of pets, most games have one or two. I'm personally not a major fan of them, my first class I ever played was a Lore-master (LotrO) and even though pets were great, they didn't demand all your focus. As soon as pets make or break a class, my attention goes elsewhere. Some people love that playstyle, I personally don't.




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Post #10344
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Ebonheart Pact (Argonian)
I used to play a "pet" based game. Rappelz, when i started pets were awesome. They wernt OP, they weren't weak. greatly balanced. But it wasn't long before they started tweaking it... and adding more pets. Soon the focus went from the players to the pets and soon every one jsut started playing the "pet class" (the game had 4 classes tanks, healers/buffers, DPS, and Pet classes). For me it ruined the game. (for those who know the gmae i was an evoker, the only pet class that would be like... no pet? fine i have 2 axes and you have soft head...)

Another game i played with pet, was Aka. Pets were prans, little fairies that get you little stat boost and buffs. They worked really well. There was only 3 prans to choose from, which you can have 2. All classes got the same bonus from the same type of pran. If you wanted to pvp just put her in fairy mode and she wouldn't give you away or anything. It was very well done.

The current TESO system is more like Aika. Any one can learn a necro or summon skill and use it. any class can invest perks and or level up the skill. For example i like being a stealthy archer, that when i need a meat shield i can summon up my Ice atronarch. I dont see this changing just cause its shifted to a MMO.
This post was last modified: November 18th 2012 01:19 PM by Mardoqueo


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Post #10463
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can we just have pets in our houses. i mean decoration pets and not battle pets.
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