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"Pets"


Started by Endemondia
Post #18645
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I had a good look and only found a topic on mounts so I am throwing this debate out on the subject of "pets".

Based on my research "pets" ~ by which i mean animal companions as well as mounts ~ will be featured in TESO. However please correct me if I am wrong!

I hope that usage of summoning animals or having an animal companion is not class limited.

Further more I hope that obtaining the skill is open to all AND requires a quest chain to be completed.

The reason for a quest chain is that obtaining a "pet" should not be an easy task and the "journey" to own one should be an aspect of the bond between the character and animal. Of all the mmorpg I have played I think the original Guildwars did this best and the lore masters in LOTRO not so well.

I believe dragon mounts are available in other TES games and it has been confirmed that dragons will be in TESO (even if it conflicts with the lore of the 2nd age).

I would NOT like to see them as the ultimate "pet" as every one will want one and I know the dragons are simply too powerful for mortals to mess with (although I expect to see "Thu'um" ~ dragon shouts ~ at higher levels).

Are you FOR or AGAINST "pets" in TESO and what animals would you like to see (that complement the lore of Morrowind era) in TESO?
This post was last modified: December 17th 2012 06:39 AM by Endemondia


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Post #18653
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you missed this one when you looked for it bro

http://www.tesof.com/topic-companions-as...-teammates

Winking_tongue_out


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Post #18660
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(December 17th 2012 07:57 AM)Rage Wrote:  you missed this one when you looked for it bro

http://www.tesof.com/topic-companions-as...-teammates

Winking_tongue_out

Companions could be seen as "pets" but I am specifically talking about animals e.g. hunter class in the original GW had wolves, etc or lynx, eagle, bear, etc for lore masters as seen in LOTRo.

As horses are animals I include them although I am aware there is a also a topic started particular to mounts.

http://www.tesof.com/topic-mounts-horses-only


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This post was last modified: December 17th 2012 09:07 AM by Endemondia


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Post #18661
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Huh? Who confirmed that there will be dragons in TESO? It's been confirmed that they won't be in TESO.

Pets are fine, but they should take away from the pet owner's earned XP, as if they were in a group. Dog followers in Skyrim are a precedent for these, and there were pets in DAoC.
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Post #18663
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(December 17th 2012 09:11 AM)Cools-His-Hands Wrote:  Huh? Who confirmed that there will be dragons in TESO? It's been confirmed that they won't be in TESO.

Pets are fine, but they should take away from the pet owner's earned XP, as if they were in a group. Dog followers in Skyrim are a precedent for these, and there were pets in DAoC.

This.

They just need to be implemented the right way. I don't want to see 200 players show up at my keep with 200 wild dogs to send through the gates first.


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Post #18668
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Instead of being open to all, I'd rather the whole idea of pets be a skill you can level up like any other. You can only get so many perk points so speccing into pets is something you'd need to do at the expense of other skills you want to develop.

So everyone could get a "pet", but for most people who don't put any points into the skill, the highest strength pet you can call would start being pretty useless really quickly.

This is how they handled things in Wish (may it RIP) when I was in the beta. It was really fun to "move up" to the next strength mob you could control. All pet abilities were skill-based. And you couldn't just summon them; you actually had to go find where they spawned and control one. So if you were out XP'ing somewhere else and your pet died, you'd be petless for a while. This made your pet an actual "pet" rather than just something to soak up damage.

You should be limited to one pet, but maybe the really high pet skills let you have more; sort of like high Conjuration in Skyrim lets you have two summons going at once.
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Post #18671
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Ok, so I like this idea. I'm just not sold on its applicability to PvE and PvP. For adventuring and PvE, it's awesome to have a companion. Hell, in Skyrim I use a guard dog on my Master playthrough. The complex upgrade system that Cools mentioned sounds pretty interesting.

I don't think it should be viable for every class in PvP though. I can see a lot of issues. Giving all classes (even the defensively oriented ones) access to pets means developers need to plan balance around the expectation that everyone will be using them. Even if there would be a perk restriction with respect to their effectiveness, it's still extra damage that can turn an already powerful offensive class over the edge, and can make a powerful defensive class lose a bit of its weakness.
This post was last modified: December 17th 2012 09:46 AM by Reichmar12


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Post #18673
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(December 17th 2012 09:02 AM)Endemondia Wrote:  Companions could be seen as "pets" but I am specifically talking about animals e.g. hunter class in the original GW had wolves, etc or lynx, eagle, bear, etc for lore masters as seen in LOTRo.

There is zero difference in game mechanic, eventually you might slot some gear on companions but its still AI pet.

In latest zenimax video Sage confirmed pets exist as perks, still mystery if he ment companion pets or vanity crap following you around (boethias ass, hope not).


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Post #18798
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I will try find the link confirming dragons as I too believed dragons would not be around in the 2nd age. But if I remember correctly it was from a video on the official TES site which gave it authenticity.

Will we see dragon temples in the Skyrim area? If I remember correctly, dragons had disappeared thousands of years ago at the time of Skyrim. Loved seeing these temples in Skyrim! Including them will give a really cool feeling. – By Wynand van Wyk

Yes, if you explore Skyrim, you will discover Dragon Temples in The Elder Scrolls Online. Their massive size and characteristic architecture is very recognizable, especially if you’re familiar with what they look like in The Elder Scrolls V: Skyrim. Some of the Dragon Temples from Skyrim are also in The Elder Scrolls Online, such as the grand mountaintop temple of Skuldafn, but there are also new Dragon Temple locations for you to discover. We look forward to seeing who among you will find them when The Elder Scrolls Online launches.

Perhaps the mention of Dragon Temples got misconstrued? I will keep searching...

I agree with Cool-His-Hands in that one of the 8 slots would be used for the pet which would need to be developed like any other skill.

"Pets" don't generally do well in pvp for the reasons given above (although my pvp spider's pet in LOTRo is very effective) and I personally hope that this is developed beyond cosmetic. Following on from Rage's point perhaps humanoid "pets" could incorporate the slave aspect. We know slavery is part of the lore and I agree it is the same game mechanic having a henchman or animal as companion. However, I can also see lots of reasons why Zenimax will not invest in this concept too.


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Post #18799
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Everything I've read and heard so far specifically said dragons WON'T be in TESO because it wouldn't fit with the lore of the time period.

OT: I'd love to see small companion pets that have no combat use like how they are in WoW. Something purely cosmetic. Otherwise, if combat pets are available to all classes it would become maditory for end game progression for all dps to have one. I don't want that.
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Post #18805
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(December 17th 2012 10:01 PM)voren Wrote:  Everything I've read and heard so far specifically said dragons WON'T be in TESO because it wouldn't fit with the lore of the time period.

OT: I'd love to see small companion pets that have no combat use like how they are in WoW. Something purely cosmetic. Otherwise, if combat pets are available to all classes it would become maditory for end game progression for all dps to have one. I don't want that.

You only have 8 slots to play with so using one up for a pet is a serious commitment that a lot of players would not consider. One of the joys of TESO will be customization and tweaking so to say "pets" would be mandatory at high levels seems overly vexed.

A cosmetic pet seems pointless to me. Even a horse/steed has a function.


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Post #18806
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(December 17th 2012 10:19 PM)Endemondia Wrote:  
(December 17th 2012 10:01 PM)voren Wrote:  Everything I've read and heard so far specifically said dragons WON'T be in TESO because it wouldn't fit with the lore of the time period.

OT: I'd love to see small companion pets that have no combat use like how they are in WoW. Something purely cosmetic. Otherwise, if combat pets are available to all classes it would become maditory for end game progression for all dps to have one. I don't want that.

You only have 8 slots to play with so using one up for a pet is a serious commitment that a lot of players would not consider. One of the joys of TESO will be customization and tweaking so to say "pets" would be mandatory at high levels seems overly vexed.

A cosmetic pet seems pointless to me. Even a horse/steed has a function.

You're right that I might be jumping the gun. I'm just afraid that if they do add combat pets available to everyone and they are significantly powerful that it might become maditory. Not that its guaranteed it will, but balance does have to be taken into account.
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Post #18812
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You're right that I might be jumping the gun. I'm just afraid that if they do add combat pets available to everyone and they are significantly powerful that it might become maditory. Not that its guaranteed it will, but balance does have to be taken into account.
[/quote]

I agree balance is important for pvp purposes as fighting should be on as level a playing field as possible (in terms of the tool used i.e. avatar/skills) so making one particular set of skills superior to any others should not be a Zenimax agenda.

You can apply this point to a "pet" skill or any skill available. I would also not want to see an uber weapon or armour set that means every one will be collecting these items to have the edge. Nor would I want or expect to see a "dragon" pet either to obtain an advantage.

I am sure what ever option Zenimax goes for will be the right one for the overall success of the game.


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Post #18815
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(December 17th 2012 06:38 AM)Endemondia Wrote:  I believe dragon mounts are available in other TES games and it has been confirmed that dragons will be in TESO (even if it conflicts with the lore of the 2nd age).

I am sorry sir but Zenimax has said over and over again that there will be no dragons in the game since it conflicts with the lore of that time; and they are making sure the game dose not conflict with the lore and is going through pain stacking efforts of making sure the lore and world is correct for its time period.


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Post #18816
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also what you posted was a confirmation on dragon tempels, since they are remnants of dragon worshipping cults they would logicaly be there like dwemer ruins etc even though those that build it/build for are gone

Also doubt thu'ums to be in it since there wouldn't be alot of revived dead dragons whose soul you could steal to learn it but would have to spend decades learning some minor shouts


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