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Is phasing in TESO a positive or negative thing?
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Phasing, good or bad?


Started by Horizon Seeker
Post #17980
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Quote:Quest areas are phased, such that depending on a player’s progress through the game’s story arcs he or she may experience a modified version of towns, dungeons, and NPCs. In order to avoid many of the past pitfalls of phased content, ZOS is allowing any player who has previously completed a story arc to repeat the content with friends.
Quote from Tamriel Foundry [Click Me]
Primary Source: Game Informer Interview with Paul Sage (~6:30) [Click Me]

Definition of Phasing
The term phasing means that a player has a unique perspective of the world based on their accomplishments or choices that is different than that of other players who do not have the same accomplishments or made different choices. This results in seeing certain areas in the world in a different way in their own "phase."

Example:
Player A chose to save the town in the quest. They always find that town in one piece.
Player B chose to destroy the town in the quest. They always find that town in ruin.

Phasing, good or bad?
So The Elder Scrolls Online will have phasing elements for its questing elements. Below are some pros and cons based on the general idea of phasing and what we know so far.

Pros:
1.) Players can feel like their choices have a meaningful effect on the world. (Meaningful choices in relation to the environment/NPCs)
2.) The world can change and shift.
3.) Zenimax is adding a mechanic so you can play with your friends in your phase (no matter their choices.)

Cons:
1.) Players' choices are isolated to their own perspectives. (Meaningless choices in relation to other players)
2.) Seperates playerbase based on their own decisions.
3.) Feeling of inconsistency in the world when considering entire playerbase.

So, what do you think: Is phasing in TESO a good or bad thing?


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Hentmereb
Post #17981
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175
I think it'll work out fine, can't wait for TESO!


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Liger
Post #17982
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Yeah I have to agree with Lobsel on this as well, I feel the Pro's seem to overpower the cons.


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Lobsel_vith
Post #17985
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I would prefer to do something and then see the effects of my choice have an impact on my world. You can't do that without phasing.
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Post #17991
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I feel really happy about how the servers are going to work form what we know so far. I think having more than one server would have not worked because of the Emperor system and it would have just gone against the true feeling of Elder Scrolls. I always hated servers because I would end up having characters that I never leveled on other servers because I felt inclined to play characters on the server that I started with. No matter what I will forward to the game!
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Post #17993
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i Trust Zenimax to not run TES into shit. Im sure the phasing will be fine.
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Post #17994
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^^ My thoughts exactly... I trust Zenimax.


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Post #18002
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Aldmeri Dominion (Altmer)
Phasing is really a give or take kinda deal. In WoW notably the most phased game I've played, it could become an issue where you couldn't actually interact with anyone who wasn't in the same point of a phase you were in. This made group play in question unbearable. Well.. The game kinda did. But that's for another game forum altogether.

Personally I think phasing in TESO is a REQUIRED element. I only say this because the ES fans aren't used to having to go back to an area and see it being all renewed and beautiful. While this isn't Bethesda's (sorta) vision, it still is based on their world. This MMO is of course an MMO, but its also an RPG from the ES series. It will all go over smoothly if it works in that way. I think a possible option to make it where you can join a buddies "phase" and help him out.. sorta like GW2's personal questing. (You could help a friend do his story quest, but you aren't affected at all.. its as if you're not even there.).

I also agree with everyone when they say that we're going to love having an impact on the world. I can see myself going to every quest hub in the game and doing them, simply based on the fact that it will actual do something.. whether it be cool or not. It still gives incentive to go to places that aren't necessarily of any more use to you.

This also keeps immersion alive for a lot of us.

Let Zenimax do their thing. I agree immensely
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Post #18005
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Phasing is an amazing technology that allows the world to change according to what has been done in the world. Before that MMOs had no way of changing the world for only people who have done specific quests/ met certain criteria. The only problem I have ever experienced with phasing is when you can't pull party members into your phase of whatever area you're in. ESO promises that won't be an issue from what I understand, so I don't have issues. I love phasing.

(December 13th 2012 07:59 PM)Icepants Wrote:  I feel really happy about how the servers are going to work form what we know so far. I think having more than one server would have not worked because of the Emperor system and it would have just gone against the true feeling of Elder Scrolls. I always hated servers because I would end up having characters that I never leveled on other servers because I felt inclined to play characters on the server that I started with. No matter what I will forward to the game!

Yeah, in wow raiding on the weekends doesn't exist on my server anymore. It used to, and I was happy, but now it does not at all. My only option is to transfer to another server which (because of alts and my wife and her alts) would cost around $200. I won't, and can't, do that, so I just have to hope something works out when there are tons of servers that have what I need to have fun in the game. With only one mega server there is no chance of this EVER being an issue in ESO.
This post was last modified: December 13th 2012 09:27 PM by voren
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Post #18056
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Since phasing is mostly for prior level 50. I embrace the feature. All MMORPG's where PvE is just... PvE, I'd rather play though an phased world where there's a proper storyline, and the world indeed is impacted by my actions. Then when I reach level 50, the storyline is complete, and its time for the real thing, PvP.


Come, Unstoppable Eraser Rain
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Hentmereb
Post #18066
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I've read about a few awkward moments in previews when people have been in groups and seen the world differently than someone else in their group, but I strongly think that the positives outweight the negatives.
This post was last modified: December 14th 2012 05:11 AM by Hentmereb
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Blackvein
Post #18072
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(December 14th 2012 05:11 AM)Hentmereb Wrote:  I've read about a few awkward moments in previews when people have been in groups and seen the world differently than someone else in their group, but I strongly think that the positives outweight the negatives.

But I think that the questionaire we fill out at the game's beginning may help to put us in with people who will share our own experience, in many ways - that is the impression I've gotten.


TESO - - Multiplayer: "M'aiq does not know this word. You wish others to help you in your quest? Coward! If you must, search for the Argonian Im-Leet, or perhaps the big Nord, Rolf the Uber. They will certainly wish to join you." M'aiq the Liar.

"Va Khaj Dar - Khajiity's united? M'aiq will join!" M'aiq the Liar
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Hentmereb
Post #18094
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i generaly like a system like GW2 better wehre you can, at least temporary realy change the world.

phasing is more a single player thing. i like the idea of simulating a virtual world better then simulating progress.
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Post #18161
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The ability to affect your environment at the smallest level has been a significant factor in distinguishing TES games for many years; it's just one of the things that keep us glued to the single person experience. In transposing that experience to TESO we see phasing, but not in the traditional sense because we can still go back to phased regions with our friends. Subject to proper testing, I'm sure this will be a great feature.
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Hentmereb
Post #18167
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Man you gotta believe SmilingThumbs_up
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