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Are player run vendors a good idea compared to other trade systems?
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Player run vendors?


Started by Balkoth
Post #35738
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87
Faction & Race:
Daggerfall Covenant (Redguard)
While listening to some recent comments by Paul on the crafting system and vendors, I got to thinking about the importance of crafting in past games. This brought me to the idea of player run vendors. Its been done successfully in various games since the beginning of MMORPGs with Ultima Online, and since then with games like EQ2 and others. As far as I know this isnt in the plans at all for TESO, but I just wondered what people thought of the idea compared to other systems that have been used in games.


The Original Corpse Maker
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Post #35770
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118
Faction & Race:
Ebonheart Pact (Nord)
Personally, I hate player run vendors. In a worst case implementation, it's aggravating and time consuming to go through 250 different kiosks to find one overpriced item, then spend 5 more minutes looking for the next thing on your list and find what you just bought for half the price.

Best case implementation that I can see anyway? You have a list of what everyone has, but you have to go to that persons place to buy it. In a world like this, that's the point where I would go "Hmm...maybe I could revolutionize how our economy works by simply having people leave the item here with me and have me sell it for them!"

Trades are just fine if someone wants that, but I will always prefer auction houses. The only exception I like is the idea of a guild community where there are guild stores, stocked with guild items, and guild members can buy them/request them for a specific amount/for free based on their past contributions, because to me this is just a more realistic guild bank.

Despite my like for auction houses, I do hope that it's not as 'magical' as in WoW where all the auction houses are linked in real time, and the item just shows up in the mailbox 2 seconds after you buy it. If an item is listed on the auction house you're at, you should be able to pick it up immedatley. If it's not, you should have to travel to where the item is, or pay a delivery fee to have an npc courier run it to you....which should take more than 2 seconds.


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battlefrog71
Post #35791
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87
Faction & Race:
Daggerfall Covenant (Redguard)
I like your ideas for the auction house. Very interesting approach to the linked houses.

I also agree that a guild vendor would be an interesting variation on the guild bank. This would also prevent the worries about security within a guild bank. It might be interesting to see those guild vendors become public though, with all or a percentage of the profits going to the guild coffers. This would of course demand certain requirements of a guild, in order to have a public vendor, so to prevent just anybody from starting a guild for this reason.

Along with the pain of setting up and stocking a player run vendor, my personal beef with them is the eyesore they create on the landscape. Some games have countered this with making vendor areas, but this becomes a complete mess as well, both graphically and for fps.


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Glassweaver
Post #35800
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God yes. To anyone who hasn't experienced what Balkoth is talking about, this....this is the horror we speak of: [Image: npcs-merchants_2.jpg]

And if you do it 'right' with a public 'catalog' of what each players instanced/phased home has on sale...you minus well have the auction house.

I also am now remembering how much worse public channels where in games with player shops. You can tell people a thousand times not to spam all the channels with their gear - you're still going to see a flood of it till you simply leave the channels. :X

Edit: I agree it would be really neat if guilds could open up their land and therefore shops globally as well, but I think the least frustrating implementation would be for guilds to be able to take surplus wears/things nobody in the guild needs and take it to the guilds post office...tell the NPC courier to take it all to the AH for you and then just pay a fee for that service. Voala. Guild turns unneeded merchandise into gold which can be spent on guild town upkeep, upgrades, or simply buying the gear the guild actually needs.
This post was last modified: February 7th 2013 12:58 PM by Glassweaver


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Post #35809
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I really like the idea having to travel to the AH that the item you bought is at, or paying a fee for an NPC Courier to bring it to you, however, I don't think it should take the NPC several hours to get to you. If I bought an item, and I'm paying to have it delivered, I want it in my mailbox in a max of 30 minutes, but that could just be me being wanty.....
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Post #35810
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Daggerfall Covenant (Breton)
Auction House
This post was last modified: February 7th 2013 01:10 PM by Zenodin


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Post #35816
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The Auction House is perfectly fine and all we need. Its pretty much a player run server wide store.


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Post #35820
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auction house is kinda typical. and it will be in the game.
Players camping as vendors: NO. its been a plauge in those games that have it.

its a quite asian feature too. So many wont have seen it. But its quite awfull.
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Post #35823
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Ebonheart Pact (Nord)
Mmm, I'm sort of with you there Battlefrog. Despite how massive the game is, I feel that a courier should take about the same amount of time to cross the lands as it would take you. For Ebonheart anyway, getting something from an AH on the west side of cyrodiil to the northernmost point of Morrowind should only take about 2-3 hours by horseback. That's about the longest distance you could possibly travel with the faction limitations. Now speed it up a bit since the NPC couriers are, well, professional couriers! You could even justify getting the time down to 30 mi minutes by saying that they'll do it 'pony express' style, going as fast as they can and passing the package off to another courier when their stamina gets low. Smiling

Here's another twist though....different levels of service. If you're okay with a 2 hour wait, you're going to pay a lot less coin than the people who need their stuff ASAP. (On a side note, courier service fees would need to be based on the value of items being shipped too though, otherwise it would be trivial at end game, and likely an impossible fee for lower levels)


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Weekly Raids ─ Private Voice Chat ─ Council Leadership.
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Post #35829
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I like auction houses .. for selling my crafted items and making game money and then buying other player crafted items I don't have. Typically crafted by players higher than my skill of crafting.


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Post #35886
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(February 7th 2013 01:22 PM)Glassweaver Wrote:  Mmm, I'm sort of with you there Battlefrog. Despite how massive the game is, I feel that a courier should take about the same amount of time to cross the lands as it would take you. For Ebonheart anyway, getting something from an AH on the west side of cyrodiil to the northernmost point of Morrowind should only take about 2-3 hours by horseback. That's about the longest distance you could possibly travel with the faction limitations. Now speed it up a bit since the NPC couriers are, well, professional couriers! You could even justify getting the time down to 30 mi minutes by saying that they'll do it 'pony express' style, going as fast as they can and passing the package off to another courier when their stamina gets low. Smiling

Here's another twist though....different levels of service. If you're okay with a 2 hour wait, you're going to pay a lot less coin than the people who need their stuff ASAP. (On a side note, courier service fees would need to be based on the value of items being shipped too though, otherwise it would be trivial at end game, and likely an impossible fee for lower levels)
Completely agree.
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Post #36163
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Aldmeri Dominion (Bosmer)
auction house does not seem to fit Elder scroll series.
they just need to put the item in to a npc vendor. and npc to player again. which is lore friendly


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Post #36443
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Daggerfall Covenant (Redguard)
(February 8th 2013 03:33 AM)Adri.fajar Wrote:  auction house does not seem to fit Elder scroll series.
they just need to put the item in to a npc vendor. and npc to player again. which is lore friendly

I understand what your saying here, and I agree to a point. Although, it has been stated by many of the devs now that we should keep in mind, it is still an MMO and there had be some "sacrifices" to lore and some of the tings we've come to know as the Elder Scrolls, in order to be an MMO.

I cant say for sure, but Id be willing to bet there will be some sort of community trade center or auction house, especially with how important they plan for crafting to be. A center for trade of some sort, is almost essential for the economy of an MMO.


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Post #36444
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Daggerfall Covenant (Redguard)
I'd prefer an auction house with a trade chat / district.
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Post #36463
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Auction hall would work much better, but I hope it won't just be a little menu that pops up for me to drag my items to be sold. I want an actual place to trade, like the GE in runescape.


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