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Probably a silly question


Started by Joe Blob
Post #164935
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Hello everyone!

I've been playing TESO for the last few hours and totally enjoy it but i just can't figure out if i'm missing something or if the game is supposed to be this way.
I only played LOTRO before and in that game i am able to move my mouse around without affecting the player movement. For some reason it's driving me a bit nuts that i can't freely move my mouse and for example hoover over my skills to see what they do.
I hope i explained this correctly and you understand what i mean.

Is this the way the game works or is it just a setting i can change?

If i keep on playing and i have 20 combat skills how will i use them? In LOTRO i just click to select them and with TESA i have to click 1 to 9?

Thanks for any answers.
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Post #164960
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It sounds like you probably wanted to do some research into the game before you bought it.

ESO is an entirely active combat style. That means that traditional MMO controls wouldn't work. You need to be in full control of your character's movement, rotation, etc at all times. You can press the period key to unlock the mouse for a little bit if you need to click something on screen and if you're in a menu it automatically unlocks the mouse, but other than that the mouse is made for looking around and attacking: NOT for interacting with the game world. Unless you changed it from the default, the E key should be your button to interact with things. To see what your skills do, just go into the skills section of your character menu.

As for the skills, you only get to use 5 skills plus an ultimate at any given time. You can learn every single skill (except for the other class-specific spell trees) but you're limited to the 5. At level 15 you gain the ability to put in a second set of weapons that you can switch to. This second set has it's own hotbar linked to it meaning you can have 10 different skills and 2 ultimates.

The reasoning behind limiting the skills is pretty simple: If everyone could use every skill at any time, then everyone would be exactly the same. That's dumb in an MMO, but they wanted to keep the Elder Scrolls feel of being able to create your own character by keeping everything as open as possible to you. Therefore, they limited the number of skills you can have on your hotbar at a time but can choose any skill to go in those slots. That way you can make your character how you want to while making each person unique based on the skills they choose.
This post was last modified: March 30th 2014 11:09 AM by vigk vagk v2


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Post #164966
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(March 30th 2014 11:07 AM)vigk vagk v2 Wrote:  It sounds like you probably wanted to do some research into the game before you bought it.

ESO is an entirely active combat style. That means that traditional MMO controls wouldn't work. You need to be in full control of your character's movement, rotation, etc at all times. You can press the period key to unlock the mouse for a little bit if you need to click something on screen and if you're in a menu it automatically unlocks the mouse, but other than that the mouse is made for looking around and attacking: NOT for interacting with the game world. Unless you changed it from the default, the E key should be your button to interact with things. To see what your skills do, just go into the skills section of your character menu.

As for the skills, you only get to use 5 skills plus an ultimate at any given time. You can learn every single skill (except for the other class-specific spell trees) but you're limited to the 5. At level 15 you gain the ability to put in a second set of weapons that you can switch to. This second set has it's own hotbar linked to it meaning you can have 10 different skills and 2 ultimates.

The reasoning behind limiting the skills is pretty simple: If everyone could use every skill at any time, then everyone would be exactly the same. That's dumb in an MMO, but they wanted to keep the Elder Scrolls feel of being able to create your own character by keeping everything as open as possible to you. Therefore, they limited the number of skills you can have on your hotbar at a time but can choose any skill to go in those slots. That way you can make your character how you want to while making each person unique based on the skills they choose.

Wow, thanks for the very great reply. I indeed didn't research it a lot. I assumed it would be the same. I'm kinda dissapointed that it isn't but i guess it's just a matter of getting used to it.
It's a relief to know there won't be many skills then.

Again, thanks a lot.
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Post #164971
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It's actually pretty normal to feel a little unsure about it at the start. MANY, and I mean MANY people felt the same way you did during some of the beta weekends. As they got used to it though, almost every single one of them eventually decided they liked it since it means you don't have tons of screen clutter and you're not trying to play finger-twister nearly as much. You're much more invested in the action that's going on in combat instead of trying to find that one out of 30 skills you have. It does a great job of immersing you in the experience. It also means that every skill you have slotted feels extremely important. Every MMO player knows that feeling when you look at a skill on your hotbar and just kind of feel "meh". That won't happen in ESO, since every skill feels like it has a core aspect in your build. Just be ready for some tough decisions later when you unlock a skill that you feel is a "must have", but all your other slots are already "must have"s. :P

If I recall from the beta weekends, there's an option you can turn on to make HUD components such as health and skill bar always stay visible if you don't like them disappearing.
This post was last modified: March 30th 2014 11:35 AM by vigk vagk v2


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(March 30th 2014 11:30 AM)vigk vagk v2 Wrote:  It's actually pretty normal to feel a little unsure about it at the start. MANY, and I mean MANY people felt the same way you did during some of the beta weekends. As they got used to it though, almost every single one of them eventually decided they liked it since it means you don't have tons of screen clutter and you're not trying to play finger-twister nearly as much. You're much more invested in the action that's going on in combat instead of trying to find that one out of 30 skills you have. It does a great job of immersing you in the experience. It also means that every skill you have slotted feels extremely important. Every MMO player knows that feeling when you look at a skill on your hotbar and just kind of feel "meh". That won't happen in ESO, since every skill feels like it has a core aspect in your build. Just be ready for some tough decisions later when you unlock a skill that you feel is a "must have", but all your other slots are already "must have"s. :P

If I recall from the beta weekends, there's an option you can turn on to make HUD components such as health and skill bar always stay visible if you don't like them disappearing.

Ah so i'm not the only one. I didn't follow the pre launch discussion so i had no idea.
Well, like i said i do like the game so i'm gonna continue for sure and i bet i will get used to it and hopefully even like it.

Thanks.
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Post #165068
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See! the only silly question is the one you dont ask! :)
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Post #165090
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(March 30th 2014 02:22 PM)Shaun85 Wrote:  See! the only silly question is the one you dont ask! :)

Nah...I can come up with some pretty silly questions.

Joe-

I played a lot of LoTRO also, and apart from the five solid rows of "hotbars" on the bottom of my screen, the big difference I have found is the importance of moving around during combat. In LoTRO you could just pretty much plant yourself and trade blows until one of you fell down. TESO has more of a visceral and kinetic feel to it, and if you stay in one place while you fight, you'll be staying in one place permanently...


Be careful what you pretend to be because you are what you pretend to be.

-Kurt Vonnegut

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Post #165091
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I got all this food, but my char never gets hungry? Why then does ESO have food?


Skyrim conquerer. Morrowind and Oblivion vet. Long-time single-player computer gamer W/custom-made hi-perf OCd PC. Mostly RTS and a few action games.
Noob to MMOs.
Crappy satellite Internet very laggy pings 700-1000 not god for gaming, can't play most online games but ESO works good enough.
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Post #165097
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(March 30th 2014 05:47 PM)HalloweenWeed Wrote:  I got all this food, but my char never gets hungry? Why then does ESO have food?

Buffs?


Be careful what you pretend to be because you are what you pretend to be.

-Kurt Vonnegut

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Post #165110
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Food is for buffs that are relatively long-term, 30 minutes or so. From what I've read (I don't get to play for another couple of days, at least), food is pretty important. The idea is to consume some before a battle.
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Post #168862
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(March 30th 2014 11:07 AM)vigk vagk v2 Wrote:  It sounds like you probably wanted to do some research into the game before you bought it.

ESO is an entirely active combat style. That means that traditional MMO controls wouldn't work. You need to be in full control of your character's movement, rotation, etc at all times. You can press the period key to unlock the mouse for a little bit if you need to click something on screen and if you're in a menu it automatically unlocks the mouse, but other than that the mouse is made for looking around and attacking: NOT for interacting with the game world. Unless you changed it from the default, the E key should be your button to interact with things. To see what your skills do, just go into the skills section of your character menu.

As for the skills, you only get to use 5 skills plus an ultimate at any given time. You can learn every single skill (except for the other class-specific spell trees) but you're limited to the 5. At level 15 you gain the ability to put in a second set of weapons that you can switch to. This second set has it's own hotbar linked to it meaning you can have 10 different skills and 2 ultimates.

The reasoning behind limiting the skills is pretty simple: If everyone could use every skill at any time, then everyone would be exactly the same. That's dumb in an MMO, but they wanted to keep the Elder Scrolls feel of being able to create your own character by keeping everything as open as possible to you. Therefore, they limited the number of skills you can have on your hotbar at a time but can choose any skill to go in those slots. That way you can make your character how you want to while making each person unique based on the skills they choose.

I still would very much like to have a free mouse! I've played many elder scrolls games, many MMO's, I've played PC and console games, but I'd very much like to have a free mouse, rather than locked in first person (or third person) mode with no mouse. I see your point, but you can press '.' by default, and have a free mouse... Up until your character moves. I'd like there to be a permanent option for this. I know it won't happen, but I still don't see hard reasoning behind it, other than the fact that you have to aim in ESO combat, so it would be more difficult during combat. I understand this is a fundamental problem, but I'd still like the option :(
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Post #168939
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(April 26th 2014 07:57 PM)Derrickji Wrote:  
(March 30th 2014 11:07 AM)vigk vagk v2 Wrote:  It sounds like you probably wanted to do some research into the game before you bought it.

ESO is an entirely active combat style. That means that traditional MMO controls wouldn't work. You need to be in full control of your character's movement, rotation, etc at all times. You can press the period key to unlock the mouse for a little bit if you need to click something on screen and if you're in a menu it automatically unlocks the mouse, but other than that the mouse is made for looking around and attacking: NOT for interacting with the game world. Unless you changed it from the default, the E key should be your button to interact with things. To see what your skills do, just go into the skills section of your character menu.

As for the skills, you only get to use 5 skills plus an ultimate at any given time. You can learn every single skill (except for the other class-specific spell trees) but you're limited to the 5. At level 15 you gain the ability to put in a second set of weapons that you can switch to. This second set has it's own hotbar linked to it meaning you can have 10 different skills and 2 ultimates.

The reasoning behind limiting the skills is pretty simple: If everyone could use every skill at any time, then everyone would be exactly the same. That's dumb in an MMO, but they wanted to keep the Elder Scrolls feel of being able to create your own character by keeping everything as open as possible to you. Therefore, they limited the number of skills you can have on your hotbar at a time but can choose any skill to go in those slots. That way you can make your character how you want to while making each person unique based on the skills they choose.

I still would very much like to have a free mouse! I've played many elder scrolls games, many MMO's, I've played PC and console games, but I'd very much like to have a free mouse, rather than locked in first person (or third person) mode with no mouse. I see your point, but you can press '.' by default, and have a free mouse... Up until your character moves. I'd like there to be a permanent option for this. I know it won't happen, but I still don't see hard reasoning behind it, other than the fact that you have to aim in ESO combat, so it would be more difficult during combat. I understand this is a fundamental problem, but I'd still like the option :(

That's all fine and dandy but the option isn't likely to become open. You'll get over it


Which is more difficult: To do as you wish? Or to have power and choose not to?
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Post #168967
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(March 30th 2014 11:07 AM)vigk vagk v2 Wrote:  It sounds like you probably wanted to do some research into the game before you bought it.

ESO is an entirely active combat style. That means that traditional MMO controls wouldn't work. You need to be in full control of your character's movement, rotation, etc at all times. You can press the period key to unlock the mouse for a little bit if you need to click something on screen and if you're in a menu it automatically unlocks the mouse, but other than that the mouse is made for looking around and attacking: NOT for interacting with the game world. Unless you changed it from the default, the E key should be your button to interact with things. To see what your skills do, just go into the skills section of your character menu.

As for the skills, you only get to use 5 skills plus an ultimate at any given time. You can learn every single skill (except for the other class-specific spell trees) but you're limited to the 5. At level 15 you gain the ability to put in a second set of weapons that you can switch to. This second set has it's own hotbar linked to it meaning you can have 10 different skills and 2 ultimates.

The reasoning behind limiting the skills is pretty simple: If everyone could use every skill at any time, then everyone would be exactly the same. That's dumb in an MMO, but they wanted to keep the Elder Scrolls feel of being able to create your own character by keeping everything as open as possible to you. Therefore, they limited the number of skills you can have on your hotbar at a time but can choose any skill to go in those slots. That way you can make your character how you want to while making each person unique based on the skills they choose.

That is all entirely accurate, but I would also add that the game is intended to be playable on consoles, and so part of the 'active combat' and 'smaller number of immediately accessible skills' fits into the console mechanic for playing video games.

DC Universe Online did the same thing, due to it being playable on both PCs and Playstations. As a console player myself, I like it.
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Post #168986
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MMYEESSSSSS!


Which is more difficult: To do as you wish? Or to have power and choose not to?
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Post #169019
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I want to say there is a way to float your cursor. I'm sure I've seen it on a loading screen that said something along the lines of, if you hold Alt, or Ctrl, or something like that, your mouse will 'detach' and you can move it freely. That would make movement difficult though. I'd assume that feature is only for checking spell descriptions perhaps? As mentioned above, this game doesn't handle the same way as other MMOs, it was designed to feel as much like an Elder Scrolls game as possible, and less like a cookie cutter MMO.
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