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Ragdoll animation in TESO


Started by Beor of Skyrim
Post #3539
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356
Faction & Race:
Ebonheart Pact (Nord)
Say what you want about the ragdoll animation in Oblivion and Skyrim but I think it's awesome!

It makes the death of NPCs not feel so generic. Like in WoW all races die in the same way as far as I know. They all have their own animation. ---> This sucks and it is very boring.

If done correctly it could be pretty awesome if they used ragdoll animation :P.

What do you guys think?


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Post #3540
Banned

867
Faction & Race:
Ebonheart Pact (Argonian)

highly unlikeley, think about the mess in PvP, i wouldnt even expect player collision (even if itis a must for me) most games dont have either.

Even planetside has no ragdoll physics. Its just unneccesary and costs performance. Even if its funny in skyrim.
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Post #3541
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356
Faction & Race:
Ebonheart Pact (Nord)
Yeah, you got a point, though I still hope that the death of a character or NPC wont be just an one-animation generic thing.


Clan leader of The Bromlokiir

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Post #3542
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Daggerfall Covenant
Redguard
I would love to see it, but I doubt we will. As for PlanetSide not having it - it really annoys me how people die in that game. They could at least have made the animation quicker and have the person fall back, rather than what looks like them slowly dropping to their knees.


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Post #3553
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I don't get why they added those in the first place. It's the silliest thing I've ever seen, and I hope we will get decent death animations (like the dragons in Skyrim) for TESO.
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Post #3555
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867
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Ebonheart Pact (Argonian)

i totaly agree tecca, but its still a beta thing, also the lag makes it more awkward since there usually is a delay between the death and the actual animation.

but beta is beta. and its awsome.

I suppose you dont play on the European server do you? If anyone does, i play on the european server on TR

Faulgor i dont 100% agree. I like it better when thers a death animation, followed by a ragdoll. Or a Ragdoll that still has some animations. Tribes Ascend does it very well.
This post was last modified: October 21st 2012 10:07 AM by Sordak
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Beor of Skyrim
Post #3585
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(October 21st 2012 10:06 AM)Sordak Wrote:  Faulgor i dont 100% agree. I like it better when thers a death animation, followed by a ragdoll. Or a Ragdoll that still has some animations. Tribes Ascend does it very well.

That would be a fine compromise. I just don't like it when Mammoths turn into a huge mass of jelly and blubber right after you kill them. :)
This post was last modified: October 22nd 2012 01:15 AM by Faulgor
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Post #3586
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118
Faction & Race:
Ebonheart Pact (Nord)
Actually, it really shouldn't be that difficult to code a system whereby you have preset movements for different areas, and different subsets within those areas, where you can randomly choose one of the starts, one of the middles, and one of the ends, and ensure that those events line up properly. Even with 9 or 12 different 'parts' of an animation sequence to choose from would make it feel different nearly every single time. Takes away the formulaic feel to the animation without the 'jello mammoths' as Faulgor mentioned.

Oh, yeah, I agree that deaths (and most other behavior in WoW) was very formulaic. I can only hope they known how get around that kind of problem in TESOF. :)


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Post #3589
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(October 22nd 2012 01:31 AM)Glassweaver Wrote:  Actually, it really shouldn't be that difficult to code a system whereby you have preset movements for different areas, and different subsets within those areas, where you can randomly choose one of the starts, one of the middles, and one of the ends, and ensure that those events line up properly. Even with 9 or 12 different 'parts' of an animation sequence to choose from would make it feel different nearly every single time.

I'd like to see that at least for humanoid NPCs, because they are (supposedly) the majority and share most animations anyway. No reason not to have a little variation there.

Now that I think about, we have already seen at least different death poses. It seems likely we will have different death animations for every pose as well.
This post was last modified: October 22nd 2012 02:53 AM by Faulgor
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Post #3590
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252
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Aldmeri Dominion (Khajiit)
(October 22nd 2012 02:51 AM)Faulgor Wrote:  We have already seen at least different death poses. It seems likely we will have different death animations for every pose as well.

Warriors with berserker, is great damage on multi npcs. But i thought it works for Orcs only. Or all races as warrior can add berserker... Dunno.. Question what you build skills/perks.


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