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[TAB] Targeting Clarification


Started by Kalron78
Post #16119
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It's not what we thing as MMO [TAB] Targeting

I'm sure a MOD will re-post, but just got this from other forum site.

Enjoy and discuss.


What did one Dwemer say to another Dwemer about the crying Snow Elf, "Show The Falmer Underground!"
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Post #16147
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Nice, that brought some enlightment and cut off the tab targeting concerns. We are getting the stuff as real as possible in mmo


Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it
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Post #16156
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Thanks for the post and info.


Member: Bosmer Bortherhood of Archers
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Post #16165
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Great info, I was looking for this!!


Leader of the Radiance Guild

Khajiits, Altmer, Bosmer

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Post #16167
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Daggerfall Covenant (Breton)
I kept getting distracted by all the pretty screenshots. Thank you for clarifying the tab targeting system for us. =)
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Post #16170
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(December 7th 2012 03:19 PM)Tabbycat Wrote:  I kept getting distracted by all the pretty screenshots. Thank you for clarifying the tab targeting system for us. =)

Yes, OMG! The one running up to the city, love the details as well and out of focus foreground. I hope they have a long "effective" range for archery!


What did one Dwemer say to another Dwemer about the crying Snow Elf, "Show The Falmer Underground!"
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Post #16179
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Aldmeri Dominion (Altmer)
Great information, thanks for posting! I remember a video (in the video section here) saying you could use the regular zoom-in/zoom-out MMO view as opposed to the slightly off to the left view. I'm excited about this because I think the off to the left view is kinda clunky and the traditional MMO view with the targeting reticle will hopefully give the best of both worlds in terms of immersion and capability (similar to Tera).
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Post #16196
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.... not sure. i still hope we get at least the pseudo hit detection from GW2. i want to shoot and swing my weapon when im not directly targeting something.
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Post #16201
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(December 7th 2012 04:33 PM)Sordak Wrote:  .... not sure. i still hope we get at least the pseudo hit detection from GW2. i want to shoot and swing my weapon when im not directly targeting something.

No worries, you will. It's a soft targeting. Bascially, you are calling your shot in a crowd.

Quote:All targeting is ultimately based on where your reticle is aimed–when you have your reticle aimed at a monster (or group of monsters) you can lock onto a target and even cycle through a group to select the one you want to attack. In the case of monsters that are closely stacked on each other, the one you have ‘selected’ is the one your attacks will hit. If your reticle is clearly on one target but your target-aid is on another target, you will still hit the target your reticle is on. Also, you must be facing your target to hit them.

1.) Only "Highlights" intending target from group
2.) Must "cursor" aim at highlighted target
3.) Will hit another target if you're not facing "highlighted" target


What did one Dwemer say to another Dwemer about the crying Snow Elf, "Show The Falmer Underground!"
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Post #16233
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(December 7th 2012 04:46 PM)Kalron78 Wrote:  1.) Only "Highlights" intending target from group
2.) Must "cursor" aim at highlighted target
3.) Will hit another target if you're not facing "highlighted" target

To me it seemed like if there is a dense group of mobs, your attack will hit the highlighted one as long as you are aimed at the group (even if your cursor is on a mob that is very close) and the only time the cursor would override the highlight (should you choose to use it) would be if you were aimed in a distinctly different direction.
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Post #16257
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Man awesome
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Post #16285
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.... that reminds me. this basically confirms that hitting multiple opponent with a two hander wont work. wich is annoying because thats what i want to do. and it works in GW2.
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Post #16286
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(December 8th 2012 02:05 AM)Sordak Wrote:  .... that reminds me. this basically confirms that hitting multiple opponent with a two hander wont work. wich is annoying because thats what i want to do. and it works in GW2.

Not necessarily true, there's no reason why you can't have cleave attacks. The first ultimate ability unlocked by the Templar class is an AoE weapon cleave which hits all enemies in a wide frontal arc. Sure, you might not cleave by default, but you should definitely be able to design an AoE heavy 2h melee build.
This post was last modified: December 8th 2012 02:10 AM by Atropos
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Post #16292
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(December 8th 2012 02:09 AM)Atropos Wrote:  
(December 8th 2012 02:05 AM)Sordak Wrote:  .... that reminds me. this basically confirms that hitting multiple opponent with a two hander wont work. wich is annoying because thats what i want to do. and it works in GW2.

Not necessarily true, there's no reason why you can't have cleave attacks. The first ultimate ability unlocked by the Templar class is an AoE weapon cleave which hits all enemies in a wide frontal arc. Sure, you might not cleave by default, but you should definitely be able to design an AoE heavy 2h melee build.

still id much rather have a general cleave with two handers, as, historically speaking this is exactly what they were used for.

When it comes to medieval times (where the two handers gained major popularity) i dont know too much about the rest of the world outside austria and germany but around here we had something called Landsknechtheere where they would enlist large armies of what is essentialy mercenaries. and they usually had a small percentage of these usually Doppelsöldner carry huge Two Handers to break the enemies lines so the pikemen and sword fighters could take them out.
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Post #16297
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I can only confirm Sordaks explanation, we got a fair taste of those mercenaries during the 30y war. Nasty shock infantry


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