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TESO Creatures: Giants and Mammoths
by BlytheAlarynn, Contributor — Category: Editorials
[Image: BannerGiantsandMammothsv4_zps95c9eb0b.jpg]

In The Elder Scrolls Online, we will be seeing some familiar mobs and some which are completely unknown to the Elder Scrolls universe thus far - making for an interesting playing experience. However, one thing that all the games have decidedly lacked on is the inclusion of specific details in regards to the mythical creatures the player comes across. In this series, you will be able to pick through an assortment of these animals and see their basic stats, in game behaviour and habitat, some other interesting facts and my own personal experiences with them! Keep an eye out for more articles coming soon, or just click on the links below to sift through the series thus far.

1. Giants and Mammoths


[Image: GiantsampMammothsComparisonv25_zps6827b4a8.jpg]
Both Photo Credits: @Horizon Seeker


The Giant

The overly large, club wielding creature may seem rather powerful and threatening, but in reality, the Giant is a peaceful mob. Though territorial, a Giant prefers to wander the wilds of Skyrim with his Mammoth herd as opposed to mingle with violent adventurers. While we see them everywhere in Skyrim, there's no real explanation as to why there's one wandering in Blackreach, or what their strange tribal paintings mean. While their interaction with humans is sparse, farmers do offer the Giants a cow as some kind of peace offering. The cow is covered with the same sorts of tribal paintings.

(Current Game) Statistics

Level - 32
Health - 591
Magicka - 0
Resistance - Magic 33%

A giant is a challenging foe if angered, and can utilize his huge weapons in combat and even his own feet to send players flying. As a general rule they are quite slow and lumbering, but if given the chance they have no problems utilizing their long legs to catch up to potential threats.


Appearance

Skyrim : From afar, you may mistake a giant for a loincloth-wearing tribal man, and your assumption would not be that far off. Of course, there is one dead give away: their massive 11-12 foot tall stature. Their hair is long and a brownish colour, with beads and braids often mixed into the strands. Their skin is grey and imprinted with the same sort of tribal pictures you see on rocks and caves near their camps, and their limbs are long and gangly. Facial hair is not uncommon for giants, as they often have long unruly beards. Their clothes themselves are reminiscent of those of the Forwsworn, with barbaric qualities like the addition of decorative animals bones.

Elder Scrolls Online : The game developers have done an excellent job in terms of staying true to the design of the Giants. They still look savage and rugged, and the addition of scars and wounds make them feel that much more realistic. They adapted the same sort of standing posture as those we see in Skyrim, but it seems that their may be more variation in the Giants we see.


Habitat

Skyrim : Giants favour open fields with vast amounts of flat land to tend to their mammoth herds, and set up camps with large fires. Often, large chests of treasure can be found if you are brave enough to approach one of these camps. They have been known to seek shelter in caves, but the majority of the population lives out in the open, keeping an eye on their mammoths.

Elder Scrolls Online : The assumption is that Giant's general choice of habitat will not change, so we will still find them on flat lands, hunkered down at their camps. However, it is not just in Skyrim that Giants are found. Those that choose to venture to High Rock may also catch a glimpse of the creatures.


The Mammoth

Animal husbandry at its finest, the Giant's beast of choice is the Mammoth - a colossal version of Skyrim's cow. Armed with four massive tusks and plenty of weight to throw around, the Mammoth itself is enough of a threat without its Giant counterpart.

(Current Game) Statistics

Level - 38
Health - 930
Stamina- 425
Resistance - Frost 33%

The Mammoth's tusks provide excellent protection against those who choose to fight them. They deal a staggering amount of damage if the player isn't careful. They are immune to paralysis and any effort in freezing the beast solid is futile.


Appearance

Skyrim : The Mammoth is a huge animal that sports a long, dark brown coat and four powerful tusks. Giants often carve symbols into the mammoth's tusks, but the reasoning behind the action is unclear. It may be a way to show ownership, much like the branding of modern livestock, or there may be a religious or cultural reason for these markings.

Elder Scrolls Online : The limited resources we have to compare the Mammoths tells us that they may be significantly smaller than those we see in Skyrim. Their tusks are still carved with the same symbols, but their coats look to be much richer in colour.


Habitat

Skyrim : Based solely in Skyrim, the Mammoth's hefty size and thick fur give it an advantage in the cold, snowy region. They are herded by Giants in small groups around the Giant's camps. You can find a dead mammoth Easter egg just West of Sarthaal, as the corpse is stuck in a block of ice and has some arrows lodged in it's body. Along with the arrows, the Mammoth has two weapons protruding from it which look suspiciously like spears and an axe in it's back.

Elder Scrolls Online : The before mentioned size difference could mean that we could see larger herds of the animals, possibly even wild ones rather than those domesticated by Giants. Seeing a herd of wild mammoths roaming around the wilds of Skyrim would certainly excite this player, imagine all the Mammoth tusks!


Hopes for TESO Overall

We already know from The Elder Scrolls Online Gameplay Trailer and the picture seen above, that we'll be seeing Giants in their natural habitat, and this picture gives us confirmation on the appearance of mammoths, so look forward to encountering both during your time playing the Elder Scrolls Online. Personally, I hope to see a quest or two revolving around Giants and their livestock, maybe finding something that sheds some light on their ambiguous past. Those who visit High Rock will hopefully have the chance to see the creatures as well as those in Skyrim so we may even see different sorts of Giants... Females, perhaps? Spotting different species of Giants and mammoths would be a nice touch. Perhaps a more acclimated version of the mammoth may be found in High Rock or an entirely new type of animal!


Blythe's Experiences

I bet you're expecting a story of approaching an angry giant and being shot one hundred feet in the air or seeing an epic battle between Dragon, Mammoth and Giant... In actuality, I have a far stranger story to tell about Giants that I still can't seem to wrap my head around. I often experience I glitch in the game where after exiting Whiterun very early on in the game I am confronted with a random giant sprawled out dead in the carriage outside the stables. This has happened on numerous occasions and upon searching the giant, I find him empty. The first time, it was hilarious, the second it was odd, and now it's getting almost creepy. Bjorlam the carriage driver obviously is indifferent to this strange passenger, so what do you all think? Has this ever happened to you? What kind of experience with Giants and mammoths have you had?
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Comments on TESO Creatures: Giants and Mammoths
Contributor

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Probably the most memorable moments I've had with a giant before was when I was a bit north of Riften trying to take out a giant camp. I always used a bow on them so I always felt it appropriate to level up my bow with them. However, companions never tend to do the same thing. Forgot his name, but I was with the housecarl you get at Markarth and he decided to fight two giants head on. He was between both of them and a tree and, obviously, they send him flying. However, he got stuck in the tree and glitched through it superstretching his body. A small while after he reappeared floating next to it and fell down and went unconscious yet again from the fall.

Always wished that companions could die from creatures just like your character or anyone else. Would of loved to had that tree with a stretched body across it to remember him by. :P
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(October 8th 2013 01:41 PM)Kilivin Wrote:  Always wished that companions could die from creatures just like your character or anyone else. Would of loved to had that tree with a stretched body across it to remember him by. :P

Poor housecarls, always getting the brunt of the Giant's abuse.
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Kilivin
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Well, I have a problem with the facelift and the shaved mustache. They did a good job bringing the hagraven from Skyrim to TESO and with several other creatures, like Imps, Scamps (which improved highly) or land dreugh. But they did some (from my point of view) style mistakes with some other creatures, like giants, flame atronarchs or clannfears. Here, they did not catch the receving forehead of Skyrim, which gave the giant a bit more prehistoric, neandertalian look. Skyrim giant always looked like deep-in-thought friendly old dudes. The now ones look like mean guys and mishappen Dunmer.

Also to my Giant experiences...

It was somewhere below Rorikstead, just following the street with the abandoned cabbage cart and the bandit ambush. I was walking there with Lydia and a dog, I don´t know which one it was. Well, we encountered a giant. I was middle level, so I charged, Lydia and the dog followed. Unfortunately they quickly lost their health. Then something happened, which never should have happened: the giant's hammer went down, smacked to the ground, dust and chunks of rocks flying through the air. At first the Giant catapulted Lydia into the sky, then the dog followed. They went up and out of the screen at a speed, which only havocing ribcages could reach. Well, I thought, I guess I can forget about these two. I finished off the giant and just when I was done cutting off its toes, guess who stood behind me? Lydia and the dog. That was how I learnt that NPC fall damage which happens far off the screen is ignored, and that Lydia's and the dog´s loyalty are stronger than a giant.
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(October 8th 2013 02:10 PM)Idriar Wrote:  That was how I learnt that NPC fall damage which happens far off the screen is ignored, and that Lydia's and the dog´s loyalty are stronger than a giant.

A beautiful story, Idriar! xD

On a side note, I do see your point about the Giant's appearances. However, we have to keep in mind that we haven't seen all the Giant's of TESO, so maybe you'll get your pensive Neanderthal!!
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Idriar
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I was starting out as Altmer and my friend and I went to Whiterun and decided to go Mammoth and Giant hunting. We go to the place near the Western Watchtower, and find a Mammoth and Giant. We decided to use Fury to get them to follow us and spent 20ish minutes bringing them to the Whiterun gate, watching guards attack (at the begininning we used up our magica attacking with flames), and then bringing them back. It was really fun.

I think that we should be able to communicate with, or domesticate Giants and/or Mammoths.
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(October 8th 2013 05:45 PM)RiDo'Ja Wrote:  I was starting out as Altmer and my friend and I went to Whiterun and decided to go Mammoth and Giant hunting. We go to the place near the Western Watchtower, and find a Mammoth and Giant. We decided to use Fury to get them to follow us and spent 20ish minutes bringing them to the Whiterun gate, watching guards attack (at the begininning we used up our magica attacking with flames), and then bringing them back. It was really fun.

I think that we should be able to communicate with, or domesticate Giants and/or Mammoths.

Sounds like quite the adventure! While domestication would be tricky, I can see why you'd want to communicate with a Giant! Who knows what kinds of things they would have to say! :P
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Amazing article as always, Blythe! I am a bit sad ESO giants look a bit less gritty then they ought to be, but I suppose that fits in more with the general direction and style they are taking the MMO in contrast with the previous titles.
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(October 9th 2013 08:08 AM)Triskele Wrote:  Amazing article as always, Blythe! I am a bit sad ESO giants look a bit less gritty then they ought to be, but I suppose that fits in more with the general direction and style they are taking the MMO in contrast with the previous titles.

In truth, I don't mind the new art style. It's a nice enough mixture of realism and a sort of cartoon-y feel so it appeals to a wide audience. Plus, if it were closer to Skyrim's graphics I doubt my computer would handle it too well!! :P
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While my notable experiences with Giants and Mammoths aren't too different from the typical orbital-launch stories; I do enjoy them as this more passive denzien of Skyrim! Their solitary meandering about in the tundras and hills really added to the experience that Skyrim was this vast untamed wilderness to explore. They were just these large tribal humanoids tending to their herds, and if you were brave or foolish enough you could try for their camps' treasure chests!

I hope in TESO they prove to be more difficult creatures to defeat in comparison to the wolves, bears, and bandits around them! Most MMOs tend to equalize monster difficulty on a per area basis, so I hope this isn't the case! Also I hope Giants are in the same spirit gameplay wise; and have an attack that can send you flying away! (Probably not to the same magnitude as Skyrim though as fun as that would be.)
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