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the time and setting
its oke this way
contineu after skyrim
new story
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teso time line. pros's en con's


Started by arthur
Post #12454
Member

0
Faction & Race:
Daggerfall Covenant (Breton)
so, the elder scrolls online takes place 1000 years before skyrim. witch on in its self is not a problem. and as a big lover over the elder scrolls lore i'm happy to explore the world in that time. but looking at it from a mmo content perspective, the story is already there and the cant change big things about it. the cant just make up huge battles or great bosses new god's and big events to create the perfect player experience. we all love the elder scrolls lore, and the game's . but what would you guys have wanted , after skyrim or maybe just a compiler spin off.
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Post #12455
Banned

867
Faction & Race:
Ebonheart Pact (Argonian)

i dont quite understand what the question is here, also you realy should have double checked that post thers alot of mistakes in there that make it a pain to read.
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Post #12494
Contributor

252
Faction & Race:
Aldmeri Dominion (Khajiit)
I don't point what he (arthur) wrote this post, since we know how it would affect TESO mmo until 2E 582 and we create stories.
This post was last modified: November 26th 2012 12:10 PM by Xoo


The Elsweyr Confederacy

My motto: "Don't look for the next opportunity. The one you have in hand, is the opportunity."
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Post #12566
Member

88
Faction & Race:
Aldmeri Dominion (Altmer)
All lore exists until E2 582. After that point we will be creating a completely new timeline. There is a post similar to this about using the lore we create in TESO in ES 6: see here.


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Post #12568
Member

11
Faction & Race:
Ebonheart Pact (Nord)
I don't really get it aswell. We have about 250 years vacuum in the lore until Tiber Septim shows up. We can do practically anything. Big battles, huge battles, Akaviri explorations. It won't damage the lore.


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Post #12584
Member

7
Faction & Race:
Daggerfall Covenant (Breton)
Don't embarrass the Daggerfall Covenant, please. :) But I think the point you're making is you're afraid of the MMO changing too much of the lore? Well, consider the Star Wars games, specifically Knights of the Old Republic. Like TESO, they're taking place long before the Star Wars movies, even prequels, in an area where the lore is obscure and foggy. They use the same 'gods' (like the Force) and 'factions' (Sith, Jedi, the Republic [in a different light]) and races, and within that setting create their adventures.
Even a little like Dungeons and Dragons, in a way. Like in the Forgotten Realms setting, you have the set rules of geography, mythology, cosmology, and some set characters, but you're free to make your own story within that framework.
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Post #12586
Member

88
Faction & Race:
Aldmeri Dominion (Altmer)
(November 26th 2012 07:07 PM)Madmarmalade Wrote:  Don't embarrass the Daggerfall Covenant, please. :)

I didn't look to see what faction he was, but it makes so much sense now! Devil

(November 26th 2012 07:07 PM)Madmarmalade Wrote:  But I think the point you're making is you're afraid of the MMO changing too much of the lore? Well, consider the Star Wars games, specifically Knights of the Old Republic. Like TESO, they're taking place long before the Star Wars movies, even prequels, in an area where the lore is obscure and foggy. They use the same 'gods' (like the Force) and 'factions' (Sith, Jedi, the Republic [in a different light]) and races, and within that setting create their adventures.
Even a little like Dungeons and Dragons, in a way. Like in the Forgotten Realms setting, you have the set rules of geography, mythology, cosmology, and some set characters, but you're free to make your own story within that framework.

These are both good examples.


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Archmage of The Council of Magnus
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Post #12587
Member

7
Faction & Race:
Daggerfall Covenant (Breton)
Just noticed that there wasn't any other DC folk commenting. :3
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Post #12669
Member

24
Faction & Race:
Ebonheart Pact (Dunmer)
The attitude of Bethesda as regards potential new lore is to assume that every possible action that can be taken, has been taken. That is, they validate every single possible character. You made an Argonian Dovahkiin who also was the listener of the Dark Brotherhood? Canon. You played a Khajiit Champion of Cyrodiil that revered Mehrunes Dagon and refused to kill any of his servants, instead slaughtering the entire Imperial population of major towns? Also Canon. You get the idea. TES Canon has always been built to be malleable, even before you consider Obscure Texts.

So in short, if there is a problem with the lore of TESO, it is nothing to do with the players. It is the place of Zenimax to respect player choice and validate every single one, while presenting world and choices that do at least make sense with the lore. The setting in the "dark ages" of the post-Potentate Second Era is a good idea, since this is the team's first Elder Scrolls game and they can't be expected to do everything right first time. That said, it's already looking a bit iffy. For instance, the description of the Planemeld is very similar to an incursion by Molag Bal about 1000 years before then (see Remanada, first paragraph). Then there's the whole jungle issue. But that's a topic for another thread.
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Post #12734
Banned

867
Faction & Race:
Ebonheart Pact (Argonian)

upteen pretty much got it correct there. its one of the things that makes TES so unique.
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