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The Elder Scrolls Online Column: 21 Things You Should Know About ESO


Started by Xoo
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http://www.mmorpg.com/gamelist.cfm/game/...tml/page/1


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For those that want to read the article here.

From the source above:
by William Murphy

  1. Elder Scrolls Online is story-driven, especially at the solo level. The game has a “You are the hero” story that carries the narrative from level one to the cap of fifty. We’re told it will different for everyone depending on choices you make through the process, but that we’ll have to wait and see for ourselves.
  2. “Phasing” is also part of the story. Though we have some concerns over how this will split people apart during the leveling process into different “instances” of a map, ZOS assures us that players will be able to join anyone at any time regardless of phase.
  3. There will be three distinct leveling paths. Members of the Ebonheart Pact will experience a different leveling experience than members of the Aldmeri, and so forth. Whether these “different” paths are copies remains to be seen, but on the map at least each Alliance has a different corner of Tamriel to roam about.
  4. Soul Gems are back, and will take a significant role in the form of crafting and enhancing items. They were usable in our build, but we were told they were still very much Work in Progress.
  5. The Dark Brotherhood and Thieves Guilds come after launch. The Fighters Guild and Mages Guild quest lines are both in for launch, but the other two more “shadowy” guilds will be added soon after the game goes live.
  6. There will be mounts and a travel system, but neither is ready to show the public yet.
  7. Classes are in, but they can be “free-formed”. Classes might throw off some TES purists, but the developers are taking care to make sure that each class can be played entirely to the specifications of each player. Part of this relies on the ability of any class to wear any armor and use any weapon, and level up those skills accordingly.
  8. Along those lines, the Trinity is in ESO, but how the class system and the open nature of forming characters fit into this remains to be seen. From what we could gather, your role in group play will changed based on your chosen gear set and what skills you place on your hotbar. It makes sense then that changing both can and will effectively change your roll within a class. The developers told us more info on how it will all work will come soon.
  9. Crafting materials are everywhere and you’ll find them in barrels, shelves, boxes, and so forth just as you would in any TES game. You can steal from homes, and possibly even NPCs. Which leads us to…
  10. The “Morality” system is targeted for launch, but might come after with the “Thieves Guild”.
  11. Combat is very much akin to recent TES games (Oblivion, Morrowind). There are normal and power attacks, blocking, and you will need to aim at your target to hit them.
  12. There is also a “hotbar”. The hotbar can have six skills at any one time, leading players to tweak and change builds based on the situation. This can only be done out of combat.
  13. Each class has unique “Ultimate” skills. These skills are equipped to the “six” slot, and charge up through excelling at combat. They are much more powerful than the normal skills/spells.
  14. There is also one consumable slot on the hotbar, assigned to the letter “R” on your keyboard. You can put potions and other consumable items here, leading us to believe that potions will be a key part of survival, as they were in other TES games.
  15. You can assign your stats during leveling. While it’s not quite like say, Diablo, you will get a point to put in Health, Magic, or Stamina each level. Each point increases the stat by an additional amount per level. So players looking to be excellent mages will obviously want to focus on Magic. Each stat pool has its own bonuses for spending points in it as well.
  16. Cyrodiil will boost players to max level. Beginning at level 10, players can start fighting for their Alliance in the massive open PVP region of Cyrodiil. They won’t have the gear or skills of higher level players, but everyone who enters Cyrodiil will be scaled to level 50 so they can contribute.
  17. Gear and weapon skills level up, and give bonuses. Every time you use a weapon, or every monster you fight while equipped with a type of armor, you gain experience for that item. Even beyond level 50, you’ll be able to continue working on your weapon and armor skill paths. Every type of weapon and armor has its own leveling path complete with perks and skills for getting better at using them.
  18. Skills level up too. On that same note, every class skill or spell has its own leveling path too, and gets better with use. At a certain point you can choose between two “morphs” of that skill, effectively changing what it does. And when you want to switch to the other form of a skill, you can as long as you’re out of combat.
  19. Housing coming post-launch. It won’t make the release day, but the devs were sure to remind us that it will come after launch and is a priority of theirs.
  20. ESO is going to be a theme-park. With a strong focus on story, dungeons, and the like, ESO can be called a theme-park definitively.
  21. It’s PVP may be more “sandbox”. With a massive section of the game map (the entirety of Cyrodiil) being devoted to PVP with capture-able keeps, destructible walls, and towers, siege weapons, and so forth… the Alliance vs. Alliance system is more “sandbox”. Players can even become Emperor, though perks for ruling are yet to be revealed.
This post was last modified: November 3rd 2012 02:04 PM by Tecca


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Quote:Each class has unique “Ultimate” skills. These skills are equipped to the “six” slot, and charge up through excelling at combat. They are much more powerful than the normal skills/spells.

Ultimate skills... I don't like how it sounds. I hope they change the name of it.

Quote:everyone who enters Cyrodiil will be scaled to level 50 so they can contribute.

I still don't understand what's the logic of that. Aside from having better equips, what's the advantage of those who spend hours and hours leveling?
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(November 3rd 2012 02:12 PM)DanielMM Wrote:  I still don't understand what's the logic of that. Aside from having better equips, what's the advantage of those who spend hours and hours leveling?

Better skills and better gear so that in 1v1 real 50 always defeats a boosted 50.
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(November 3rd 2012 03:09 PM)Hentmereb Wrote:  
(November 3rd 2012 02:12 PM)DanielMM Wrote:  I still don't understand what's the logic of that. Aside from having better equips, what's the advantage of those who spend hours and hours leveling?

Better skills and better gear so that in 1v1 real 50 always defeats a boosted 50.

Right, plus better enchanted weapons.

PvP/guilds bonuses also give extra.
This post was last modified: November 3rd 2012 03:17 PM by Xoo


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Better equipment and skills, ok. I still don't agree with that. It's like giving a reward to lazy people and punishing the ones who put effort in levelling.
This post was last modified: November 3rd 2012 04:00 PM by DanielMM
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(November 3rd 2012 03:59 PM)DanielMM Wrote:  Better equipment and skills, ok. I still don't agree with that. It's like giving a reward for lazy people and screw the ones who put effort in levelling.

It can happen. Many persons who able to play MMORPG in many years, will do what they can.

Extra bonus if they play BETA, so they know where they shall go, and buy box so early and level-up so faster, is thing.

We could not stop this.


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this is exactly the wrong way of going on this. you treat it like work. You treat good content like candy you have to work yourself up to. Do you want a GAME or do you want a JOB?

i dont like questing in MMOs, i find it tiresome and i find that questing is exactly the opposit of what i want to do in an MMO. in an MMO i want player interaction. just questing till i get my ding just doesnt tickle my fancy. Of course its lazy, playing games is lazy. You could do something productive. Write a book, get to work. Learn for your degree instead you argue over games on the internet.

its exactly that kind of logic. Its faulty. I dislike doing stuff like grinding. Of course i want to level up to get to my max potential in PvP. But id rather level up THROUGH PvP. i most likeley wont do much besides PvP and group content, any solo content is just boredom for me. I dont care how much like a proper TES game they make it, its an MMO and when i play an MMO i want to do stuff with other people, and when i play a single player TES game i want the content. These things dont mix for me.
It may be that they do for you thats cool for you. But i do not want to be forced to do all the boring grind to get to the stuff i realy want to invest my time in. And thats slaughtering people on the battlefield.
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(November 3rd 2012 03:59 PM)DanielMM Wrote:  Better equipment and skills, ok. I still don't agree with that. It's like giving a reward to lazy people and punishing the ones who put effort in levelling.

No, it's necessary "pandering" to PvPers who as a result don't have to do 40 levels of PvE to start doing what they bought the game for. ;)
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You have a point, but I'm still reticent about that. I guess I just have to wait until the game comes out.
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All are not alone who problem with this. All players have own way. Who like/dislike RP, PvP, Quests i.e...

If one person dislike all, just drop TESO :)


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The problem is that TESO will probably be legendary, so no one in their right mind would drop it :p
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(November 4th 2012 03:04 AM)DanielMM Wrote:  The problem is that TESO will probably be legendary, so no one in their right mind would drop it :p

Yah, many players want to do it, since PvP or PvE items do mean the same, so thus it is balance and many would like to look dungeons at first step, so next pvp if they are luck to get legendary items.

Except boost level-up in pvp is may first step too...
This post was last modified: November 4th 2012 03:10 AM by Xoo


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(November 3rd 2012 04:24 PM)DanielMM Wrote:  You have a point, but I'm still reticent about that. I guess I just have to wait until the game comes out.

I understand your point.

Allowing people into Cyr at 10 helps attract pvpers who want to play, but don't want to do a four-part volume full of quests to get there.

The end result--a bigger zone population.

For those who want to immerse themselves in the story, there will undoubtedly be quests that take you in and out of Cyr.

The end result--a bigger zone population.

For those who like MMOs in general and want to PvP in ESO, but don't want to necessarily discard PvE. They can freely go back and forth between the both of them.

The end result--a bigger zone population.

The more people that roam the hills of Cyrodil, the better this game will be.

If we remember the weapon/armor leveling system (gain proficiencies and skills with using particular pieces), obviously players of higher levels will always beat a boosted character (unless you're garbage, in which case, get out of my alliance =P).

The general leveling system will be the likely source of the boost. As you level, you assign health/stamina/magicka just as you do in other TES games. Boosted toons will likely have generic stat values assigned to them.

I'd venture to say that they'd get boosted to ~45 in terms of stats. And those stats will be determined by their class.

Even if you were to give two characters, one 10 the other 50, the same stat distribution. The weapon and armor proficiencies, and the gear that 50 is wearing will make that fight no real contest.

I wouldn't worry about getting boosted. It's been done quite successfully in other MMOs. And if anyone can do it right, its Firor.

Personally, I'm not a fan of filler quests. I like good storylines, but only if told well. I'm a much bigger PvPer. I have full confidence that the TESO crew will make solid story arcs and epic PvP. I wish I could fast-forward to the start of beta/preorder season.
This post was last modified: November 4th 2012 06:10 AM by Reichmar12


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I am really excited that they went with making PVP even, so it allows more of a balanced play. Although people who work a little harder and get better gear before anyone else should be at least rewarded something.
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