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The unknown world...


Started by Xoo
Post #1179
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Aldmeri Dominion (Khajiit)
We already known of Tamriel.

**Updated**

Yokuda

Not much is known about Yokuda since it was nearly obliterated in a cataclysmic event, but it seems to have a dull, rocky, hilly, desert landscape. It is known to be the original home to the Redguards of Hammerfell.

**The Imperial Library updated**
Among the original homelands of the people of the people of Tamriel, we know far more about Yokuda than we do about the others, Aldmeris and Atmora. The Yokudans came to the shores of Volenfell (now Hammerfell) in the First Era, when chroniclers had begun to be more meticulous and less fanciful in the details. They also brought with them memorystones and a rich heritage they were proud to share in epic tales.

The continent of Yokuda is no more, but it was once a place where rocky, barren hills were matched by the fecund combination of sophisticated agriculture, politics, and warfare. It was a harsh environment, training the Yokudans well for their lives in Tamriel. The Yokuda civil wars of the 4th and 8th centuries prepared them for their future conflicts, and the unwelcoming desert of Volenfell only yielded fruit and grain because of the experience the Yokudans had in their even more arid homeland.

It debated to this day what the nature of the disaster was that destroyed Yokuda. Tremors of the earth were not uncommon in the continent's history, and many argue that it was simply a natural catastrophic series of quakes at the foundation of the land. Others suggest that it may have had human origins: during the last civil war, a renegade band of Ansei called the Hiradirge were said to be masters of stone magic. When they were defeated in battle in 1E 792, the argument goes, they had their revenge on the entire land, destroying what they would never rule.

**UESP updated**
The western continent of Yokuda, which sank into the sea in ancient times, was the original home of the Redguards. The meaning of the name is unknown. Although Yokuda no longer exists, it is included on one map of Western Tamriel, and there is some evidence of contact between Tamrielic explorers and Yokudans. According to residents of Anvil, ships still sail to Yokuda from Anvil, and some sources refer to the continent as if it still exists in some form. The largest land mass was Akos Kasaz, though the continent was also composed of over half a dozen large islands, such as Samara, Khibi, Kamlesh, and Kanesh. It is unknown whether the landmasses south of the Sea of Pearls, such as Ravan, are or were traditionally considered part of Yokuda.

Yokudan society was very advanced for its time. Yokudan navies were superior to those found amongst Tamrielic kingdoms, and their astronomical knowledge, martial arts, agriculture, politics, and philosophy were all very advanced. It's debated whether the destruction which caused the Yokudans to flee was due to natural causes, acts of the Yokudans, or both. Yokuda was the scene of frequent warfare, and there are tales blaming the cataclysm on a rebel band of Ansei, magical swordsmen whose secret techniques are reputedly capable of such devastation. In any event, the Redguards themselves seem to be under the impression that the destruction of Yokuda was in some way their fault.

Upon the sinking of their homeland around 1E 792, which apparently was predictable to some degree, the Yokudan fleet set sail to the east, where they shored at the continent of Tamriel in the province of Hammerfell in 1E 808.

Atmora

Atmora is a barren and freezing wasteland. It is this extreme cold that caused the water of the Sea of Ghosts that borders Tamriel and Atmora to become icy. This frozen land is also where the Nords of Skyrim are originally from, although not many trips back are made.

**The Imperial Library updated**
For hundreds of years in the Merethic Era, raiders crossed the Sea of Ghosts to invade Tamriel from the frozen lands of Atmora, becoming after generations of living in our land the Nords, Cyrodiils, and the Bretons of today. The last invasion - if that is the word for two ships, largely laden with corpses, begging to make port - occurred in the 68th year of the First Era. The description of the land these raiders had left changes radically over the years, leaving many to believe that it was gradually dying, smothered by frost. Expeditions to Atmora in modern times describe a place of permanent winter, with little life and no sign of human habitation. Whatever population did not succeed in fleeing to Tamriel doubtless succumbed to the ever-worsening climate many centuries ago.

Even before the frost fall, Atmora was apparently not a temperate place. The early Nedic peoples who came from Atmora were hunters with no knowledge of agriculture. A land where every denizen was a predator doubtless insured that only the most brutal and savage survived. It is easy to see how these traits passed the raider men and down to the nature of the Arena of Tamriel.

Akavir

More guide -> Akavir from The Imperial Library

[Image: pgtte_v3_empire_dragon.jpg]

Next to nothing is known about the geography of Akavir. The only thing known about Akavir is that it is the original home of dragons. The Blades, former dragon hunters, turned to serve Reman Cyrodiil in their search for a Dragonborn. These Blades were originally from Akavir, but were then known as the Dragonguard, and their culture, although dying, persists in the fashion they instigated.

**The Imperial Library updated**
Thras and Pyandonea have been implacable enemies of Summerset and parts of western Tamriel for thousands of years, but the deadliest adversary - and most influential alien culture since the coming of the Aldmer and Atmorans - has been Akavir. The mysterious land to the east of Tamriel has been our opponent numerous times, and still we know little about them.

The first appearance in history was as pirates, which we may now assume were also scouts for the eventual invasions. Ships manned by bizarre beastfolk bewildered and horrified the earliest inhabitants of Tamriel. Contemporary scholars find references to pirates with rat-like features, and still others who appeared canine, suggesting Akaviri cultures yet undiscovered and perhaps extinct. Then, of course, there are the dragons, Akavir's most deadly and beautiful former native child. The very name "Akavir," in fact, means "Dragon Land."

In the 2703rd year of the First Era, Tamriel first faced an organized armada of Tsaesci, the so-called "Akaviri Snakemen", and met the challenge with a resounding victory in the Pale Pass of Skyrim. The Emperor Reman was so impressed by the exotic weaponry and battle prowess of his defeated foe that he and his heirs allowed them to rise from prisoners to advisors of the second Empire of Tamriel. Eventually, they became, on the death of Emperor Reman III in the year 2920, the Potentates of Tamriel, and the defeated Akaviri ruled the land for over 400 years.

It is from this era that we know most of what we do know of the land of Akavir. In addition to the Tsaesci, Akavir is said to be home to several other bestial and peculiar creatures: the monkets of Tang Mo, the snow demons of Kamal, and the tiger dragons of Ka Po'Tun. It should be noted that these various races of Akaviri have never been sighted by modern scholars. While tales that survive for the Akaviri Potentate describe these races in detail, it is unknown how literally they should be taken, given the possible mistranslation of the complex Tsaesci language.

Tamriel met Akavir's aggression many centuries later when Emperor Uriel V, a military genus by any measure, was so ambitious as to attempt an invasion of Akavir based on the Tsaesci intelligence of the Second Era. This proved to be a catastrophe, cumulating with the loss of the Emperor and his entire army in Akavir at the Battle of Ionith in 3E 290.

While our battles with Akavir are likely far from over, their influence on Tamrielic culture has not been uniformly negative. The exotic weaponry and armor they used in the First Era has been adopted by warriors throughout the continent, and their dragon has been adopted as one of the most potent symbols of the Septim Empire.

Roscrea is a former Imperial territory that lies somewhere between Tamriel and Akavir. It was conquered by Uriel Septim V in 3E 271.

Late in the Third Era, Solitude, one of the richest and most influential counties in Skyrim, started to expand its influence by annexing several former Imperial territories, including the island of Roscrea.

Cathnoquey is a region of land that lies somewhere between Tamriel and Akavir. All that is known about this land is that it was conquered by Uriel Septim V in 3E 276.

Yneslea is a region of land that lies somewhere between Tamriel and Akavir. It was conquered by Uriel Septim V in 3E 279 during the opening stages of his campaign against the Dragon Land. By 3E 288, unrest had broken out, causing the emperor to divert two legions that had been intended as reinforcements to pacify the inhabitants instead, ultimately contributing to the failure of the invasion

Esroniet is a region of land that lies somewhere between Tamriel and Akavir. The main port of the island is called Black Harbor. The port was captured in 3E 282 by Uriel Septim V and in 3E 284 the island's ruler, Prince Bashomon, surrendered the whole kingdom to him. Uriel transformed it into a major base for the Imperial Navy and used it as a launching point for the invasion of Akavir in 3E 288.

Pyandonea

[Image: pgtte_v3_pyandonea_maormer.jpg]

Pyandonea is the island-continent located to the far southwest of Tamriel and home to the elusive Maormer. The island consists of dense rain forests which provide shelter for the southern water spirits.

**The Imperial Library updated**
It was once belived that the Maormer of Pyandonea were originally exiles from the Summerset Isle, but while it is likely they came from similar Aldmeri ancestors, they certainly did not come from Summerset. Translations of tapestries in the Crystal Tower tell the tale of a far older enmity. The Maormer were likely separated from the ancient Aldmer not in Summerset, but in their original homeland of Aldmeris.

Orgnum, their leader and self-styled "King," according to the legend was a phenomenally wealthy Aldmer nobleman, who used his finances to launch a rebellion against the powers of the land. He and his followers were banished for this to a place separated from Aldmeris by an impenetrable mist, Pyandonea, "The Veil of Mist". This boundary proved so effective that the followers of Orgnum never again disturbed their former countrymen. The new Aldmeri homeland of Summerset, however, was not so lucky.

For much of Summerset's history, the Maormer have launched attacks against their sister child of Aldmeris. Every one of these battles have been led by Orgnum himself who it seems is not only immortal but grows more youthful by the century. No historian, to the knowledge of the staff of the Imperial Geographic Society, has counted the number of wars and number of strategies employed against Summerset, but somehow each has proved, no matter how ingenious, an ultimate failure.

One attack in particular is worthy of mention as it gives us our only glimpse into the actual landscape of Pyandonea. In the year 2E 486, a small Maormeri fleet was sighted off the coast of Alinor, and King Hidellith ordered his navy to give chase. The navy followed the ships through uncharted waters, into an ambush in Pyandonea itself. Most of the Alinoru navy was destroyed, but a single warship returned to Summerset to describe the land as a "sea jungle". Massive plateaus spilling over with vegetation form mazes around valleys of ocean. Waving tendrils of kelp trap all but the Maormer's own ships, and provide a well-camouflaged home for the sea serpents that are Orgnum's guards and occasional mounts. Mist storms spill over the land, further disorienting one's views. That even one ship survived the visit is a testament to the maritime genius of the Altmer.

The last documented appearance of the Maormer was in 3E 110 in the War of the Isle. The storm brewed by the Psijic of Artaeum, it was said, so annihilated Orgnum's fleet that he was never again able to muster together enough of a force to dare another battle. The mists to the south reveal nothing to corroborate or refute this belief, but one can hope.

Aldmeris

Virtually nothing is known of the Elven homeland. Its location, environment, politics, religion, and even its current existence are the stuff of conjecture. Translations from the tapestries and texts in the Crystal Tower of the Isle of Summerset have yielded only the barest of sketches of a beautiful but very strange land. In no representation of Aldmeris are there any trees or life but the Aldmer themselves. It appears always as an endless city, built upon itself over and over again, until no nature remains at all. The highest towers are reserved for interring the dead, a tradition continued on by the Crystal Tower itself.

What had happened in Aldmeris since the elves who settled in Tamriel left is perhaps the oldest of all mysteries. For countless centuries, adventurers have sought Lost Aldmeris, only to return disappointed, if they return at all. Some say that Aldmeris was sunk into the sea by the angry gods of the Aldmer. Others claim that the elven homeland has left Mundus, and will only return when the races of mer are united as one. Legends say that there are still elves that still live there, not wanting to go away, but none has dared to go to the Elven homeland.

**The Imperial Library updated**
Virtually nothing is known of the elven homeland. Its location, its environment, its politics, its religion, even its current existence are the stuff of conjecture. Translation from the ancient tapestries and texts in the Crystal Tower of Summerset have yielded only the barest of sketches of a beautiful but very strange land. In no representation of Aldmeris are there any trees or life but the Aldmer themselves. It appears always as an endless city, built upon itself over and over again, until no nature remains at all. The highest towers are reserved for interring the dead, a tradition continued on the Crystal Tower itself.

What had happened in Aldmeris since the elves who settled in Tamriel left is perhaps the oldest of all mysteries. For countless centuries, adventurers have sought "Lost Aldmeris," only to return disappointed, if they return at all. Some say that Aldmeris was sunk into the sea by the angry gods of the Aldmer. Others claim that the elven homeland has left Mundus, and will only return when the races of mer are united as one.

Thras, also known as the Coral Kingdoms, is an archipelago of around sixteen islands on Nirn that is located southwest of Tamriel. It is the home of the Sload, and was the source of the deadly Thrassian Plague that swept Tamriel in 1E 2200. In response to the Plague, the people of Tamriel assembled the All Flags Navy, which sunk the islands of Thras, though the surviving Sload managed to bring the islands back to the surface. The Pillar of Thras is a thousand foot tall spiral of coral, which is said to be a portal to Oblivion. The Sload make sacrifices here, and while many of them die, a few seem to disappear a moment before being dashed on the rocks.

**The Imperial Library updated**
The Coral Kingdom has been a powerful antagonistic force against the Summerset Isle since before recorded time. As mentioned in an earlier section, the Sload may have at one time even called Summerset part of Thras. For millennia, the hulking, slug-like creatures, notorious for the necromantic mastery terrorized the Altmer, conjuring sea monsters along the coasts and laying siege to Skywatch. For naughty High Elf children, a mother's warning that the Sload will get them is enough to give nightmares for days. Yet, for all the horror and devastation that has come out of Thras, we know relatively little about the land itself.

The first maps we have from cartographers who sailed to Thras and returned to tell the tale show a group of sixteen islands, in a semicircle like a partially a submerged coral atoll. Over the centuries other maps have been charted by spies and the number and size of islands has varied, suggesting that the amphibious Sload have a volatile kingdom which fluctuates in land mass, either by the tides or some other, less natural means. The largest of the islands (called Agonio on the most recent maps) seems the most stable, though later maps show it considerably larger than earlier ones.

The true and permanent aspect of Thras, however, is not something mapmakers would know, merely by looking at the land above the surface. Many an Altmer has been captured by the Sload, and a few have escaped to tell of the brackish lagoon in the center of the island chain. There the buoyant creatures may move about with relative quickness and grace through an intricate network of coral formations and ancient shipwrecks.

The reach of Thras has been felt far beyond its own land. The Thrassian Plague which decimated Tamriel's population in the year 2260 of the First Era was their most egregious attack against the mainland, but other, subtler predations have also been recorded. When the Redguard came to Tamriel in 1E 808, they brought with them a tradition of burying their criminals on islands of their shore, to prevent their evil spirits from disturbing the living. The Sload took advantage of these graveyards off the coast, finding them suitable laboratories for their necromancy. The Redguards pushed back against the invaders, but reports of Sload living near settled lands from Stros M'Kai to Abibon-Gora have surfaced will into the Third Era.

In the past thirty years, things have been quiet in the western seas, and the hero of the Sload, the so-called King of Worms, Mannimarco has likewise ceased to trouble Tamriel. It may be that they slank back into their dark seas together. That is the more hopeful assumption.

[Image: 1000px-Nirn_edz.jpg]
This post was last modified: September 9th 2012 12:31 PM by Xoo


The Elsweyr Confederacy

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Post #1188
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252
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Aldmeri Dominion (Khajiit)
Updated..

Yo admin/mods: Maybe it is wrong topic in the story & lore? If yes, so can you please move the topic to Articles, thank a lot!
This post was last modified: September 9th 2012 09:11 AM by Xoo


The Elsweyr Confederacy

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Post #1189
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This map is wrong.
Most of it is conjecture and aside from that it contains Aldmeris.
Tamriel is Aldmeris.

Nothing is known about the shape of Akavir.
This post was last modified: September 9th 2012 09:14 AM by Merari


AE GHARTOK PADHOME [CHIM] AE ALTADOON
Tam! RUGH!
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Post #1190
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Aldmeri Dominion (Khajiit)
(September 9th 2012 09:14 AM)Merari Wrote:  This map is wrong.
Most of it is conjecture and aside from that it contains Aldmeris.
Tamriel is Aldmeris.

What got you the info from?

Check out -> The Imperial Library - Aldmeris

Or uesp - Aldmeris
This post was last modified: September 9th 2012 09:39 AM by Xoo


The Elsweyr Confederacy

My motto: "Don't look for the next opportunity. The one you have in hand, is the opportunity."
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Post #1193
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(September 9th 2012 09:23 AM)Xoo Wrote:  
(September 9th 2012 09:14 AM)Merari Wrote:  This map is wrong.
Most of it is conjecture and aside from that it contains Aldmeris.
Tamriel is Aldmeris.

What got you the info from?

Check out -> Aldmeris

Or uesp - Aldmeris

Aldmeris is more like a state of mind than a literal place. Thats the general consensus at least
This post was last modified: September 9th 2012 09:37 AM by pcvorholzer


Tam! RUGH!

"Barra agea ry sou karan. Agea haelia ne jorane emero laloria."
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Post #1194
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As i wrote, "the unknown world" as topic name. So it is not 100 % confirmation.

Point i want to know if it finds more countries than Tamriel only in the world - Nirn.

But no matter it is a good info and can happen to get there as TESO's later expansions, who knows?


The Elsweyr Confederacy

My motto: "Don't look for the next opportunity. The one you have in hand, is the opportunity."
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Post #1196
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Apart from Akavir, Thras and Pyandonea there isnt really much interesting out there.
Atmora is a frozen wasteland, Yokuda is also a wasteland and possibly radioactive and Aldmeris lies in the Dawn.
Akavir and Thras are inhabited by races that are very dangerous and usually not prone to peaceful relations.
Pyandonea might be interesting. Ive always wanted to meet the Maormer.

Tamriel is the Starry Heart, the mystical centre of the universe.
Its on Tamriel where all the important events will take place and it is for a large part still unexplored in the games.


AE GHARTOK PADHOME [CHIM] AE ALTADOON
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Post #1200
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Of course, Tamriel is a key country. But we are NOT alone of the Nirn. It is reason i made the topic.

Since events also can happen a mad group from a dark isle/country want to attack Tamriel, so we need a alliance to defense them before they would take Tamriel and we become slaves. It is just theory... :)

I.e. "The War of The Isle" in 3E 110 / Uriel V sets a plan to invade Akavir in 3E270.

Plus we play in Online (about E2 583 - the Interregnum), so WE also create own history than "future" TES histories (from Interregunum period to E4 201) / it means dark events will create of unknown period, both inside AND outside Tamriel. Thus it can happen...
This post was last modified: September 9th 2012 11:05 AM by Xoo


The Elsweyr Confederacy

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Post #1201
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Yes, thats true.
We can always hope.
Id like to see Pyandonea.


AE GHARTOK PADHOME [CHIM] AE ALTADOON
Tam! RUGH!
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Post #1216
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Daggerfall Covenant (Redguard)
While continents outside of Tamriel may be compelling, very little is known about these areas and really are of minimal relevance to the franchise. I would just rather ESO continue building and shaping Tamriel. As others have posted, that is really where all the events and most of the lore relates towards. There really would be no TES without Tamriel so going outside that would be risky and unwise.

Perhaps ZOS could take an approach similar to BGS in an expansion far down the line when they finish completing Tamriel that they may show us elements of another continent, similar to seeing Sheogorath's plain of Oblivion: The Shivering Isles.
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Post #1236
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Ebonheart Pact (Nord)
Perhaps we could explore a part of another continent in an expansion pack?


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Post #1238
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(September 10th 2012 10:51 AM)Asguard Wrote:  Perhaps we could explore a part of another continent in an expansion pack?

Aye - it can happen, but as few mean first round as Tamriel, will be a long period, but in 2-3 years after Online is open, who knows.

Since we play factions:
The Daggerfall Covenant (Bretons, Redguard, Orcs)
The Ebonheart Pact (Nords, Dunmer, Argonians)
The Aldmeri Dominion (Altmer, Bosmer, Khajiit)

For example: One faction only (Daggerfall) who can take control mostly in Cyrodill and conquer the Imperial City, is logic for Ebonheart and Aldmeri will try to conquer Cyrodill (against Daggerfall in Cyrodill). Since Daggerfall can't defense 2:1.

As i mean, it depends on how balance of online players of all factions, it would be wrong if Daggerfall is big number of active players than Ebonheart or Aldmeri, so it can HAPPEN if a enemy force from Thras will sail and attack Daggerfall's country. It gives a new chance for Ebonheart or Aldmeri go to Cyrodill.

It is just my theory, but a thing is sure, i bet Cyrodill is not easy to conquer. Daedric Prince, Molag Bal (Demons, open portals from Oblivion, more armies) + Mannimarco or the King of Worms was the leader of the Necromancers, create undead forces. Plus Imperial armies.

Plus it depends on how "accomplished" players ingame for war, politics, social, three factions create a bigger alliance (all factions) = Easy teamwork for all things, but VERY rare on all servers. Or players wanna own power, small group, hard to form a strong alliance of own faction etc...Because many guilds have different goals.

Of course Daggerfall, Ebonheart or Aldmeri have problem on own zones... Plague? Raid? Small pirates outside Tamriel...or a mad power want to control the zone... +++

It will be fun to show who,what,why,where,"whatever"......on our servers...
This post was last modified: September 10th 2012 11:50 AM by Xoo


The Elsweyr Confederacy

My motto: "Don't look for the next opportunity. The one you have in hand, is the opportunity."
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Post #1245
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aldmeris is a weird one. I doubt it actually exists.
Its not in the same way a lie as a certain kingdom under the sea.

I guess its probably something they made up to cover the chaos of the merethic era. And the traumatizing beginning of the first one.
I doubt well get to see Pyndonea or Thras. Akavir could be a potential first (mists of akavir, im calling it), i wouldnt count Yokuda out just yet. Thers been rumors about it still beeing there. And i remember a certain sword meeting of cyrus the redguard and vivec. Wasnt that on an island near Yokuda?
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Post #1261
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(September 10th 2012 03:07 PM)Sordak Wrote:  aldmeris is a weird one. I doubt it actually exists.
Its not in the same way a lie as a certain kingdom under the sea.

I guess its probably something they made up to cover the chaos of the merethic era. And the traumatizing beginning of the first one.
I doubt well get to see Pyndonea or Thras. Akavir could be a potential first (mists of akavir, im calling it),

Nice one, hehe

I don't think we will ever see Thras. It just doesn't seem to fit in a TES game.


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Post #1268
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Again, i said unknown world as topic-title, so never-mind. Here is no role to say what is right or wrong of yourself or me myself.. I am just telling how the NIRN world, so no more to say. But a thing I am 100 % sure: WE ARE NOT ALONE OF THE WORLD..

Let the topic a pause, until TESO tell us news, less about any of you have found some interested information than i did here.


The Elsweyr Confederacy

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