Join the Ashes of Creation MMORPG
(Register or log in to remove advertisements - why ads?)

What do a guild to need?


Started by Xoo
Post #3253
Contributor

252
Faction & Race:
Aldmeri Dominion (Khajiit)
I make one of two important questions for all people of the TESOF members.

Guild:
Please write what positive and negative for a simple guild and your opinion?

Active is a must? Own homesite with forums is a must? Veto is a must?

More idea?

Passive guild would be a problem?

Guilds dies and new/merge guilds? Too many guilds, small members?

All guilds have own goals, how to collect one goal?

Also please tell if you are guild leader or councils, do you feel it will be a big task to work for guild sake? What is important cases to make a successful guild?

Thank
This post was last modified: October 15th 2012 03:17 PM by Xoo


The Elsweyr Confederacy

My motto: "Don't look for the next opportunity. The one you have in hand, is the opportunity."
Like Reply
Post #3271
Member

9
A guild needs a purpose. It can't hold strong for it's own sake. PvP, raid progression, socialising, a guild can have many goals.

A guild needs to distinguish itself from all the others. There are many guilds put there that want to PvP, score world firsts, etc. What will distinguish your guild from them, why should players come to you?

Then, a guild needs rules. How are members to behave? How will disputes be settled? How active do members have to be?

When all that is defined, when the guild is structured and planned, recruiting can begin. But whom? Will everyone be able to join, or do they have to prove themselves first? Without control, one might invite the server troll or the god of jerks into the guild.

Officers have to be chosen. They have to be reliable, so not everyone is fit. A guild master has to recognise who is and who's not.

As the guild grows, the guild master has to invest more and more time and work. He has to delegate tasks to his officers or drown in them. Who manages the guild website? Who schedules the raids? Who mediates conflicts?

Leading a guild is a tough job and not to be taken lightly. Many inexperienced "kiddies" start guilds for their own sake without knowing what they're getting into. Don't be that guy.


TESO-Rollenspiel - The German roleplay community
Like Reply
The following 2 users Like Rial's post:
Tecca, Triskele
Post #3274
Contributor

252
Faction & Race:
Aldmeri Dominion (Khajiit)
Good one, Rial. I hope other members will make more posts here, so I can make a "Guild Guide" one day!

Rules is a must, yes. FAQ would also good idea. New officer, is not easy task, less if a real friend who known of the guild master, is often the best solve, questions how active officers and do tasks good. Keep the membership so long, maybe easy to find a good player and helpful of the guild, can possible promote to officer rank.

Reputation, Diversity, Positive guild behavior, good Applications, Communicating in a guild of players is a key for the guild!

Guild masters and officers are a must to have known of the on-line game, or joking...

Running a successful guild:
Before you create a guild > Plan good!
Creating the guild
Communication
Trust and Ranking
Encouragement
Events
Dealing with conflict
Other resources
ACTIVE MEMBERS and OFFICERS + THE GUILD MASTER!

Guild types:
All Purpose Guild
Alt Guild
Bank Guild
Friends and Family Guild
Leveling Guild
PvP Guild
Progression Guild
Raid Guild (PvE)
Reboot Guild
Roleplaying Guild (RP)
Social Guild


More words from me, come soon!


The Elsweyr Confederacy

My motto: "Don't look for the next opportunity. The one you have in hand, is the opportunity."
Like Reply
Post #3297
Member

11
Faction & Race:
Aldmeri Dominion
Imperial
oke let see if i can make a small list for you
its just how i like it to do it;-)

1. Start a guild before the game is out.
2. get a nice looking website/guild site.
3. get a voice server (ventrilo/teamspeak etc.)
4. Members ;-) try to get members ;-)
5. make a group on like Facebook etc.
6. go to all fan site you can find on the game and start promote there.
7. put as much info on you guild site as you can and keep update it.
8. don't force players to join be nice to them
9. what can help is try get player in the guild true a other mmo ;-).
10. do raids.
11. help your low lvl whit Qwest missions.
12. crafting for your guild and don't ask money for items you have craft.
13. speak to your members.
14. have 1 player be a raid/group leader not more can get confusion then.
Ummm what more ;-)
15. in guild chat let them speak Eng only (if is a all nations guild)

there is allot more what you can do to run a good guild.
i have run many guild sum work out great sum don't

so long you show your the guild leader
don't say you need to be there boss

1 player can rune the hole guild
so pick you members good

i Hope is clear what i want to say

me ENG not that great ;-)
This post was last modified: October 16th 2012 06:33 AM by Mokwhy


Hello
I am the leader off the guild WAR CRY: http://war-cry.guildlaunch.com/
And we looking for more member we are a hardcore PVP/AvA guild.
Like Reply
Post #3301
Contributor

252
Faction & Race:
Aldmeri Dominion (Khajiit)
Thank, Mokwhy.


The Elsweyr Confederacy

My motto: "Don't look for the next opportunity. The one you have in hand, is the opportunity."
Like Reply
Post #3303
Member

356
Faction & Race:
Ebonheart Pact (Nord)
We need to sort guilds better in the main guildl ist. There are guilds that have almost no content and there are guilds who are reasonably to well organised and they are all mixed up in one list.

The more active guilds should be brought to attention, the ones who are the most organised and all that. In whatever way.

I dont think that every guild has to agree with the rules Mokwhy just set up. Some guilds might never raid and others might only focus on raiding. You dont have to have a fb group or a twitter account based on your guild or have a website to make the guild succesfull.


Clan leader of The Bromlokiir

Voth Ahkrin!
Like Reply
Post #3308
Contributor

252
Faction & Race:
Aldmeri Dominion (Khajiit)
Thank, Beor of Skyrim.

(October 16th 2012 07:33 AM)Beor of Skyrim Wrote:  I dont think that every guild has to agree with the rules Mokwhy just set up.

I don't think Mokwhy means "Rules", but following his plan.


The Elsweyr Confederacy

My motto: "Don't look for the next opportunity. The one you have in hand, is the opportunity."
Like Reply
Post #3311
Member

11
Faction & Race:
Aldmeri Dominion
Imperial
(October 16th 2012 09:29 AM)Xoo Wrote:  Thank, Beor of Skyrim.

(October 16th 2012 07:33 AM)Beor of Skyrim Wrote:  I dont think that every guild has to agree with the rules Mokwhy just set up.

I don't think Mokwhy means "Rules", but following his plan.

i just say how i run me guilds
and i don't say you need to folo all what i say ;-)
just sum pointers ;-)

(October 16th 2012 07:33 AM)Beor of Skyrim Wrote:  We need to sort guilds better in the main guildl ist. There are guilds that have almost no content and there are guilds who are reasonably to well organised and they are all mixed up in one list.

The more active guilds should be brought to attention, the ones who are the most organised and all that. In whatever way.

I dont think that every guild has to agree with the rules Mokwhy just set up. Some guilds might never raid and others might only focus on raiding. You dont have to have a fb group or a twitter account based on your guild or have a website to make the guild succesfull.

if you read i never say you need to do it all
is more sum pointers what you can do ;-)
that how i run me guilds
and that works for me and me members ;-)
This post was last modified: October 16th 2012 10:23 AM by Mokwhy


Hello
I am the leader off the guild WAR CRY: http://war-cry.guildlaunch.com/
And we looking for more member we are a hardcore PVP/AvA guild.
Like Reply
Post #3318
Member

356
Faction & Race:
Ebonheart Pact (Nord)
I quickly went through it with my eyes, I didn't mean to judge ofcourse, merely stating what I think.


Clan leader of The Bromlokiir

Voth Ahkrin!
Like Reply
Post #3325
Member

118
Faction & Race:
Ebonheart Pact (Nord)
Those are all very good questions Xoo! I'm sorry for all the run on sentences that are going to ensue, but I'm just going to try and get my thoughts down for you as quickly as I can...

Interestingly enough, I've found that guilds are a lot like businesses. The goal is simply to enhance everyones enjoyment of the game instead of making a profit. Really, you have presidents and managers in businesses, or boards/CEOS/managers, etc. This is very akin to guild leaders & officers or councils & officers. In small businesses, there might be one goal to make a profit, like selling hot dogs. In a large one, you might have one section sell hot dogs, another engage in marketing, and diversify through starting some pizza chains. Some businesses might even have teams of people who are paid just to be themselves with the business logo attached since their so friendly and awesome. Likewise, some guilds only want to raid, or to simply share resources and corner a section of the virtual economy. Some want to diversity, having raiders, crafting teams, or anyone who can simply add to the sense of community and guild image/presence through their awesome and kind nature.

Now talking about goals, you actually want to start off with a couple goals and work up from there. One goal is narrow and will cause people to leave the guild if they decide they would like a new goal later on, and it will ensure that nobody who has any other goals joins. As long as multiple goals can coexist, let them. Start with a couple, but once you have a decent size and a leadership structure, diversify. It's what the most successful businesses do.

Now, in any large guild, there does need to be some structure. Total anarchy might work in a small group of friends, but it's not so good when you have 100 or more people (assuming they have a goal other than total chaos). I like the council based guilds because it lessens the stress & possible changes of a leader stepping down. Analogously, a president of a company stepping down & transferring complete ownership will be a lot more stressful to employees than if the company had a board, and the president was just one board member stepping down. A council also ensures no individual person has absolute power, which in business usually lessens the chance of a poor choice being made and ensures multiple perspectives go into a decision. This also ensures more concerns are addressed preemptively in the decision making process. Okay, I'm favoring councils heavily here, but an autocratic leader can be just as successful if not more-so if he/she is a damn good leader.

Bottom line?

I think that in the end if you're a small guild, you don't have a lot to worry about anything being discussed in this thread. If you want to become a large one, you need goals & objectives, and need to realize that they may change/expand/contract over time. You should to ensure you have a professional image, and that means the proper tools for raid groups (chat server), a forum (and own domain name to add to your image), and a leadership structure to address concerns & progression of the guild and it's members.

Probably the most important and easiest thing of all though is to make sure that potential new goals don't conflict with existing ones. Some might say that you have to do this to keep everyone happy, but to that I say that good leadership will ensure that you don't go from one extreme to the other right away. Changes are constant and gradual, and there will be many points between a&b to buffer any conflicting goals.
Like Reply
The following 2 users Like Glassweaver's post:
Ingvar the Fearless, Tecca
Post #3332
Member

11
Faction & Race:
Aldmeri Dominion
Imperial
(October 16th 2012 03:18 PM)Beor of Skyrim Wrote:  I quickly went through it with my eyes, I didn't mean to judge ofcourse, merely stating what I think.

NP men
is more sum small tips whit Facebook etc..

No Hard feelings


Hello
I am the leader off the guild WAR CRY: http://war-cry.guildlaunch.com/
And we looking for more member we are a hardcore PVP/AvA guild.
Like Reply
Post #3341
Contributor

252
Faction & Race:
Aldmeri Dominion (Khajiit)
Thank, Glassweaver. Your post is good, indeed.


The Elsweyr Confederacy

My motto: "Don't look for the next opportunity. The one you have in hand, is the opportunity."
Like Reply
Post #3342
Member

25
Faction & Race:
Aldmeri Dominion
Not Set
For me (and many others) the downside to any guild is the timezones and during what times I can play the game and what time it will be for others (everyone is either asleep or there's very few people).

I think a guild website or forum is a must, as it holds information on guild members, events, activities aswell as introduction threads and contributions/donations for the upkeep of the site and it's communication server. It just makes perfect sense to have one and I can't seem to find any con's of having one.

When it comes down to it, a guild needs a foundation, whether it's a back-story or a goal. A back-story gives the guild a sense of belonging and purpose in the lore (you can bend lore but try not to break it) and the story of the game or otherwise people including myself may think "Why is this guild going what it's doing?". Guild stories such as whether a character regrets not avenging their sister's death by elves (Revenge stories are pretty cliche), searching for true power, or running away to establish a resistance or guild to fight a greater cause. This is amazing and much more immersive. A guild will lead your members along the game, through different zones, all the way until the climatic ending, after cutting down swarms of enemies, to eventually confronting the Prime Evil itself. RPG's progress guilds, members character and their story, and guilds offer a social world to immerse ourselfs in with many others.

Guild goals can be of the games story itself e.g to rein supreme, or that of the members enjoyment and team-play (PvP PvE RvR). You can fine tune your guild when you become more comfortable. It also needs a guild theme structure like, will it be for mature players 18+? Or for all ages? A world wide guild or <insert country here> players only?

I've been in a clan playing battlefield 3 and BFBC2 (~Pacif) aswell as CoD (VcW) for just competitive gaming now and again, but one of them turned to social only which is fine. I've never made a guild or RP in my life before joining this site, but this is just an opinion through what I've perceived.
This post was last modified: October 17th 2012 03:02 AM by Ingvar the Fearless
Like Reply
The following 1 user likes Ingvar the Fearless's post:
Beor of Skyrim
Post #3345
Contributor

252
Faction & Race:
Aldmeri Dominion (Khajiit)
Thank, Ingvar the Fearless :)


The Elsweyr Confederacy

My motto: "Don't look for the next opportunity. The one you have in hand, is the opportunity."
Like Reply
The following 1 user likes Xoo's post:
Ingvar the Fearless
Post #3518
Contributor

252
Faction & Race:
Aldmeri Dominion (Khajiit)
I add more list...

A guild need advisors..
  • Economic = Always need gold to buy/sell items of guild to need, guild tax or gift of gold/items (not popular at start, but later maybe good idea) Later maybe buy a guild housing...
  • Military = Many way to do military, learn a good warrior way, or explain new people how to fight with items and armors.
  • Foreign = "Alliance is greater, but maybe dangerous adversary" Random party would be nice. Respect and teamwork good.
  • Science = Professions, making smithing and other way.
This post was last modified: October 20th 2012 04:01 PM by Xoo


The Elsweyr Confederacy

My motto: "Don't look for the next opportunity. The one you have in hand, is the opportunity."
Like Reply




User(s) browsing this thread: 1 Guest(s)
(Register or log in to remove advertisements - why ads?)


This fan site is not affiliated with ZeniMax Media Inc. or any of its subsidiaries. Including, but not limited to, Bethesda Game Studios and ZeniMax Online Studios.
The Elder Scrolls® images © ZeniMax Media Inc. / Forum content © TESOF.com