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What Spells would you like to see?


Started by Avidus
Post #27190
Member

370
Faction & Race:
Ebonheart Pact (Argonian)
I know there is a thread relating to which weapons people would like to see, so I thought id test the water with this.

For team type combat.

Illusion Spell:
Group Chameleon
'Allows a group to blend into surroundings making them harder to detect'

Illusion Spell
Frenzy
'Send a target into a frenzied rage attacking anything nearby'

Alteration Spell
Water Walking
'Allows you to walk on water'

Alteration Spell
Water Breathing
'Allows you to breathe underwater'
(also potential for a group spell)

Mark and Recall spells
(Big Cool down, long cast time and 1 location at a time.

Destruction Spell
Poison Cloud
'Area of effect poison damage over time'

Illusion Spell
Target Frenzy?
'Makes nearby creatures/humanoids attack target'
(Usable like a group taunt, or a way to get the wild beasties to kill your foe)

What do you guys think?
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Post #27193
Member

162
Faction & Race:
Aldmeri Dominion (Khajiit)
I want to see many kinds of targeted buff/debuff. Most likely part of the destruction or restoration skills, I want to be that character that targets a specific enemy and takes him down fast and efficiently. I would love attack speed down debuffs or armor bypass debuffs. Maybe some restoration to increase my strength for harder strikes.


Avatar created by Arisen.
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Post #27195
Member

370
Faction & Race:
Ebonheart Pact (Argonian)
I would really like to see what sort of multiplayer spells come in, since they have never had that option before
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Post #27206
Contributor

335
Faction & Race:
Ebonheart Pact (Dunmer)
Detect invisible
Temporary weapon enhancements for proc's (Gotta love proc toons)
Haste


Come, Unstoppable Eraser Rain
Throat Adder | Societas Daemonica
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Post #27208
Member

3
Faction & Race:
Aldmeri Dominion (Bosmer)
Spell name : Holy blessing
You will be blessed by gods, incrasing your and allies damage, damage absorption and healing potential by 10%
Spell name : Infuse
Infuses you with light, restoring health and same amount over 5 seconds (healing over time stacks) being hit prolongs healing over time by 0.5 (max 5 seconds prolonging)
Skill name : Divine strike
Strikes your foe with divine energy, dealing small bonus damage. If target is daedra or undead, divine strike will deal double damage
Ultimate skill name: Righteous fury
You will become half-angel for 15 seconds, deal 25% more damage, absorb 25% more damage and heal 25% more.
These are my ideas for paladin or something similiar ( templar )


LaLaLaLaLaLa.. Oh no! Bandits!
Uhh...Why are they screaming??
Please! Don't run! You're supposed to fight me!
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Post #27209
Member

633
Faction & Race:
Aldmeri Dominion (Altmer)
I wonder if Clairvoyance will be included. When you have quest markers and stuff like that...

But I could imagine to place some kind of magical beacon upon the field, like beacons in PS2 to lead your team to that position giving it strategic orders.


Who controls the Septim crown?
Who keeps the Allesian Heresy down?
We do, we do

Who knocked Yokuda off the maps?
Who keeps the Dwemer under wraps?
We do, we do

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Post #27229
Banned

10
Faction & Race:
Ebonheart Pact (Dunmer)
i want to see spells that affect multiple enemies, a spell called Jierda Stone should be in it that keeps the targets static for 5 seconds so your allies can deal damage on them
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Post #27240
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4
Faction & Race:
Daggerfall Covenant (Redguard)
From the videos I have watched these are the ones I think I have understood to be in ESO.

Blizzard - AOE ice damage
Ice wall - an actual ice wall people can hide behind (Maria hinted possibly mob only)
Healing rains - AOE healing spell
Fire storm - AOE fire damage
Fireball - we know that one :)
Res zombies - nick hinted that this may only be NPC tho
Area of denial - I heard the name unsure of what it would do.
Summoning frost attronch - ultimate tho.

I would like to see a:

Detect life spell - stop pesky rogues.
Chain lightening - self explanatory
Life steal - exchange life
Silence - stop casting
Paralysis - on touch however (if possible)

Now on the topic of multiplayer spells, possibly as they have said as you advance your level in spells as you use them and they can change become more specific and more powerful, maybe taking the detect life for example. It's starts of as a weak 20m detect life for only you. Then after advanced a 100m one around you and all your faction can also see them? Just a thought.
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Post #27262
Member

87
Faction & Race:
Ebonheart Pact (Dunmer)
What I want to know is not exactly which spells are going to be in game, but if we can all have the ability to cast most of the spells. Let's say, the spell of healing minor wounds could be made by everyone as it demands a little amount of magicka each time.
However, I do not want to see only a bunch of spells that will be limited to only those who will choose to play as a mage.


Buoyant Armigers

May the periphery of ancient wisdom remain merciful with those who deny the darkness...

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Post #27282
Member

11
Faction & Race:
Ebonheart Pact (Dunmer)
a spell that stops your opponent moving. like freeze or vines


"I mostly deal with petty thievery and drunken brawls. Been too long since we've had a good bandit raid."
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Post #27327
Member

162
Faction & Race:
Aldmeri Dominion (Khajiit)
(January 25th 2013 05:08 AM)Lord Widdington Wrote:  Area of denial - I heard the name unsure of what it would do.

I think that was more of a term than an actual spell name, saying "We made this area dangerous so enemies generally don't want to go there". You know, denying them area space.


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Post #27330
Member

70
I'm not going to use magic myself (I'm a warrior), but hopefully some members of my guild will. I would like to see lots of destruction spells that effect multiple enemies, and I want to see conjuration spells.
This post was last modified: January 25th 2013 09:28 AM by Blood Hunter


Blood Hunter
Guild Master of The Daggerfall Blood Hunters.
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Post #27342
Member

7
Faction & Race:
Aldmeri Dominion (Altmer)
Conjure a sweet roll table for all my chums!
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Post #27361
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4
Faction & Race:
Daggerfall Covenant (Redguard)
(January 25th 2013 08:47 AM)vigk vagk v2 Wrote:  
(January 25th 2013 05:08 AM)Lord Widdington Wrote:  Area of denial - I heard the name unsure of what it would do.

I think that was more of a term than an actual spell name, saying "We made this area dangerous so enemies generally don't want to go there". You know, denying them area space.


Ahhh thanks! This still leaves It open for alot of spells! Which is good.
This post was last modified: January 25th 2013 10:03 AM by Lord Widdington
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Post #27416
Member

370
Faction & Race:
Ebonheart Pact (Argonian)
Well they did mention in terms of area of denial, say an AOE damage spell, you could put over an AOE healing spell to make it less dangerous.

So we are looking at a remote AoE Healing spell.

I would like to see team effort spells, like 5 conjurors summoners a Golden Saint or something similar.
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