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Yet another map and plan


Started by Sir DJ Fails-Alot
Post #91387
Member

12
Faction & Race:
Daggerfall Covenant (Breton)
The Cyrodiil map with camps omitted
[Image: bkVPTT4.jpg]
The Cyrodiil map with camps omitted and edited
[Image: AYCGDpc.jpg]

Green = Irrelevant areas
Yellow = Aldmeri Dominion theoretical border
Orange = Aldmeri Dominion important points
Blue = Daggerfall Covenant theoretical border
Light Blue = Daggerfall Covenant important points
Red = Ebonheart Pact theoretical border
Burgundy = Ebonheart Pact important points
Purple = Highly contested/Imperial City
Terribly drawn lines with diagonal lines attached = Theoretical defensive lines
Terribly drawn arrows = Likely attack lines
Underlined points = Points that will probably be captured by the team closest by it

Now I'm no Sun Tsu, but I have been reading up on PVP and the tactics others have come up with, and I've also observed Planetside 2 gameplay and metagame tactics, and have come up with my own rendition on Cyrodiil combat. Considering there will be people providing inside input and espionage against us, the majority of battles will be pushing back oppressors meter by meter. I have omitted the camps due to their unpredictability with the time period. I'm not entirely sure about the settlements or a few forts either, but it would be foolish to omit a few at random. I made the two ports, particularly County Kvatch and Anvil, irrelevant because they aren't in the IC's immediate area, and whether or not they are necessary to taking Skingrad is currently unknown.

The points that are definitely needed for success are the Ayleid Ruins. We are at an abundance of Bretons, and with this high count of Bretons, it would make sense to keep falling to an Ayleid well when under siege. Forts and settlements are a no-brainer. To besiege Bruma, and for general fortification against the Ebonheart Pact, we will need to take Sancre Tor, as well as taking it for cultural reasons. It was, after all, Reman Cyrodiil III who was said to have been buried with the Amulet of Kings in the Sancre Tor catacombs. Imagine what it would do for us diplomatically? The less pig-headed Nords (the decent majority) will think twice about crossing us, and anyone with any form of reverence to Akatosh will march with reluctance against us. If we take Fort Nikel, we will have a direct, albeit very unreliable, connection to the Imperial City. If we take either Fort Wooden Hand or Fort Ontus, we will be within spitting distance of the Aldmeri front line.

We have a height advantage when it comes to dealing with the Aldmeri Dominion, being situated in the Colovian Highlands, and a defensive advantage when dealing with the Ebonheart Pact with the Ayleid Ruins, although it is a gift and a curse if they send in their Dunmer forces. Otherwise, we are at a one city disadvantage.

What is your opinion of my strategy and notes? Did I do a good job? Was it too generic? Logical? Terrible? Please provide any feedback you may have. Any and all will be appreciated, except blatantly calling out my lack of knowledge on strategy devising, or skill in paint.net, because I already know I lack knowledge in the area. As I've said, I'm no Sun Tsu, or even Zapp Brannigan's second in command, Kif. Probably better than Zapp himself, but I don't know.
This post was last modified: August 26th 2013 04:15 AM by Sir DJ Fails-Alot


"I am become Death, the destroyer of worlds"
Shadow of Sorrow Trading Company
RP | PC | Crafting | Commerce | PVP
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Post #91390
Member

370
Faction & Race:
Ebonheart Pact (Argonian)
Haha! now I have your battle plans! prepare for your doom!


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The following 1 user likes Avidus's post:
Sir DJ Fails-Alot
Post #91395
Member

12
Faction & Race:
Daggerfall Covenant (Breton)
(August 26th 2013 04:38 AM)Avidus Wrote:  Haha! now I have your battle plans! prepare for your doom!

You didn't hear it from me, but you could use the lake around Bravil to your advantage. Just mind the Slaughterfish.


"I am become Death, the destroyer of worlds"
Shadow of Sorrow Trading Company
RP | PC | Crafting | Commerce | PVP
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Post #91396
Member

96
Faction & Race:
Daggerfall Covenant
Breton
Or maybe all these battle plans are here to throw you and the rest of your faction off while we plan in secret! Haha!!!


Officer Of Eternal Vanguard
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Post #91398
Member

112
Faction & Race:
Daggerfall Covenant
Breton
(August 26th 2013 04:38 AM)Avidus Wrote:  Haha! now I have your battle plans! prepare for your doom!

*Clicks on Ebonheart Pact thread*

(August 26th 2013 05:22 AM)Sir DJ Fails-Alot Wrote:  
(August 26th 2013 04:38 AM)Avidus Wrote:  Haha! now I have your battle plans! prepare for your doom!

You didn't hear it from me, but you could use the lake around Bravil to your advantage. Just mind the Slaughterfish.

I've fed Skooma to the Slaughterfish and Mudcrabs... have fun! :)
This post was last modified: August 26th 2013 05:52 AM by Shadowfox


May the Shadows guide you unto the light...

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Post #91401
Member

39
Faction & Race:
Daggerfall Covenant (Orc)
Nice map. I love to see people coming with backed up ideas. We don't know which parts of the game will be locked when the game releases so untill then we can't really make an accurate battle map. However I like the idea of taking Sancre Tor. Fort Nikel (#17) is basically the door to the imperial city
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Post #91421
Member

1
Faction & Race:
Not Set
Hello DJ Fails-Alot

I have personally read and looked at all the suppose Battle Plans
of all 3 Factions.

Now we come to your Battle plan of the War or
strategic map. I do love that we're thinking on this side, and DJ love that you
decided to put out your plan. Love you for that.
Now
Your battle plan is a way to see it. Biscuit battle plan is another way
to see it.

I don't see it like you to 2 whatsoever.
My strategy is a little bit different from Your Strategy and Biscuit's.

How I see the Battle-field for DaggerFall Covenant is different.

I have tons of Raid Experience, as well as Raid Leading experience.
Have tons of Combat experience and strategic planning experience.
I'm also good at soloing combat, and improvising. As well as being a Server or World first in completing certain Raid's in the enemy territory.

Those are my strongest suits.


All I want is to meet with all the Strategic Battlefield Planners of DC. So we can formulate and agree on a strategy together.


Sincerely written,

ReVeaL










(August 26th 2013 04:09 AM)Sir DJ Fails-Alot Wrote:  
The Cyrodiil map with camps omitted
[Image: bkVPTT4.jpg]
The Cyrodiil map with camps omitted and edited
[Image: AYCGDpc.jpg]

Green = Irrelevant areas
Yellow = Aldmeri Dominion theoretical border
Orange = Aldmeri Dominion important points
Blue = Daggerfall Covenant theoretical border
Light Blue = Daggerfall Covenant important points
Red = Ebonheart Pact theoretical border
Burgundy = Ebonheart Pact important points
Purple = Highly contested/Imperial City
Terribly drawn lines with diagonal lines attached = Theoretical defensive lines
Terribly drawn arrows = Likely attack lines
Underlined points = Points that will probably be captured by the team closest by it

Now I'm no Sun Tsu, but I have been reading up on PVP and the tactics others have come up with, and I've also observed Planetside 2 gameplay and metagame tactics, and have come up with my own rendition on Cyrodiil combat. Considering there will be people providing inside input and espionage against us, the majority of battles will be pushing back oppressors meter by meter. I have omitted the camps due to their unpredictability with the time period. I'm not entirely sure about the settlements or a few forts either, but it would be foolish to omit a few at random. I made the two ports, particularly County Kvatch and Anvil, irrelevant because they aren't in the IC's immediate area, and whether or not they are necessary to taking Skingrad is currently unknown.

The points that are definitely needed for success are the Ayleid Ruins. We are at an abundance of Bretons, and with this high count of Bretons, it would make sense to keep falling to an Ayleid well when under siege. Forts and settlements are a no-brainer. To besiege Bruma, and for general fortification against the Ebonheart Pact, we will need to take Sancre Tor, as well as taking it for cultural reasons. It was, after all, Reman Cyrodiil III who was said to have been buried with the Amulet of Kings in the Sancre Tor catacombs. Imagine what it would do for us diplomatically? The less pig-headed Nords (the decent majority) will think twice about crossing us, and anyone with any form of reverence to Akatosh will march with reluctance against us. If we take Fort Nikel, we will have a direct, albeit very unreliable, connection to the Imperial City. If we take either Fort Wooden Hand or Fort Ontus, we will be within spitting distance of the Aldmeri front line.

We have a height advantage when it comes to dealing with the Aldmeri Dominion, being situated in the Colovian Highlands, and a defensive advantage when dealing with the Ebonheart Pact with the Ayleid Ruins, although it is a gift and a curse if they send in their Dunmer forces. Otherwise, we are at a one city disadvantage.

What is your opinion of my strategy and notes? Did I do a good job? Was it too generic? Logical? Terrible? Please provide any feedback you may have. Any and all will be appreciated, except blatantly calling out my lack of knowledge on strategy devising, or skill in paint.net, because I already know I lack knowledge in the area. As I've said, I'm no Sun Tsu, or even Zapp Brannigan's second in command, Kif. Probably better than Zapp himself, but I don't know.
This post was last modified: August 26th 2013 07:57 AM by ReVeaL
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Post #91593
Member

32
Faction & Race:
Daggerfall Covenant (Breton)

Sorry but the DC will hold the south I do believe Anvil is a starting area if because if you look at the two other Alliance they have two possible starting areas if you look at roads leading out of Cyrodiil but the DC only has one so I believe Anvil will be a great place for another starting area so every province has equal territory.


He who wishes to be obeyed must know how to command
- Niccolò Machiavelli

Men are born equal, but do not remain equal
- Myself,
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Post #91594
Member

52
Faction & Race:
Aldmeri Dominion (Altmer)
I don't recall AD having any battle plans so far


ALL HAIL QUEEN AYRENN
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Post #91597
Member

12
Faction & Race:
Daggerfall Covenant (Breton)
(August 27th 2013 02:56 AM)Thomas Bérard Wrote:  Sorry but the DC will hold the south I do believe Anvil is a starting area if because if you look at the two other Alliance they have two possible starting areas if you look at roads leading out of Cyrodiil but the DC only has one so I believe Anvil will be a great place for another starting area so every province has equal territory.

I don't know. I was told Chorrol, Cheydinhal and Skingrad would be the starting areas, and it seems as though Anvil and Leyawiin don't actually hold too much significance when taking the Imperial City. To march on Skingrad, it isn't necessary to fortify the flank, but I do see your point. If everyone else has at least two starting cities upon launch, why shouldn't we?


"I am become Death, the destroyer of worlds"
Shadow of Sorrow Trading Company
RP | PC | Crafting | Commerce | PVP
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Post #91627
Member

259
Faction & Race:
Ebonheart Pact
Imperial
(August 27th 2013 02:56 AM)Thomas Bérard Wrote:  Sorry but the DC will hold the south I do believe Anvil is a starting area if because if you look at the two other Alliance they have two possible starting areas if you look at roads leading out of Cyrodiil but the DC only has one so I believe Anvil will be a great place for another starting area so every province has equal territory.

Hmmm, Anvil seems like a terrible starting point to me. If the Dominion takes Skingrad (which they probably will) then the Covenant would have to take Chorrol in order to avoid being put behind, since if Chorrol is taken, either by the Pact or the Dominion, the Covenant would have to batter their way out, since Anvil is almost on a peninsula of Cyrodiil.
Chorrol, on the other hand, provides access to the Imperial City, a nice front on both sides to either be attacked or expand from and you can take Anvil any time you like, since the Dominion will probably be bothering with us.
But, this isn't a choice of the players. I just think it's more realistic for the devs to make Chorrol the starting point.


Do Not Go Gentle Into That Good Night
Rage, Rage Against the Dying of the Light

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Post #91701
Member

32
Faction & Race:
Daggerfall Covenant (Breton)

We'll have to see at launch, but I hope they give us two starting areas an equal 'default' territory.


He who wishes to be obeyed must know how to command
- Niccolò Machiavelli

Men are born equal, but do not remain equal
- Myself,
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Post #91824
Member

23
Faction & Race:
Daggerfall Covenant (Breton)
The factions won't be sending in forces of certain races. Also, you say we have an abundance of Bretons, but the Bretons will not all be wizards but you made it out to be so. Same with the Dunmer. It would be more important to think of strategies of how to crush the enemy rather than fretting about how many fortresses we own and fretting if "the Ebonheart Pact sends in Dunmer" because it is based on the player's build rather than the race. Dunmer are not all Spellswords and not all Bretons are Spellcasters.

Thanks for posting the map, it will come in handy! Also what you said about us having the high ground is a very good point.


While the Dragon and the Eagle block the path to the Throne, they shall flee when the Lion roars!

Some Things should remain Unknown. The Faceless still search for the truth.
Join us at http://the-faceless.enjin.com/home
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Post #91882
Member

12
Faction & Race:
Daggerfall Covenant (Breton)
(August 27th 2013 07:53 PM)Soulflame Wrote:  The factions won't be sending in forces of certain races. Also, you say we have an abundance of Bretons, but the Bretons will not all be wizards but you made it out to be so. Same with the Dunmer. It would be more important to think of strategies of how to crush the enemy rather than fretting about how many fortresses we own and fretting if "the Ebonheart Pact sends in Dunmer" because it is based on the player's build rather than the race. Dunmer are not all Spellswords and not all Bretons are Spellcasters.

Thanks for posting the map, it will come in handy! Also what you said about us having the high ground is a very good point.

I realise that not all Bretons and Dunmer will be Spellswords or Battlemages, but despite that, I'm sure they would still utilise their improved spell casting abilities in conjunction with their own specialization so they have a fall back option if their main abilities are not working in a given situation. Plus, MMO-minded people would normally go with their race stereotype to further strengthen their Main in a particular area, and only be truly adventurous with their build when playing on their Alt.

Thank you for your feedback, and I hope to see you on the battlefield. Long live High King Emeric!


"I am become Death, the destroyer of worlds"
Shadow of Sorrow Trading Company
RP | PC | Crafting | Commerce | PVP
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Post #92518
Member

23
Faction & Race:
Daggerfall Covenant (Breton)
Long live the King! Although, I'm not entirely sure they'll do racial bonuses like that so that certain classes start out with more skills in archery, two handed, e.t.c. because its an MMO. Even if they do, these bonuses are minuscule and after a while any race can become just as skilled in that skill line. So even an Orc Mage would work.
One Land! One Emperor!
This post was last modified: August 29th 2013 10:39 AM by Soulflame


While the Dragon and the Eagle block the path to the Throne, they shall flee when the Lion roars!

Some Things should remain Unknown. The Faceless still search for the truth.
Join us at http://the-faceless.enjin.com/home
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Sir DJ Fails-Alot




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