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Zone cap of 220 players, is this enough?


Started by Elember
Post #24852
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I posted this on the official forums and its a concern that I have about PvP in Cyrodiil and the zone cap being set far to low. The size of Cyrodiil is as big or bigger then it was in the game Oblivion, which was vast indeed. Now if you divide 220 by 3 for the 3 factions you get 73.3 players per faction. That is not enough players for a campaign in Cyrodiil because with that few players you will have trouble even finding each other.

I got this from this article: Zone cap of 220 players? Too small.
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Post #24855
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The one thing we don't know about Cyrodiil yet is because it is going to be campaign driven, we don't know if campaigns are going to have access to the entire section of Cyrodiil or if it the zone will be sub divided into different sections.

If they are sub divided than 73 people could be more than enough until we know the full size of Cyrodiil that we'll be experiencing it is hard to say if that is or is not enough people.

Hopefully the podcast they'll be releasing this week or next will answer the question, it was asked by a lot of people.


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Najla
Post #24875
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There is a very good chance that they plan to phase large scale battles such as that to ensure that a large group from a third alliance doesn't bring in 30 people and crash the server.

If this isn't the case, I personally don't believe that having a maximum of 75 players per alliance in any given battle is too small of a maximum by any means. We currently don't know what the maximum size of guilds will be, or if there will even be one, and even then many players who are part of a guild might be busy with other guilds or PvE to show up to battles.

We also need to take into account latency issues that would be presented when they begin to have more than 200 people in a battle, and the fact that we don't really know how much the new MegaServer can handle because we haven't been able to do any hands-on testing with it ourselves as a community.

Until we get more information about this, there's no way of knowing if it will be a real problem or not.


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Post #24879
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It is small though I doubt that this is reality.

I have heard them say a few times that they aim to have battles of thousands against thousands, boasting that the game allows it even on any laptop from the past 5 years. Keep in mind that 73 players is almost twice as much as the maximum of WoW.

On the whole I'm confidant that it will come out great. We'll have to stay tuned for now.


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Post #24884
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What they've stated were 200 players on screen. Not thousands. And if there's a 220 players zone cap, than there's just 20 players left to populate the rest of the zone. Either zones are pretty small then or someone may have misunderstood something.


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Post #24885
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220 as a zone cap is possible.

Remember that there are phases and campaigns. So while 220 may be the cap for Zone A, there may be 10 phases of Zone A on the megaserver, which can hold a total of 2200 people.

Cyrodiil has campaigns. When you first enter it, you pick which campaign you are going to be a part of, so choose wisely.
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Post #24886
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(January 20th 2013 10:06 AM)Nybling Wrote:  220 as a zone cap is possible.

Remember that there are phases and campaigns. So while 220 may be the cap for Zone A, there may be 10 phases of Zone A on the megaserver, which can hold a total of 2200 people.

Cyrodiil has campaigns. When you first enter it, you pick which campaign you are going to be a part of, so choose wisely.
Hey @Nybling From TF right? Hi there!


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Post #24896
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That's correct. :)
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Post #24903
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(January 20th 2013 10:06 AM)Nybling Wrote:  220 as a zone cap is possible.

Remember that there are phases and campaigns. So while 220 may be the cap for Zone A, there may be 10 phases of Zone A on the megaserver, which can hold a total of 2200 people.

Cyrodiil has campaigns. When you first enter it, you pick which campaign you are going to be a part of, so choose wisely.

Indeed.

There's a lot of misunderstanding floating around surrounding this issue, and I urge everyone to stray from ZOMG220PPLTHATSNOTHINGZOSWTF type attitudes until we hear something clear and specific.

Oh and hello indeed, @Nybling .


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Post #24908
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It's safe to say Cyrodiil will consist of multiple zones and the campaign player limit probably will be thousands not hundreds. But still, if there can be 200 people on screen at the same time, so being in the very same spot of a zone, it still leaves only 20 players for the rest of the zone, no matter how many instances one zone might have. That's either very small zones or wrong numbers.


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Post #24932
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no it clearly is not enaugh.
Deveron this is actually not the correct interpretion. Some of the Hand outs that includet Q and As clearly stated that one Campaign will include a cap of 220 People. Wich is NOT enaugh considering Cyrod is supposed to be as big as it is in Oblivion.

I realy hope that they will get you know... around 200 people per faction at the very least.
Considering they said they actually made the Character models less detailed because they want to fit many of them on the screen, that beeing said. only 200 of them in one zone just doesnt sound like it would be worth the trouble.

So please explain to me. Why does the fact that there are multiple phases make it better? It doesnt. At all.
Just because there are multiple campaigns doesnt mean there are more people. you only meet 200 at them at the very max. You know how big Cyrod is in Oblivion?
This post was last modified: January 20th 2013 01:23 PM by Sordak
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Post #24937
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I still believe those are wrong numbers. 220 per campaign would result in tens of thousands different campaigns. And, going by the numbers of simultaneous players on screen, you could only battle for one keep at a time. It just does not make sense. Not in the slightest.


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Post #24939
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(January 20th 2013 01:52 PM)Deveron Wrote:  I still believe those are wrong numbers. 220 per campaign would result in tens of thousands different campaigns. And, going by the numbers of simultaneous players on screen, you could only battle for one keep at a time. It just does not make sense. Not in the slightest.

This. Cyrodiil will likely have multiple zones, each of which can have 220 players on screen at once. If you move to a different zone, you're seeing a different 200 people.

There's no way that the entirety of Cyrodiil will be 220 people. I don't know why that assumption is even being made, it's a little ridiculous.


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Post #24945
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Remember that there will be ques for each campaign. So there wont be hundreds of different campaigns. Possibly around 30-40 campaign or less for the US. The player cap for a campaign might be around 400. The reason for having a set number of campaigns is so that you wont have empty campaigns and remember each campaign is a server. The only way to change campaigns is to pay for a campaign transfer.


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Post #24946
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If that number on zones cap is right, we pretty much can expect one zone for one keep or one major FvFvF objective. Which would be kinda sad, actually, as it would be way too small and feel like playing a warzone / battlefield / map rather than participating in an ongoing campaign to me.

That's what I disliked about WAR, it felt like playing map after map after map, and I sincerely hope this won't be the case with TESO. But well, there's ways to battle this feel and make even maps a bit more organic, so as usual, I have to see and try it myself first. It does worry me a bit, though, that much I must admit.

(January 20th 2013 02:28 PM)Artarius Aetius Wrote:  Remember that there will be ques for each campaign. So there wont be hundreds of different campaigns. Possibly around 30-40 campaign or less for the US. The player cap for a campaign might be around 400. The reason for having a set number of campaigns is so that you wont have empty campaigns and remember each campaign is a server. The only way to change campaigns is to pay for a campaign transfer.

There won't be queues. You'll be assigned to a campaign and every time you enter Cyrodiil, you'll be in your campaign.

It's safe to say they aim for at least a million players. With a 400 limit, you'll end up with 2.5k campaigns... or never ending queues. Which won't be there, luckily.

You can switch campaigns, but this will be limited. One way will be at the cost of alliance points. But since we do not know about the business model yet, we can't tell if paying will be an option as well.
This post was last modified: January 20th 2013 02:35 PM by Deveron


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