Join the Ashes of Creation MMORPG
(Register or log in to remove advertisements - why ads?)

A Characters Appearance and Vanity


Started by Malacath
Post #10676
Member

Likes Given: 20
Likes Received: 37
Faction & Race:
Daggerfall Covenant (Orc)
This is what I found so far from the website http://elderscrollsonline.info

Quote:Character creation and customization

After the game is launched you need to create your character in order to start playing. This process is simple but it can take time. The game offers a lot of customization options and you can change the appearance of your protagonist as you wish.



General customization options

Elder Scrolls Online like other TES games allows tweaking the size and girth of your character's body. So if you want to be tall or short you can realize it. It is a very good option. But such option is not absolute for all races. For example Bosmer are not as tall as Altmer. It is impossible to create a tall Bosmer. But anyway the height of each race can be changed.

Such body customization allows to create a lot of different models. You will not see a lot of similar NPC’s or players in the game. Each person will be different from others.



Face

The face is also very customizable. It is possible to change different angles and other characteristics. You can change skin-color, apply one of many hair styles, beards, accents, and so on. ESO allows quite deep face customization.

As you can see such variety of parameters allow you to create a unique character. It will take some time but it is worth doing. Of course you can play with auto-generated appearance, but it is better to spend time and create your own appearance. The age of “clones” is over. ESO sets new MMO standards with unique players’ appearance.
How to create a new character?

It is simple. Log into the game using your Login name and Password.



Here are some of my thoughts which I offer freely.
One thing I have always wished that MMO's would do is allow for the player's character to customize more organically throughout their adventure.

-As rewards for quest completion a player could earn scars that may be removed.

-Tattoos would work the same as scars and if a guild wanted to brand their guildies then they could have a separate set of tatoo options; all which are removable.

-Depended upon the attributes of the character, the appearance could have more or less options for size or shape. If the character has high strength the character model could have the option to make their character a little larger.
Like this post Reply
The following 1 user likes Malacath's post:
Triskele
Post #10721
Contributor

Likes Given: 1,725
Likes Received: 1,211
Faction & Race:
Daggerfall Covenant
Redguard
You're making some nice suggestions. Scars as a "reward" would be a neat way of customisation, although it should of course always remain optional and purely cosmetic.

I'm always one for a broad, realistic character customisation. Broad, offering a wide range of hairstyles, skintones, warpaint and the like. And realistic, to keep a game immersive; that means no bright yellow or purple hair, characters the size of street lanterns, etc. (Aion did this wrong)

I really, REALLY hope TESO will do this right - a decent character creation is a huge dealmaker or -breaker for me.




Like this post Reply
The following 4 users Like Triskele's post:
Beor of Skyrim, Grommy, Malacath, Najla
Post #10740
Member

Likes Given: 83
Likes Received: 76
Faction & Race:
Daggerfall Covenant (Redguard)
like i said before. i don't want to spend 2 hours just making the face that i like and then having a helmet cover it.
Like this post Reply
Post #10929
Member

Likes Given: 9
Likes Received: 37
Faction & Race:
Ebonheart Pact (Dunmer)
From what Malacath qouted it seems that the CC will be quite extensive, with certain restrictions for different races, aka the bosmer heigh example. For me at least this seems very promising, since from what's been said (at least here) beth allows us to create characters being restricted by the lore. Some things not mentioned is hair and skin colour, face paint and scars, but perhaps that was what they meant when they said "accents".

I hope we'll be able to have face paint, scars, and skin colours true to the lore, in the TESO intro vid at one point something that looks very much like a dunmer with almost white skin can be seen, hopefully I'm wrong, but I sure hope we won't be able to play like that.


If an argonian turned into a werecrocodile would there be any difference in appearance? Like, at all?

The story of Achren Hlaren, Part 1: http://www.tesof.com/topic-achren-hlaren-part-1
Character Bio: http://www.tesof.com/topic-achren-hlaren
Opinions and feedback is much appreciated!
Like this post Reply
Post #10934
Banned

Likes Given: 46
Likes Received: 867
Faction & Race:
Ebonheart Pact (Argonian)

ive mentioned the falacy of the dunmer design a few times, i just hope its not something thats actually going to stay in. it would heavily break the lore.

as for the OP. id actually like to know where much of this comes from. like the restrictions on the character creation. it makes sense, but i havent actually heard any source claiming this as of yet.
Like this post Reply
Post #11032
Member

Likes Given: 20
Likes Received: 37
Faction & Race:
Daggerfall Covenant (Orc)
(November 19th 2012, 02:53 PM)Triskele Wrote: You're making some nice suggestions. Scars as a "reward" would be a neat way of customisation, although it should of course always remain optional and purely cosmetic.

I'm always one for a broad, realistic character customisation. Broad, offering a wide range of hairstyles, skintones, warpaint and the like. And realistic, to keep a game immersive; that means no bright yellow or purple hair, characters the size of street lanterns, etc. (Aion did this wrong)

I really, REALLY hope TESO will do this right - a decent character creation is a huge dealmaker or -breaker for me.

I agree, it always seems like the more customizable the character the more easy it is to love your character. I'm skeptical about customization because I saw in the gameplay movie, Matt Firor talked about the "megaserver." Then Nick Konkle and Paul Sage spoke a little about customization. I was left to wonder how the customization would go beyond just armor. If you look at the characters they look a little cookie cutter. Would the characters need to be toned down in some ways to fit onto the megaserver?

(November 19th 2012, 04:20 PM)Shadowthrone Wrote: like i said before. i don't want to spend 2 hours just making the face that i like and then having a helmet cover it.

I missed your earlier post I tried to search for it but alas.
I would have agreed with your argument then as I do now. :)

(November 20th 2012, 12:06 PM)Meridus Wrote: From what Malacath qouted it seems that the CC will be quite extensive, with certain restrictions for different races, aka the bosmer heigh example. For me at least this seems very promising, since from what's been said (at least here) beth allows us to create characters being restricted by the lore. Some things not mentioned is hair and skin colour, face paint and scars, but perhaps that was what they meant when they said "accents".

I hope we'll be able to have face paint, scars, and skin colours true to the lore, in the TESO intro vid at one point something that looks very much like a dunmer with almost white skin can be seen, hopefully I'm wrong, but I sure hope we won't be able to play like that.

I think restrictions are good but only insofar as Lore, just as you have said.
This post was last modified: November 20th 2012, 05:43 PM by Malacath
Like this post Reply
Post #11035
Banned

Likes Given: 20
Likes Received: 92
Faction & Race:
Aldmeri Dominion (Altmer)

The game needs sex change as an option...not rerolling a new character
Like this post Reply
Post #11036
Member

Likes Given: 20
Likes Received: 37
Faction & Race:
Daggerfall Covenant (Orc)
(November 20th 2012, 12:11 PM)Sordak Wrote: ive mentioned the falacy of the dunmer design a few times, i just hope its not something thats actually going to stay in. it would heavily break the lore.

as for the OP. id actually like to know where much of this comes from. like the restrictions on the character creation. it makes sense, but i havent actually heard any source claiming this as of yet.

Here is the link again:

http://elderscrollsonline.info

More specifically:

http://elderscrollsonline.info/character

I'm glad that this community reveres the lore. I hope that Bethesda knows that if they do not strickly abide by it then they will "just have another fantasy MMO."

(November 20th 2012, 05:46 PM)Gavyyn Wrote: The game needs sex change as an option...not rerolling a new character

I think YOU need a sex change!


... messing with you :)

Actually that is a pretty smart idea! From a roleplayers stance I wouldn't do it, but I see that it would make some players gaming experience more enjoyable.
This post was last modified: November 20th 2012, 05:51 PM by Malacath
Like this post Reply
Post #11037
Member

Likes Given: 9
Likes Received: 21
Faction & Race:
Aldmeri Dominion (Bosmer)
(November 19th 2012, 04:20 PM)Shadowthrone Wrote: like i said before. i don't want to spend 2 hours just making the face that i like and then having a helmet cover it.

What you wear is purely your choice

(November 20th 2012, 05:46 PM)Gavyyn Wrote: The game needs sex change as an option...not rerolling a new character

Would make no sense. Lets say you complete quests and whatnot and earn a reputation in the world for your character. From male to female would mess it all up and just be stupid. You choose these at character creation and it should stay like that
This post was last modified: November 20th 2012, 05:54 PM by Kyroh
Like this post Reply
Post #11038
Member

Likes Given: 20
Likes Received: 37
Faction & Race:
Daggerfall Covenant (Orc)
(November 20th 2012, 05:50 PM)Kyroh Wrote:
(November 19th 2012, 04:20 PM)Shadowthrone Wrote: like i said before. i don't want to spend 2 hours just making the face that i like and then having a helmet cover it.

What you wear is purely your choice

(November 20th 2012, 05:46 PM)Gavyyn Wrote: The game needs sex change as an option...not rerolling a new character

Would make no sense. Lets say you complete quests and whatnot and earn a reputation in the world for your character. From male to female would mess it all up and just be stupid. You choose these at character creation and it should stay like that

I think Shadowthrone just meant that he'd like to see where you have the option of wearing your helmet, but not displaying it.
Like this post Reply
Post #11043
Member

Likes Given: 3
Likes Received: 5
Faction & Race:
Ebonheart Pact (Nord)
What about designing your own tattoos? As long as they're restricted in size and detail, shouldn't be too hard.
Like this post Reply
Post #11045
Member

Likes Given: 9
Likes Received: 21
Faction & Race:
Aldmeri Dominion (Bosmer)
(November 20th 2012, 06:02 PM)Malacath Wrote:
(November 20th 2012, 05:50 PM)Kyroh Wrote:
(November 19th 2012, 04:20 PM)Shadowthrone Wrote: like i said before. i don't want to spend 2 hours just making the face that i like and then having a helmet cover it.

What you wear is purely your choice

(November 20th 2012, 05:46 PM)Gavyyn Wrote: The game needs sex change as an option...not rerolling a new character

Would make no sense. Lets say you complete quests and whatnot and earn a reputation in the world for your character. From male to female would mess it all up and just be stupid. You choose these at character creation and it should stay like that

I think Shadowthrone just meant that he'd like to see where you have the option of wearing your helmet, but not displaying it.

Ah well that would be cool if you really enjoy looking at your masterpiece 2 hour face. haha, I would use that too
Like this post Reply
Post #11093
Member

Likes Given: 49
Likes Received: 46
Faction & Race:
Ebonheart Pact (Argonian)
(November 20th 2012, 12:06 PM)Meridus Wrote: From what Malacath qouted it seems that the CC will be quite extensive, with certain restrictions for different races, aka the bosmer heigh example. For me at least this seems very promising, since from what's been said (at least here) beth allows us to create characters being restricted by the lore. Some things not mentioned is hair and skin colour, face paint and scars, but perhaps that was what they meant when they said "accents".

I hope we'll be able to have face paint, scars, and skin colours true to the lore, in the TESO intro vid at one point something that looks very much like a dunmer with almost white skin can be seen, hopefully I'm wrong, but I sure hope we won't be able to play like that.

Its highly possible that the nearly white dunmer was a vampire too. I play as a rather dark colored argonian in skyrim and my scales turned nearly white when I became a vampire recently. I like it, and I think that should stay that way, but not be a default option.

(November 20th 2012, 06:37 PM)nfries88 Wrote: What about designing your own tattoos? As long as they're restricted in size and detail, shouldn't be too hard.

That would be an awesome idea for those of us like you and me who are actually interested in RPG immersion. Imagine though, for a sec, how it could be abused. Someone could have the outline of a penis and balls for a tattoo for example. Would completely break any immersion I had seeing something like that.

I like the idea of tattoos, but I think they should be rendered from a selection of premade ones, don't let players make their own.
This post was last modified: November 21st 2012, 12:07 AM by voren
Like this post Reply
The following 1 user likes voren's post:
Najla
Post #11144
Member

Likes Given: 174
Likes Received: 115
Faction & Race:
Ebonheart Pact (Dunmer)
(November 19th 2012, 04:20 PM)Shadowthrone Wrote: like i said before. i don't want to spend 2 hours just making the face that i like and then having a helmet cover it.

Ha! Yes, my husband gives me crap for this all the time.. "why bother, you will be playing in first person view or wearing a helm anyway!"

Fair point. If I remember right (and I could be wrong, it has been a long time) EQ 2 used to give you a "vanity" appearance. This was the appearance you had while wandering around in a town or something. You had regular clothing that was intended for this purpose and a separate character/inventory sheet. You would just switch between them.

Something like that might be nice especially on a more roleplay level.

Anyway, for me character creation is really important. I spend a good 30+ minutes there (and another 30+ on a name xD) and I will often delete and start over completely if I find that my character doesn't quite resemble what I felt it did on the creation screen compared to in-game.

I like the idea of scars (Fable used to do something like that if you died a lot, but you weren't really able to remove it), and especially tattoos (I agree about pre-rendering for the sake of keeping things in the right setting). It would be nice to see some more customization. It gets boring looking like everyone else.

I also hope that we get some long hair in the game... I know it is a pain in the butt to render long hair, but I would love to have a character with hair passed the shoulders for once -_- (this may also be tied to the fact that I have tailbone length hair IRL, but still).
This post was last modified: November 21st 2012, 05:18 AM by Anex


Like this post Reply
The following 1 user likes Anex's post:
Malacath
Post #11163
Member

Likes Given: 83
Likes Received: 76
Faction & Race:
Daggerfall Covenant (Redguard)
(November 21st 2012, 05:16 AM)Anex Wrote:
(November 19th 2012, 04:20 PM)Shadowthrone Wrote: like i said before. i don't want to spend 2 hours just making the face that i like and then having a helmet cover it.

Ha! Yes, my husband gives me crap for this all the time.. "why bother, you will be playing in first person view or wearing a helm anyway!"

Fair point. If I remember right (and I could be wrong, it has been a long time) EQ 2 used to give you a "vanity" appearance. This was the appearance you had while wandering around in a town or something. You had regular clothing that was intended for this purpose and a separate character/inventory sheet. You would just switch between them.

Something like that might be nice especially on a more roleplay level.

Anyway, for me character creation is really important. I spend a good 30+ minutes there (and another 30+ on a name xD) and I will often delete and start over completely if I find that my character doesn't quite resemble what I felt it did on the creation screen compared to in-game.

I like the idea of scars (Fable used to do something like that if you died a lot, but you weren't really able to remove it), and especially tattoos (I agree about pre-rendering for the sake of keeping things in the right setting). It would be nice to see some more customization. It gets boring looking like everyone else.

I also hope that we get some long hair in the game... I know it is a pain in the butt to render long hair, but I would love to have a character with hair passed the shoulders for once -_- (this may also be tied to the fact that I have tailbone length hair IRL, but still).
same here. character customization takes ages :)). so does name creation too. and a plus about that long hair. maybe something a bit like this:

[Image: gw005.jpg]

but meh. no scars for me :))
Like this post Reply
The following 1 user likes Shadowthrone's post:
Anex




Users browsing this thread: 1 Guest(s)
(Register or log in to remove advertisements - why ads?)


This fan site is not affiliated with ZeniMax Media Inc. or any of its subsidiaries. Including, but not limited to, Bethesda Game Studios and ZeniMax Online Studios.
The Elder Scrolls® images © ZeniMax Media Inc. / Forum content © TESOF.com