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AD warriors...


Started by Tyger
Post #69603
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Aldmeri Dominion (Khajiit)
Hi all! First off this is in no way a criticism of this faction. And it should be noted this will be my first foray into a PvP MMO. Now back to the point...

The AD seems to have the (arguably) best mages, the best archers, and the (arguably) best stealth race. My question is are any of you planning on playing as a warrior or tank style fighter? Do you think a lack of melee warriors will put us at a deficit? Or will our long range domination help us in the long run? Please share your opinion and correct me if you think anything I've suggested is wrong.
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Post #69607
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Ebonheart Pact
Dunmer
I think we definitely have the perceived notion of being filled with finger wigglers and ninjas, but I can assure you that we will definitely have some front liners out there. I personally plan on making my main a plate wearing damage dealing support type, and I'm sure I'm not the only one. I do think that if it comes to a point where we can't match the melee on the field, we will be hurting. There's only so much finger wiggling and ninja-ing can do. Every army needs meat shields.

I think the second thing to consider is that some people didn't choose the AD because of the races/speculated racial abilities primarily. Some may have chosen (myself included) based on guild votes and/or beliefs in what the AD and their respective allies stand for. It also could be a thing of "I've played a Bosmer in every single ES game, and I will play a Bosmer in this one as well, no matter what the alliance."
This post was last modified: June 4th 2013, 06:09 PM by Zim


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Post #69609
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Aldmeri Dominion (Khajiit)
(June 4th 2013, 05:30 PM)Zim Wrote: I think the second thing to consider is that some people didn't choose the AD because of the races/speculated racial abilities primarily. Some may have chosen (myself included) based on guild votes and/or beliefs in what the AD and their respective allies stand for. It also could be a thing of "I've played a bosmer in every single ES game, and I will play a Bosmer in this one as well, no matter what the alliance."

This is a very good point. As never playing an MMO like this I never even thought about the guild aspect. Thanks for the input :)
This post was last modified: June 4th 2013, 05:37 PM by Tyger
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Post #69622
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Likes Given: 154
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Faction & Race:
Aldmeri Dominion (Khajiit)
I believe the Khajiit are meant to be the front-line fighters in this faction, based on what it says at http://elderscrollsonline.com/en/game-gu...i-dominion. Works for me since I plan on being a heavy armor daedric-summoning (for the bound armor and minion summoning) buff/debuff Khajiit that likes to be elbow-deep in the battles. So something similar to Zim depending on what what he envisions his support to be like.


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Post #69645
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Likes Given: 251
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Aldmeri Dominion (Altmer)

It really depends on game mechanics, but usually for PvP, having high dmg output classes and less tanks is a good thing, since tanks are usually just ignored and then brought down once all the healers, rogues, and mages are dead. But in some cases, survivability classes like tanks can be important to PvP (or OP even: see Rift). So, it's really too early to tell, but most likely, having a lot of high damage output classes (Mages, Archers, Assassin-types) will work to our benefit.
This post was last modified: June 5th 2013, 12:30 AM by Qallidex
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Post #69659
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Aldmeri Dominion (Khajiit)
Khajiit are referred to as the MeatFences (Tanks) of AD. We have fierce warriors in the Cathay-Raht races, especially riding upon their Senche battlecats. We will be mightier than Orcs/Redguards & Nords combined!


TESO - - Multiplayer: "M'aiq does not know this word. You wish others to help you in your quest? Coward! If you must, search for the Argonian Im-Leet, or perhaps the big Nord, Rolf the Uber. They will certainly wish to join you." M'aiq the Liar.

"Va Khaj Dar - Khajiity's united? M'aiq will join!" M'aiq the Liar
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Post #69686
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Daggerfall Covenant (Breton)
(June 5th 2013, 04:33 AM)CedarLilly Wrote: Khajiit are referred to as the MeatFences (Tanks) of AD. We have fierce warriors in the Cathay-Raht races, especially riding upon their Senche battlecats. We will be mightier than Orcs/Redguards & Nords combined!

We'll see ;)


The Archmage of the council of Arcanea.

We are openly recruiting, any Roleplayers in the Covenant who are looking for a Guild, this is the Guild for you http://www.tesof.com/topic-the-council-o...ying-guild
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Post #69692
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You will have no eyes left to see mage. Your eyeballs will be dripping from our claws, rended to gooey strips.


TESO - - Multiplayer: "M'aiq does not know this word. You wish others to help you in your quest? Coward! If you must, search for the Argonian Im-Leet, or perhaps the big Nord, Rolf the Uber. They will certainly wish to join you." M'aiq the Liar.

"Va Khaj Dar - Khajiity's united? M'aiq will join!" M'aiq the Liar
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Post #69701
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Ebonheart Pact
Dunmer
(June 4th 2013, 07:17 PM)vigk vagk v2 Wrote: I believe the Khajiit are meant to be the front-line fighters in this faction, based on what it says at http://elderscrollsonline.com/en/game-gu...i-dominion. Works for me since I plan on being a heavy armor daedric-summoning (for the bound armor and minion summoning) buff/debuff Khajiit that likes to be elbow-deep in the battles. So something similar to Zim depending on what what he envisions his support to be like.

One of the writers at TF actually described almost to a "T" what I plan on doing with my build, with the exception that I have not yet decided what my second weapon will be (I'm strongly considering Destruction Staff, but also looking at S/B and Bow). I'm looking at a heavy armor Templar build heavily invested in magicka for spell casting and a great sword as my main weapon of choice. Mainly focused on damage dealing with some off heals worked in.

(June 5th 2013, 12:28 AM)Qallidex Wrote: It really depends on game mechanics, but usually for PvP, having high dmg output classes and less tanks is a good thing, since tanks are usually just ignored and then brought down once all the healers, rogues, and mages are dead. But in some cases, survivability classes like tanks can be important to PvP (or OP even: see Rift). So, it's really too early to tell, but most likely, having a lot of high damage output classes (Mages, Archers, Assassin-types) will work to our benefit.

The thing with this game is that the tank types look like they will still be able to bring a lot of pain, as well as the healers. I'm thinking a lot of strategy and focus fire will be needed on all three sides. And if either side does a decent job at keeping folks off of the lighter armored players, they will be solid. The only thing about pure archers is that if they are caught in melee range, they are dead meat. Assassins can't play in the open field alone (one on one is a different story). Mages would probably be the only ones that could hold any type of weight on their own in large scale battles. I really think a solid balance of melee/tanky types and ranged is crucial to the success of any faction.


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Post #69776
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(June 5th 2013, 08:41 AM)Zim Wrote:
(June 5th 2013, 12:28 AM)Qallidex Wrote: It really depends on game mechanics, but usually for PvP, having high dmg output classes and less tanks is a good thing, since tanks are usually just ignored and then brought down once all the healers, rogues, and mages are dead. But in some cases, survivability classes like tanks can be important to PvP (or OP even: see Rift). So, it's really too early to tell, but most likely, having a lot of high damage output classes (Mages, Archers, Assassin-types) will work to our benefit.

The thing with this game is that the tank types look like they will still be able to bring a lot of pain, as well as the healers. I'm thinking a lot of strategy and focus fire will be needed on all three sides. And if either side does a decent job at keeping folks off of the lighter armored players, they will be solid. The only thing about pure archers is that if they are caught in melee range, they are dead meat. Assassins can't play in the open field alone (one on one is a different story). Mages would probably be the only ones that could hold any type of weight on their own in large scale battles. I really think a solid balance of melee/tanky types and ranged is crucial to the success of any faction.

Well, maybe you're right, but unless you've played the game, you have no way of knowing that.
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Post #69781
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Dunmer
(June 5th 2013, 02:45 PM)Qallidex Wrote:
(June 5th 2013, 08:41 AM)Zim Wrote:
(June 5th 2013, 12:28 AM)Qallidex Wrote: It really depends on game mechanics, but usually for PvP, having high dmg output classes and less tanks is a good thing, since tanks are usually just ignored and then brought down once all the healers, rogues, and mages are dead. But in some cases, survivability classes like tanks can be important to PvP (or OP even: see Rift). So, it's really too early to tell, but most likely, having a lot of high damage output classes (Mages, Archers, Assassin-types) will work to our benefit.

The thing with this game is that the tank types look like they will still be able to bring a lot of pain, as well as the healers. I'm thinking a lot of strategy and focus fire will be needed on all three sides. And if either side does a decent job at keeping folks off of the lighter armored players, they will be solid. The only thing about pure archers is that if they are caught in melee range, they are dead meat. Assassins can't play in the open field alone (one on one is a different story). Mages would probably be the only ones that could hold any type of weight on their own in large scale battles. I really think a solid balance of melee/tanky types and ranged is crucial to the success of any faction.

Well, maybe you're right, but unless you've played the game, you have no way of knowing that.

You're right, I don't. But my argument makes perfect sense.
This post was last modified: June 5th 2013, 02:51 PM by Zim


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Post #69823
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Dunmer
(June 4th 2013, 07:17 PM)vigk vagk v2 Wrote: I believe the Khajiit are meant to be the front-line fighters in this faction, based on what it says at http://elderscrollsonline.com/en/game-gu...i-dominion. Works for me since I plan on being a heavy armor daedric-summoning (for the bound armor and minion summoning) buff/debuff Khajiit that likes to be elbow-deep in the battles. So something similar to Zim depending on what what he envisions his support to be like.

I'm also thinking of a heavy armor sorcerer invested in Dark Magic/Storm Calling with a 2h/undecided for the weapons. I'll still be support, but through silences/stuns/dispels (speculating the possible things available out of the Dark Magic Tree).


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Post #69825
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(June 5th 2013, 06:46 PM)Zim Wrote: I'm also thinking of a heavy armor sorcerer invested in Dark Magic/Storm Calling with a 2h/undecided for the weapons. I'll still be support, but through silences/stuns/dispels (speculating the possible things available out of the Dark Magic Tree).

If that's the case, it looks like I'll be straddling between daedric summoning and dark magic.


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Post #69834
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I'm considering trying to build some type of "dodge tank" with medium armor and either dual wield or sword and board. They can't kill me if they can't hit me :) just tried it in skyrim by substituting the dodge with a stealth roll and it actually worked quite well, however I know real players won't be as easy to avoid as AI
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Post #69846
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(June 5th 2013, 07:07 PM)vigk vagk v2 Wrote:
(June 5th 2013, 06:46 PM)Zim Wrote: I'm also thinking of a heavy armor sorcerer invested in Dark Magic/Storm Calling with a 2h/undecided for the weapons. I'll still be support, but through silences/stuns/dispels (speculating the possible things available out of the Dark Magic Tree).

If that's the case, it looks like I'll be straddling between daedric summoning and dark magic.

I think, even just investing 100% into Dark MAgic may be fun (depending on the abilites available). The only thing that I'm thinking about though is survivability. The templar has those darn heals, and I know I could just switch to a resto staff and be just fine, but IDK if I'm committed to sticking that in a second weapon slot. Then again, I'm not really sure what I want to put in there anyway so...

(June 5th 2013, 07:49 PM)Tyger Wrote: I'm considering trying to build some type of "dodge tank" with medium armor and either dual wield or sword and board. They can't kill me if they can't hit me :) just tried it in skyrim by substituting the dodge with a stealth roll and it actually worked quite well, however I know real players won't be as easy to avoid as AI

I think you can do it! If you just worked at it and got the timing down, you could be really annoying in pvp lol, especially in small skirmishes.
This post was last modified: June 5th 2013, 09:21 PM by Zim


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