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Advantages To Being A Werewolf


Started by Zim
Post #68841
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Okay, so there is already a vampire thread, but I wanted to ask, what do you think some of the advantages to contracting lycanthropy would or should be? Do you think there should be some passive advantages in humanoid form? Or should it be restricted to just when you transform. I personally would like to see some sort of passive effects in human form other than an immunity to disease. Some of the things I think I would like to see would be:

Increased Health/Stamina/Speed while transformed
Passive increase to weapon damage (or something) when not transformed
Passive Health/Stamina increase when not transformed

I don't think that would be too much to ask, what do you guys think?


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Post #68850
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Well, I think you pretty much covered what I think the advantages should be whether or not they are in their Werewolf Form.
It's reasonable to have increased Stamina, Speed, Health and probably a certain degree in increased strength as well. I mean come on, it IS a Werewolf.

"But Suspect. That would give them an unfair advan--" yeah yeah I know. Unfair advantage. Look, if you don't want to lose to a Werewolf, don't fight it. Let someone stronger than you fight it, or team up against it. Some of you are forgetting the fact the game isn't ENTIRELY PvP. So to have these bonus attributes in PvE would be excellent. It's realistic and there's not on Game, Show or Movie in the world that has a Werewolf without those attributes.

In human form, a slight increase in Stamina and Strength wouldn't be asking for too much either. It's not like when you power down from being a Werewolf, you just lose absolutely all of their traits until the next time you transform.


I dunno. That's just my thoughts and opinion on the matter.


Imaru Karr
"The way I see it... as long as I get to kill me some Lizard Men and Walking Cats, the Kynaran Order is who I fight for."
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Post #68861
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(May 31st 2013, 09:41 AM)Suspect Wrote: "But Suspect. That would give them an unfair advan--" yeah yeah I know. Unfair advantage. Look, if you don't want to lose to a Werewolf, don't fight it. Let someone stronger than you fight it, or team up against it. Some of you are forgetting the fact the game isn't ENTIRELY PvP. So to have these bonus attributes in PvE would be excellent. It's realistic and there's not on Game, Show or Movie in the world that has a Werewolf without those attributes.

I can see a lot of possibilities on how to use a skill like this. One example might be simply to let people change into werewolves using their Ultimate abilities, which gives a super powerful boost to damage, but a super drain to defense (After all, you just took off all your armor!!!)

After your 30-60 seconds of being a werewolf runs out, you change back... but you still don't have any armor on!

This would require some major strategic planning, only good for finishing off your opponents. And if you don't plan it right, you'll be left completely defenseless!


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Post #68866
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(May 31st 2013, 09:41 AM)Suspect Wrote: Well, I think you pretty much covered what I think the advantages should be whether or not they are in their Werewolf Form.
It's reasonable to have increased Stamina, Speed, Health and probably a certain degree in increased strength as well. I mean come on, it IS a Werewolf.

"But Suspect. That would give them an unfair advan--" yeah yeah I know. Unfair advantage. Look, if you don't want to lose to a Werewolf, don't fight it. Let someone stronger than you fight it, or team up against it. Some of you are forgetting the fact the game isn't ENTIRELY PvP. So to have these bonus attributes in PvE would be excellent. It's realistic and there's not on Game, Show or Movie in the world that has a Werewolf without those attributes.

In human form, a slight increase in Stamina and Strength wouldn't be asking for too much either. It's not like when you power down from being a Werewolf, you just lose absolutely all of their traits until the next time you transform.


I dunno. That's just my thoughts and opinion on the matter.

I agree increased with you on the increased strength as well. Also the part about being unfair, I agree don't take one on alone, that'd be the smart thing to do, and would also involve some on the fly planning and strategy. Yes this game isn't all PVP and those attributes would definitely help PVE.

(May 31st 2013, 09:53 AM)Terminus Zaire Wrote:
(May 31st 2013, 09:41 AM)Suspect Wrote: "But Suspect. That would give them an unfair advan--" yeah yeah I know. Unfair advantage. Look, if you don't want to lose to a Werewolf, don't fight it. Let someone stronger than you fight it, or team up against it. Some of you are forgetting the fact the game isn't ENTIRELY PvP. So to have these bonus attributes in PvE would be excellent. It's realistic and there's not one Game, Show or Movie in the world that has a Werewolf without those attributes.

I can see a lot of possibilities on how to use a skill like this. One example might be simply to let people change into werewolves using their Ultimate abilities, which gives a super powerful boost to damage, but a super drain to defense (After all, you just took off all your armor!!!)

After your 30-60 seconds of being a werewolf runs out, you change back... but you still don't have any armor on!

This would require some major strategic planning, only good for finishing off your opponents. And if you don't plan it right, you'll be left completely defenseless!

I like the idea of it being an ultimate, and I like the idea of transforming back in your birthday suit, very realistic! I think though, unlike other ultimates, you should be able to maintain it with kills or something like that, but not indefinitely of course (even though that'd be nice). But yea with the way you describe it, it definitely wouldn't be something you do all willy nilly, especially in a pvp setting.


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Post #68877
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I think in terms of balance, having you change forms only during an ultimate would be fair and actually pretty awesome. As well, all the active skills should be able to be used while in human form but not werewolf (when in werewolf form, melee attacks should like double in damage, or more, but like you guys said, you might lose all your armour). This makes sense, as werewolves primarily don't use magic, but attack using their bare paws and stuff. Passives should be specced into again, and for balance I can see them being no more than any other passive in game. As for stats as a werewolf, yes I agree health/stamina/movement speed should possibly increase by quite a bit (I think it shouldn't be a flat rate for all of them. Movement speed could double, stamina could also, but health....hmm maybe like 50% of total health added? Just to not make it OP? Considering all your armour could be gone, and possibly not be able to use your hotbar, maybe a 100% increase wouldn't be bad). Anyways that's my opinion on the mater.


Fight for something to die for, because living for nothing really isn't worth it.
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I think the real question here would be, do passive from different skill lines stack? I can only assume that the fighters skill line will have some kind of passive to speed and if it stackable with the werewolf passive then we could see some very cool and unique builds. With so many skill lines in the game that we know of so far, the possibilities are endless.

I personally hope they allow passives in all the skill lines to stack. Now all we need is some new information from ZOS on all the different skill lines they will have at launch.


"Pain is temporary... Glory is eternal"
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There is one advantage that beats it all, awesomeness


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(May 31st 2013, 10:41 AM)Rage Wrote: There is one advantage that beats it all, awesomeness

^ I second that


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Post #68909
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Lol true say. Werewolves > Vampires. All arguments are invalid.


Imaru Karr
"The way I see it... as long as I get to kill me some Lizard Men and Walking Cats, the Kynaran Order is who I fight for."
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Post #68931
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I agree with the above posts saying the transformation should be an ultimate. Not only does that allow the developers to make the werewolf transformation as powerful as it should be (after all, you're turning into a hulking flesh-destroying machine), it also makes it much more epic and makes it more lore-friendly.

In the other TES games, without the Ring of Hircine your transformations were limited in the amount of activations in a period of time. This would create a kind of limiter that feels somewhat natural and clicks into existing lore rather well. After all: more prowess in battle could logically mean you're more powerful in general, leading to a theoretical faster replenishing reserve of lycanthropic power/more favor with Hircine. Also, being able to transform all the time makes transforming a bit stale since it wouldn't feel special any more. If you had to work for it you'll get that little rush every time you hit the transform button. Also, transforming randomly in the middle of an epic fight when others don't expect it simply feels more badass than just transforming beforehand and rushing in, in my opinion.

As for the passives in human form: if you get passives for just being a werewolf, I think you should need to unlock them with skill points so you're not tipping the power balance in your favor without paying for it in some way. I don't think you should get all these amazing passives just for being a werewolf if you're actually one of the weakest in terms of werewolf power.

As for having all of your armor off when you get done with a transformation... I don't think that would be such a good idea from a game development standpoint. I can endorse having a lower armor rating (however much ZOS deems appropriate) during the time you're transformed in exchange for the more damage, speed, stamina, etc., but not after. Even in Skyrim it was simply annoying since you could just pause the game and put your clothes back on. In a game like this, that would put you at an incredible disadvantage. Putting yourself at that much of a disadvantage is really counter-intuitive for something called an "ultimate". Considering the fact that many people will want to save ultimates for when fighting a boss or other similarly hard creature that will most likely have a lot of health, just your ultimate won't be enough to kill it, pretty much guaranteeing your death afterward. I'm sure I'm not the only one who wants transforming to be a power/effectiveness gain and not a power/effectiveness loss.
This post was last modified: May 31st 2013, 03:34 PM by vigk vagk v2


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Post #68995
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Now Werewolf Is Very Power Full Vampire Have Always Hard Killing Them.

And I Hate Vampire's I Blame The Movies ;-)
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Post #69001
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I'd like to see the passives be something like
Non-wolf form

increased stamina strength and health
some form of health regeneration
some form of tracking
increased damage while under the light of the moon

Werewolf form

Damage Boost
Speed Boost
Some type of AoE buff from howling
Slightly more strength stamina and health then the non-human form

and I totally agree Werewolves>Vampires


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Post #69080
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Well... being able to turn into a giant wolf-monster is an advantage in and of itself, and that's coming from someone who prefers Vampires.


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By tooth. By claw.
By shock. By frost. By flame.
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Our enemies will fall until the Throne is ours.

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Post #69113
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Ill either be vampire or normal
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Post #69138
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Guys, for all we know there might not be actual "werewolves". They might be interpretating it differently. Who knows?

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This post was last modified: June 2nd 2013, 05:45 AM by Beor of Skyrim


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