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Alchemy and Enchanting out of whack


Started by djwolf
Post #166777
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I have put in an equal amount of effort and points into Alchemy and Enchanting and boy, are they due for some balance? Or what? I am level 9 Enchanting and level 36 Alchemy.

Can someone please explain to me what the point is for Jewelry glyphs? Is there a jewelry craft I'm not aware of? Why, when the bottle neck in enchantment is getting aspect runes while your bank gets filled with essence runes making bank space crafting's greatest challenge, do we load up on purple and gold aspect runes in the beginner zones that cannot even make anything useful until characters level to 30-40? Could developers who care about the crafting population look at enchantment resources and get onto the game's enchantment progression?

Alchemy. Once you start crafting potions for the 10-20 levels with the "clear water" the progression becomes rather silly. My poor blacksmith struggles at level 10 breaking down and breaking down while my Alchemist gets a level for sneezing. And no. I will not be sending stuff through the mail and waiting for someone else to reciprocate - its a recipe for angst.
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Post #166810
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i don't know about leveling issues but i certanly agree that the space taken up by essence is a real problem. the way there are so many different runes and that they don't stack. i kind of gave up on enchanting becuse it got so annoying having it take up all that space (and i've only just sold all them through the guilld store). somthing needs to be done i agree.


hey hey hey... stay out of my shed!
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Post #166972
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The cynic in me suspects that the imbalances are intentional, to provide gold sinks. Jewelry can be purchased for exorbitant amounts to absorb the overabundance of minimally useful jewelry glyphs. At least some useful glyphs can be purchased for large amounts, obviating any actual need for player-crafted enchantments at the lower levels, and providing an additional gold sink via items whose time span of utility is measurable in hours, if not minutes.

I expect enchanting to become relevant at higher levels, and for a battle of enchantment abilities to play a significant part in PvP. In order for this to happen, at some point in the progression crafted glyphs must be significantly better than easily purchased glyphs, and yielding benefits on a par with the rarest of looted items. Those enchanters who will be the first to take advantage of this opportunity will be those who invested the skill points and time earliest on to create as many glyphs as possible, of the highest experience-value possible that their runes allowed.
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Post #166975
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It all depends of how many items you make.

Indeed Alchemy & Provisioning shoot up faster than the rest of the others. I have already on both level 50 since I was "real" level 28. However resources isn't an issue here, and the +1/+2 items per try, does actually give double/triple xp.

While now at level 32 the others are
Enchanting 15
Blacksmithing 25
Clothing 22 (haven't made anything yet, only from scraping).
Woodworking 23 (scraping and making a shield every 2 levels).


And while the last 3 are pretty ok, Enchanting, has one of the most difficult xp gains, while the resources are limited to say the least.

as for space, I have found 36 different runes atm. I doubt there are more.
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Post #168565
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Ive gotten my enchanting up to lv 30 however, thats with everyone from my guild sending all runes and glyphs to me. It's almost impossible to discribe how unfair the craft exp gain is.


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Post #168778
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The crafting exp gain for enchanting does seem a little bit off, however think of it this way.
I could extract 30 white level 45-50 glyphs and get like 30k inspiration. (not proper figures)
But when I extract 1 purple quality glyph of the same level I am getting anywhere between 4-5k inspiration.

The only issue is that aspect runes are difficult to come by, and even then higher quality ones are rare even when you do encounter the nodes.

On the plus side, aspect and potency runes will now be more common to come by essence runes will be even out. This will occur when craglorn goes live.


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Post #169030
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Don't hate me, please... but I say, nerf them all... I love how hard Enchanting is. I don't want ESO to be like WoW is now, that if you don't have a every profession maxed over your toons, you're a scrub. I would actually applaud if they implemented a system that nerfed your experience gain in professions if you were leveling multiple professions at the same time. I remember Vanilla WoW and how happy I was when I hit 200 Enchanting. I want that feeling again, that feeling of pride you get from achieving a goal that isn't even the end point, but sadly, we're not getting that with ESO, everyone flew through professions, or at least the people I played with. Cooking was sooo easy, same with Alchemy. My blacksmithing is nearly maxed and i have literally never made a single thing, I just deconstruct everything to sell the rare mats. That is ridiculous.

WoW had it right, you get a few levels when you first start making new cloth or bars or disenchanting, but then once you've done that a few times, you don't learn anything new. Deconstructing armours should give experience, because it's reverse engineering, but to be able to nearly max a profession you don't even use? I don't like it. Nerf it. I want it to be a spectacle when you find someone with a maxed profession.
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The following 1 user likes ProfessorButts's post:
MSF Ankhor
Post #177073
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The point of Jewelry enchantments is probably to replace enchantments on jewlry that has attributes you like but enchants that you don't. Also I have had no problems leveling or finding any kinds of crafting ingredients, perhaps you aren't looking in the right places? If you are above vet rank I suggest Craglorn.
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