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Alliance Points as Currency


Started by Dar Zhal
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How will Alliance Points work? I heard in a video that they would be used as currency to purchase gear and whatnot but they would also be used to determine who emperor is.

This doesn't make total sense to me. If you spend alliance points to improve yourself, your new total after the purchase will not reflect your contributions in PvP.

This, in turn, leads me to believe that Alliance Points should operate with a system similar to "Fame Points" in Realm of the Mad God (RotMG) except with a slight alteration:
  • Alliance points should be held in two separate stat read-outs: "Present total" and "Overall total"
  • Both would increase at the same rate in real time as you earn alliance points
  • Your "Present total"' would reset to zero upon each death but would not decrease as a result of purchases in which Alliance Points are currency
  • The "Overall total" would NOT reset to zero upon dying, but would instead only decrease as a result of purchases in which Alliance Points are currency

This effectively ensures that the stat by which Emperor is chosen will accurately reflects how well a player has done during their present "life"

What do you guys think of Alliance Points and also their use as currency?
This post was last modified: March 31st 2013, 01:52 PM by Dar Zhal


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Post #55615
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i doubt theyll reset on dying anyway.
You can prolly spend them on the alliance tree.
Most likeley wall climbing will be on there somewhere. Wich is great.

But yeah, from what ive heard thats pretty much the gist of it.
It feels weird at first but i guess having a universal system does simplify things.
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Post #55617
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(March 31st 2013, 12:36 PM)Sordak Wrote: i doubt theyll reset on dying anyway.
You can prolly spend them on the alliance tree.
Most likeley wall climbing will be on there somewhere. Wich is great.

But yeah, from what ive heard thats pretty much the gist of it.
It feels weird at first but i guess having a universal system does simplify things.

Can't wait for wall climbing! Is the alliance skill tree all there is to spend Alliance Points on though? I was under the impression there was gear and stuff to buy as well.
This post was last modified: March 31st 2013, 12:47 PM by Dar Zhal


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Post #55627
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(March 31st 2013, 12:47 PM)Dar Zhal Wrote:
(March 31st 2013, 12:36 PM)Sordak Wrote: i doubt theyll reset on dying anyway.
You can prolly spend them on the alliance tree.
Most likeley wall climbing will be on there somewhere. Wich is great.

But yeah, from what ive heard thats pretty much the gist of it.
It feels weird at first but i guess having a universal system does simplify things.

Can't wait for wall climbing! Is the alliance skill tree all there is to spend Alliance Points on though? I was under the impression there was gear and stuff to buy as well.

i guess all of that nonsense.
Thats why i said: Universal system.
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Post #55643
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Since we are able to choose our own path, and not be disadvantaged by being a hardcore PvP or PvE player, my guess is that a PvP currency such as alliance points will be used to buy gear that is equivalent to the end game gear found in the lvl 50, 50+ and 50++ PvE areas.
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Post #55703
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I think it's gonna be more of a "career total" thing, or a "seasonal total" to decide emperor. So like this fits in with the campaign thing they're putting in: we get placed in campaigns. After the campaigns end, the player who accumulated the most alliance points is appointed emperor. But the 'total' is kept as a stat while u can spend the points you earn. Kinda like how WoW records the total amount if gold your character has earned. You may have earn like 100k gold over your levelling to cap but that doesn't mean u have all that 100k by the time u reach cap. You've spent it and earned more.


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Post #55713
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Im pretty sure the alliance points will work like realm points in DAOC, its an on going total and every time you reach a certain amount you gain a perk point to spend in the AVA skill trees. One video I saw stated there are 3 skill trees, one to improve yourself as a fighter, one to improve your self with siege warfare, and one to improve your self as a warlord /leader








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Post #55772
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Myself, I'd wish the possibility of losing alliance points when you die, brings a small adrenaline rush to it.

Also prevents plain zerg gear grinding. You don't get gear by dying in PvE, so why should you in PvP?


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Post #55796
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good point.
Tho that way alliance progression would never be viable because the Alliance points will always stay balanced and only shift from person to person (extreme case here)
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Post #55837
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(April 1st 2013, 06:34 AM)Nehemia Wrote: Myself, I'd wish the possibility of losing alliance points when you die, brings a small adrenaline rush to it.

Also prevents plain zerg gear grinding. You don't get gear by dying in PvE, so why should you in PvP?

While this sounds like a good idea and may look good on paper its has some very bad effects i saw while playing Aion.

People start to avoid fights unless they know they have a high chance of winning, people wont stay and defend keeps when it looks like the attackers are too strong. people will actually try to log off when they think the enemy has them cornered. This also hurts the solo or small groups because they get ran over by full groups abd zergs with zero chance of victory. This system basically makes you only want to run in the biggest possible zerg ad then run away at the first chance of losing.








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Post #55840
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Aliiance points will most likely work like badges in gw2. You can spend badges of honor on weapons, armor, or siege. The AvA skill tree will probably require normal skill points or a seperate set of skill points designed for AvA.


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Post #55843
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(April 1st 2013, 10:23 AM)Artarius Aetius Wrote: Aliiance points will most likely work like badges in gw2. You can spend badges of honor on weapons, armor, or siege. The AvA skill tree will probably require normal skill points or a seperate set of skill points designed for AvA.

im pretty sure at least one PAX interview claimed that the RVR tree will be based on alliance points.
And it makes sense since they said they didnt want everyone to unlock stuff like wall climbing.
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Post #55844
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(April 1st 2013, 10:07 AM)Pirhana7 Wrote:
(April 1st 2013, 06:34 AM)Nehemia Wrote: Myself, I'd wish the possibility of losing alliance points when you die, brings a small adrenaline rush to it.

Also prevents plain zerg gear grinding. You don't get gear by dying in PvE, so why should you in PvP?

While this sounds like a good idea and may look good on paper its has some very bad effects i saw while playing Aion.

People start to avoid fights unless they know they have a high chance of winning, people wont stay and defend keeps when it looks like the attackers are too strong. people will actually try to log off when they think the enemy has them cornered. This also hurts the solo or small groups because they get ran over by full groups abd zergs with zero chance of victory. This system basically makes you only want to run in the biggest possible zerg ad then run away at the first chance of losing.

Depends on the player; Keep in mind that there are games such as Shadowbane, or even more extremes: Ultima Online & Darkfall. We have seen small groups going against zergs like real heroes, and they weren't sacrificing their virtual points, they were sacrificing their hard earned gear and even possibly cities they took months to build.

Keeps should be something worth defending, worth making those sacrifices. If the game offers nothing from defending them, or makes player lose nothing if said keeps are lost. It will turn into keep switching, as players would rather just attack keeps, let people take theirs and retake the keeps.

Good news is that we can purchase guards etc to these keeps; This is one step closer to us having meaningful places to hold. Also keep in mind that the risk of losing some of the points in comparison to getting them granted needs to be balanced out, the system would be viable; But it needs to be done properly, where as Aion really did not do it properly.


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Post #55857
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May be you can purches Skill Points with Alliance Points, and to lvl AvA Tree you need to do PvP. Like in PvE you get skill points by colecting Sky Shards it would make sense that in pvp you get them with alliance points, and if you dont battle in pvp you wont lvl AvA Trees, so even if you haw points you wont be able to buy any skillls. Thoughts?
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Post #55908
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Surely skill points could not be bought. Even if you have to earn the alliance points to buy them I don't think ZOS would do that.


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