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Altmer Class Ideas


Started by Endaryn
Post #76741
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Aldmeri Dominion (Altmer)
Id really appreciate some weapons, skill and magical ideas for a Tank and DPS Altmer class. Ive never really played one but I'm really excited to try it and play an Aldmeri class. So any ideas?


Endaryn, High General of the Aldmeri Forces
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Post #76762
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Well, first of all, your race has nothing to do with what class/skills you can use. Everything is still completely wide open for you in terms of what you want to do. In fact, unless you're specifically talking about THE classes (Sorcerer, Dragonknight, Paladin, etc) then I would just not use the word "class" at all when you actually mean "combat style" since your class has also doesn't limit you in any way in what you want your character to do: only opens up a couple more paths.

Anyway, here's what I would suggest:
You said you want to be a tank/dps character that has some magic. I would suggest being a Sorcerer since that will give you your magical talents. Within those magical talents you can get a skill that gives you bound armor, increasing your overall armor. I would go for either medium or heavy armor. Medium would probably lean you toward more dps (but you have bound armor giving you a bit of a boost into tank-worthy amounts of armor, I assume), or you can focus mostly on the tank aspect and go heavy armor. Going sorcerer will also give you some of those magical damage skills you were hoping for. As for weapon of choice, that's a tougher one. If you go medium armor, make your main weapon style 1-handed+shield so you get the shield to help with the lower armor rating. If you go heavy armor, I suggest either 2-handing (I've personally never seen an Altmer NPC use a 2-handed weapon though) or dual-wielding as your main weapon style. Keep in mind that you can switch between two weapon styles on the fly, meaning you might want to train yourself in both so you can switch to whatever role you're currently trying to fill (or you can focus on one weapon style, it's up to you).


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BlytheAlarynn
Post #76787
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Since you're focusing mainly on the tank aspect of your character, I would advise you to go heavy armor paired with either the agility of dual-wielding or the power of a 2-handed weapon. Put some emphasis on high-damage destruction spells as well, so when you are soloing you have a way of staying long-ranged. Because of this play style, you would need a fairly equal balance of stamina, magicka and health but you might be able to sacrifice a bit of magicka or health pending on whether you are looking to play on your own or in a group with a healer. If you watch a lot of the videos, they say that stamina is a key element to playing TESO successfully - as in most TES games - so keep that in mind when choosing heavy armor.

Remember: Amulets and rings often offer aid magically (:


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Endaryn
Post #76794
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No, I´m sorry, there isn´t magic avaiable like in Skyrim. All abilities that would have been spells in spell tomes in Skyrim/ buildable in previous games are connected to classes or to light armor (robe) and the destruction staff and healing staff. You need to have the gear equipped of which you want to use the abilities. But these work like perks in Skyrim. If you want to wear heavy armor, you have to go for a class that comes which aggressive magic. I would say Templar and Sorcerer has what you are looking for. Else you have to use a destruction stuff as main weapon to train it to get the destructive "spells" from it. If you want to tank go for one-handed and shield and change on the flight to destruction staff if you feel like dps making.

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Post #76869
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(July 3rd 2013, 11:50 PM)vigk vagk v2 Wrote: Well, first of all, your race has nothing to do with what class/skills you can use. Everything is still completely wide open for you in terms of what you want to do. In fact, unless you're specifically talking about THE classes (Sorcerer, Dragonknight, Paladin, etc) then I would just not use the word "class" at all when you actually mean "combat style" since your class has also doesn't limit you in any way in what you want your character to do: only opens up a couple more paths.

Anyway, here's what I would suggest:
You said you want to be a tank/dps character that has some magic. I would suggest being a Sorcerer since that will give you your magical talents. Within those magical talents you can get a skill that gives you bound armor, increasing your overall armor. I would go for either medium or heavy armor. Medium would probably lean you toward more dps (but you have bound armor giving you a bit of a boost into tank-worthy amounts of armor, I assume), or you can focus mostly on the tank aspect and go heavy armor. Going sorcerer will also give you some of those magical damage skills you were hoping for. As for weapon of choice, that's a tougher one. If you go medium armor, make your main weapon style 1-handed+shield so you get the shield to help with the lower armor rating. If you go heavy armor, I suggest either 2-handing (I've personally never seen an Altmer NPC use a 2-handed weapon though) or dual-wielding as your main weapon style. Keep in mind that you can switch between two weapon styles on the fly, meaning you might want to train yourself in both so you can switch to whatever role you're currently trying to fill (or you can focus on one weapon style, it's up to you).

This would be a good idea. As for the sorcerer class, go for the Daedric Summoning branch of the class to get bound armour and the ability to summon daedra will make you an admirable tank ;)


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Post #77450
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For a tank, definitely heavy armor. For the weapon, either sword/board or 2-handed. Sword/board gives you shield bashes and such to mitigate damage and stun enemies. 2-handed would let you hit harder. Diesnt really add to a tank build, but who doesnt like a tank that can dish it out as well as he takes it? I think a great class would be paladin, as your resto magic would help you with damage mitigation to help relive the healer. You could also double as a healer yourself if the group needed


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Post #77493
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(July 7th 2013, 08:19 AM)DoRakk Wrote: For a tank, definitely heavy armor. For the weapon, either sword/board or 2-handed. Sword/board gives you shield bashes and such to mitigate damage and stun enemies. 2-handed would let you hit harder. Diesnt really add to a tank build, but who doesnt like a tank that can dish it out as well as he takes it? I think a great class would be paladin, as your resto magic would help you with damage mitigation to help relive the healer. You could also double as a healer yourself if the group needed

I love the idea of goin paladin! some extra healing never hurts (literally) and a two handed weapon tank that can heal? i think so!!


Endaryn, High General of the Aldmeri Forces
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Post #77508
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There's no paladin class, but you might be able to play something alike a paladin with class / armor / weapon choices (e.g. heavy armor, sword + shield, templar).


Character biography: Vulnara Vandram
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Post #77509
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Ah my apologies. I meant Templar


Master Pie-Man
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Post #77518
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No problem, I was a little confused though^^

Anyway, in case you like to do pvp as well, I'd definitely suggest the Templar, as it would allow you to get a great (if not the best) survivability (tank armor + weapon and class with healing abilities) as well as occasional damage (destruction staff or 2-handed, depending on your choices and the situation).


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Post #77521
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I may go templar then. Although i dont think the class should be called templar lol As templar knights are obviously a real thing and the name just doesnt fit since it been used in so many other games aha just a personal opinion but who cares, not like im playing for a class name


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Post #112969
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I also think of playing a Altmer Templar with heavy armor. The Templar skill tree is very usefull but the problem is that you will run low on resources quite fast if you don't invest enough in points in stamina and magicka. Heavy armor only boosts health and to attack you will need stamina or magicka so it's critical to have a large stamina or magicka pool. Keep in mind that magicka can easily be converted into health with a healing ability so I would use mainly stamina consuming abilities to attack so if you get in trouble, health wise, you have enough magicka to heal yourself.
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Post #156768
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(November 14th 2013, 02:51 AM)Septimus Magna Wrote: I also think of playing a Altmer Templar with heavy armor. The Templar skill tree is very usefull but the problem is that you will run low on resources quite fast if you don't invest enough in points in stamina and magicka. Heavy armor only boosts health and to attack you will need stamina or magicka so it's critical to have a large stamina or magicka pool. Keep in mind that magicka can easily be converted into health with a healing ability so I would use mainly stamina consuming abilities to attack so if you get in trouble, health wise, you have enough magicka to heal yourself.

i'm also looking forward to play a Altmer Templar char. The racial bonuses look great for that except the "Elemental Talent"(I guess it would be a waste on Templars). My only doubts are in, which armor and weapons to choose. I probably want to be a DD Templar, so what is the best weapon/armor for this?
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