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Are there any specifics yet?


Started by Nebukenezzar
Post #68287
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I know the release is set for sometime this year, most likely around Christmas or so, but what about other stuff?

Will this game be subscription based?
What about system requirements?
What about micro-transactions?

I guess the release is still too far away for any kind of answer to these questions. I'm excited about this game and can't wait to play. The answer to these question though will tell whether or not I will try it out.

For instance, if the game is Subscription Only, I'm definitely going to play it. Of course, if my computer can't handle the game, I'll have to upgrade and it will give me a reason to. As for Micro-Transactions, it depends on what type of transactions they are. If they are fluff and nothing game breaking like gear that isn't available by playing the game, I'm cool with that.

I don't know if these have been asked before, this is my first day here. Just wondering what you all are speculating?
This post was last modified: May 28th 2013, 05:09 PM by Nebukenezzar
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Post #68288
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Plenty of topics to search through here with huge raging discussion about p2p model and cash shop....
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Post #68291
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(May 28th 2013, 05:38 PM)Konahrik Wrote: Plenty of topics to search through here with huge raging discussion about p2p model and cash shop....

Ok, thank you. I looked in the first 5 pages and didn't see anything. I'll search some more.
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Post #68296
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Well, they claim that "Any computer made in the last 5 years" will be able to play.

That being said, any computer made in the last 5 years will most likely have Windows Vista (2007) or W7,
if that helps to narrow it down a little bit.
This post was last modified: May 28th 2013, 08:10 PM by Terminus Zaire


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Post #68298
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I can almost guarantee you there's gonna be micro transactions of some sort. People are just gonna have to live with that. Its pretty much standard these days and a good form of revenue for a company.

The real question is what will be available in them. With the amount of thought they're putting into balance though, I think they'll be careful about it.


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Post #68301
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(May 28th 2013, 08:22 PM)Balkoth Wrote: I can almost guarantee you there's gonna be micro transactions of some sort. People are just gonna have to live with that. Its pretty much standard these days and a good form of revenue for a company.

The real question is what will be available in them. With the amount of thought they're putting into balance though, I think they'll be careful about it.

And your proof of this?


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Post #68308
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Payment model is being discussed here http://www.tesof.com/topic-free-to-play-...ay-to-play thank you for not polluting every thread with that stuff

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Post #68316
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(May 28th 2013, 05:09 PM)Nebukenezzar Wrote: What about system requirements?


Well, I think that´s a good and new question (or I don´t recall it). But I´m sure, if you played Skyrim and it ran fluidly TESO will run even better. Atleast if you have the Internet...


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Post #68444
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micro-transactions isn't actually payment model, but yea I get your point @Rage


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Post #68458
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As far as system requirements, they mentioned that they were designing the game with lower end machines in mind. I can't remember where I saw that (it was around January), but I'll find it if someone really wants me to. Also, the official ESO website also has a lot of information for the "newly inducted" in the form of their "Ask Us Anything" sections. I'd suggest checking that out as well as the "Tamriel Chronicles".
This post was last modified: May 29th 2013, 10:06 AM by Zim


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Post #68476
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Pertaining to microtransactions, I don't think we can even closely guarantee something like that will be implemented. Yeah it is a current trend, and I guess I wouldn't exactly be surprised if there was one. But I'd be immensely disappointed. Micro transactions here you pay to buy the best weapons in the game to me just feels like a cop-out from the devs, as it seems to me they are saying "Yeah you can play all you want, but remember, if you ever want to be considered ok at this game and have competitive gear, you HAVE t shell out." That's IMO at least. And ZOS has stated that craftable gear can be some of the best gear in game. So unless they make it so you hafta buy the materials to craft wit, I can't see a microtransaction being implemented, at least not for actual gear.

That said, I'll go back to a discussion we had a little bit ago about player mods for weapon skins and such. If there was like a cash shop where instead of actual gear there was a whole bunch of player-made, lore-friendly weapon and armour skins, THAT would make sense. And that is something I could see being actually kind of awesome. I wouldn't mind paying a couple bucks every now and again for a sweet new weapon skin. Good income for ZOS and it's completely optional. But as for how the payment model for ESO will work, speculation is all we have.


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Post #68531
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-Micro-transactions is the worst thing in any MMO.


-Not really about system requirements, but this falls under the same category (something to put behind your ears (OLD interview))


Q: Have you developed a new engine (how is it called?) from scratch instead of utilizing the "Hero"-Technology to fit all the requirements like streaming, renderer and lighting but also client, server and social features?

A: Yes, we licensed it to start with and it was a useful tool for prototyping in the early days... but even then we were simultaneously developing our own engine. Having our own engine gives us greater ability to change, add new content, etc. I don't think anyone would really be happy long-term in an MMO unless it evolved over time. So our own engine is an investment in that ability to change and grow.

Q: Do you utilize PhysX, Havok or another middleware or do you program your own physics libraries?

A: We use Havok.

Q: If you had to advertise the visuals of The Elder Scrolls Online what would you mention? Can you list some modern and advanced rendering techniques (don't be afraid to go into technical detail here) or do you simply prefer to run The Elder Scrolls Online well on a good range of machines and it comes with the typical unique TES art design?

A: Massive player battles are the single most awe-inspiring moment for me. There were a lot of tech features to get that many crazy-customizable people on screen at once with that number of fully dynamic lights, but the payoff is great. The other thing for me is the world. Engineers just see the same test level over and over. I have seen characters running around on checkerboard planes and untextured models for years, so when I actually get to play, and stumble into incredible areas I have never seen before, dungeons or mountaintop vistas, it is all worth it. I remember having good debates with our art director over some of these features versus cost to implement (engineers hate time of day!), but every time he beat me down, wow, he was right.

Q: Did you integrate multi-core support into the engine / your game and what Fps benefit can we expect if we take a Quad-Core-CPU instead of a Dual-Core-CPU? Will there be even a performance boost for Hexa or Octa Core machines?

A: Massive alliance war battles get a big FPS boost out of quad CPUs, and it goes up for more cores beyond that. There is a lot of work to get giant player battles running smoothly, and we will use your extra cores to make it even smoother.

Q: We guess locations like the Imperial City or Blackmarsh show a lot of details, especially in case of the draw distance. Do you use a special kind of streaming or Level of Detail to render these scenes without a heavy performance drops?

A: The engine was designed to be a big open world streaming engine - you can run across (and wage war across) the entire expanse of Cyrodiil.

Q: We expect that The Elder Scrolls Online offers support for DX9 (again the good range of machines) and maybe for DX11 too? If not why do you stick to the DX9-API?

A: On Windows Vista and Windows 7, ESO runs with a DirectX 11 renderer, but we do still support Windows XP and DirectX 9.0c (shader model 3). We wanted players on launch day to get the big performance boosts and improved effects with DX11, but it is also important to let as many people experience the world as possible.

Q: Do you have any plans for offering a Mac or Linux version?

A: The game will launch simultaneously on PC and Mac. We currently have no announced plans to support Linux.

http://www.pcgameshardware.com/aid,10341...view/News/


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