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Armor perks for certain classes


Started by Sheetka
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Why should a sorcerer wear heavy armor? It gives no perks for magic from what I see.
Same counts for warriors in light armor etc.

I tried to make a battlemage but was having a hard time finding it just as useful as a normal cloth wearing mage. Did they balance all the hybrid builds for endgame continent? Or is it just so people can roleplay it battlemages and light armor warriors etc.?
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Post #133228
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People use heavy armor for being a sorcerer to provide protection. And if you enchant it with things like regenerate magic faster or fortify destruction it is a lot better than using normal mage clothes. Then people use light armor either because they like the way it looks or because you can move faster with light armor than you can with heavy
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A sorcerer can wear heavy armor.
Gameplay Point of View: You can take more hits, and you could enchant the heavy armor to have more magick or faster regen.

Lore point of view: Somewhat of the same thing, kind of like an Orc as a mage in robes, you don't see that everyday.

But it's a TES game, you can do whatever you want


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(January 12th 2014, 07:47 AM)alien138 Wrote: But it's a TES game, you can do whatever you want

But is it just as viable as cloth armor from a PVE or PVP point of view?

I can't imagine it's very useful to wear heavy armor in raids since your tank should take all hits

edit: just found out TESO won't have raids, what about dungeons then?
This post was last modified: January 12th 2014, 07:55 AM by Sheetka
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Post #133240
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TESO doesn't have a clear cut trinity system. In the gameplay video they showed us that had dungeon running in it, the "main" tank was actually a sorc. You can also have everyone in the group be tanks to a certain degree, it's all up to player choice on how they build their character.

And TESO does have raids, they just aren't raids in the normal sense of the word. The adventure zones will have areas that require whole raids for you to clear.


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(January 12th 2014, 07:53 AM)Sheetka Wrote:
(January 12th 2014, 07:47 AM)alien138 Wrote: But it's a TES game, you can do whatever you want

But is it just as viable as cloth armor from a PVE or PVP point of view?

I can't imagine it's very useful to wear heavy armor in raids since your tank should take all hits

edit: just found out TESO won't have raids, what about dungeons then?

Every dungeon (expect the Main Quest-line related ones) can be explored with a group. and not all of the monsters in that said dungeon are going to go after that one tank, someone could come from behind, and starts attack the mage.

A mage wearing heavy armor could have some lore, and back-story to it, like a battle-mage or a spell-sword.


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Post #133254
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Ok the dungeon part is clear, but I don't think you fully understand my question.

Imagine you're a serious gamer and you're going to play TESO to progress your character as efficient as possible with a little love for roleplay.
You roll a Sorcerer and find out you like to wear medium or heavy armor, you take a look at both armor perks and this is what you see (not 100% accurate because im not sure if I can release the exact info from beta)

(Removed the perk examples because not sure if against beta rules)

So you're serious about dealing damage with your character, but want to play a Sorcerer with medium/heavy armor. Then this is where it stops. Medium/heavy armor gives no bonus to anything magic related so you're kind of forced to play light armor unless you don't really care about doing damage.

In my opinion if they wanted battlemages to be a thing, they should've added a seperate perk tree in medium/heavy armor to make it viable.
The armor ratings alone is just not worth it to play the game competitively.

This was my concern. I like to RP and I like TES series but I also want it to be balanced if we're going to play it as an MMO
This post was last modified: January 12th 2014, 11:02 AM by Sheetka
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Post #133255
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This is all a matter of choice. If someone is a hardcore gamer and chooses an armor set that matches their class, then so be it. But if someone else chooses, to mix and match with armor and class, then that choice is just as viable as the former


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Post #133256
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(January 12th 2014, 09:54 AM)Sheetka Wrote: Ok the dungeon part is clear, but I don't think you fully understand my question.

Imagine you're a serious gamer and you're going to play TESO to progress your character as efficient as possible with a little love for roleplay.
So you're serious about dealing damage with your character, but want to play a Sorcerer with medium/heavy armor. Then this is where it stops. Medium/heavy armor gives no bonus to anything magic related so you're kind of forced to play light armor unless you don't really care about doing damage.

In my opinion if they wanted battlemages to be a thing, they should've added a seperate perk tree in medium/heavy armor to make it viable.
The armor ratings alone is just not worth it to play the game competitively.

This was my concern. I like to RP and I like TES series but I also want it to be balanced if we're going to play it as an MMO

Ok, but this is not the true game. ZOS hasn't ever said anything about Open-beta. And plus, this is something-Enchanting. You could enchant your armor (Medium or Heavy) to have more magic or a faster regen. Then on the other side, you could enchant say, a ring, with more heath so you could take more hits.

But I do see what you're talking about, and I think too that ZOS should in fact have some in at least Medium armor that helps with mages. Because even in the lore, battle-mages are hard to fight.
This post was last modified: January 12th 2014, 10:01 AM by alien138


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*removed because of reasons*
This post was last modified: January 12th 2014, 11:03 AM by Sheetka
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Medium and heavy armor also allow you to play as a melee fighter. If you want to play as a pure caster then yes, all light armor is the way to go. But if you want to mix it up as a frontline fighter as well, then you need to wear assorted armor.


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all depends on how you want to play. Say you want to use magic but you want to be on the frontlines with the melee fighters, a few pieces of heavy armor would be extremely viable. Also because of the healing systems that ESO will use where you almost have to be in the fray, some heavy armor would help you be a healer because it gives you more protection


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The problem with your line of thinking @Sheetka is the fact that you seem to think that a Sorcerer should only be doing magic damage. You're stuck in the mindset that Sorcerer = magic damage with a staff. That is entirely not the case in this game. Your class has nothing to do with your role in combat. It's entirely possible to play a Sorcerer with heavy armor and a 1-handed+shield weapon style, thus making you a tank. Or you can be a Sorcerer and dual wield or use a 2-handed weapon and dish out physical damage. There is literally nothing holding you back from doing that on ANY of the classes. Each and every class has tools to fit any role in combat as long as you have the correct gear in place. If you look at http://tamrielfoundry.com/armors/ heavy armor has a passive that increases the damage of melee attacks. That means that heavy armor is a completely viable choice when it comes to damage dealers and not just tanks.

If you want to deal magic damage, then yeah, light armor is probably the way to go. There is no reason that a Sorcerer has to to be a magic DPS, therefore a Sorcerer should use any of the armor types that fit their combat role accordingly.

And just to throw a wrench into things: I wouldn't mind if a healer came in heavy armor. Even though their heals may not pack as much of a punch, they could survive things a light armor healer couldn't possibly get through which is kind of important in a game that has no group taunts. Quite simply, the aggro table in this game is all kinds of wonky and the enemy has some pretty good AI compared to just about any other MMO out there.
This post was last modified: January 13th 2014, 10:55 AM by vigk vagk v2


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(January 13th 2014, 10:51 AM)vigk vagk v2 Wrote: The problem with your line of thinking @Sheetka is the fact that you seem to think that a Sorcerer should only be doing magic damage. You're stuck in the mindset that Sorcerer = magic damage with a staff. That is entirely not the case in this game. Your class has nothing to do with your role in combat. It's entirely possible to play a Sorcerer with heavy armor and a 1-handed+shield weapon style, thus making you a tank. Or you can be a Sorcerer and dual wield or use a 2-handed weapon and dish out physical damage. There is literally nothing holding you back from doing that on ANY of the classes. Each and every class has tools to fit any role in combat as long as you have the correct gear in place. If you look at http://tamrielfoundry.com/armors/ heavy armor has a passive that increases the damage of melee attacks. That means that heavy armor is a completely viable choice when it comes to damage dealers and not just tanks.

If you want to deal magic damage, then yeah, light armor is probably the way to go. There is no reason that a Sorcerer has to to be a magic DPS, therefore a Sorcerer should use any of the armor types that fit their combat role accordingly.

And just to throw a wrench into things: I wouldn't mind if a healer came in heavy armor. Even though their heals may not pack as much of a punch, they could survive things a light armor healer couldn't possibly get through which is kind of important in a game that has no group taunts. Quite simply, the aggro table in this game is all kinds of wonky and the enemy has some pretty good AI compared to just about any other MMO out there.

Imagine you start a battlemage character and wear heavy armor.
Battlemages arent exactly tanks. so taking tanky perks would ruin your build, or make you a jack of all trades, and heavy armor almost only exists out of tank perks. So unless you want to play a tank battlemage, you're out of option to spend perks into the heavy armor tree.

Now the magic problem, where you get that from? Sure you can spend some points in magic spells, but without proper magicka regen etc. you're out of mana after casting 2 spells.
So unless we're able to apply some major enchants to armor at low level, you're pretty much a jack of all trades.

Of course you'll eventually be able to enchant your gear, but who wants to play a jack of all trades till level 30? assuming this is where good enchants will be available.
Not to mention you're using heavy armor, but can't spend any perks in it because it doesn't fit the battlemage build?

You say my my mindset is stuck at the ''Sorcerer = light armor + staff magic damage''. This is not the case, it's how the perk system looks like in TESO: Light armor = magic, Medium = Sneak & Archer, Heavy armor = Melee & Tank. that's not very open minded if you ask me.

All they had to do was add stuff like Mage Armor spells that increase armor value in light armor tree, or increased magicka for wearing heavy armor in heavy armor tree.
This post was last modified: January 13th 2014, 11:57 AM by Sheetka
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(January 12th 2014, 07:33 AM)Sheetka Wrote: Why should a sorcerer wear heavy armor? It gives no perks for magic from what I see.

Implying that Sorcs should use a lot of magic.

(January 12th 2014, 07:53 AM)Sheetka Wrote: I can't imagine it's very useful to wear heavy armor in raids since your tank should take all hits

Taken with the fact that this topic seems be revolving entirely around Sorcerers, this is implying Sorcerers shouldn't tank.

(January 12th 2014, 09:54 AM)Sheetka Wrote: So you're serious about dealing damage with your character, but want to play a Sorcerer with medium/heavy armor. Then this is where it stops. Medium/heavy armor gives no bonus to anything magic related so you're kind of forced to play light armor unless you don't really care about doing damage.

Implying Sorcerers should only do damage.

All of those quotes implies that Sorcerers should focus on magic damage and not do anything else. That's where I got that from. Keep in mind that Sorcerer is an actual class in the game and not a playstyle. If you meant a "Sorcerer" playstyle, then word things accordingly. However, how you said it means that you think all people taking the Sorcerer class should only be magic DPS.


(January 13th 2014, 11:52 AM)Sheetka Wrote: Now the magic problem, where you get that from? Sure you can spend some points in magic spells, but without proper magicka regen etc. you're out of mana after casting 2 spells.
So unless we're able to apply some major enchants to armor at low level, you're pretty much a jack of all trades.

Of course you'll eventually be able to enchant your gear, but who wants to play a jack of all trades till level 30? assuming this is where good enchants will be available.
Not to mention you're using heavy armor, but can't spend any perks in it because it doesn't fit the battlemage build?

It's how the perk system looks like in TESO: Light armor = magic, Medium = Sneak & Archer, Heavy armor = Melee & Tank. that's not very open minded if you ask me.

A few things wrong with this.

1. If you want to use a lot of spells, then you invest in magicka. Simple. However, if you're only using magicka abilities for side things of your build then you obviously don't need to invest too much in it and that allows you to spend more points in either health or stamina. All I can say is that ZOS aren't idiots so they aren't going to make you unable to use your spells for an entire fight after only using one or two uses, even with only a small magicka investment. Unfortunately I can't provide beta information to support or even develop my points further than that. (making this entire conversation kind of worthless to begin with since we're not even allowed to use what we know)

2. Light armor is magic, yes. However, medium armor isn't "sneak and archer". It's also for melee DPS, as denoted by the critical increase and the weapon speed increase. Heavy armor is also melee, but a bit less damage for a trade of increased protection. It's all a give and take.

3. You seem to think that tanks will be the only ones taking hits because of your "I can't imagine it's very useful to wear heavy armor in raids since your tank should take all hits" comment above. I hate to break it to you, but this is NOT a traditional MMO where the tank eats all the damage while the healer keeps them up and the DPS just relaxes and face rolls their DPS keys. There is no group taunts in this. Developers have said that enemies have interesting AI and you're going to have to trust them on that. The rigid ideas and mindset of previous MMOs simply don't work in this game. Even though medium armor doesn't give any damage bonuses to a magic DPS user, there's nothing wrong with them taking medium or even heavy armor since everyone will get attacked and that extra survivability could come in handy.

4. By giving people magicka perks for wearing heavy armor, then everyone would just wear heavy armor because why would you take less protection when you get just as good benefits in all other areas?
This post was last modified: January 13th 2014, 12:30 PM by vigk vagk v2


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