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armour


Started by Redjess
Post #76626
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I had an idea while playing a bit of skyrim today.We all know there's going to be differnt types of armour in ESO, heavy ,medium, light, cloth(mage robes,hoods etc)
There's certain slots these can go in, like helmets,gauntles,legs etc.
Do you think chest armour will remain the same or will ESO take the Warcraft approch and introduce differnt slots for shoulders and capes?
It certinaly might be cool seeing your character wearing a long cape on your back,
while mixing and matching shoulder pieces.What do you think? Is it good the way it is now or would you like to see more slots for differnt parts of your body?
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Post #76687
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Although the thought of having that kind of look is nice that's going to mean one more armor to forge or in some peoples case to buy, remember not everyone will be forging armor.

I think like the character creation menu when forging you should have the option to customize the piece so it can look unique maybe according to your forging lvl more options open up, something like that.
I think in an interview I saw they said that this wont happen but I think its better than having to "buy" another piece of armor that anyone else can buy.
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Post #76700
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Nord
In Morrowind you used to have different slots for boots, grieves, curass, helmet, L&R pauldron and L&R gauntlets. Aswell as being able to wear two rings, Leaving a lot of room for mismatching different armour and enchanting each piece.
They changed this a little for oblivion as it took a lot of processing power which had a great effect on char/armour models. In Skyrim they changed it even more, just leaving 5-6 pieces to customize, with great effect as the char models are great.
I expect them to do the same in ESO as it is a accepted part of ES games now and they would rather the chars look good rather than be customizable so much, although it would be great to go back to the Morrowind days


Aenar The Vengeful
Zeymah Of The Bromlokiir
"To live with honour is the call of all nords, to die with honour is my only request"
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cadian13
Post #77082
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There are currently 10 slots

Head
Shoulders
Body
Waist
Hands
Legs
Feet

Ring1
Ring2
Amulet

Can be mixed at your convenience, however threshold for armor skills is 5 pieces (thats the point when game considers you "heavy armor" geared etc). Without it you wont be able to use active ability from armor skill lines and some passives as well, other passives however, simply grant scaling bonus based on how many pieces of the armor type you wear


Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it
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Post #77172
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Argonian
I'm so happy that now you can have two rings now.


Long live the Pact, and Death to le Queen
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Post #77315
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(July 5th 2013, 07:03 PM)alien138 Wrote: I'm so happy that now you can have two rings now.

Agree! Only being able to wear one ring when you have two hands full of fingers is just ridiculous.
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The following 1 user likes Lynnly's post:
alien138
Post #77367
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i have an idea for smithing. once you are a certain level you can get a perk that lets you create your own armor. this is how it would work: you could hit a button that would put you into this menu where there would be a bunch of different pieces that would each take a certain amount of materials to make. you could click and drag these pieces onto a basic shirt or chestmail and you could move the pieces around and use a dye of some sort to change the color or look of the pieces. this way the armor would be unique and above all it would make it so that even when youre max level and get a lot of your gear from raids, quests, etc. blacksmithing would still be relevant.
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Post #77438
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Its good to see there's now so many slots for armour and rings.There doesnt seem to be any slots for trinkets though which I'm not too pushed about tbh.Good stuff though, really looking forward to it! thanks for the feedback guys!
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